Strangerke
2f5e15d2e0
TSAGE: R2R - change a use of checkAntiDelayCard() for consistency
2013-12-24 18:31:09 +01:00
Strangerke
28955963d4
HOPKINS: Fix bug #6456 - RTL not working.
2013-12-24 18:24:48 +01:00
Martin Kiewitz
6957c5bce0
SCI: workarounds / new bug ids in comments
2013-12-24 15:20:21 +01:00
Martin Kiewitz
8b3efba40f
SCI: change floodfill fix for sq4
...
behaviour wasn't changed in SCI1, instead it seems that SSCI draws overlays to separate memory and then copies them over. Previous commit caused regression in qfg1vga (funny room)
2013-12-24 10:39:42 +01:00
Marisa-Chan
48156debaf
ZVISION: Fix animation_node upper frame.
2013-12-24 15:37:11 +07:00
Marisa-Chan
0c7d1d2d36
ZVISION: Slot control code.
2013-12-24 15:11:39 +07:00
Marisa-Chan
fd325d49f9
ZVISION: Add splitter function into controls class.
2013-12-24 15:05:23 +07:00
Marisa-Chan
621818836e
ZVISION: New easy-to-use render functions for next rendermanager generation.
2013-12-24 14:43:42 +07:00
Marisa-Chan
570630ee3d
ZVISION: Make update screen delayed for updates.
2013-12-24 14:38:11 +07:00
Paul Gilbert
fa6eb76d66
VOYEUR: Implemented further event methods, and miscellaneous
2013-12-24 16:32:50 +11:00
Kirben
43c2054fd0
AGOS: Add German Amiga OCS version of Simon the Sorcerer 1.
2013-12-24 13:16:45 +11:00
Paul Gilbert
156f78e7cd
VOYEUR: Bugfixes and move for doScroll method
2013-12-24 10:32:41 +11:00
Paul Gilbert
1af5a3b1b4
VOYEUR: Fix for setting up viewport clipping rect
2013-12-24 09:50:42 +11:00
Martin Kiewitz
c2a2a760e9
SCI: change floodfill to fix sq4 ship taking off
...
fixes bug #6446
2013-12-23 23:41:35 +01:00
Eugene Sandulenko
4eec1a491c
FULLPIPE: Implement scene11_setupMusic()
2013-12-24 00:14:37 +02:00
Eugene Sandulenko
51a83e8be1
FULLPIPE: Implement scene11_initScene()
2013-12-24 00:14:37 +02:00
Paul Gilbert
4f9c900a03
VOYEUR: Fixes for video camera battery countdown
2013-12-24 07:38:39 +11:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Eugene Sandulenko
fec15ed2cc
FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10
2013-12-23 15:06:44 +02:00
Eugene Sandulenko
eaa9d8a2e0
FULLPIPE: Implement several scene10 methods
2013-12-23 14:54:22 +02:00
Eugene Sandulenko
cb3268dd93
FULLPIPE: Finish renames in scene08. This completes the scene
2013-12-23 01:06:54 +02:00
Eugene Sandulenko
cb411b3fa0
FULLPIPE: Renames in scene08
2013-12-23 00:39:27 +02:00
Eugene Sandulenko
f8d1633de9
FULLPIPE: Implement scene08_setupMusic()
2013-12-23 00:39:27 +02:00
Eugene Sandulenko
0a210e8f4e
FULLPIPE: Implement sceneHandler08_pushCallback()
2013-12-23 00:39:27 +02:00
Eugene Sandulenko
80db7f7bde
FULLPIPE: Implement sceneHandler08_startArcade()
2013-12-23 00:39:27 +02:00
Eugene Sandulenko
d82218748a
FULLPIPE: Implement sceneHandler08_airMoves()
2013-12-23 00:39:26 +02:00
Eugene Sandulenko
e7ac135919
FULLPIPE: Fix regression with absent background graphics.
2013-12-23 00:39:26 +02:00
Martin Kiewitz
7664add3d2
SCI: readded kq6 stepmother patch for dual mode
2013-12-22 22:30:11 +01:00
Martin Kiewitz
3514f41302
SCI: LB2CD patch: remove audio mode reset code
...
on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode"
2013-12-22 21:15:40 +01:00
Martin Kiewitz
d5331ab923
SCI: improved lb2+kq6 patches (new speech state)
...
adds a third button state to the game menu
this state is "dual mode" (audio+text at the same time)
currently uses the "speech" graphic
CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
2013-12-22 20:46:54 +01:00
Strangerke
d1a191ce59
TSAGE: R2R - more refactoring in scene group 1
2013-12-22 15:36:26 +01:00
Strangerke
27d1ac113c
TSAGE: R2R - Fix a bug after check on _gameBoardSide[0]._delayCard._cardId, some renaming and refactoring
2013-12-22 15:13:29 +01:00
Strangerke
8aba76fdad
AVALANCHE: Add a default value in Nim::checkInput()
2013-12-22 13:19:19 +01:00
Strangerke
4ec63a6da1
TSAGE: R2R - Remove dead code in scene 1100 and 1850
2013-12-22 13:11:13 +01:00
Strangerke
7798c68512
TSAGE: R2R - Scene 1337 - optimize game logic based on board behavior
2013-12-22 13:11:12 +01:00
Strangerke
abd0770cdb
TSAGE: R2R - Some refactoring in scene 1337
2013-12-22 13:11:11 +01:00
Eugene Sandulenko
badfd14f74
FULPIPE: Implement sceneHandler08_calcFlight()
2013-12-22 12:34:49 +02:00
Eugene Sandulenko
0d1876ef2e
FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
2013-12-22 12:20:20 +02:00
Eugene Sandulenko
24ca8ed2e7
FULLPIPE: Implement sceneHandler08_enterUp()
2013-12-22 12:13:25 +02:00
Eugene Sandulenko
535d7823b0
FULLPIPE: Implement sceneHandler08_checkEndArcade()
2013-12-22 12:09:15 +02:00
Eugene Sandulenko
67c4237a89
FULLPIPE: Implement sceneHandler08_badLuck()
2013-12-22 12:02:02 +02:00
Eugene Sandulenko
4b2cd71956
WINTERMUTE: Fix new detection entries
2013-12-22 11:38:48 +02:00
Einar Johan Trøan Sømåen
56bbc9e796
WINTERMUTE: Fix build issues in previous commit.
2013-12-22 02:24:03 +01:00
Einar Johan Trøan Sømåen
7fe40098d1
Merge pull request #412 from JenniBee/md5s
...
WINTERMUTE: Adding detection for more games.
2013-12-21 16:05:00 -08:00
JenniBee
9bbe836b12
WINTERMUTE: Adding detection for more games.
2013-12-21 18:50:23 -05:00
Eugene Sandulenko
7f3443c424
FULLPIPE: Implement BigPicture::draw()
2013-12-22 01:44:08 +02:00
Eugene Sandulenko
787868c1db
FULLPIPE: Implement scene10_updateCursor() and enable scene10
2013-12-22 01:09:17 +02:00
Eugene Sandulenko
9ef756e8d7
FULLPIPE: Implement sceneHandler08_sitDown()
2013-12-22 00:58:42 +02:00
Eugene Sandulenko
bccb4d8f00
FULLPIPE: More code to scene08
2013-12-22 00:58:42 +02:00
Eugene Sandulenko
c3ee5b4fed
FULLPIPE: Implement sceneHandler08_arcadeNow()
2013-12-22 00:58:42 +02:00