Paul Gilbert
ef902493c4
VOYEUR: Some cleanup and enum-ifying graphic drawing code
2013-06-17 22:41:58 -04:00
Paul Gilbert
90d916d26a
VOYEUR: Added missing entry for Voyeur in engines.mk
2013-06-17 22:28:30 -04:00
Einar Johan Trøan Sømåen
7cc19bf29d
WINTERMUTE: Avoid explicitly including <math.h>
2013-06-18 01:35:49 +02:00
Filippos Karapetis
c48a7ee0e3
SKY: Fix double scene init when the intro is skipped (bug #3512069 )
2013-06-17 21:14:59 +03:00
Filippos Karapetis
4b6907141b
TINSEL: Fix incorrect byte swapping on BE systems (bug #3614416 )
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This is a regression from commit c90d56355f
Thanks to canavan for his testing and bisecting work
2013-06-17 21:08:29 +03:00
Dmitry Smirnov
61b4981b12
BACKENDS: fix FTBFS on GNU Hurd by replacing MAXHOSTNAMELEN with NI_MAXHOST
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Bug-ScummVM: https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3614268&group_id=37116
See more in similar http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=387665
2013-06-18 02:52:35 +10:00
uruk
a3025b8dad
AVALANCHE: Add namespace.
2013-06-17 15:45:25 +02:00
uruk
7939ab1f62
AVALANCHE: Add standard header. (Now the right one...)
2013-06-17 13:52:44 +02:00
uruk
d33da0a429
Revert "AVALANCHE: Add standard header."
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This reverts commit b87de38cc8dc270c272b681b8581decc602ae984.
2013-06-17 13:49:08 +02:00
uruk
a183d560c1
AVALANCHE: Add standard header.
2013-06-17 13:42:47 +02:00
uruk
cc5b8732bb
AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files.
2013-06-17 11:57:27 +02:00
uruk
a2adda516b
AVALANCHE: Initial PtoC output.
2013-06-17 10:38:38 +02:00
johndoe123
f449268380
NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666 )
2013-06-17 09:21:16 +02:00
Strangerke
c2475c9c54
HOPKINS: Fix a glitch on the roof of the bank, in Windows demo
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Thanks Greencis for reporting it
2013-06-17 08:23:19 +02:00
Paul Gilbert
eea9f9d2bb
VOYEUR: Implemented setCursorTo method
2013-06-16 21:50:31 -04:00
Paul Gilbert
8f3d5d5320
VOYEUR: Fixed initialisation of viewport parent pointer
2013-06-16 21:20:42 -04:00
Paul Gilbert
76ba4bcafb
VOYEUR: Font rendering fixes
2013-06-16 09:03:03 -04:00
Paul Gilbert
0a0db2bf73
VOYEUR: Refactoring and bugfixes for correctly loading fontInfo and font resources
2013-06-15 11:39:28 -04:00
Strangerke
f0233216c8
HOPKINS: Fix glitch before entering bank, in Windows demo
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Thanks Greencis for reporting it
2013-06-15 15:00:09 +02:00
Strangerke
869999f3c6
Hopkins: Add some comments
2013-06-15 14:59:05 +02:00
Filippos Karapetis
2ca36ab53a
NEVERHOOD: Fix 2 off-by-one errors in the savegame slot selection box
2013-06-15 15:07:01 +03:00
Paul Gilbert
b02c72b45f
VOYEUR: Initial implementation of drawText method
2013-06-14 22:01:59 -04:00
Strangerke
49ec202701
HOPKINS: Fix Heisenbug occuring when finishing the Polish demo
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Thanks Greencis for reporting it.
2013-06-14 08:37:01 +02:00
Paul Gilbert
0fe067ba4a
VOYEUR: Lock screen background now correctly showing
2013-06-12 22:43:54 -04:00
Paul Gilbert
e24e181a2a
VOYEUR: Work implementing the lock display screen
2013-06-12 22:13:52 -04:00
Filippos Karapetis
4c13725a55
NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
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Also, did some minor cleanup of the console commands
(alphabetical reordering)
2013-06-12 11:35:48 +03:00
Filippos Karapetis
09b235e2bd
NEVERHOOD: Fix a slight glitch with the symbols cheat command
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Now, the countdown to show the next symbol is properly reset when the
command is used
2013-06-12 11:35:48 +03:00
Filippos Karapetis
6bdc262c07
NEVERHOOD: Move some more cheat code to the cheat console command
2013-06-12 11:35:48 +03:00
Filippos Karapetis
323fe8c45b
NEVERHOOD: Stop all sounds before restoring / restarting
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This fixes the static heard when loading a saved game to a scene with
music, when the current scene also has music
2013-06-12 11:35:47 +03:00
Filippos Karapetis
9d489e82ce
NEVERHOOD: Remove or silence by default some more debug output
2013-06-12 11:35:47 +03:00
Strangerke
eedf510c2d
HOPKINS: Fix glitch in Polish demo when leaving the first room
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Thanks Greencis for reporting it
2013-06-12 08:22:41 +02:00
Torbjörn Andersson
72e2fbc1ae
NEVERHOOD: Fix GCC warnings about shadowed variables
2013-06-11 18:26:26 +02:00
Filippos Karapetis
974e7e80a8
NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
2013-06-11 18:57:14 +03:00
johndoe123
d4f3f6baa4
NEVERHOOD: Fix warning about shadowed variable
2013-06-11 11:39:28 +02:00
johndoe123
add321c930
NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only (instead the numerous classes using it)
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SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface.
I kept the several openSmacker since it wraps some code which is nice.
2013-06-11 11:33:05 +02:00
Filippos Karapetis
19e92a09fc
NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXME
2013-06-11 11:47:50 +03:00
Filippos Karapetis
8fee784965
NEVERHOOD: Cleanup, merge some duplicate code
2013-06-11 11:47:50 +03:00
Strangerke
90a8b1b781
HOPKINS: Fix glitch at the end of the intro caused by a double long fade out
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Thanks Greencis for reporting it
2013-06-11 08:21:01 +02:00
Strangerke
daebd2657a
TONY: Add detection for German "Shoe Box", bug #3582420
2013-06-11 08:11:45 +02:00
Strangerke
9c0297bc9e
TONY: Add detection for English version unpacked
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Thanks Tomaso for reporting the problem
2013-06-11 07:54:49 +02:00
Paul Gilbert
f9b2c62bcd
VOYEUR: Fading now works correctly
2013-06-10 23:24:02 -04:00
Paul Gilbert
ca8a47700d
VOYEUR: Add missing code from CMapResource & ViewPortListResource initialisation
2013-06-10 21:46:19 -04:00
Paul Gilbert
7bf4d49253
VOYEUR: Starting to implement code for the lock screen
2013-06-10 21:29:12 -04:00
Torbjörn Andersson
ad38029e6e
TONY: Remove varargs from mpalQueryCORO(). CID 1002105
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It didn't always reach va_end(), but rather than adding a call it
makes more sense to just drop the varargs from it, since it didn't
use it anyway.
2013-06-10 20:07:33 +02:00
johndoe123
36a88d2f72
NEVERHOOD: Check that the supplied nhc.exe is the correct one
2013-06-10 12:01:37 +02:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
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These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
Matthew Hoops
8dace22f97
COMMON: Fix custom NE resource type names
2013-06-09 21:18:33 -04:00
Filippos Karapetis
a01b8a5174
NEVERHOOD: Fix crash when viewing videos in the video viewer
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The crash was caused by stale pointers, exactly the same as in commit
2e4f64066d
2013-06-10 03:42:44 +03:00
Strangerke
4d56fe773d
HOPKINS: Fix code formatting
2013-06-09 23:12:34 +02:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00