anotherguest
7c3588ec2a
SYMBIAN OS:Added new engines, updated resolution support. Version number changes
2013-11-25 16:43:11 +01:00
Strangerke
cf23079567
TSAGE: R2R - Some renaming in scene 3400, add comments about scene modes
2013-11-25 08:17:36 +01:00
Eugene Sandulenko
e9b1742738
FULLPIPE: Implement sceneHandler04_clickButton()
2013-11-25 00:17:38 -05:00
Matthew Hoops
bb2b1c8dfe
PEGASUS: Reset the callback trigger in disposeCallBack()
...
Fixes the occasional "loop" when finishing the space chase. Thanks to blitter for actually being able to trigger and debug the damned problem
2013-11-24 22:53:55 -05:00
Johannes Schickel
6b0f1118de
DEVTOOLS: Add project file directory to include path in generated project files.
2013-11-25 01:36:25 +00:00
Paul Gilbert
c26ed6505f
TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialog
2013-11-24 16:59:44 -05:00
Strangerke
bd8f260d9b
TSAGE: R2R - Remove obsolete comments about sub_1D227()
2013-11-24 22:45:36 +01:00
Strangerke
ef8fefd233
TSAGE: R2R - Add comments in Scene3600::signal()
2013-11-24 22:43:33 +01:00
Strangerke
f4d582f640
TSAGE: R2R - rename _actorDestPos
2013-11-24 22:30:53 +01:00
Paul Gilbert
59c0603bf7
TSAGE: Fix for UI appearing during ending R2R cutscene
2013-11-24 15:12:16 -05:00
Paul Gilbert
a559e64ca6
TSAGE: Fix to prevent saving or loading when conversation dialogs are active
2013-11-24 14:10:33 -05:00
Strangerke
a8de5dfad8
LASTEXPRESS: Janitorial - Fix spacing errors
2013-11-24 19:28:54 +01:00
Strangerke
29a63886aa
TINSEL: Janitorial - Fix spacing errors
2013-11-24 19:20:12 +01:00
Strangerke
b3356464e4
AGOS: Janitorial - Fix spacing errors
2013-11-24 19:18:20 +01:00
Strangerke
86231d14d5
MADE: Janitorial - Fix spacing errors
2013-11-24 19:17:18 +01:00
Strangerke
cfbe557bdc
SAGA: Janitorial - Fix spacing errors
2013-11-24 19:14:45 +01:00
Strangerke
819ab3189f
TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)
2013-11-24 19:07:35 +01:00
Strangerke
622dfcf950
SWORD25: Janitorial - Fix spacing errors
2013-11-24 18:52:48 +01:00
Strangerke
29659ba948
NEVERHOOD: Fix spacing errors
2013-11-24 18:52:47 +01:00
Strangerke
30441cc7c1
TOLTECS: Fix spacing errors
2013-11-24 18:52:45 +01:00
Paul Gilbert
552f2a52bd
TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-game
2013-11-24 10:58:32 -05:00
Paul Gilbert
831b68d986
TSAGE: Fix R2R palette corruption when showing dialogs on the title screen
2013-11-24 10:55:37 -05:00
Paul Gilbert
22e2187859
TSAGE: Slow down title sequence animations to better match original
2013-11-24 09:53:04 -05:00
Paul Gilbert
1aa0d0bd9b
TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scene
2013-11-23 23:23:43 -05:00
Eugene Sandulenko
6a2ee82699
FULLPIPE: Implement sceneHandler04_sub1()
2013-11-23 21:01:15 -05:00
Strangerke
14cb73789e
DRACI: Rework formatting of gplCommands
2013-11-24 02:40:38 +01:00
Strangerke
793f2c4e05
TSAGE: Remove a couple of useless/obsolete warnings
2013-11-24 02:13:48 +01:00
Strangerke
250d15c5a0
TSAGE: R2R - Remove an unused variable in maze UI
2013-11-24 02:08:55 +01:00
Strangerke
17fa43eabc
TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()
2013-11-24 02:04:47 +01:00
Strangerke
aa2371c3d8
DRACI: Janitorial - Fix spacing errors
2013-11-24 02:00:21 +01:00
Johannes Schickel
80136c1e51
DEVTOOLS: Make create_project sort SCUMM as first engine.
...
This makes create_project output consistent with configure output again.
2013-11-24 00:48:02 +00:00
D G Turner
ffce805fb2
BUILD: Add code to maintain ordering of engines in generated files.
...
This is mainly "cosmetic" to keep the SCUMM engine and subengines at
the top of the various files, but probably a good idea to prevent any
subtle regressions associated with changing the order.
2013-11-24 00:48:02 +00:00
Johannes Schickel
8b3fc996a1
DEVTOOLS: Adapt create_project to create engines/ dir if necessary
2013-11-24 00:48:02 +00:00
Johannes Schickel
c00ab00f25
DEVTOOLS: Factor out function to create directories in create_project.
2013-11-24 00:48:01 +00:00
D G Turner
19a20ad71f
BUILD: Create engines/ dir if necessary, to fix out-of-tree builds
2013-11-24 00:48:01 +00:00
D G Turner
9c02552358
BUILD: Partial solution for parallel make issue.
...
This is due to the multiple outputs produced by the configure rule,
which cause multiple invocations of configure when make is run in
parallel. Various solutions are detailed in the Multiple-Outputs
section of the GNU automake manual which apply generally to makefiles.
This solution is a simpler one, but should solve the problem, though it
can fail on "mutilated" trees ie. where some of the configure outputs
are present, but not all... but this situation is not common, tends to
be due to an error in configure and should be recoverable by a
"make clean && ./configure" call.
2013-11-24 00:48:01 +00:00
Johannes Schickel
100e45e748
BUILD: Add engines/plugins_table.h to git in the ideprojects target.
2013-11-24 00:48:01 +00:00
Johannes Schickel
6e29e1abee
DEVTOOLS: Adapt create_project for new configure.engine files.
...
I could not try any generated project files since I do not have access to
the IDEs.
2013-11-24 00:48:01 +00:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
d949a60dd8
TSAGE: RINGWORLD - Remove unused object, remove erroneous comments
2013-11-24 01:45:32 +01:00
Strangerke
b603ea0223
PARALLACTION: Janitorial - Fix spacing errors
2013-11-24 01:40:35 +01:00
Strangerke
c63b2b2b2c
AVALANCHE: Fix savegame version checks
2013-11-24 01:30:18 +01:00
Johannes Schickel
fe7f28bf6c
GUI: Do not draw text outside edit rect in EditableWidget.
2013-11-24 01:15:27 +01:00
Johannes Schickel
b487c1fc38
GUI: Fix undrawing caret glitch when the edit text is inversed.
...
This is prominently visible in the list based save/load chooser since the
edit string is drawn on a special green background there. When the caret is
at the end of the edit string this would result in the green color missing
at the place of the (undrawn) caret. To avoid this we simply draw a fake
space now.
2013-11-24 00:38:47 +01:00
Johannes Schickel
95f07fd405
GUI: Document EditableWidget::getEditRect.
2013-11-24 00:20:29 +01:00
Johannes Schickel
3be846cfd7
GUI: Draw caret over the whole height of the edit rect.
...
This improves the look of the editable widgets.
2013-11-24 00:15:48 +01:00