Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert cd6e5eef48 XEEN: Fix restarting scripts after script teleports 2018-02-23 18:26:23 -05:00
Paul Gilbert 616da66f81 XEEN: Added generated xeen.ccs data file 2018-02-23 15:58:08 -05:00
Paul Gilbert 6b4d3f70dd XEEN: Add data to create_xeen for Clouds of Xeen on it's own 2018-02-23 15:23:21 -05:00
Paul Gilbert d132d66c28 XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs
The later games stored them in resources, but Clouds of Xeen had
them hardcoded. So this adds them under the same resource names
as the later games, so the existing code can load them
2018-02-23 15:23:20 -05:00
Paul Gilbert 6b523a1d04 XEEN: Properly erase items dialog when exited 2018-02-23 15:23:20 -05:00
Paul Gilbert 7dde659bf6 XEEN: Fix some incorrect string arrays in create_xeen 2018-02-23 15:23:20 -05:00
Paul Gilbert 6614d8df17 XEEN: Remove un-needed initialization of monsters list in code
The original had a static monsters list in the executable, but
it then goes ahead and loads in the list from a resource anyway
2018-02-23 15:23:20 -05:00
Paul Gilbert bb19a6c771 XEEN: Add custom maze to the create_xeen tool
This could be used as an example of how other new maps could be
added in the future, and it also gives people a cool result if
they try typing 'ScummVM' into the teleport mirror
2018-02-23 15:23:20 -05:00
Paul Gilbert 2f6ca8f45e XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active 2018-02-23 15:23:20 -05:00
Paul Gilbert eca55e500c XEEN: Make mirror text entry matching case insensitive 2018-02-23 15:23:20 -05:00
Paul Gilbert a8961fc145 XEEN: Fix saving maps with no objects and/or monsters 2018-02-23 15:23:20 -05:00
Paul Gilbert 81b9f9b0fc XEEN: Add _filename field to SpriteResource
This will be useful for debug purposes, so it be determined where
a given sprite resource was loaded from
2018-02-23 15:23:20 -05:00
Paul Gilbert 5e0782c8da XEEN: Fix loading maps with no monsters 2018-02-23 15:23:20 -05:00
Paul Gilbert ad7b947da3 XEEN: Change Resource String fields to const char *
All too many of the resource strings are used as parameters in
Common::String::format calls, and it proved too laborious trying
to add .c_str() suffixes everywhere it'd be appropriate. Easier
to simply change all the Reosucre fields back to being const char *
2018-02-23 15:23:20 -05:00
Paul Gilbert 900ef91aca XEEN: Creation of create_xeen tool 2018-02-23 15:23:20 -05:00
Thierry Crozat 1b85d1dbc9 I18N: Update translations templates 2018-02-21 22:44:58 +01:00
Eugene Sandulenko 8809149b3c DREAMWEB: Added detection for Russian fan-made translation 2018-02-21 22:44:13 +01:00
Eugene Sandulenko 59905eee0d DRASCULA: Added support for Russian fan translation 2018-02-21 22:39:09 +01:00
Peter Kohaut 3e26edfb59 CREDITS: Added myself 2018-02-20 22:23:24 +01:00
Peter Kohaut 8704207550 BLADERUNNER: McCoy script fixed
Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
2018-02-19 22:17:08 +01:00
Paul Gilbert db07aeb51d XEEN: Implement Quick Fight Options dialog 2018-02-19 11:59:59 -05:00
Paul Gilbert a282cea492 XEEN: Fix shadowed field warning in SpriteResource 2018-02-19 10:28:18 -05:00
Paul Gilbert 8fc4a08e04 XEEN: Refactor to merge Sound and Music classes
The existing structure didn't make sense, as Sound only handled
sound files, but Music handled both music and short FX decoding.
I've merged Sound & MUsic into a single Sound class, and moved
the music driver to their own file, renamed to SoundDriver
2018-02-19 10:17:33 -05:00
Paul Gilbert 99c072e844 XEEN: Fix input of new character names not allowing uppercase 2018-02-19 09:46:32 -05:00
Paul Gilbert fbc184e3d9 XEEN: Flag games as not having voice
Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
2018-02-18 21:48:50 -05:00
Paul Gilbert 60e74af750 XEEN: Selection and creation fixes for Create Character dialog 2018-02-18 20:53:24 -05:00
Paul Gilbert 0b36518839 XEEN: Cleanup and fixes for exchanging character attributes 2018-02-18 19:02:10 -05:00
Peter Kohaut fa1f426ee6 BLADERUNNER: Fixed more compilation warnings 2018-02-18 23:00:42 +01:00
Paul Gilbert a40da92507 XEEN: Fix randomly rolling attribute values 2018-02-18 16:47:52 -05:00
Paul Gilbert 4d91cf75ba XEEN: Cleanup of new CreateCharacterDialog class 2018-02-18 16:47:51 -05:00
Peter Kohaut 383d6f036d BLADERUNNER: Fixed compilation warnings 2018-02-18 22:44:28 +01:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Paul Gilbert 1d69120112 XEEN: Split up code for create character dialog into it's own class 2018-02-18 16:19:31 -05:00
Paul Gilbert c5981a1fad XEEN: Fix dice animation in Create Character dialog 2018-02-17 23:11:43 -05:00
Paul Gilbert 9c2e71fd52 XEEN: Fix initial rendering of Create Character dialog 2018-02-17 22:45:15 -05:00
Paul Gilbert b037728717 XEEN: Fix getting random item when searching beds 2018-02-17 22:07:34 -05:00
Paul Gilbert 9ce8d4f446 XEEN: Cleanup of giveTake give case 66 - give item 2018-02-17 21:48:36 -05:00
Paul Gilbert e6de89d244 XEEN: Fix crash after searching beds 2018-02-17 17:55:04 -05:00
Paul Gilbert 6b003386f5 XEEN: Fix resistence gems when visiting a town location 2018-02-17 16:40:09 -05:00
Paul Gilbert 2d65ca4bff XEEN: Fix text for Guild location 2018-02-17 16:23:04 -05:00
Paul Gilbert 473efc5c27 XEEN: Fix vertical line skipping in sprite rendering 2018-02-17 16:05:06 -05:00
Torbjörn Andersson ec8b63765f XEEN: Fix GCC warning
The other ending functions return true, so I assume this one should
as well.
2018-02-17 09:16:35 +01:00
Paul Gilbert 4144c3fc58 XEEN: Renaming fields for location classes 2018-02-16 21:06:04 -05:00
Paul Gilbert 40f6eea624 XEEN: Fix default color of resistence gems in the UI 2018-02-16 20:14:22 -05:00
Paul Gilbert 026382c2ca XEEN: Fixes and cleanup for Dark Side ending 2018-02-14 22:06:04 -05:00
Paul Gilbert 3f7fcaec5f XEEN: Move reseting dream sequence cutscene into the engine class 2018-02-13 21:33:02 -05:00
Paul Gilbert 5380e3a2ca XEEN: Fix toggling the minimap by clicking on it 2018-02-13 20:44:34 -05:00
Paul Gilbert a85a98b867 XEEN: Add detection for Clouds & Dark Side 2018-02-13 20:10:43 -05:00
Peter Kohaut 817cb5d7e1 BLADERUNNER: More game constants 2018-02-13 23:08:37 +01:00
rsn8887 bfef3da347 PSP2: Implement three-finger drag as right-mouse button drag 2018-02-13 13:32:04 -06:00