Johannes Schickel
a52b16ceb3
N64: Adapt to setPalette/grabPalette RGBA->RGB change.
...
This change is not tested, but should hopefully work fine.
2011-02-16 00:02:48 +01:00
dhewg
12fd509295
SKY: Restore old sequence delay behaviour.
...
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored
that while getting rid of SEQ_DELAY. That in return allows us to relax
the call frequency again (more sleeps, less cpu hogging).
2011-02-16 00:02:32 +01:00
Alyssa Milburn
2eb67edd0f
SKY: Fix array access in debug code.
...
The script data is already byteswapped at load time.
2011-02-16 00:05:15 +01:00
Alyssa Milburn
ea857a6f80
SKY: Stop intro sound before freeing the buffer.
2011-02-16 00:05:09 +01:00
Johannes Schickel
aafebe1389
DS: Adapt to setPalette/grabPalette RGBA->RGB change.
...
This change is not tested, but should hopefully work fine.
2011-02-15 23:59:31 +01:00
Johannes Schickel
4d30c6f7c9
PSP: Adapt to setPalette/grabPalette RGBA->RGB change.
...
This change is not tested, but should hopefully work fine.
2011-02-15 23:57:35 +01:00
Johannes Schickel
3c968128ea
IPHONE: Adapt to setPalette/grabPalette RGBA->RGB change.
...
This change is not tested, but should hopefully work fine.
2011-02-15 23:57:10 +01:00
Johannes Schickel
a02454644a
Merge branch 'master' into osystem-palette
...
Conflicts:
backends/platform/wii/osystem_gfx.cpp
2011-02-15 23:42:50 +01:00
Johannes Schickel
01d511bf1b
TINSEL: Adapt to setPalette RGBA->RGB change.
...
This is done by converting the internal RGBA palette data to RGB before
calling setPalette. This might not be the best solution, but looking a bit
into the engine it seems like changing all the code to work with RGB instead
of RGBA might require some bit of work.
2011-02-15 23:32:41 +01:00
Johannes Schickel
acf8679d00
Merge branch 'dhewg-osystem-palette' of https://github.com/dhewg/scummvm into dhewg-dhewg-osystem-palette
2011-02-15 23:25:12 +01:00
Johannes Schickel
2b62f6bec3
AGOS: Adapt to setPalette RGBA->RGB change.
...
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Johannes Schickel
2078024ee4
MADE: Revert a little behavior change in setRGBPalette.
...
This was introduced when converting to the new RGB data setPalette call. It
should not have caused any troubles, since start is always 0 it seems, but
better be sure about this one and keep the original behavior.
2011-02-15 22:59:21 +01:00
Johannes Schickel
74e4b5a6cd
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
...
Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Johannes Schickel
3b9da7f03b
VIDEO: Adapt VideoDecoder::setSystemPalette to setPalette RGBA->RGB change.
2011-02-15 22:16:59 +01:00
Johannes Schickel
83f66284a7
SWORD1: Adapt to setPalette RGBA->RGB change.
2011-02-15 22:16:48 +01:00
Bastien Bouclet
369db4fdfd
MOHAWK: Shorten Myst stack classes names
2011-02-15 21:43:38 +01:00
Bastien Bouclet
fc605427a8
MOHAWK: Put togeter the Myst stack classes in a namespace
2011-02-15 21:43:37 +01:00
Bastien Bouclet
c6e86c672b
MOHAWK: Implement Mechanical opcode 201, staircase init
2011-02-15 21:43:37 +01:00
Bastien Bouclet
30f1eead19
MOHAWK: Add a workaround for a missing image when going up the stairs in Mechanical.
2011-02-15 21:43:36 +01:00
Bastien Bouclet
7e52ae2f5e
MOHAWK: Implement Mechanical opcodes 203 and 104, snake box
2011-02-15 21:43:36 +01:00
Bastien Bouclet
a76badf307
MOHAWK: Implement Mechanical opcode 100
2011-02-15 21:43:35 +01:00
Bastien Bouclet
2d094af90c
MOHAWK: Implement Mechanical opcode 200
2011-02-15 21:43:35 +01:00
strangerke
2f0b35bbb5
HUGO: Replace cypher by a global variable, clean engine destructor
2011-02-15 19:30:15 +01:00
Matthew Hoops
325a301a4f
SCI: Fill in the remaining Mac-specific kPlatform subops
2011-02-15 11:02:01 -05:00
Matthew Hoops
ea67956768
VIDEO: Add some stubs for QuickTime edit list work
...
The edit lists are actually read in now. Minor cleanup of streams as well.
2011-02-15 11:01:43 -05:00
md5
bd64c5078c
SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristic
...
The heuristic in question was used to detect the pseudo mouse control
functionality, however the change in controls seems to have occurred with the
transition to cursor views. Fixes keypad control in Conquest of the Longbow.
Moreover, the code also checked for key scan code 76 when checking for the middle
keypad button, which seems to be a mistake, as that case never occurred.
2011-02-15 15:46:15 +02:00
Paul Gilbert
5d619c5bf8
TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving towards
2011-02-16 00:36:38 +11:00
Paul Gilbert
fb86bbff33
TSAGE: Replaced some old delete's with proper calls to remove() method
2011-02-16 00:35:47 +11:00
Paul Gilbert
acc8e6319a
TSAGE: Yet another pathfinding bugfix
2011-02-16 00:11:17 +11:00
Paul Gilbert
2f3d3d3d9c
TSAGE: Another pathfinding bugfix
2011-02-16 00:04:55 +11:00
Paul Gilbert
f9423570ad
TSAGE: Bugfixes for the player pathfinder
2011-02-15 23:38:57 +11:00
Alyssa Milburn
489a4598a1
MOHAWK: Detect the French version of Rugrats.
...
Thanks to Strangerke.
2011-02-15 12:10:58 +01:00
Paul Gilbert
96df5dfa82
TSAGE: Bugfix to correctly clear the walk region intersection lists when changing scenes
2011-02-15 21:55:38 +11:00
md5
c9e3636863
Merge branch 'master' of github.com:scummvm/scummvm
2011-02-15 11:26:45 +02:00
md5
9505becefa
SCI: Removed several redundant helper functions
...
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger()
2011-02-15 11:25:54 +02:00
strangerke
402ac930fe
HUGO: more refactoring and encapsulation
2011-02-15 10:15:21 +01:00
Paul Gilbert
c45d141dae
TSAGE: Bugfix to load walk region areas correctly
2011-02-15 19:50:57 +11:00
Littleboy
f1030515d0
GIT: Ignore Visual Studio precompiled headers folder
2011-02-14 23:14:13 -05:00
Matthew Hoops
ee09af6a12
SCI: Fix loading SCI32 games
...
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-14 22:38:12 -05:00
md5
8ef4594f9b
SCI2+: Set the correct segment for SCI32 strings/arrays when loading
...
This was an omission, observed after a discussion with clone2727
2011-02-15 01:30:33 +02:00
dhewg
50129178ef
WII: Fix 16bit cursors on some HE games
2011-02-14 22:12:30 +01:00
Matthew Hoops
31539697dc
SCI: Fix loading pre-version 28 saved games
...
This is a regression from a9b051beff
2011-02-14 16:01:04 -05:00
eriktorbjorn
7ecab9a982
TOON: Disable quick save/load from the main menu screen.
...
Saving is pointless and loading doesn't work right. Unless it's
really easy, making quick load work from the main menu is hardly
worth it, since it has a perfectly usable load button already.
2011-02-14 20:44:18 +01:00
dhewg
ad94ac343a
ANDROID: Adapt to [set|grab]Palette RGBA->RGB change.
2011-02-14 20:26:35 +01:00
dhewg
2586e15e4e
ANDROID: Fix JNI calls for the timer thread
...
JNI calls can happen through the timer mechanism (hence from another
thread). Attach the timer thread to the VM to prevent assert()s
2011-02-14 18:58:56 +01:00
dhewg
ea2cfc44c0
ANDROID: Fix assert() to log output
...
add bionic replacement __assert2(), so we actually see what's happening
2011-02-14 18:58:56 +01:00
dhewg
21c2dda5ba
ANDROID: Use and reinit texture on screen changes
...
- EVENT_SCREEN_CHANGED must happen _after_ we have a new surface,
not when the the old surface vanishes. fixes port on galaxy tab
- textures have to be redefined with glTexImage2D() to make
glTexSubImage2D() not fail on screen changes
2011-02-14 18:58:56 +01:00
dhewg
bf237c8d2c
ANDROID: Unify log prefix
...
adb logcat ScummVM:\* \*:S
2011-02-14 18:58:56 +01:00
dhewg
8de5edde95
ANDROID: Protect port files with our define
...
get rid of -DANDROID and -DANDROID_BACKEND
2011-02-14 18:58:55 +01:00
dhewg
29d1df94db
ANDROID: Allow out-of-src-tree builds, cleanup
...
- move all android specific make stuff from module.mk to android.mk
- don't create automatically generated files in the source tree
- don't fail when building outside of the source tree
- clean android build files on "make clean"
- cleanup
2011-02-14 18:58:55 +01:00