Eugene Sandulenko
ae6efb09b7
JANITORIAL: Update copyright year
2014-01-01 12:44:08 +02:00
anotherguest
d9c8cb7118
Merge branch 'master' of github.com:scummvm/scummvm
2013-12-06 08:31:08 +01:00
anotherguest
6cc047f8eb
SYMBIAN OS: Spelling correction
2013-12-06 08:30:29 +01:00
Johannes Schickel
afe56a8ea8
NULL: Fix compilation of null backend.
2013-12-06 04:23:51 +01:00
anotherguest
ccc92b2e70
SYMBIAN OS:Added help files also in the split build installation file.
2013-12-02 09:50:48 +01:00
anotherguest
41ddad534d
SYMBIAN OS: Fedor created context sensitive help for ScummVM Symbian OS!
2013-12-02 08:34:07 +01:00
anotherguest
e1afc7d0d7
SYMBIAN OS: README updated with Fedors name. Removed FLAC include from base.mmp.in.
2013-11-26 16:04:08 +01:00
anotherguest
2f693bd9ec
SYMBIAN OS: Add correct datafiles to installation scripts
2013-11-26 15:23:54 +01:00
anotherguest
ed357a6dfa
SYMBIAN OS:Forgot to set Mpeg2Lib decoder lib.
2013-11-26 12:14:18 +01:00
anotherguest
cabbc7161b
SYMBIAN OS: Add Sword25 and testbed engines. Perl script updated
2013-11-26 10:54:50 +01:00
anotherguest
f4137df940
SYMBIAN OS:Removed resolution fix from Symbian OS Backend, handle this in SDL backend instead. Add more engines for the split build.
2013-11-26 10:39:46 +01:00
anotherguest
7c3588ec2a
SYMBIAN OS:Added new engines, updated resolution support. Version number changes
2013-11-25 16:43:11 +01:00
D G Turner
8b9d4348f8
SDL: Fix bug where config file path could exceed maximum path length.
...
The fix is the change in the MAXPATHLEN check, but have also migrated
this to Common::String to make the fix easier.
Thanks to klusark for pointing out this problem.
2013-11-14 18:35:03 +00:00
Kirben
3950dad947
SDL: Remove misleading comments, based on incomplete information at MSDN. GetLocalInfo is supported on Windows 95 onwards, but MSDN fails to mention older Windows versions.
2013-11-11 23:53:53 +11:00
Johannes Schickel
919e577ba6
SDL: Fix invalid memory access in getSystemLanguage.
...
A call to setlocale can invalidate the string a previous setlocale call
returned. Instead of saving a pointer we copy the returned string now. This,
for example, fixes invalid memory access on my system.
See de8da01b0e for the commit introducing the
invalid memory access.
2013-11-03 18:47:03 +01:00
D G Turner
de8da01b0e
SDL: Remove side effect of setlocale() call to get Language.
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This is to fix bug #3615148 - "ALL: sscanf("%f"), atof() etc. not
portable due to Locale"
The side effect of setlocale("") is to change the active locale
from the default of "C" to the detected system locale, but this
changes the behaviour of sscanf() and several other functions
in a system dependent and non-portable way. This has caused
bugs in the ZVISION engine when running Zork Nemesis.
The solution is to restore the default "C" locale after the call
to get the language.
Thanks to criezy for working out this fix.
2013-11-03 17:10:18 +00:00
Johannes Schickel
092d36f392
SDL: Reduce code duplication a bit.
...
Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses
overwriting this) we simply initialize it in OSystem_SDL::init.
2013-10-23 22:59:13 +02:00
Johannes Schickel
c323dedf3c
SDL: Fix default graphics mode for switchable case.
...
The former code (incorrectly) assumed that the getDefaultGraphicsMode returns
the index in the table returned by getSupportedGraphicsModes. Now the correct
ID is searched and then used.
2013-10-23 22:59:09 +02:00
Johannes Schickel
d34c9d5bcb
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
2013-10-23 22:59:06 +02:00
Johannes Schickel
a9cb67df08
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is used.
2013-10-23 22:59:02 +02:00
Johannes Schickel
38543f772c
SDL: Make setupGraphicsModes non-virtual.
...
The logic of switching the managers is pretty much fixed at the same level
and cannot be easily overwritten.
2013-10-23 22:58:57 +02:00
Johannes Schickel
17cb26b93c
SDL: Simplify initial graphics manager selection for OpenGL.
2013-10-23 22:58:53 +02:00
Johannes Schickel
4080a7a3f6
SDL: Get rid of _glModesCount.
2013-10-23 22:58:50 +02:00
Johannes Schickel
c5e2b5158c
SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.
2013-10-23 22:58:46 +02:00
Johannes Schickel
e91300f70c
SDL: Clean up graphics mode handling for OpenGL backend.
...
Instead of custom memory management Common::Array is used now.
2013-10-23 22:58:42 +02:00
Johannes Schickel
1a56b521b5
SDL: Always initialize video subsystem in initSDL.
2013-10-23 22:58:38 +02:00
Johannes Schickel
6e46e9dfaf
SDL: Clean up graphics manager switching slighty.
...
Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel
f20471d962
Merge pull request #408 from lordhoto/opengl-replacement
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OpenGL revamp
2013-10-20 06:20:46 -07:00
Johannes Schickel
37f7123552
TIZEN: Add some further OpenGL related changes by Chris.
2013-10-19 22:18:22 +02:00
Johannes Schickel
20e4a7f0ce
TIZEN: Adapt to new OpenGL code.
...
Thanks to Chris Warren-Smith for testing this a bit.
2013-10-19 22:17:42 +02:00
Johannes Schickel
5ce830b976
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
...
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
D G Turner
51cb755726
ANDROID: Really fix compilation.
...
The vanilla android toolchain even is unhappy when unknown folders are
present in the resources directory, so have moved the ouya specific
resources out to another directory.
2013-10-09 23:26:58 +01:00
D G Turner
2648062dcf
ANDROID: Fix compilation.
...
The aapt throws an "invalid resource directory name" if the
resource directory name is not known to the tools. Unfortunately,
"values-television" is an OUYA specific addition and thus breaks
with the standard vanilla Android toolchain.
2013-10-09 06:53:53 +01:00
David Turner
d4d90b3f07
Merge pull request #372 from zeldin/ouya
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Basic OUYA support
2013-10-08 18:26:49 -07:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
...
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Torbjörn Andersson
a8ff238e7a
TIZEN: Silence cppcheck warning in scanStringUntil()
...
This is consistent with scanString(), and I have verified that the
included test cases still work.
2013-08-23 22:37:50 +02:00
Marcus Comstedt
7a1ffe8c59
ANDROID: Add some margins when screen is a TV
2013-08-18 15:21:18 +02:00
Chris Warren-Smith
1f4feaffb0
TIZEN: updates for tizen 2.2 SDK
2013-08-17 08:52:14 +10:00
Johannes Schickel
7c58e9a6d5
DC: Use const version of ConfigManager::getGameDomains.
...
This should fix compilation for the DC port.
2013-08-13 00:26:58 +02:00
Marcus Comstedt
bb39cbcba4
ANDROID: Enter main menu on middle mouse press
2013-08-08 15:16:06 +02:00
Marcus Comstedt
a50ede203b
ANDROID: Add support for joystick motion
2013-08-08 14:53:36 +02:00
Marcus Comstedt
1b69f8aede
ANDROID: Add gamepad button support
2013-08-08 14:08:30 +02:00
Johannes Schickel
952a119ae1
IPHONE: Fix accidental double free.
...
This was a copy&paste error. I also adapted the comment to be more clear.
2013-08-07 21:41:24 +02:00
Marcus Comstedt
9a888ed1c8
ANDROID: Add OUYA icon and intent
2013-08-07 17:19:24 +02:00
Johannes Schickel
c28f3baa77
N64: Do not access Surface::pixels anymore.
2013-08-06 03:51:12 +02:00
Johannes Schickel
30d2eb7a97
DC: Do not access Surface::pixels directly.
2013-08-06 03:51:12 +02:00
Johannes Schickel
d9b90d67d3
ANDROID: Do not access Surface::pixels directly.
2013-08-06 03:51:12 +02:00
Johannes Schickel
9179f0b78f
PSP: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Johannes Schickel
09f7e4d5d4
IPHONE: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00
Johannes Schickel
6d86a66493
NDS: Do not access Surface::pixels directly.
2013-08-06 03:51:11 +02:00