Commit Graph
86814 Commits
Author SHA1 Message Date
Johannes Schickel a52b16ceb3 N64: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
2011-02-16 00:02:48 +01:00
dhewg 12fd509295 SKY: Restore old sequence delay behaviour.
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored
that while getting rid of SEQ_DELAY. That in return allows us to relax
the call frequency again (more sleeps, less cpu hogging).
2011-02-16 00:02:32 +01:00
Alyssa Milburn 2eb67edd0f SKY: Fix array access in debug code.
The script data is already byteswapped at load time.
2011-02-16 00:05:15 +01:00
Alyssa Milburn ea857a6f80 SKY: Stop intro sound before freeing the buffer. 2011-02-16 00:05:09 +01:00
Johannes Schickel aafebe1389 DS: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
2011-02-15 23:59:31 +01:00
Johannes Schickel 4d30c6f7c9 PSP: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
2011-02-15 23:57:35 +01:00
Johannes Schickel 3c968128ea IPHONE: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
2011-02-15 23:57:10 +01:00
Johannes Schickel a02454644a Merge branch 'master' into osystem-palette
Conflicts:
	backends/platform/wii/osystem_gfx.cpp
2011-02-15 23:42:50 +01:00
Johannes Schickel 01d511bf1b TINSEL: Adapt to setPalette RGBA->RGB change.
This is done by converting the internal RGBA palette data to RGB before
calling setPalette. This might not be the best solution, but looking a bit
into the engine it seems like changing all the code to work with RGB instead
of RGBA might require some bit of work.
2011-02-15 23:32:41 +01:00
Johannes Schickel acf8679d00 Merge branch 'dhewg-osystem-palette' of https://github.com/dhewg/scummvm into dhewg-dhewg-osystem-palette 2011-02-15 23:25:12 +01:00
Johannes Schickel 2b62f6bec3 AGOS: Adapt to setPalette RGBA->RGB change.
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Johannes Schickel 2078024ee4 MADE: Revert a little behavior change in setRGBPalette.
This was introduced when converting to the new RGB data setPalette call. It
should not have caused any troubles, since start is always 0 it seems, but
better be sure about this one and keep the original behavior.
2011-02-15 22:59:21 +01:00
Johannes Schickel 74e4b5a6cd SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Johannes Schickel 3b9da7f03b VIDEO: Adapt VideoDecoder::setSystemPalette to setPalette RGBA->RGB change. 2011-02-15 22:16:59 +01:00
Johannes Schickel 83f66284a7 SWORD1: Adapt to setPalette RGBA->RGB change. 2011-02-15 22:16:48 +01:00
Bastien Bouclet 369db4fdfd MOHAWK: Shorten Myst stack classes names 2011-02-15 21:43:38 +01:00
Bastien Bouclet fc605427a8 MOHAWK: Put togeter the Myst stack classes in a namespace 2011-02-15 21:43:37 +01:00
Bastien Bouclet c6e86c672b MOHAWK: Implement Mechanical opcode 201, staircase init 2011-02-15 21:43:37 +01:00
Bastien Bouclet 30f1eead19 MOHAWK: Add a workaround for a missing image when going up the stairs in Mechanical. 2011-02-15 21:43:36 +01:00
Bastien Bouclet 7e52ae2f5e MOHAWK: Implement Mechanical opcodes 203 and 104, snake box 2011-02-15 21:43:36 +01:00
Bastien Bouclet a76badf307 MOHAWK: Implement Mechanical opcode 100 2011-02-15 21:43:35 +01:00
Bastien Bouclet 2d094af90c MOHAWK: Implement Mechanical opcode 200 2011-02-15 21:43:35 +01:00
strangerke 2f0b35bbb5 HUGO: Replace cypher by a global variable, clean engine destructor 2011-02-15 19:30:15 +01:00
Matthew Hoops 325a301a4f SCI: Fill in the remaining Mac-specific kPlatform subops 2011-02-15 11:02:01 -05:00
Matthew Hoops ea67956768 VIDEO: Add some stubs for QuickTime edit list work
The edit lists are actually read in now. Minor cleanup of streams as well.
2011-02-15 11:01:43 -05:00
md5 bd64c5078c SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristic
The heuristic in question was used to detect the pseudo mouse control
functionality, however the change in controls seems to have occurred with the
transition to cursor views. Fixes keypad control in Conquest of the Longbow.
Moreover, the code also checked for key scan code 76 when checking for the middle
keypad button, which seems to be a mistake, as that case never occurred.
2011-02-15 15:46:15 +02:00
Paul Gilbert 5d619c5bf8 TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving towards 2011-02-16 00:36:38 +11:00
Paul Gilbert fb86bbff33 TSAGE: Replaced some old delete's with proper calls to remove() method 2011-02-16 00:35:47 +11:00
Paul Gilbert acc8e6319a TSAGE: Yet another pathfinding bugfix 2011-02-16 00:11:17 +11:00
Paul Gilbert 2f3d3d3d9c TSAGE: Another pathfinding bugfix 2011-02-16 00:04:55 +11:00
Paul Gilbert f9423570ad TSAGE: Bugfixes for the player pathfinder 2011-02-15 23:38:57 +11:00
Alyssa Milburn 489a4598a1 MOHAWK: Detect the French version of Rugrats.
Thanks to Strangerke.
2011-02-15 12:10:58 +01:00
Paul Gilbert 96df5dfa82 TSAGE: Bugfix to correctly clear the walk region intersection lists when changing scenes 2011-02-15 21:55:38 +11:00
md5 c9e3636863 Merge branch 'master' of github.com:scummvm/scummvm 2011-02-15 11:26:45 +02:00
md5 9505becefa SCI: Removed several redundant helper functions
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger()
2011-02-15 11:25:54 +02:00
strangerke 402ac930fe HUGO: more refactoring and encapsulation 2011-02-15 10:15:21 +01:00
Paul Gilbert c45d141dae TSAGE: Bugfix to load walk region areas correctly 2011-02-15 19:50:57 +11:00
Littleboy f1030515d0 GIT: Ignore Visual Studio precompiled headers folder 2011-02-14 23:14:13 -05:00
Matthew Hoops ee09af6a12 SCI: Fix loading SCI32 games
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-14 22:38:12 -05:00
md5 8ef4594f9b SCI2+: Set the correct segment for SCI32 strings/arrays when loading
This was an omission, observed after a discussion with clone2727
2011-02-15 01:30:33 +02:00
dhewg 50129178ef WII: Fix 16bit cursors on some HE games 2011-02-14 22:12:30 +01:00
Matthew Hoops 31539697dc SCI: Fix loading pre-version 28 saved games
This is a regression from a9b051beff
2011-02-14 16:01:04 -05:00
eriktorbjorn 7ecab9a982 TOON: Disable quick save/load from the main menu screen.
Saving is pointless and loading doesn't work right. Unless it's
really easy, making quick load work from the main menu is hardly
worth it, since it has a perfectly usable load button already.
2011-02-14 20:44:18 +01:00
dhewg ad94ac343a ANDROID: Adapt to [set|grab]Palette RGBA->RGB change. 2011-02-14 20:26:35 +01:00
dhewg 2586e15e4e ANDROID: Fix JNI calls for the timer thread
JNI calls can happen through the timer mechanism (hence from another
thread). Attach the timer thread to the VM to prevent assert()s
2011-02-14 18:58:56 +01:00
dhewg ea2cfc44c0 ANDROID: Fix assert() to log output
add bionic replacement __assert2(), so we actually see what's happening
2011-02-14 18:58:56 +01:00
dhewg 21c2dda5ba ANDROID: Use and reinit texture on screen changes
- EVENT_SCREEN_CHANGED must happen _after_ we have a new surface,
  not when the the old surface vanishes. fixes port on galaxy tab
- textures have to be redefined with glTexImage2D() to make
  glTexSubImage2D() not fail on screen changes
2011-02-14 18:58:56 +01:00
dhewg bf237c8d2c ANDROID: Unify log prefix
adb logcat ScummVM:\* \*:S
2011-02-14 18:58:56 +01:00
dhewg 8de5edde95 ANDROID: Protect port files with our define
get rid of -DANDROID and -DANDROID_BACKEND
2011-02-14 18:58:55 +01:00
dhewg 29d1df94db ANDROID: Allow out-of-src-tree builds, cleanup
- move all android specific make stuff from module.mk to android.mk
- don't create automatically generated files in the source tree
- don't fail when building outside of the source tree
- clean android build files on "make clean"
- cleanup
2011-02-14 18:58:55 +01:00