Filippos Karapetis
1117c8c3ed
SCI: Also default to MIDI for Windows versions of SCI1.1 games
2011-10-06 23:33:00 +03:00
Travis Howell
f20b8ecaa1
AGOS: Fix dumping all images option.
2011-10-07 00:04:08 +11:00
Paul Gilbert
964ac1fad6
TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2
2011-10-06 23:09:23 +11:00
Paul Gilbert
14e6638480
TSAGE: Re-added _singleid and changed name for TsAGE game description
2011-10-06 21:01:58 +11:00
Tarek Soliman
43f45ce939
MAEMO: Change maintainer in debian/control and revise debian/changelog
2011-10-05 20:36:49 -05:00
Johannes Schickel
833c692fc9
SCUMM: Make some variables const and one furthermore static.
2011-10-06 02:52:27 +02:00
Johannes Schickel
8d0a88e7f4
BASE: Slight cleanup.
2011-10-06 00:29:22 +02:00
Johannes Schickel
880594eb76
BASE: Add another whitespace before "Starting $gamedescription".
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This was removed by accident in 59739a7a0e .
2011-10-06 00:29:22 +02:00
Thierry Crozat
153e66318e
I18N: Update Czech translation from patch #3419076
2011-10-05 19:56:37 +01:00
Thierry Crozat
c18cfd4d43
DOC: Add Norwegian (bokmaal) QuickStart to Mac disk image
2011-10-05 19:55:13 +01:00
Thierry Crozat
31e0224901
DOC: Rename French QuickStart file
2011-10-05 19:48:46 +01:00
Matthew Hoops
af24890807
PEGASUS: Add the Tiny TSA neighborhood
2011-10-05 14:37:58 -04:00
Matthew Hoops
5381f5d56b
PEGASUS: Implement basic jump console command
2011-10-05 14:37:34 -04:00
Tarek Soliman
fcef333b99
SCUMM: code formatting
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Thanks clone2727
2011-10-05 09:58:57 -05:00
Travis Howell
7a2365dd50
BUILD: Fix typos in my last commit.
2011-10-05 23:38:52 +11:00
Travis Howell
250d8c3a5c
BUILD: Add new translated documentation to Windows installer.
2011-10-05 22:49:55 +11:00
Travis Howell
9e4db5fe99
BUILD: Add new translated documentation to Windows installer.
2011-10-05 22:43:58 +11:00
Paul Gilbert
ee2122f9c8
TSAGE: Bugfixes for opening bank safe in Blue Force scene 560
2011-10-05 21:28:31 +11:00
Paul Gilbert
b6d341324b
TSAGE: Cleanup of Blue Force scene 270
2011-10-05 21:28:31 +11:00
Paul Gilbert
fcf9dab0da
TSAGE: Fix debugger hotspots command not to crash for objects with no defined area
2011-10-05 21:28:30 +11:00
Filippos Karapetis
2a2e0377f3
SCUMM: Code formatting
2011-10-05 13:02:01 +03:00
Filippos Karapetis
7cfd7f3a66
Merge pull request #99 from tsoliman/scumm-speech-detection-rebased-2
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SCUMM: Enable speech gui options when speech file found
2011-10-05 02:40:15 -07:00
Jordi Vilalta Prat
22db5dda42
I18N: Update the catalan and spanish translations.
2011-10-05 11:36:56 +02:00
Jordi Vilalta Prat
9b03f26045
I18N: Update the translation template.
2011-10-05 11:36:56 +02:00
Filippos Karapetis
3991425812
Merge pull request #95 from somaen/fixbink2
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VIDEO: Add missing include to bink_decoder.h
2011-10-05 02:22:26 -07:00
Filippos Karapetis
4d7847426c
Merge pull request #98 from somaen/translation
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DOCS: Added Norwegian (bokmaal) QuickStart
2011-10-05 02:21:26 -07:00
Tarek Soliman
fb180cba85
SCUMM: enable speech gui option when speech file found in unknown game
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This commit only affects monkey and monkey2 except FMTOWNS
because FMTOWNS has *.sou files that don't have speech
2011-10-04 23:45:09 -05:00
Tarek Soliman
71f3c54365
SCUMM: Apply modified patch from #3076698
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This adds support for the Ultimate Talkie Edition fanpatch
This is authored by the original UTE author LogicDeLuxe and Fingolfin.
Modification:
Removed detection entries
2011-10-04 23:44:05 -05:00
Einar Johan T. Sømåen
ccd41f8873
DOCS: Added Norwegian (bokmaal) QuickStart
2011-10-04 19:57:47 +02:00
Matthew Hoops
3ecc16c9ae
PEGASUS: Fix playSpotSoundSync playSoundSegment call
2011-10-04 12:16:59 -04:00
Matthew Hoops
cbca2812a8
PEGASUS: Fix turning
2011-10-04 11:34:15 -04:00
Paul Gilbert
80ddd7abe8
TSAGE: Implemented Blue Force scene 270 - Grandma's Living Room
2011-10-04 23:04:09 +11:00
Paul Gilbert
95a45f9108
TSAGE: Remove _singleId now that the engine supports multiple games
2011-10-04 22:20:53 +11:00
Paul Gilbert
d5690e09b3
TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playing
2011-10-04 20:47:01 +11:00
Matthew Hoops
05668dd684
PEGASUS: Fix moving forward
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You know, actually initialize some variables :P
2011-10-03 23:27:48 -04:00
Thierry Crozat
f83b53ad6b
MACOSX: Remove -lSystemStubs from the link for scummvm-static
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This should fix bug #3407662 : SystemStubs library no longer available
on 10.7. I tested compilation on 10.6 and there is no link error after
removing it. Hopefully it will work on older systems as well.
2011-10-04 00:35:05 +01:00
Thierry Crozat
a9d692a2b3
DISTS: Fix language codes in MacOS X Info.plist file
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It should either use ISO 639-1 or ISO 639-2 codes. Since we use
ISO 639-1 codes for the language part of the po file names I used
the same codes here.
2011-10-04 00:35:05 +01:00
Filippos Karapetis
dae9fbd9e6
SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor room's right door"
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Thanks to digital for finding the actual script bug
2011-10-04 01:56:10 +03:00
Thierry Crozat
e3d7606188
MACOSX: Detect system preferred language when starting bundle
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This reimplement getSystemLanguage() for MacOS X because
setlocale() only works if the application is started from the terminal.
Instead we use CFBundleCopyPreferredLocalizationsFromArray() which
requires the translations to be listed in the bundle plist file (this had
already been committed). This fixes bug #3394080 .
2011-10-03 23:53:22 +01:00
Matthew Hoops
327ce7c64b
VIDEO: Fix the first AI calibration video
2011-10-03 18:47:25 -04:00
David-John Willis
6269dcdd3c
GPH: Cleanup the format of code to match our Code Formatting Conventions.
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* No functional changes.
2011-10-03 13:43:42 +01:00
David-John Willis
428105b2d3
GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h).
2011-10-03 12:38:42 +01:00
David-John Willis
fc551cf1ad
GPH: Cleanup loadGFXMode().
2011-10-03 12:37:46 +01:00
David-John Willis
69683b8ee0
SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend.
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* Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens.
* Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-03 12:24:25 +01:00
Matthew Hoops
d2789a152f
PEGASUS: Fix idlers freeing themselves
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Our idler handling is more like the original now
2011-10-02 23:31:01 -04:00
Matthew Hoops
0756f72c20
PEGASUS: Remove a change I made for testing
2011-10-02 23:30:49 -04:00
Matthew Hoops
5d8912a2ad
PEGASUS: Fix Caldoria wake up video 2
2011-10-02 23:16:30 -04:00
Matthew Hoops
cc7680364a
PEGASUS: Fix energy monitor calibration
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Minus a quick flicker
2011-10-02 22:51:34 -04:00
Matthew Hoops
2b4bd019ee
PEGASUS: Fix extra sync
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Caldoria now starts up
2011-10-02 21:24:30 -04:00
Matthew Hoops
a432e3af29
PEGASUS: Fix Caldoria::updateCursor
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This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02 21:23:51 -04:00