Sven Hesse
a5fcdb55da
GOB: Mark intentional fallthrough in switch statements
2018-02-13 13:29:03 +01:00
Paul Gilbert
9adaaf9c94
XEEN: Correct loading of auxiliary map data for Swords of Xeen
2018-02-12 22:40:25 -05:00
Paul Gilbert
e0ea40c3e3
XEEN: Added skeleton child engine for Swords of Xeen
2018-02-12 22:10:24 -05:00
Paul Gilbert
565719f3fa
XEEN: Fix memory leak loading savegames
2018-02-12 21:24:10 -05:00
Paul Gilbert
519f52a635
XEEN: Fix Valgrind reported issues
2018-02-12 21:20:45 -05:00
Paul Gilbert
8559be1598
XEEN: Properly pause when listing treasure post-combat
2018-02-12 20:19:42 -05:00
Thierry Crozat
f0c5b6e9a8
README: Fix some grammatical errors
2018-02-12 22:03:43 +00:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Paul Gilbert
7f50c50401
XEEN: Fix exiting to main menu after playing ending cutscenes
2018-02-11 21:16:23 -05:00
Paul Gilbert
3ce418a1de
XEEN: Add missing music to Clouds ending
2018-02-11 21:07:21 -05:00
Paul Gilbert
8a8d7ac12b
XEEN: Further fixes for Clouds ending
2018-02-11 20:43:33 -05:00
Paul Gilbert
c42d7663ae
XEEN: Fixes and comments for Clouds Ending part 1
2018-02-11 15:34:03 -05:00
Peter Kohaut
70e68ace18
BLADERUNNER: VK small fixes
...
Fixed rendering of non-visible objects
2018-02-11 15:31:40 +01:00
Adrian Frühwirth
3ce56d5427
TUCKER: Remove glue workaround clarification
...
The glue actually _is_ a unary usage object in the original game so
this was simply a miss in our implementation which is now fixed.
In other words, this wasn't a workaround and the original game does
behave the same as ours now.
2018-02-11 13:27:18 +01:00
Adrian Frühwirth
fd4d2fb460
TUCKER: Use verb enum in all places
2018-02-11 12:52:17 +01:00
Adrian Frühwirth
0ec258f5ff
TUCKER: Fix original game glitch in Bud animation sequence 8
...
Fixes Trac#10430.
2018-02-11 11:58:26 +01:00
Adrian Frühwirth
43053644a8
TUCKER: Remove superfluous arguments in loadBudSpr et al
2018-02-11 11:50:52 +01:00
Paul Gilbert
0ea996a0ff
BLADERUNNER: Fix compilation in Visual Studio
2018-02-10 23:20:18 -05:00
Paul Gilbert
678c320feb
XEEN: Fix Clouds cutscene background decoder
2018-02-10 23:19:21 -05:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Paul Gilbert
2ac361782c
XEEN: Fix experience doubling calculation
...
Thanks to dtgreene in the GOG forums for pointing out the incorrect
calculation, and that it isn't present in Clouds of Xeen only
2018-02-09 19:36:49 -05:00
Paul Gilbert
549b90481a
XEEN: Fix MonsterStruct _accuracy to be _armorClass
...
Thanks to Leprosy57 in the GOG forums for pointing it out
2018-02-09 19:17:19 -05:00
Paul Gilbert
8d4230df21
XEEN: Reduce code duplication in Clouds ending
2018-02-09 19:13:56 -05:00
Adrian Frühwirth
db836145c6
Revert "TUCKER: Fix Bud drawn behind parts of statue in park"
...
This fixed the statue but broke the park entrance which I had missed.
2018-02-09 23:26:31 +01:00
Adrian Frühwirth
7ad8fe4610
TUCKER: Fix Bud drawn behind parts of statue in park
...
Fixes Trac#10423.
2018-02-09 22:52:34 +01:00
Adrian Frühwirth
3236122465
TUCKER: Make the glue a "unary usage" object
...
Workaround for Trac#5511.
2018-02-09 21:59:35 +01:00
Colin Snover
f3f5088824
SDL: Do not try to replace FILE with an incompatible type
...
It’s questionable that the SDL backend code is trying so hard to
maintain forbidden symbols at all since backend code is exactly
where such things are allowed, and it is a game of whack-a-mole
to keep system API changes from breaking this fragile system of
symbol redefinitions. Probably this should all just get replaced
with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at
least gets builds working again on up-to-date msys2/mingw-w64
compilers.
Fixes Trac#10405.
2018-02-09 14:26:42 +01:00
Lothar Serra Mari
e048a40fbc
NEWS: Fix missing full stops
2018-02-09 09:20:13 +01:00
Lothar Serra Mari
f2ca0300ad
NEWS: Update NEWS file with more changes since 2.0.0
...
I tried to include everything to the NEWS file that was important in my
opinion. However, I recommend the people who contributed since 2.0.0 to
check if something is missing in this file now.
2018-02-08 17:53:25 +01:00
rootfather
dad0ea4dab
MOHAWK: Fix indentation in detection_tables.h
2018-02-08 15:01:57 +01:00
rootfather
889c149c05
MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1
2018-02-08 14:53:27 +01:00
rsn8887
86b1e74b28
PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini
...
Can change option to 'true' manually in scummvm.ini to force front
panel into indirect touchpad mode where the pointer doesn't jump
to finger.
2018-02-08 00:19:41 -06:00
Paul Gilbert
c6a705a7fe
XEEN: Clicking on party member glyphs, show Character Info dialog
2018-02-07 21:47:59 -05:00
Paul Gilbert
0c487423d1
XEEN: Compilation fix
2018-02-07 20:31:58 -05:00
Paul Gilbert
4989b96752
XEEN: Implemented remainder of Clouds ending
2018-02-07 20:28:08 -05:00
Adrian Frühwirth
8424b0a301
TUCKER: Fix offset drawing bug in drawSprite()
...
Fixes Trac#6639.
2018-02-07 20:50:15 +01:00
Adrian Frühwirth
47eda4bcf7
TUCKER: Fix clipping handling when drawing text
...
Fixes Trac#10422.
2018-02-07 19:48:11 +01:00
Paul Gilbert
94966010db
XEEN: More of Clouds ending
2018-02-06 21:43:50 -05:00
Paul Gilbert
255aa972c6
XEEN: Implement final score calculation
2018-02-06 21:42:41 -05:00
Paul Gilbert
eb50364c2d
XEEN: More of Clouds endgame
2018-02-06 09:12:51 -05:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Bastien Bouclet
5322606abe
MOHAWK: RIVEN: Execute the stored opcode before resetting movies
...
Otherwise the movie position is zero which leads the comparison with the
stored opcode position to always be false.
Fixes #10426 , a regression from cf1171d4d9 .
2018-02-05 07:40:20 +01:00
Thierry Crozat
9dbffa1763
I18N: Regenerate translations data file
2018-02-05 05:05:08 +01:00
Paul Gilbert
701c816307
XEEN: In progress implementing Clouds of Xeen ending
2018-02-04 21:56:18 -05:00
Bastien Bouclet
26f085d44b
PS3: Enable the mt32 emulator
...
Either the newer munt, the newer toolchain or the better compiler flags
made it run well enough.
2018-02-04 21:52:33 +01:00
Bastien Bouclet
fc46db8263
PS3: Use -mno-fp-in-toc instead of -mminimal-toc
...
-mno-fp-in-toc is enough not to overflow the TOC. According to the GCC
documentation this allows for faster code to be generated than with
-mminimal-toc.
2018-02-04 21:37:24 +01:00
Peter Kohaut
19bd3fead8
BLADERUNNER: Fixed compilation warnings
2018-02-04 18:28:04 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Walter van Niftrik
0300979bdd
ADL: Add support for another hires1 variant
2018-02-04 16:15:10 +01:00
Eugene Sandulenko
e7eaff13bf
JANITORIAL: Fix code formatting
2018-02-04 12:59:57 +01:00