Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis 1117c8c3ed SCI: Also default to MIDI for Windows versions of SCI1.1 games 2011-10-06 23:33:00 +03:00
Travis Howell f20b8ecaa1 AGOS: Fix dumping all images option. 2011-10-07 00:04:08 +11:00
Paul Gilbert 964ac1fad6 TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2 2011-10-06 23:09:23 +11:00
Paul Gilbert 14e6638480 TSAGE: Re-added _singleid and changed name for TsAGE game description 2011-10-06 21:01:58 +11:00
Tarek Soliman 43f45ce939 MAEMO: Change maintainer in debian/control and revise debian/changelog 2011-10-05 20:36:49 -05:00
Johannes Schickel 833c692fc9 SCUMM: Make some variables const and one furthermore static. 2011-10-06 02:52:27 +02:00
Johannes Schickel 8d0a88e7f4 BASE: Slight cleanup. 2011-10-06 00:29:22 +02:00
Johannes Schickel 880594eb76 BASE: Add another whitespace before "Starting $gamedescription".
This was removed by accident in 59739a7a0e.
2011-10-06 00:29:22 +02:00
Thierry Crozat 153e66318e I18N: Update Czech translation from patch #3419076 2011-10-05 19:56:37 +01:00
Thierry Crozat c18cfd4d43 DOC: Add Norwegian (bokmaal) QuickStart to Mac disk image 2011-10-05 19:55:13 +01:00
Thierry Crozat 31e0224901 DOC: Rename French QuickStart file 2011-10-05 19:48:46 +01:00
Matthew Hoops af24890807 PEGASUS: Add the Tiny TSA neighborhood 2011-10-05 14:37:58 -04:00
Matthew Hoops 5381f5d56b PEGASUS: Implement basic jump console command 2011-10-05 14:37:34 -04:00
Tarek Soliman fcef333b99 SCUMM: code formatting
Thanks clone2727
2011-10-05 09:58:57 -05:00
Travis Howell 7a2365dd50 BUILD: Fix typos in my last commit. 2011-10-05 23:38:52 +11:00
Travis Howell 250d8c3a5c BUILD: Add new translated documentation to Windows installer. 2011-10-05 22:49:55 +11:00
Travis Howell 9e4db5fe99 BUILD: Add new translated documentation to Windows installer. 2011-10-05 22:43:58 +11:00
Paul Gilbert ee2122f9c8 TSAGE: Bugfixes for opening bank safe in Blue Force scene 560 2011-10-05 21:28:31 +11:00
Paul Gilbert b6d341324b TSAGE: Cleanup of Blue Force scene 270 2011-10-05 21:28:31 +11:00
Paul Gilbert fcf9dab0da TSAGE: Fix debugger hotspots command not to crash for objects with no defined area 2011-10-05 21:28:30 +11:00
Filippos Karapetis 2a2e0377f3 SCUMM: Code formatting 2011-10-05 13:02:01 +03:00
Filippos Karapetis 7cfd7f3a66 Merge pull request #99 from tsoliman/scumm-speech-detection-rebased-2
SCUMM: Enable speech gui options when speech file found
2011-10-05 02:40:15 -07:00
Jordi Vilalta Prat 22db5dda42 I18N: Update the catalan and spanish translations. 2011-10-05 11:36:56 +02:00
Jordi Vilalta Prat 9b03f26045 I18N: Update the translation template. 2011-10-05 11:36:56 +02:00
Filippos Karapetis 3991425812 Merge pull request #95 from somaen/fixbink2
VIDEO: Add missing include to bink_decoder.h
2011-10-05 02:22:26 -07:00
Filippos Karapetis 4d7847426c Merge pull request #98 from somaen/translation
DOCS: Added Norwegian (bokmaal) QuickStart
2011-10-05 02:21:26 -07:00
Tarek Soliman fb180cba85 SCUMM: enable speech gui option when speech file found in unknown game
This commit only affects monkey and monkey2 except FMTOWNS
because FMTOWNS has *.sou files that don't have speech
2011-10-04 23:45:09 -05:00
Tarek Soliman 71f3c54365 SCUMM: Apply modified patch from #3076698
This adds support for the Ultimate Talkie Edition fanpatch

This is authored by the original UTE author LogicDeLuxe and Fingolfin.

Modification:
Removed detection entries
2011-10-04 23:44:05 -05:00
Einar Johan T. Sømåen ccd41f8873 DOCS: Added Norwegian (bokmaal) QuickStart 2011-10-04 19:57:47 +02:00
Matthew Hoops 3ecc16c9ae PEGASUS: Fix playSpotSoundSync playSoundSegment call 2011-10-04 12:16:59 -04:00
Matthew Hoops cbca2812a8 PEGASUS: Fix turning 2011-10-04 11:34:15 -04:00
Paul Gilbert 80ddd7abe8 TSAGE: Implemented Blue Force scene 270 - Grandma's Living Room 2011-10-04 23:04:09 +11:00
Paul Gilbert 95a45f9108 TSAGE: Remove _singleId now that the engine supports multiple games 2011-10-04 22:20:53 +11:00
Paul Gilbert d5690e09b3 TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playing 2011-10-04 20:47:01 +11:00
Matthew Hoops 05668dd684 PEGASUS: Fix moving forward
You know, actually initialize some variables :P
2011-10-03 23:27:48 -04:00
Thierry Crozat f83b53ad6b MACOSX: Remove -lSystemStubs from the link for scummvm-static
This should fix bug #3407662: SystemStubs library no longer available
on 10.7. I tested compilation on 10.6 and there is no link error after
removing it. Hopefully it will work on older systems as well.
2011-10-04 00:35:05 +01:00
Thierry Crozat a9d692a2b3 DISTS: Fix language codes in MacOS X Info.plist file
It should either use ISO 639-1 or ISO 639-2  codes. Since we use
ISO 639-1 codes for the language part of the po file names I used
the same codes here.
2011-10-04 00:35:05 +01:00
Filippos Karapetis dae9fbd9e6 SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor room's right door"
Thanks to digital for finding the actual script bug
2011-10-04 01:56:10 +03:00
Thierry Crozat e3d7606188 MACOSX: Detect system preferred language when starting bundle
This reimplement getSystemLanguage() for MacOS X because
setlocale() only works if the application is started from the terminal.
Instead we use CFBundleCopyPreferredLocalizationsFromArray() which
requires the translations to be listed in the bundle plist file (this had
already been committed). This fixes bug #3394080.
2011-10-03 23:53:22 +01:00
Matthew Hoops 327ce7c64b VIDEO: Fix the first AI calibration video 2011-10-03 18:47:25 -04:00
David-John Willis 6269dcdd3c GPH: Cleanup the format of code to match our Code Formatting Conventions.
* No functional changes.
2011-10-03 13:43:42 +01:00
David-John Willis 428105b2d3 GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h). 2011-10-03 12:38:42 +01:00
David-John Willis fc551cf1ad GPH: Cleanup loadGFXMode(). 2011-10-03 12:37:46 +01:00
David-John Willis 69683b8ee0 SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend.
* Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens.
* Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-03 12:24:25 +01:00
Matthew Hoops d2789a152f PEGASUS: Fix idlers freeing themselves
Our idler handling is more like the original now
2011-10-02 23:31:01 -04:00
Matthew Hoops 0756f72c20 PEGASUS: Remove a change I made for testing 2011-10-02 23:30:49 -04:00
Matthew Hoops 5d8912a2ad PEGASUS: Fix Caldoria wake up video 2 2011-10-02 23:16:30 -04:00
Matthew Hoops cc7680364a PEGASUS: Fix energy monitor calibration
Minus a quick flicker
2011-10-02 22:51:34 -04:00
Matthew Hoops 2b4bd019ee PEGASUS: Fix extra sync
Caldoria now starts up
2011-10-02 21:24:30 -04:00
Matthew Hoops a432e3af29 PEGASUS: Fix Caldoria::updateCursor
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02 21:23:51 -04:00