Commit Graph
86814 Commits
Author SHA1 Message Date
dhewg 2f312e9e1a DS: Disable symbol garbage collection
Only applies when using loadable modules.
This requires a second compile run or black voodoo linker tricks.
Not implemented at this time. Disable it, so we get DS build failure
reports from buildbot (which are useful with all the DISABLE_EVERYTHING
defines).
The resulting binary might be too big to be usable.
2011-02-20 13:09:36 +01:00
Alyssa Milburn 805acaa81e MOHAWK: Ignore out-of-bounds LB words. 2011-02-20 12:45:15 +01:00
Alyssa Milburn 417dd6314b MOHAWK: Fix LB palettes which don't start at 0.
(Thanks to LordHoto for pointing out this was crazy.)
2011-02-20 12:36:21 +01:00
dhewg adf6c8f09e SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess
Uglify more code to fix compilation for DS
Only compile-tested
2011-02-20 12:09:58 +01:00
dhewg 9d7548b2a1 NEWS: Mention recent android fixes 2011-02-20 12:09:56 +01:00
dhewg cc129d94ca NEWS: Mention Wii fix from 50129178 2011-02-20 12:09:51 +01:00
dhewg 33f3c1bc98 NEWS: Mention merged GSoC tasks 2011-02-20 12:09:45 +01:00
strangerke 98cd1b6e0c MOHAWK: Add detection strings for Harry and the Haunted House 2011-02-20 11:54:45 +01:00
strangerke 38f70f66f0 HUGO: Fix crash when Hugo.dat not found (or wrong version detected) 2011-02-20 11:33:17 +01:00
strangerke 93f25b73be HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGB 2011-02-20 11:32:00 +01:00
md5 ae88f41596 SCI: Slight cleanup 2011-02-20 12:20:40 +02:00
strangerke bb51d090a8 HUGO: Fix a bug in setCursorPal() introduced by recent palette modifications 2011-02-20 10:39:32 +01:00
strangerke c9223b9b9b HUGO: Some more refactoring 2011-02-20 10:37:41 +01:00
D G Turner a925286361 COMMON: Correct NE Resource Loader for Osystem RGBA->RGB Palette Change. 2011-02-20 06:12:21 +00:00
Matthew Hoops 5091f846a7 GRAPHICS: Switch PICT's palette from RGBA to RGB 2011-02-20 00:45:59 -05:00
Matthew Hoops 098581b3b5 GRAPHICS: Use the DirectBits size instead of the overall PICT dimensions
Fixes some Myst ME images
2011-02-20 00:43:18 -05:00
D G Turner f8df58f957 MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control. 2011-02-20 04:47:54 +00:00
Johannes Schickel e6c7544fe2 GRAPHICS: Fix cursor palette buffering after RGBA->RGB change.
Thanks to clone2727 for noticing this.
2011-02-20 05:43:04 +01:00
D G Turner 10e2cec6b9 M4: Updated for OSystem Palette RGBA->RGB Change. 2011-02-20 03:20:06 +00:00
Johannes Schickel 292f197142 GRAPHICS: Remove note about alpha channel removal in PaletteManager. 2011-02-19 23:45:03 +01:00
dhewg 90fa5087dc ANDROID: Fix cursor scaling 2011-02-19 23:25:05 +01:00
dhewg 6c123974c0 ANDROID: Fix cursor when hotspot coords > 0 2011-02-19 23:24:59 +01:00
md5 28dae010fb SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to LordHoto for noticing this) 2011-02-20 00:19:08 +02:00
md5 ef38e4f57f SCI: Moved the gcCountdown() code inside the op_callk case, since that's the only place where it's used 2011-02-20 00:18:27 +02:00
Alyssa Milburn 92fac11c5f MOHAWK: Update LBPaletteItem for RGB palettes. 2011-02-19 23:12:53 +01:00
Johannes Schickel accab0e00f MOHAWK: Change bitmaps to use RGB palettes.
Thanks to clone2727 for reviewing this patch.
2011-02-19 23:01:40 +01:00
Johannes Schickel e21d6e0d11 Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
Conflicts:
	backends/platform/android/android.cpp
	engines/sci/graphics/screen.cpp
	engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Johannes Schickel b26f30b987 DRASCULA: Adapt to setPalette RGBA->RGB change. 2011-02-19 21:19:45 +01:00
Johannes Schickel 32d0e4c15f OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not change.
This fixes a slight move of the mouse cursor when the hardware mouse position
is at a subpixel from the logical coordinates.
2011-02-19 20:46:47 +01:00
Johannes Schickel 9954eb5a99 OPENGL: Get rid of adjustMouseEvent.
Rather than that I introduced a function which converts hardware screen
coordinates to overlay / game screen coordinates.

The logic which converts mouse movement events with hardware screen
coordinates to overlay / game screen coordinates is now inside notifyEvent.

This is still broken design, since one should not abuse an observer for that.
2011-02-19 20:46:47 +01:00
Johannes Schickel 3aba54b8b0 OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos. 2011-02-19 20:46:47 +01:00
md5 d05fb0cba6 SCI: Some spacing fixes and typos 2011-02-19 21:31:30 +02:00
dhewg adf2225eb4 ANDROID: Move helper defines in a new header file
- added a few macros for convinience
- use them
- replaced CHECK_GL_ERROR with GLCALL
- spam GLCALL
2011-02-19 20:15:51 +01:00
dhewg 229e3ca5bf ANDROID: inline some GLESTexture members 2011-02-19 20:15:51 +01:00
dhewg 435069fe4a ANDROID: Supress warning 2011-02-19 20:15:50 +01:00
dhewg feb0efe767 ANDROID: Formatting 2011-02-19 20:15:50 +01:00
Johannes Schickel 1606ff1d4e SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too. 2011-02-19 19:57:19 +01:00
md5 7cf482e721 SCI: Reverted r914fe95, and silenced a false positive warning 2011-02-19 20:30:57 +02:00
md5 914fe95903 SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling code 2011-02-19 20:22:44 +02:00
md5 4e88d75eb6 SCI: Refactored the reg_t related operations and comparisons
This refactoring reduces a lot of code duplication, allows for better control,
makes the code more readable and allows us to remove a lot of now unneeded
workarounds
2011-02-19 20:22:43 +02:00
dhewg d7422de7f7 ANDROID: Fix make dependencies for parallel builds 2011-02-19 18:05:36 +01:00
Gregory Montoir f5bfe8eb11 QUEEN: fix #1858081 - Jetty: "sign" at wrong position
Off by one error in original object trigger ; since this is
minor glitch, this patch only fixes new game state (ie. existing
savegames are still affected).
2011-02-19 17:17:15 +01:00
Gregory Montoir 855b676cd4 TUCKER: cleanup, removed unused variables 2011-02-19 15:52:03 +01:00
Gregory Montoir c53abb0aba TUCKER: fix truncated action string in english version 2011-02-19 15:37:24 +01:00
Gregory Montoir 0962f332cb TUCKER: fix #2872348 - walk bug by switching places in museum
Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
strangerke 1055c8a8d0 SCI: Fix compilation using MSVC 9 2011-02-18 22:56:34 +01:00
strangerke 2ad969bcac HUGO: Remove extra spaces at end of lines 2011-02-18 22:43:38 +01:00
Gregory Montoir 81a3538706 TUCKER: fix #3106714 - Wrong animation after TV off
Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
dhewg 3a86b5f285 ANDROID: Remove outdated build instructions
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
2011-02-18 22:27:06 +01:00
strangerke ec559360ab HUGO: Move several short function bodies from headers to cpp files 2011-02-18 22:24:32 +01:00