Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 0fbef1f2d0 TSAGE: Removed useless variable from R2R scene 1625 2013-11-07 08:43:36 -05:00
Paul Gilbert a10d083a6c TSAGE: Further renaming and removal of redundant code in R2R rim scene 2013-11-07 08:37:41 -05:00
Filippos Karapetis eba0c0ff62 WINTERMUTE: Add the keycode for the ESC key
This is used by Looky
2013-11-07 13:47:38 +02:00
Marisa-Chan 7bd57a9ad6 ZVISION: Make rlf animation logic equivalent to video decoder methods. 2013-11-07 17:06:25 +07:00
Marisa-Chan b635fab6e6 ZVISION: ActionAssign value can be another slot, ValueSlot must be used. 2013-11-07 16:46:54 +07:00
Marisa-Chan 5da10e99b2 ZVISION: Make source surface const type for read-only access. 2013-11-07 16:43:45 +07:00
Strangerke fa063e5647 TSAGE: R2R - WIP more renaming in scene 3500 2013-11-07 07:58:40 +01:00
Strangerke 17bc3162b9 TSAGE: R2R - Fix bug introduced in 114b3df91e 2013-11-07 07:36:13 +01:00
Paul Gilbert 66ded34767 TSAGE: Renamings for R2R Rim 2013-11-06 21:43:48 -05:00
Paul Gilbert 1489bbf443 TSAGE: Renamings and display fix for R2R rim maintainence car 2013-11-06 21:24:47 -05:00
Strangerke d8ed93be9c TSAGE: R2R - WIP renaming in scene 3500 2013-11-07 02:21:31 +01:00
Eugene Sandulenko 49fd22b5a9 FULLPIPE: Implement ModalIntro destructor 2013-11-06 23:52:01 +02:00
Eugene Sandulenko 627769a2f5 FULLPIPE: Implement another Movement class copy constructor. 2013-11-06 23:46:03 +02:00
JenniBee 90481b6409 WINTERMUTE: Adding detection for more games. 2013-11-06 16:12:03 -05:00
Filippos Karapetis e36f24ad69 COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't set
This fixes compilation of sword25's pluto with Visual Studio. The issue
has been revealed with commit 34169a81. The other data types are
defined in scummsys.h, thus only the missing int64 and uint64 defines
are set.
2013-11-06 18:04:09 +02:00
Paul Gilbert 9678195674 TSAGE: Renamings for R2R Rim lift exterior 2013-11-05 22:12:14 -05:00
Paul Gilbert a00f589e84 TSAGE: Renamings for R2R Rim lift interior 2013-11-05 21:58:53 -05:00
Strangerke b282ff9af7 TSAGE: R2R - Renaming in scene 3400. Remove a useless actor. 2013-11-06 02:20:21 +01:00
Strangerke deb35181e4 TSAGE: R2R - Renaming in scene 3285 2013-11-06 02:12:01 +01:00
Strangerke eb56ec1d0c TSAGE: R2R - Renaming in scene 3260 2013-11-06 02:10:32 +01:00
Strangerke 2b6fb8dc20 TSAGE: R2R - Renaming in scene 2750 2013-11-06 01:54:25 +01:00
Strangerke 8319861745 TSAGE: R2R - Renaming in scene 2700 2013-11-06 01:51:03 +01:00
Strangerke 42fb15222c TSAGE: R2R - Renaming in scene 2535 2013-11-06 01:42:54 +01:00
Strangerke e4ffd540bb TSAGE: R2R - Renaming in scene 2530 2013-11-06 01:41:51 +01:00
Strangerke bd85c66cd2 TSAGE: R2R - Renaming in scene 2525 2013-11-06 01:40:33 +01:00
Strangerke 91b4ad69a5 TSAGE: R2R - Renaming in scene 2500 2013-11-06 01:39:09 +01:00
Strangerke 0ab5a27661 TSAGE: R2R - Renaming in scene 2455 2013-11-06 01:36:53 +01:00
Strangerke 285cbedb77 TSAGE: R2R - Renaming in scene 2450 2013-11-06 01:35:06 +01:00
Strangerke 05f3e7e8ce TSAGE: R2R - Renaming in scene 2440 2013-11-06 01:32:29 +01:00
Strangerke ed23f74a51 TSAGE: R2R - Renaming in scene 2435 2013-11-06 01:30:44 +01:00
Strangerke 7e1db7ddcd TSAGE: R2R - Renaming in scene 2430 2013-11-06 01:29:11 +01:00
Strangerke 0531b32623 TSAGE: R2R - Renaming in scene 2425 2013-11-06 01:27:07 +01:00
Strangerke ea0ee6f308 TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.
Also, remove a useless actor and replace some class members by local variable.
2013-11-06 01:18:17 +01:00
Strangerke 54a0903e9a TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames compatibility 2013-11-06 00:56:12 +01:00
Strangerke 313473f2ce TSAGE: R2R - Renaming in scene 1875. Remove a useless variable. 2013-11-06 00:52:35 +01:00
Strangerke 97c5634ec8 TSAGE: Fix effect in scene 3150 2013-11-06 00:40:48 +01:00
Strangerke d77b93e7f0 TSAGE: Remove useless effect EFFECT_2 2013-11-06 00:40:25 +01:00
Eugene Sandulenko 5d759d181f FULLPIPE: Completed scene03 code 2013-11-06 00:41:35 +02:00
Eugene Sandulenko b895a88a4f FULLPIPE: Remaining scene03 functions 2013-11-06 00:41:35 +02:00
Eugene Sandulenko 38dfb4da38 FULLPIPE: More scene03 functions 2013-11-06 00:41:35 +02:00
Eugene Sandulenko 95c7cba9f4 FULLPIPE: More work on scene03 2013-11-06 00:41:35 +02:00
Kamil Zbróg dfdff8db08 PRINCE: memory leak fixed in object 2013-11-05 22:25:17 +00:00
Kamil Zbróg 3ed4e36ee4 PRINCE: fixed indentation 2013-11-05 22:22:51 +00:00
Kamil Zbróg 2b5b0b9ca2 PRINCE: voice sample handling moved to prince module 2013-11-05 22:15:55 +00:00
Kamil Zbróg d6a76d9814 PRINCE: major code cleanup, flag handling rewritten in script 2013-11-05 21:57:10 +00:00
Kamil Zbróg 4722d0e5be PRINCE: code cleanup, mostly loading resources 2013-11-05 21:20:46 +00:00
Willem Jan Palenstijn 660381de1b AVALANCHE: Fix whitespace 2013-11-05 21:57:50 +01:00
urukgit 1581ed2edb AVALANCHE: Remove unnecessary whitespaces. 2013-11-05 21:50:41 +01:00
urukgit b041e322a4 AVALANCHE: Repair display of playtime. 2013-11-05 21:12:50 +01:00
urukgit e9c5265d45 AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00