dhewg
2f312e9e1a
DS: Disable symbol garbage collection
...
Only applies when using loadable modules.
This requires a second compile run or black voodoo linker tricks.
Not implemented at this time. Disable it, so we get DS build failure
reports from buildbot (which are useful with all the DISABLE_EVERYTHING
defines).
The resulting binary might be too big to be usable.
2011-02-20 13:09:36 +01:00
Alyssa Milburn
805acaa81e
MOHAWK: Ignore out-of-bounds LB words.
2011-02-20 12:45:15 +01:00
Alyssa Milburn
417dd6314b
MOHAWK: Fix LB palettes which don't start at 0.
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(Thanks to LordHoto for pointing out this was crazy.)
2011-02-20 12:36:21 +01:00
dhewg
adf6c8f09e
SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess
...
Uglify more code to fix compilation for DS
Only compile-tested
2011-02-20 12:09:58 +01:00
dhewg
9d7548b2a1
NEWS: Mention recent android fixes
2011-02-20 12:09:56 +01:00
dhewg
cc129d94ca
NEWS: Mention Wii fix from 50129178
2011-02-20 12:09:51 +01:00
dhewg
33f3c1bc98
NEWS: Mention merged GSoC tasks
2011-02-20 12:09:45 +01:00
strangerke
98cd1b6e0c
MOHAWK: Add detection strings for Harry and the Haunted House
2011-02-20 11:54:45 +01:00
strangerke
38f70f66f0
HUGO: Fix crash when Hugo.dat not found (or wrong version detected)
2011-02-20 11:33:17 +01:00
strangerke
93f25b73be
HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGB
2011-02-20 11:32:00 +01:00
md5
ae88f41596
SCI: Slight cleanup
2011-02-20 12:20:40 +02:00
strangerke
bb51d090a8
HUGO: Fix a bug in setCursorPal() introduced by recent palette modifications
2011-02-20 10:39:32 +01:00
strangerke
c9223b9b9b
HUGO: Some more refactoring
2011-02-20 10:37:41 +01:00
D G Turner
a925286361
COMMON: Correct NE Resource Loader for Osystem RGBA->RGB Palette Change.
2011-02-20 06:12:21 +00:00
Matthew Hoops
5091f846a7
GRAPHICS: Switch PICT's palette from RGBA to RGB
2011-02-20 00:45:59 -05:00
Matthew Hoops
098581b3b5
GRAPHICS: Use the DirectBits size instead of the overall PICT dimensions
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Fixes some Myst ME images
2011-02-20 00:43:18 -05:00
D G Turner
f8df58f957
MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control.
2011-02-20 04:47:54 +00:00
Johannes Schickel
e6c7544fe2
GRAPHICS: Fix cursor palette buffering after RGBA->RGB change.
...
Thanks to clone2727 for noticing this.
2011-02-20 05:43:04 +01:00
D G Turner
10e2cec6b9
M4: Updated for OSystem Palette RGBA->RGB Change.
2011-02-20 03:20:06 +00:00
Johannes Schickel
292f197142
GRAPHICS: Remove note about alpha channel removal in PaletteManager.
2011-02-19 23:45:03 +01:00
dhewg
90fa5087dc
ANDROID: Fix cursor scaling
2011-02-19 23:25:05 +01:00
dhewg
6c123974c0
ANDROID: Fix cursor when hotspot coords > 0
2011-02-19 23:24:59 +01:00
md5
28dae010fb
SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to LordHoto for noticing this)
2011-02-20 00:19:08 +02:00
md5
ef38e4f57f
SCI: Moved the gcCountdown() code inside the op_callk case, since that's the only place where it's used
2011-02-20 00:18:27 +02:00
Alyssa Milburn
92fac11c5f
MOHAWK: Update LBPaletteItem for RGB palettes.
2011-02-19 23:12:53 +01:00
Johannes Schickel
accab0e00f
MOHAWK: Change bitmaps to use RGB palettes.
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Thanks to clone2727 for reviewing this patch.
2011-02-19 23:01:40 +01:00
Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
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Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Johannes Schickel
b26f30b987
DRASCULA: Adapt to setPalette RGBA->RGB change.
2011-02-19 21:19:45 +01:00
Johannes Schickel
32d0e4c15f
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not change.
...
This fixes a slight move of the mouse cursor when the hardware mouse position
is at a subpixel from the logical coordinates.
2011-02-19 20:46:47 +01:00
Johannes Schickel
9954eb5a99
OPENGL: Get rid of adjustMouseEvent.
...
Rather than that I introduced a function which converts hardware screen
coordinates to overlay / game screen coordinates.
The logic which converts mouse movement events with hardware screen
coordinates to overlay / game screen coordinates is now inside notifyEvent.
This is still broken design, since one should not abuse an observer for that.
2011-02-19 20:46:47 +01:00
Johannes Schickel
3aba54b8b0
OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.
2011-02-19 20:46:47 +01:00
md5
d05fb0cba6
SCI: Some spacing fixes and typos
2011-02-19 21:31:30 +02:00
dhewg
adf2225eb4
ANDROID: Move helper defines in a new header file
...
- added a few macros for convinience
- use them
- replaced CHECK_GL_ERROR with GLCALL
- spam GLCALL
2011-02-19 20:15:51 +01:00
dhewg
229e3ca5bf
ANDROID: inline some GLESTexture members
2011-02-19 20:15:51 +01:00
dhewg
435069fe4a
ANDROID: Supress warning
2011-02-19 20:15:50 +01:00
dhewg
feb0efe767
ANDROID: Formatting
2011-02-19 20:15:50 +01:00
Johannes Schickel
1606ff1d4e
SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.
2011-02-19 19:57:19 +01:00
md5
7cf482e721
SCI: Reverted r914fe95, and silenced a false positive warning
2011-02-19 20:30:57 +02:00
md5
914fe95903
SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling code
2011-02-19 20:22:44 +02:00
md5
4e88d75eb6
SCI: Refactored the reg_t related operations and comparisons
...
This refactoring reduces a lot of code duplication, allows for better control,
makes the code more readable and allows us to remove a lot of now unneeded
workarounds
2011-02-19 20:22:43 +02:00
dhewg
d7422de7f7
ANDROID: Fix make dependencies for parallel builds
2011-02-19 18:05:36 +01:00
Gregory Montoir
f5bfe8eb11
QUEEN: fix #1858081 - Jetty: "sign" at wrong position
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Off by one error in original object trigger ; since this is
minor glitch, this patch only fixes new game state (ie. existing
savegames are still affected).
2011-02-19 17:17:15 +01:00
Gregory Montoir
855b676cd4
TUCKER: cleanup, removed unused variables
2011-02-19 15:52:03 +01:00
Gregory Montoir
c53abb0aba
TUCKER: fix truncated action string in english version
2011-02-19 15:37:24 +01:00
Gregory Montoir
0962f332cb
TUCKER: fix #2872348 - walk bug by switching places in museum
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Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
strangerke
1055c8a8d0
SCI: Fix compilation using MSVC 9
2011-02-18 22:56:34 +01:00
strangerke
2ad969bcac
HUGO: Remove extra spaces at end of lines
2011-02-18 22:43:38 +01:00
Gregory Montoir
81a3538706
TUCKER: fix #3106714 - Wrong animation after TV off
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Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
dhewg
3a86b5f285
ANDROID: Remove outdated build instructions
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See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
2011-02-18 22:27:06 +01:00
strangerke
ec559360ab
HUGO: Move several short function bodies from headers to cpp files
2011-02-18 22:24:32 +01:00