Strangerke
5996cdc56c
TSAGE: R2R - Fix animation bug in scene 3350
2013-11-22 07:52:08 +01:00
Strangerke
ce857d77d2
TSAGE: R2R - Fix bug in the initialization of an actor
2013-11-22 01:12:05 +01:00
Strangerke
86d6b75759
TSAGE: R2R - Fix Animation issue in scene 3150
2013-11-22 00:56:13 +01:00
Martin Kiewitz
37f72f56b2
SCI: script patcher bug numbers to the new ones
...
comment changes only
2013-11-22 00:12:09 +01:00
Martin Kiewitz
c64808b0f2
SCI: script patch for laurabow2 to fix system menu
...
fixes game bug (CD only), fixes bug #6440
may cause side-effects in the game, affects all room changes in the whole game
2013-11-21 23:29:01 +01:00
Martin Kiewitz
ba3656d84e
SCI: fix script patcher for games w/o vocab
2013-11-21 22:41:07 +01:00
Martin Kiewitz
ffe2426628
SCI: changed workaround for lb2 audio+text patch
2013-11-21 20:51:42 +01:00
Eugene Sandulenko
fced15bef8
FULLPIPE: Enable scene04
2013-11-21 08:49:12 -08:00
Eugene Sandulenko
08f8bc8b6f
FULLPIPE: Implement scene04_updateCursor()
2013-11-21 08:43:16 -08:00
Eugene Sandulenko
91713e695e
FULLPIPE: More work on scene04
2013-11-21 07:45:15 -08:00
Martin Kiewitz
39efe3999a
SCI: improved lb2/kq6 patch
2013-11-21 12:10:07 +01:00
Martin Kiewitz
103463296c
SCI: made lb2 text+audio patches apply to kq6
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not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21 12:06:18 +01:00
Willem Jan Palenstijn
1019c0148b
SCI: Fix warning
2013-11-21 09:41:44 +01:00
Willem Jan Palenstijn
3ea127e877
SCI: Fix warning
2013-11-21 09:39:19 +01:00
Matthew Hoops
55583214ad
Revert "SWORD1: Let the XA audio use its own looping"
...
This reverts commit 481a5e0e7c .
Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2013-11-20 21:36:16 -05:00
Eugene Sandulenko
b1b9844f3d
FULLPIPE: Actually add scene04.cpp file
2013-11-20 17:22:16 -08:00
Eugene Sandulenko
b6944479d3
FULLPIPE: Started scene04 implementation
2013-11-20 17:07:00 -08:00
Eugene Sandulenko
59c11d842f
FULLPIPE: Change data type in Movement member
2013-11-20 17:07:00 -08:00
Johannes Schickel
78401ad55a
KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.
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This should fix annoying erroring out when invalid PAK or APK files are
in the CWD (like for example some Android package files).
2013-11-20 23:48:37 +01:00
Martin Kiewitz
4e2b1f0200
SCI: script patch for laura bow 2 for audio+text
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at the same time
needs indepth testing
2013-11-20 23:31:36 +01:00
Strangerke
82e0045a30
TSAGE: R2R - Document a fix, remove useless braces
2013-11-20 23:05:19 +01:00
Willem Jan Palenstijn
fb05395ded
OPENGL: Fix texture re-allocation check
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This fixes a crash when opening the menu in the SCI Laura Bow 2 intro.
2013-11-20 21:49:07 +01:00
Eugene Sandulenko
a5c920cbab
FULLPIPE: Reduce header dependency
2013-11-20 12:36:11 -08:00
Eugene Sandulenko
2a2e0e4db3
FULLPIPE: Moved sceneDbg to a separate file
2013-11-20 12:33:30 -08:00
Eugene Sandulenko
3aa648e519
FULLPIPE: Move scene03 into separate file
2013-11-20 12:28:47 -08:00
Eugene Sandulenko
120cecdfe4
FULLPIPE: Move scene02 to separate file
2013-11-20 12:25:03 -08:00
Eugene Sandulenko
b255148097
FULLPIPE: Move scene01 to separate file
2013-11-20 12:21:59 -08:00
Eugene Sandulenko
df33980691
FULLPIPE: Move sceneIntro to separate file
2013-11-20 12:18:02 -08:00
Eugene Sandulenko
24bfdd9e7c
FULLPIPE: Move message handlers into separate file
2013-11-20 12:11:58 -08:00
Eugene Sandulenko
39f4a502e2
FULLPIPE: Consolidate lift-related functions in one file
2013-11-20 12:02:42 -08:00
Strangerke
82ddda825d
TSAGE: R2R - Fix missing variable initialization
2013-11-20 08:14:02 +01:00
Strangerke
e13692c092
TSAGE: R2R - Fix bug in Scene 1950
2013-11-20 07:51:35 +01:00
Eugene Sandulenko
78896e562d
FULLPIPE: Complete scene02
2013-11-19 19:02:31 -08:00
Eugene Sandulenko
0ba2fbc2d0
FULLPIPE: More work on scene02
2013-11-19 19:02:31 -08:00
Martin Kiewitz
1454408e96
SCI: proper laura bow 2 script patch for safe issue
...
fixes one half of bug #6460
2013-11-19 23:36:58 +01:00
Strangerke
c15a9c1b7b
TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remove some useless braces
2013-11-19 23:19:57 +01:00
Eugene Sandulenko
a7a54c5d60
FULLPIPE: More work on scene02
2013-11-19 13:42:26 -08:00
Eugene Sandulenko
eb9d53b999
FULLPIPE: Do some renaming in scene02
2013-11-19 13:07:40 -08:00
urukgit
838ec38b5f
AVALANCHE: Fix display of speed state.
2013-11-19 19:10:13 +01:00
urukgit
27d302cdb1
AVALANCHE: Fix timer.
2013-11-19 18:25:51 +01:00
Paul Gilbert
03e7fd3941
TSAGE: Graphic fix for image flags affecting frame centroid location
2013-11-19 09:02:41 -05:00
Paul Gilbert
40a936dd11
TSAGE: R2R fix for using ladder at bottom of lift shaft
2013-11-19 09:01:52 -05:00
Filippos Karapetis
0d6b80adb7
TSAGE: Don't assert in PlayStream::getFileOffset() when no data exists
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This function returns 0 when no valid voice data is found, at the place
where it's used. This prevents the game asserting during the intro, when
no speech file is present, in platforms with limited disk space
2013-11-18 22:35:48 +02:00
Eugene Sandulenko
b7855ed937
FULLPIPE: Started scene02 implementation
2013-11-18 08:28:03 -08:00
urukgit
6244b6afe2
AVALANCHE: Repair the timer.
2013-11-18 15:50:42 +01:00
Einar Johan Trøan Sømåen
b1bcf12791
WINTERMUTE: Add a fake detection entry for Czech Dead City.
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The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
2013-11-18 12:05:21 +01:00
Einar Johan Trøan Sømåen
ff574579bb
WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly.
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Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
2013-11-18 12:00:34 +01:00
Strangerke
a09bc5d5b7
TSAGE: R2R - Some renaming in scene 1750
2013-11-18 08:17:26 +01:00
Strangerke
de7fa24bc5
TSAGE: R2R - Remove useless function in scene 1750
2013-11-18 08:10:38 +01:00
Eugene Sandulenko
fc107e0005
FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()
2013-11-17 16:40:20 -08:00