Commit Graph
86814 Commits
Author SHA1 Message Date
dhewg a6593c294e ANDROID: Disable mt32emu and timidity
mt32emu is using floats everywhere, and we don't have hardware-assisted
floating point computations on this armeabi. most (if any) devices can't
handle this
timidity doesn't make sense, because there's no daemon to connect to
2011-02-18 22:15:04 +01:00
Matthew Hoops 7b5792d6d2 SCI: Fix window height for some Mac SCI1/1.1 games
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18 15:58:23 -05:00
dhewg 84e632cc9d ANDROID: Formatting
maybe now?
2011-02-18 21:38:26 +01:00
dhewg 106253b8b9 ANDROID: Formatting
and hoping for buildbot to pick up the toolchain now
2011-02-18 21:32:37 +01:00
dhewg 1b41de4ad8 ANDROID: dist target for buildbot 2011-02-18 20:18:13 +01:00
Marcus Comstedt 106380d481 DC: Don't use $(VER_REV) with git
It seems unlikely that git will ever be able to produce a $(VER_REV)
of 6 characters or less (the requirement for the version field in
IP.BIN), so don't even try to use it.
2011-02-18 20:12:16 +01:00
Johannes Schickel 55a6e5af76 AGOS: Fix mouse cursor color in Simon 1. 2011-02-18 18:39:26 +01:00
dhewg 8cddb2a401 Merge branch 'dhewg-android' 2011-02-18 17:18:27 +01:00
Gregory Montoir 8a50789662 TOUCHE: fix op_not/op_neg opcodes naming 2011-02-18 15:20:31 +01:00
Gregory Montoir 34f428ea91 TUCKER: cleanup 2011-02-18 15:20:31 +01:00
Gregory Montoir 0bffd77dfe TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy 2011-02-18 15:20:31 +01:00
Gregory Montoir e552b5a8c3 TUCKER: fix #3106542 - Ego drawn behind background
Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir 3557ff5747 TUCKER: fix #3106536 - Punk stuck (moving in background) 2011-02-18 15:18:44 +01:00
Gregory Montoir a0d74d0459 TUCKER: fix #3106520 - Prison water drop leaves a line 2011-02-18 15:18:44 +01:00
Gregory Montoir d9140ab626 TUCKER: fix #2628056 - Text Dialogue is out of sync
always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir da77a057d1 TUCKER: fix #2627967 - Slow Walking
The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
Paul Gilbert d16b89d8f9 Merge of GCC compilation fixes 2011-02-18 20:21:07 +11:00
strangerke 399b59a583 HUGO: Avoid duplicated code in functions related to HUGO.DAT 2011-02-18 08:11:55 +01:00
D G Turner 41a5fc8476 TOOLS: Add debug output of output file position to skycpt tool. 2011-02-17 22:20:22 +00:00
Alyssa Milburn be7fd9be50 TOON: Initialise all locations.
This stops the location save code from walking off the end of _rifBoxesFlags
due to _numRifBoxes being invalid.
Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17 21:47:27 +01:00
Alyssa Milburn ec94ef4e64 TOON: Fix TextResource on big-endian.
Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-17 21:15:37 +01:00
Matthew Hoops d3e3eca6a3 SCI: Fix Mac icon bar vertical positioning 2011-02-17 13:38:24 -05:00
Matthew Hoops 266806d892 SCI: Fix Mac icon bar palettes
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly.

In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-17 13:38:23 -05:00
Paul Gilbert 3c454685c2 TSAGE: Started fleshing out the SoundHandler class 2011-02-18 00:02:21 +11:00
Johannes Schickel b5d1c66915 KYRA: Set type for NULL MIDI driver to PC Speaker.
This avoids a dialog about MT-32 to General MIDI conversion shown when running
Kyrandia 1. Formerly the NULL MIDI output type was set to General MIDI, which
caused the aforementioned dialog to show up, because Kyrandia 1 has no General
MIDI tracks.
2011-02-16 23:30:03 +01:00
Alex Bevilacqua 1a84b04ce1 Merge branch 'tsage-linux-compatibility' into tsage 2011-02-16 15:32:47 -05:00
Alex Bevilacqua 75c99ac175 TSAGE: fix tokenization issue in SYNC_ENUM in GCC
This needs to be tested in MSVC to ensure it doesn't now break Windows
builds with a different error ;)
2011-02-16 14:58:22 -05:00
Alex Bevilacqua 8156c70f77 add TSAGE to the engines list 2011-02-16 14:52:01 -05:00
Matthew Hoops bfcf0e85b4 SCI: Fix Mixed-Up Mother Goose FM Towns
Thanks to alexbevi
2011-02-16 14:24:39 -05:00
Matthew Hoops e19d6a2462 SCI: Add workaround for uninitialized read in KQ5 FM Towns
Thanks to alexbevi
2011-02-16 14:24:39 -05:00
Matthew Hoops 758e495872 SCI: Add support for the KQ5 FM Towns resource format
Thanks to alexbevi for providing details on the format
2011-02-16 14:24:38 -05:00
athrxx 84db0f60b0 Merge branch 'master' of https://github.com/scummvm/scummvm 2011-02-16 16:32:26 +01:00
athrxx e23696d900 KYRA/LOL: add comments for last commit 2011-02-16 16:31:22 +01:00
athrxx d7e700f370 KYRA/LOL: fixed hand item cursor bug
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
2011-02-16 16:23:44 +01:00
Johannes Schickel 4115c97883 BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB change. 2011-02-16 16:22:52 +01:00
Alyssa Milburn 145b0d83df PARALLACTION: Use signed math in fadeTo.
This fixes corruption during fades when low palette values end up negative.
2011-02-16 16:00:44 +01:00
Paul Gilbert 36b1fe111e TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objects 2011-02-16 23:27:40 +11:00
Paul Gilbert 7b40f36ef1 TSAGE: Rework the logic for showing the cursor in new scenes.cpp
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-16 23:26:43 +11:00
Paul Gilbert 60d639f366 TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling screens 2011-02-16 23:25:10 +11:00
Jordi Vilalta Prat dd43dfc81c GROOVIE: Simplify the cursor palette reading. 2011-02-16 12:25:11 +01:00
Paul Gilbert c74537bc45 TSAGE: Completed Scene 50 - By Flycycles 2011-02-16 22:09:43 +11:00
Paul Gilbert 6b76c82da6 TSAGE: Bugfix for SequenceManager sequences ending immediately 2011-02-16 21:59:11 +11:00
Fabio Battaglia 68e468ee01 N64: revert fix in svn r55745 and added a FIXME
The sign comparison fix requires a little more work than int->uint change, else it
throws an exception on the N64
2011-02-16 09:51:32 +01:00
Paul Gilbert 772fb6d395 TSAGE: Fix another pathfinding bug that was causing infinite loops in some cases 2011-02-16 18:55:14 +11:00
Johannes Schickel c44538a01e PARALLACTION: Fix half bright palette.
Thanks to peres for pointing this out to me.
2011-02-16 02:00:00 +01:00
Johannes Schickel 123f81f837 WII: Fix OSystem_Wii::setPalette after the ScummVM upstream merge in a024546.
I accidently removed two lines when doing the merge since I read the log
incorrectly. Thanks to dhewg for reporting this.
2011-02-16 00:52:52 +01:00
Johannes Schickel c9a9f7b48f IPHONE: Remove erroneous write in OSystem_IPHONE::grabPalette.
Thanks to dhewg for reporting this!
2011-02-16 00:44:14 +01:00
Johannes Schickel 7d0f5c9f1c Merge branch 'master' into osystem-palette
Conflicts:
	engines/sky/screen.h
2011-02-16 00:14:37 +01:00
Johannes Schickel 46c5732ba5 PS2: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested.
2011-02-16 00:10:40 +01:00
Johannes Schickel 462f06d806 DC: Adapt to setPalette/grabPalette RGBA->RGB change.
This change is not tested, but should hopefully work fine.
2011-02-16 00:04:25 +01:00