Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis 9e0c843c9f NEVERHOOD: Remove superfluous check 2013-06-09 17:11:24 +03:00
Filippos Karapetis f2d0f76939 NEVERHOOD: Fix a memory leak when changing modules 2013-06-09 16:08:40 +03:00
Filippos Karapetis a14cb193a9 NEVERHOOD: Add a debug console, together with a command to change rooms 2013-06-09 16:07:45 +03:00
Paul Gilbert 54c470d36f VOYEUR: Implemented fillPic and related code 2013-06-08 17:51:41 -04:00
Torbjörn Andersson 3dfe25504a SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743
I'm almost certain these are intentional fallthroughs. It makes
sense to handle the little-endian cases like the big-endian ones,
with the added FLAG_LITTLE_ENDIAN.
2013-06-08 23:51:29 +02:00
Torbjörn Andersson 2f0e43bb2e LURE: Fix bad operator in "hotspot" debug command, CID 1004147 2013-06-08 23:27:25 +02:00
Willem Jan Palenstijn dd003b6a28 COMMON: Add basic documentation for RDFT 2013-06-08 22:03:22 +02:00
Johannes Schickel bc358b77a8 COMMON: Improve comment in CosineTable::CosineTable.
This commit changes the comment to use the same variable names as we do in the
code. Furthermore, it also makes the comment a bit easier to grasp.
2013-06-08 21:56:48 +02:00
Johannes Schickel 4da5d11e1f COMMON: Try to document the SineTable/CosineTable table entries. 2013-06-08 21:56:48 +02:00
Paul Gilbert b1eeefaab1 VOYEUR: Implement freeBoltGroup and related logic 2013-06-08 15:49:44 -04:00
Johannes Schickel 4efc9b152c COMMON: Save memory by allocating only required entries in Cosine-/SineTable.
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice
as many entries previously.
2013-06-08 21:47:52 +02:00
Johannes Schickel 21f87070af COMMON: Fix regression in SineTable creation.
This is a regression from f4ba8a6485. The
commit replaced the static cosine and sine tables with dynamically created
ones. In the process of that a copy&paste error happened which made the sine
table use the layout of the cosine table. This commit now changes the
dynamically created sine tables to conform to the layout of the previous
static tables.
2013-06-08 21:47:51 +02:00
Paul Gilbert 11a4fef956 VOYEUR: Some further work implementing fading 2013-06-08 15:41:22 -04:00
Johannes Schickel 190ec9c2b6 Merge pull request #336 from madmoose/smacker-8-bit-audio-fix
VIDEO: Wrap 8-bit smacker audio properly
2013-06-08 08:17:51 -07:00
Paul Gilbert 3780d9abec VOYEUR: Major cleanup of code between EventsManager and GraphicsManager 2013-06-08 10:31:37 -04:00
Paul Gilbert 48c18a7c14 VOYEUR: Implemented decoding of viewport list palette data 2013-06-07 22:07:57 -04:00
Paul Gilbert 8d6d3d8aa6 VOYEUR: Some fixes for startup palette loading 2013-06-07 21:22:00 -04:00
Paul Gilbert 8342e1ed75 VOYEUR: Fix glitch in decoding first screen 2013-06-07 20:15:26 -04:00
Paul Gilbert adef1bc27d VOYEUR: Some cleanup of sDrawPic, and decompression fixes 2013-06-06 23:48:46 -04:00
Tobia Tesan 4401f40f72 WINTERMUTE: Prevent warning about duplicate files when autodetecting.
Removed a call to BaseFileManager::registerPackages() in
WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager
already calls registerPackages() once; another call should thus be
superfluous.
2013-06-06 23:34:06 +02:00
Tobia Tesan 4105805505 WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"
FSNode::getChildren() was called assuming that it returns 0 iff success.
Actually, it's the other way around.
2013-06-06 23:33:50 +02:00
Alyssa Milburn ac070ae0c0 MOHAWK: Use addSubDirectoryMatching for LB paths. 2013-06-06 21:41:47 +02:00
Alyssa Milburn 7840b5e4b9 COMMON: Add depth/flat parameters to addSubDirectoryMatching. 2013-06-06 21:41:14 +02:00
Dmitry Smirnov 1d0df53355 BUILD: GNU Hurd & kFreeBSD support
From: Petr Salinger <Petr.Salinger@seznam.cz>
Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=711320
Bug-ScummVM: https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3614268&group_id=37116
2013-06-06 18:51:26 +02:00
Willem Jan Palenstijn c9f0e8149d ALL: Fix typo (succesful -> successful)
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-06-06 16:45:59 +02:00
Paul Gilbert f5ed290025 VOYEUR: Minor palette load bugfixes. First screen is now partly showing 2013-06-05 22:10:13 -04:00
Paul Gilbert 6bce04959b VOYEUR: Implemented more doHeadTitle startup code, and startFade 2013-06-05 21:28:51 -04:00
Filippos Karapetis 7456a2ca23 TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
This reverts the changes done to the DW2 entries in commit d4a354c1.

We only distinguish between floppy and CD versions if a game had both a
CD and a floppy version released. DW2 was only released as a CD version,
so the extra flagging of the DW2 entries as CD was redundant, and caused
confusion regarding previous saved games to users that readded the DW2
detection entries after this change
2013-06-06 01:26:02 +03:00
Strangerke b23c5d9522 HOPKINS: Fix glitch occurring in the intro of the Linux Demo.
Thanks greencis for reporting it
2013-06-06 00:24:35 +02:00
Willem Jan Palenstijn d12a3ac129 BUILD: install tony.dat 2013-06-05 22:56:38 +02:00
Torbjörn Andersson 9f83f9b6f7 LURE: Use correct deallocator, CID 1004041
The memory was allocated with Memory::alloc(), so it should be
freed with Memory::dealloc(), not delete.
2013-06-05 19:38:37 +02:00
Strangerke af76409408 HOPKINS: Fix 2 glitches reported by greencis in win95 demos 2013-06-05 08:24:11 +02:00
Torbjörn Andersson 08be916049 SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112
Verify that 'bits' really is one of 8, 12 or 16 before decoding
the data. It's probably always the case (unless the data files are
damaged) but if it isn't we'll either try to queue NULL to the
audio stream, or queue the same buffer more than once, or free the
buffer more than once. All of which are bad, though Coverity only
noticed the last of these cases.
2013-06-04 06:11:41 +02:00
Paul Gilbert 2a2e1a08cf VOYEUR: Fix to event manager delays and screen updates methods 2013-06-02 22:33:47 -04:00
Torbjörn Andersson 1cc0e9cb88 TONY: Fix memory leak on save game failure (CID 1003579)
Though shouldn't it also alert the user to the failure?
2013-06-02 22:13:59 +02:00
Torbjörn Andersson 9d28a6f531 TONY: Fix potential memory leak
Unfortunately, I'm not sure where and when this function is called.
But this should be correct. CID 1003575
2013-06-02 22:00:25 +02:00
Torbjörn Andersson 52be12830b NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)
Leaving the panel in scene 1105 only worked if the panel was open.
If the panel was closed, nothing would happen on the first click,
and on the second it would crash. If I understood this correctly,
it was because trying to leave while the panel was closed would
(incorrectly) mark it as open, and then it would crash when trying
to remove the objects behind the panel from the scene.
2013-06-02 10:54:37 +02:00
Torbjörn Andersson f8c0d354af SCUMM: Remove unused variable _quit
CID 1003018
2013-06-02 09:43:59 +02:00
Johannes Schickel 0e5bcd207b Merge pull request #332 from bluegr/roland_gs_cleanup
SCUMM: iMuse - Clean-up of Roland GS code (updated)
2013-06-01 19:40:27 -07:00
Paul Gilbert f70fd94732 VOYEUR: Added in debugger and adding event manager methods 2013-06-01 22:14:59 -04:00
Tarek Soliman 39b0886186 MAEMO: Update debian/changelog 2013-06-01 21:06:42 -05:00
Paul Gilbert e9e596e741 VOYEUR: Fixes for recent changes to ViewPortResource initialisation 2013-06-01 20:07:20 -04:00
Paul Gilbert 0dc30622d3 VOYEUR: Firthur work on sDrawPic and add fn 2013-06-01 19:38:50 -04:00
Torbjörn Andersson 86721390d2 LURE: Add missing va_end()
CID 1002106
2013-06-01 22:39:31 +02:00
Torbjörn Andersson c4b3f113d3 SAGA: Add missing "break"s
It seems pretty clear to me that these fallthroughs were not
intentional, seeing how one of them could cause ITE to fall through
to IHNM-specific code.

CID 1003744, 1003745
2013-06-01 22:16:32 +02:00
Paul Gilbert b85aa4f8d9 VOYEUR: Implemented the restoreBack method 2013-06-01 13:01:09 -04:00
Paul Gilbert 99f474a3b6 VOYEUR: Implemented the restoreMCGASaveRect method 2013-06-01 12:35:50 -04:00
Torbjörn Andersson 251b760b99 NEVERHOOD: Removed debug (?) code that bypassed puzzle
The effect of the removed code was to bypass the potion-mixing
puzzle while shrunken. The puzzle works fine for me, so there's
no reason to keep this bypass. Also, it caused a dead code
warning, CID 1022345.
2013-06-01 16:47:56 +02:00
Paul Gilbert 8b6d3169cc VOYEUR: Implemented sWaitFlip 2013-05-31 22:13:28 -04:00
Paul Gilbert a6c852c99d VOYEUR: Implemented flipPage 2013-05-31 21:31:33 -04:00