urukgit
bb018a908c
AVALANCHE: Remove unnecessary function call.
2013-11-05 20:28:10 +01:00
Kamil Zbróg
91466575eb
PRINCE: unified debug output
2013-11-05 18:45:40 +00:00
Paul Gilbert
23314494d0
TSAGE: Renaming of effect 6, and removed unused effect 4 entry
2013-11-05 08:41:23 -05:00
Paul Gilbert
974348c771
TSAGE: Implemented R2R shadowing effect
2013-11-05 08:19:02 -05:00
Einar Johan Trøan Sømåen
c0f9455b28
WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).
2013-11-05 14:02:54 +01:00
Einar Johan Trøan Sømåen
cc33cf74ae
WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.
2013-11-05 13:59:55 +01:00
Einar Johan Trøan Sømåen
4e2bec5311
WINTERMUTE: Transfer Const Char* explicitly when saving/loading.
2013-11-05 13:58:02 +01:00
Einar Johan Trøan Sømåen
237d3d86ec
WINTERMUTE: Transfer Char* explicitly when saving/loading.
2013-11-05 13:54:25 +01:00
Einar Johan Trøan Sømåen
d07409def7
WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
2013-11-05 13:48:11 +01:00
Einar Johan Trøan Sømåen
7892188bcf
WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
2013-11-05 13:31:13 +01:00
Strangerke
e03f0f1e92
TSAGE: R2R - Rename Effect 5
2013-11-05 07:18:49 +01:00
Paul Gilbert
1d6ed07723
TSAGE: Renamings for effects and shadow palette map
2013-11-04 21:17:23 -05:00
Strangerke
5f6156ddb6
TSAGE: R2R - Disable region 2 in signal()
2013-11-05 00:55:38 +01:00
Eugene Sandulenko
f716952e88
FULLPIPE: Continued work on scene 3
2013-11-05 01:33:10 +02:00
Strangerke
daa244b73c
TSAGE: R2R - Fix a couple of issues in scene 1850, some renaming
2013-11-05 00:18:20 +01:00
Martin Kiewitz
532fe7b84e
SCI: Script Patch to fix German LSL5 Patti Textbox
...
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-05 00:11:41 +01:00
Willem Jan Palenstijn
34169a817c
SWORD25: Revert "Fix compilation on some 32-bit systems"
...
This reverts commit 6dc3768faa .
This commit was the wrong fix to the compilation problem later
fixed by 8e9aefbf6e .
2013-11-04 21:25:00 +01:00
Martin Kiewitz
719782a040
SCI: script patcher documentation
2013-11-04 21:09:40 +01:00
Kamil Zbróg
04207e0d46
Merge remote-tracking branch 'own/prince' into prince-malik
2013-11-04 16:09:13 +00:00
Kamil Zbróg
4b2a760629
PRICE: compilation warnings fixed
2013-11-04 16:07:19 +00:00
Kamil Zbróg
85694ec1f5
Merge remote-tracking branch 'own/prince' into prince-malik
...
Conflicts:
engines/prince/debugger.cpp
engines/prince/debugger.h
engines/prince/detection.cpp
engines/prince/font.cpp
engines/prince/graphics.cpp
engines/prince/prince.cpp
engines/prince/prince.h
engines/prince/script.cpp
engines/prince/script.h
2013-11-04 11:40:22 +00:00
Kamil Zbróg
9dc35033f5
Merge remote-tracking branch 'origin/master' into prince
2013-11-04 11:31:09 +00:00
Kamil Zbróg
c56c85265f
PRINCE: small comments here and there
2013-11-04 11:30:46 +00:00
Kamil Zbróg
8c85eff622
PRINCE: code formating fixed
2013-11-04 11:28:10 +00:00
Strangerke
eea62d4b6d
TSAGE: R2R - (incomplete) renaming in scene 1800
2013-11-04 01:42:26 +01:00
Paul Gilbert
4d3b33f656
TSAGE: Renamings for R2R Spill Mountains elevator
2013-11-03 19:08:39 -05:00
Strangerke
26ac044993
TSAGE: R2R - Renaming in scene 1625
2013-11-04 01:01:28 +01:00
Paul Gilbert
940117cd4e
TSAGE: Renaming for R2R spill mountain shaft
2013-11-03 18:58:22 -05:00
Paul Gilbert
25da8bb3e4
TSAGE: Renamings for R2R Elevator shaft bottom
2013-11-03 18:30:14 -05:00
Strangerke
114b3df91e
TSAGE: R2R - Renaming in scene 1580
2013-11-04 00:21:23 +01:00
Martin Kiewitz
31140b7b3e
SCI: little comment cleanup
2013-11-04 00:13:56 +01:00
Martin Kiewitz
de0151a26d
Merge branch 'master' of github.com:scummvm/scummvm
2013-11-03 23:50:33 +01:00
Martin Kiewitz
3fbbdbc2da
SCI: improved script patcher
...
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games
added support for selectors instead of using hardcoded values
2013-11-03 23:49:31 +01:00
Paul Gilbert
d99cc1f581
TSAGE: Renaming for R2R Flub Maze
2013-11-03 17:43:37 -05:00
Eugene Sandulenko
6c7c8215e3
FULLPIPE: Started implementing scene 3
2013-11-04 00:30:00 +02:00
Strangerke
7da5c8c514
TSAGE: R2R - Renaming in scene 1530
2013-11-03 23:19:59 +01:00
Torbjörn Andersson
401884fcc4
TSAGE: Renamed and simplified AdLib register offset lookup
2013-11-03 23:18:46 +01:00
Strangerke
cc55afd845
TSAGE: R2R - Rename actors in scene 1500
2013-11-03 22:58:25 +01:00
Strangerke
a6ca886bc5
TSAGE: R2R - Rename a variable in scene 1100
2013-11-03 22:15:56 +01:00
Paul Gilbert
acc8175387
TSAGE: Renamings for R2R balloon action sequence
2013-11-03 14:48:54 -05:00
Paul Gilbert
61f09d5a35
TSAGE: Renamings for R2R guard post
2013-11-03 14:04:00 -05:00
Paul Gilbert
ab47b062a3
TSAGE: Renamings for R2R Inner Forest
2013-11-03 13:41:29 -05:00
Johannes Schickel
b22aeafcc8
AUDIO: Do not add extrapath to SearchMan in MT-32 emu code.
...
At the point where the emulator is created extrapath should already been
added to extrapath. If not, the check in checkDevice already failed and thus
adding it would be too late anyway.
It seems this was added in 805b21181a . The
comment about it being a HACK has been removed in bbad3f333a
but it's not clear to my why... At any rate, this should not be here.
2013-11-03 19:36:04 +01:00
Johannes Schickel
233512fe10
MADE: Create MusicPlayer in run() instead of MadeEngine's constructor.
...
This fixes MT-32 emulator initialization. When the constructor is run the
paths like extrapath etc. are not yet set up. Thus, the MT-32 emulator would
not be able to find the necessary roms in case they are in the extrapath.
2013-11-03 19:17:13 +01:00
Johannes Schickel
919e577ba6
SDL: Fix invalid memory access in getSystemLanguage.
...
A call to setlocale can invalidate the string a previous setlocale call
returned. Instead of saving a pointer we copy the returned string now. This,
for example, fixes invalid memory access on my system.
See de8da01b0e for the commit introducing the
invalid memory access.
2013-11-03 18:47:03 +01:00
Paul Gilbert
1a440b5ef2
TSAGE: Renaming for R2R Outer Forest
2013-11-03 12:44:35 -05:00
D G Turner
de8da01b0e
SDL: Remove side effect of setlocale() call to get Language.
...
This is to fix bug #3615148 - "ALL: sscanf("%f"), atof() etc. not
portable due to Locale"
The side effect of setlocale("") is to change the active locale
from the default of "C" to the detected system locale, but this
changes the behaviour of sscanf() and several other functions
in a system dependent and non-portable way. This has caused
bugs in the ZVISION engine when running Zork Nemesis.
The solution is to restore the default "C" locale after the call
to get the language.
Thanks to criezy for working out this fix.
2013-11-03 17:10:18 +00:00
Paul Gilbert
c3df6c9c0c
TSAGE: Renaming for R2R Spill Mountains crank room
2013-11-03 11:16:48 -05:00
Paul Gilbert
ad91ca877a
TSAGE: Renamings for R2R Spill Mountains furnace room
2013-11-03 11:07:25 -05:00
Paul Gilbert
6a7c95b616
TSAGE: Renamings for Spill Mountains Large Ledge
2013-11-03 10:59:26 -05:00