Commit Graph
61292 Commits
Author SHA1 Message Date
Paul Gilbert 3cdf10046d TSAGE: Renaming for R2R autopsy room 2013-11-02 17:16:51 -04:00
Paul Gilbert fc742abae7 TSAGE: Renamings for R2R Miranda's cell 2013-11-02 16:58:44 -04:00
Paul Gilbert b3e56ddc2b TSAGE: Renaming for R2R ghoul dormitory 2013-11-02 16:39:20 -04:00
Filippos Karapetis b4f8e45a3c COMMON: SEEK_END offsets are negative
This was taken directly from the old code, which either used different
semantics, or had a genuine bug
2013-11-02 19:59:22 +02:00
Strangerke 604b86a0ac TSAGE: R2R - Renaming in Scene 300 2013-11-02 18:51:51 +01:00
Filippos Karapetis 732fb69b1c COMMON: Reenable SEEK_END seeking in GZipReadStream()
This is needed by the "Mirage" Wintermute game.
Vorbis can do backward seeking, thus we need to enable this for ZIP
streams. Since this can be a potentially slow operation, we throw a
warning (once per stream) when it occurs. Originally, SEEK_END seeks
in GZipReadStream were disabled by commit 9138128f. Refer to patch
#2050337 for more information.
2013-11-02 19:19:26 +02:00
Paul Gilbert 16a2a0baba TSAGE: Renaming for R2R ARM hanger base 2013-11-02 13:08:52 -04:00
Paul Gilbert 8ec78f4ed0 TSAGE: Set R2R dialogs to restore the palette after closing 2013-11-02 12:35:00 -04:00
Paul Gilbert f9c64c48ec TSAGE: Fix for R2R intro screen Escape showing help dialog 2013-11-02 11:50:40 -04:00
Strangerke 7e1f280a9b TSAGE: Ringworld - Remove one useless variable. Savegame compatibility preserved. 2013-11-02 16:22:35 +01:00
Paul Gilbert 1a738d07bb TSAGE: Implement F8 credits key for R2R 2013-11-02 11:18:44 -04:00
Strangerke 3c5168ca11 TSAGE: BF - Remove a couple of useless variables. Savegame compatibility preserved. 2013-11-02 16:12:57 +01:00
Filippos Karapetis 5510a285ed NEVERHOOD: Move some Klaymen animations specific to scene 1002
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02 16:38:58 +02:00
Filippos Karapetis 1a59030b71 NEVERHOOD: Really stop the radio music during the radio tower cutscene 2013-11-02 16:21:36 +02:00
Strangerke b453815df5 TSAGE: BF - Remove a couple of useless variables. Savegame compatibility preserved. 2013-11-02 12:22:08 +01:00
Strangerke aee4004b1d TSAGE: Increase savegame version in order to properly skip the useless variables 2013-11-02 12:14:09 +01:00
Strangerke 02c006bc0b TSAGE: Remove more useless global variables. Savegames compatibility preserved. 2013-11-02 12:08:46 +01:00
Strangerke 90d88078aa TSAGE: Remove some useless variables in Blue Force, fix compilation broken in last commit 2013-11-02 11:51:32 +01:00
Strangerke 6a8a964ee7 TSAGE: R2R - Remove useless variable. That breaks savegames compatibility 2013-11-02 11:37:54 +01:00
Strangerke a5895ace86 TSAGE: Remove 2 useless variables from scene 180, rename a variable. This breaks the savegames 2013-11-02 02:25:06 +01:00
Paul Gilbert e7b71ed50d TSAGE: Renaming for R2R bedroom console 2013-11-01 20:53:28 -04:00
Paul Gilbert cbb2fccddb TSAGE: Bugfixes and renaming for R2R bridge console 2013-11-01 20:41:29 -04:00
Strangerke 608c89cf29 TSAGE: More renaming in scene 100 2013-11-02 01:21:09 +01:00
Martin Kiewitz 2929307e01 SCI: added workaround for Black Cauldron remake
(happens only when using original save dialog)
2013-11-01 21:07:35 +01:00
Filippos Karapetis 4f807ee53e SCUMM: More renaming for players
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
2013-11-01 19:26:51 +02:00
Strangerke 79ecd017e2 HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0 2013-11-01 14:15:19 +01:00
Martin Kiewitz f1abc0c302 SCI: improved patcher, inventory patch for kq6/mac
Also added new debug flag for script patcher
2013-11-01 13:25:31 +01:00
Torbjörn Andersson c93249cfd0 ZVISION: Fix compilation 2013-11-01 08:57:50 +01:00
RichieSams 20f8e05cc3 ZVISION: Move StateFlags inside ScriptManager class and fix build errors 2013-11-01 02:52:58 -05:00
RichieSams e50797d6b1 ZVISION: Update includes to use the new file structure 2013-11-01 02:52:57 -05:00
RichieSams 5842c5098f ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00
Filippos Karapetis 651bf89939 SCUMM: Move all players to a separate "player" directory
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
2013-11-01 06:57:53 +02:00
RichieSams 37d4316a40 ZVISION: Update timer logic
Also account ZNem and ZGI using different timer scales
2013-10-31 23:38:03 -05:00
RichieSams 992f43cc9c ZVISION: Move Puzzle flags to a ScriptManager HashMap
This can be used to enable/disable Controls as well. Also, enabling/disabling
should be somewhat faster now as well as checking for enabled/disabled.
2013-10-31 23:38:03 -05:00
Paul Gilbert 6fa1b6fd4f TSAGE: #if 0 out the uninitialised variable switch block 2013-10-31 20:48:28 -04:00
Paul Gilbert 0e11cab2ea TSAGE: Cleanup and saving fixes for R2R star-field credits scene 2013-10-31 20:41:48 -04:00
Paul Gilbert a19a097866 TSAGE: Fixes for saving on R2R credits screen 2013-10-31 20:24:18 -04:00
Paul Gilbert 217164c6c9 TSAGE: Improved comments about uninitialised variable in original code 2013-10-31 20:09:13 -04:00
Paul Gilbert 75785ec3a1 TSAGE: Remove unneeded unk macro define 2013-10-31 08:54:16 -04:00
Paul Gilbert a0d4dec370 TSAGE: In progress work implementing R2R unused spaceport scene 2013-10-31 08:40:52 -04:00
Strangerke 40c6569940 HUGO: Fix CID 1003560, 1002882 2013-10-31 08:25:19 +01:00
Strangerke ba50475dfa HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198 2013-10-31 08:13:16 +01:00
Strangerke f1817431df HUGO: Fix CID 1063173, 1002888, 1002886 2013-10-31 08:06:14 +01:00
Strangerke def65045d6 HOPKINS: Fix CID 10868875-1086887 2013-10-31 07:50:54 +01:00
Filippos Karapetis 20e5bf1017 NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" 2013-10-31 08:38:17 +02:00
Filippos Karapetis 1a40387d0d NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".

This option allows the player to just skip past all of these tedious
storyboard scenes
2013-10-31 08:24:03 +02:00
Filippos Karapetis f9bbc2ca37 SCI: Update ScummVM's game audio options for SCI1.1 CD games
This ensures that ScummVM's game audio options for speech and subtitles
get updated when they are changed in the game GUI
2013-10-31 07:25:25 +02:00
Filippos Karapetis be8bc5f030 ZVISION: Error out when an unknown sound file identifier is encountered 2013-10-31 04:16:56 +02:00
Filippos Karapetis 1c8b4d31d0 ZVISION: Silence some false positive warnings in MSVC 2013-10-31 04:00:43 +02:00
Filippos Karapetis 2ed7d7ab4d ZVISION: Throw a warning when a WAV file can't be opened 2013-10-31 04:00:16 +02:00