dhewg
a6593c294e
ANDROID: Disable mt32emu and timidity
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mt32emu is using floats everywhere, and we don't have hardware-assisted
floating point computations on this armeabi. most (if any) devices can't
handle this
timidity doesn't make sense, because there's no daemon to connect to
2011-02-18 22:15:04 +01:00
Matthew Hoops
7b5792d6d2
SCI: Fix window height for some Mac SCI1/1.1 games
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Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18 15:58:23 -05:00
dhewg
84e632cc9d
ANDROID: Formatting
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maybe now?
2011-02-18 21:38:26 +01:00
dhewg
106253b8b9
ANDROID: Formatting
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and hoping for buildbot to pick up the toolchain now
2011-02-18 21:32:37 +01:00
dhewg
1b41de4ad8
ANDROID: dist target for buildbot
2011-02-18 20:18:13 +01:00
Marcus Comstedt
106380d481
DC: Don't use $(VER_REV) with git
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It seems unlikely that git will ever be able to produce a $(VER_REV)
of 6 characters or less (the requirement for the version field in
IP.BIN), so don't even try to use it.
2011-02-18 20:12:16 +01:00
Johannes Schickel
55a6e5af76
AGOS: Fix mouse cursor color in Simon 1.
2011-02-18 18:39:26 +01:00
dhewg
8cddb2a401
Merge branch 'dhewg-android'
2011-02-18 17:18:27 +01:00
Gregory Montoir
8a50789662
TOUCHE: fix op_not/op_neg opcodes naming
2011-02-18 15:20:31 +01:00
Gregory Montoir
34f428ea91
TUCKER: cleanup
2011-02-18 15:20:31 +01:00
Gregory Montoir
0bffd77dfe
TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy
2011-02-18 15:20:31 +01:00
Gregory Montoir
e552b5a8c3
TUCKER: fix #3106542 - Ego drawn behind background
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Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir
3557ff5747
TUCKER: fix #3106536 - Punk stuck (moving in background)
2011-02-18 15:18:44 +01:00
Gregory Montoir
a0d74d0459
TUCKER: fix #3106520 - Prison water drop leaves a line
2011-02-18 15:18:44 +01:00
Gregory Montoir
d9140ab626
TUCKER: fix #2628056 - Text Dialogue is out of sync
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always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir
da77a057d1
TUCKER: fix #2627967 - Slow Walking
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The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
Paul Gilbert
d16b89d8f9
Merge of GCC compilation fixes
2011-02-18 20:21:07 +11:00
strangerke
399b59a583
HUGO: Avoid duplicated code in functions related to HUGO.DAT
2011-02-18 08:11:55 +01:00
D G Turner
41a5fc8476
TOOLS: Add debug output of output file position to skycpt tool.
2011-02-17 22:20:22 +00:00
Alyssa Milburn
be7fd9be50
TOON: Initialise all locations.
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This stops the location save code from walking off the end of _rifBoxesFlags
due to _numRifBoxes being invalid.
Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17 21:47:27 +01:00
Alyssa Milburn
ec94ef4e64
TOON: Fix TextResource on big-endian.
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Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-17 21:15:37 +01:00
Matthew Hoops
d3e3eca6a3
SCI: Fix Mac icon bar vertical positioning
2011-02-17 13:38:24 -05:00
Matthew Hoops
266806d892
SCI: Fix Mac icon bar palettes
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The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly.
In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-17 13:38:23 -05:00
Paul Gilbert
3c454685c2
TSAGE: Started fleshing out the SoundHandler class
2011-02-18 00:02:21 +11:00
Johannes Schickel
b5d1c66915
KYRA: Set type for NULL MIDI driver to PC Speaker.
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This avoids a dialog about MT-32 to General MIDI conversion shown when running
Kyrandia 1. Formerly the NULL MIDI output type was set to General MIDI, which
caused the aforementioned dialog to show up, because Kyrandia 1 has no General
MIDI tracks.
2011-02-16 23:30:03 +01:00
Alex Bevilacqua
1a84b04ce1
Merge branch 'tsage-linux-compatibility' into tsage
2011-02-16 15:32:47 -05:00
Alex Bevilacqua
75c99ac175
TSAGE: fix tokenization issue in SYNC_ENUM in GCC
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This needs to be tested in MSVC to ensure it doesn't now break Windows
builds with a different error ;)
2011-02-16 14:58:22 -05:00
Alex Bevilacqua
8156c70f77
add TSAGE to the engines list
2011-02-16 14:52:01 -05:00
Matthew Hoops
bfcf0e85b4
SCI: Fix Mixed-Up Mother Goose FM Towns
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Thanks to alexbevi
2011-02-16 14:24:39 -05:00
Matthew Hoops
e19d6a2462
SCI: Add workaround for uninitialized read in KQ5 FM Towns
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Thanks to alexbevi
2011-02-16 14:24:39 -05:00
Matthew Hoops
758e495872
SCI: Add support for the KQ5 FM Towns resource format
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Thanks to alexbevi for providing details on the format
2011-02-16 14:24:38 -05:00
athrxx
84db0f60b0
Merge branch 'master' of https://github.com/scummvm/scummvm
2011-02-16 16:32:26 +01:00
athrxx
e23696d900
KYRA/LOL: add comments for last commit
2011-02-16 16:31:22 +01:00
athrxx
d7e700f370
KYRA/LOL: fixed hand item cursor bug
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This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
2011-02-16 16:23:44 +01:00
Johannes Schickel
4115c97883
BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB change.
2011-02-16 16:22:52 +01:00
Alyssa Milburn
145b0d83df
PARALLACTION: Use signed math in fadeTo.
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This fixes corruption during fades when low palette values end up negative.
2011-02-16 16:00:44 +01:00
Paul Gilbert
36b1fe111e
TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objects
2011-02-16 23:27:40 +11:00
Paul Gilbert
7b40f36ef1
TSAGE: Rework the logic for showing the cursor in new scenes.cpp
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I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-16 23:26:43 +11:00
Paul Gilbert
60d639f366
TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling screens
2011-02-16 23:25:10 +11:00
Jordi Vilalta Prat
dd43dfc81c
GROOVIE: Simplify the cursor palette reading.
2011-02-16 12:25:11 +01:00
Paul Gilbert
c74537bc45
TSAGE: Completed Scene 50 - By Flycycles
2011-02-16 22:09:43 +11:00
Paul Gilbert
6b76c82da6
TSAGE: Bugfix for SequenceManager sequences ending immediately
2011-02-16 21:59:11 +11:00
Fabio Battaglia
68e468ee01
N64: revert fix in svn r55745 and added a FIXME
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The sign comparison fix requires a little more work than int->uint change, else it
throws an exception on the N64
2011-02-16 09:51:32 +01:00
Paul Gilbert
772fb6d395
TSAGE: Fix another pathfinding bug that was causing infinite loops in some cases
2011-02-16 18:55:14 +11:00
Johannes Schickel
c44538a01e
PARALLACTION: Fix half bright palette.
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Thanks to peres for pointing this out to me.
2011-02-16 02:00:00 +01:00
Johannes Schickel
123f81f837
WII: Fix OSystem_Wii::setPalette after the ScummVM upstream merge in a024546.
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I accidently removed two lines when doing the merge since I read the log
incorrectly. Thanks to dhewg for reporting this.
2011-02-16 00:52:52 +01:00
Johannes Schickel
c9a9f7b48f
IPHONE: Remove erroneous write in OSystem_IPHONE::grabPalette.
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Thanks to dhewg for reporting this!
2011-02-16 00:44:14 +01:00
Johannes Schickel
7d0f5c9f1c
Merge branch 'master' into osystem-palette
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Conflicts:
engines/sky/screen.h
2011-02-16 00:14:37 +01:00
Johannes Schickel
46c5732ba5
PS2: Adapt to setPalette/grabPalette RGBA->RGB change.
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This change is not tested.
2011-02-16 00:10:40 +01:00
Johannes Schickel
462f06d806
DC: Adapt to setPalette/grabPalette RGBA->RGB change.
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This change is not tested, but should hopefully work fine.
2011-02-16 00:04:25 +01:00