Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke 2f5e15d2e0 TSAGE: R2R - change a use of checkAntiDelayCard() for consistency 2013-12-24 18:31:09 +01:00
Strangerke 28955963d4 HOPKINS: Fix bug #6456 - RTL not working. 2013-12-24 18:24:48 +01:00
Martin Kiewitz 6957c5bce0 SCI: workarounds / new bug ids in comments 2013-12-24 15:20:21 +01:00
Martin Kiewitz 8b3efba40f SCI: change floodfill fix for sq4
behaviour wasn't changed in SCI1, instead it seems that SSCI draws overlays to separate memory and then copies them over. Previous commit caused regression in qfg1vga (funny room)
2013-12-24 10:39:42 +01:00
Marisa-Chan 48156debaf ZVISION: Fix animation_node upper frame. 2013-12-24 15:37:11 +07:00
Marisa-Chan 0c7d1d2d36 ZVISION: Slot control code. 2013-12-24 15:11:39 +07:00
Marisa-Chan fd325d49f9 ZVISION: Add splitter function into controls class. 2013-12-24 15:05:23 +07:00
Marisa-Chan 621818836e ZVISION: New easy-to-use render functions for next rendermanager generation. 2013-12-24 14:43:42 +07:00
Marisa-Chan 570630ee3d ZVISION: Make update screen delayed for updates. 2013-12-24 14:38:11 +07:00
Paul Gilbert fa6eb76d66 VOYEUR: Implemented further event methods, and miscellaneous 2013-12-24 16:32:50 +11:00
Kirben 43c2054fd0 AGOS: Add German Amiga OCS version of Simon the Sorcerer 1. 2013-12-24 13:16:45 +11:00
Paul Gilbert 156f78e7cd VOYEUR: Bugfixes and move for doScroll method 2013-12-24 10:32:41 +11:00
Paul Gilbert 1af5a3b1b4 VOYEUR: Fix for setting up viewport clipping rect 2013-12-24 09:50:42 +11:00
Martin Kiewitz c2a2a760e9 SCI: change floodfill to fix sq4 ship taking off
fixes bug #6446
2013-12-23 23:41:35 +01:00
Eugene Sandulenko 4eec1a491c FULLPIPE: Implement scene11_setupMusic() 2013-12-24 00:14:37 +02:00
Eugene Sandulenko 51a83e8be1 FULLPIPE: Implement scene11_initScene() 2013-12-24 00:14:37 +02:00
Paul Gilbert 4f9c900a03 VOYEUR: Fixes for video camera battery countdown 2013-12-24 07:38:39 +11:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Eugene Sandulenko fec15ed2cc FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10 2013-12-23 15:06:44 +02:00
Eugene Sandulenko eaa9d8a2e0 FULLPIPE: Implement several scene10 methods 2013-12-23 14:54:22 +02:00
Eugene Sandulenko cb3268dd93 FULLPIPE: Finish renames in scene08. This completes the scene 2013-12-23 01:06:54 +02:00
Eugene Sandulenko cb411b3fa0 FULLPIPE: Renames in scene08 2013-12-23 00:39:27 +02:00
Eugene Sandulenko f8d1633de9 FULLPIPE: Implement scene08_setupMusic() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko 0a210e8f4e FULLPIPE: Implement sceneHandler08_pushCallback() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko 80db7f7bde FULLPIPE: Implement sceneHandler08_startArcade() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko d82218748a FULLPIPE: Implement sceneHandler08_airMoves() 2013-12-23 00:39:26 +02:00
Eugene Sandulenko e7ac135919 FULLPIPE: Fix regression with absent background graphics. 2013-12-23 00:39:26 +02:00
Martin Kiewitz 7664add3d2 SCI: readded kq6 stepmother patch for dual mode 2013-12-22 22:30:11 +01:00
Martin Kiewitz 3514f41302 SCI: LB2CD patch: remove audio mode reset code
on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode"
2013-12-22 21:15:40 +01:00
Martin Kiewitz d5331ab923 SCI: improved lb2+kq6 patches (new speech state)
adds a third button state to the game menu
this state is "dual mode" (audio+text at the same time)
currently uses the "speech" graphic
CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
2013-12-22 20:46:54 +01:00
Strangerke d1a191ce59 TSAGE: R2R - more refactoring in scene group 1 2013-12-22 15:36:26 +01:00
Strangerke 27d1ac113c TSAGE: R2R - Fix a bug after check on _gameBoardSide[0]._delayCard._cardId, some renaming and refactoring 2013-12-22 15:13:29 +01:00
Strangerke 8aba76fdad AVALANCHE: Add a default value in Nim::checkInput() 2013-12-22 13:19:19 +01:00
Strangerke 4ec63a6da1 TSAGE: R2R - Remove dead code in scene 1100 and 1850 2013-12-22 13:11:13 +01:00
Strangerke 7798c68512 TSAGE: R2R - Scene 1337 - optimize game logic based on board behavior 2013-12-22 13:11:12 +01:00
Strangerke abd0770cdb TSAGE: R2R - Some refactoring in scene 1337 2013-12-22 13:11:11 +01:00
Eugene Sandulenko badfd14f74 FULPIPE: Implement sceneHandler08_calcFlight() 2013-12-22 12:34:49 +02:00
Eugene Sandulenko 0d1876ef2e FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic() 2013-12-22 12:20:20 +02:00
Eugene Sandulenko 24ca8ed2e7 FULLPIPE: Implement sceneHandler08_enterUp() 2013-12-22 12:13:25 +02:00
Eugene Sandulenko 535d7823b0 FULLPIPE: Implement sceneHandler08_checkEndArcade() 2013-12-22 12:09:15 +02:00
Eugene Sandulenko 67c4237a89 FULLPIPE: Implement sceneHandler08_badLuck() 2013-12-22 12:02:02 +02:00
Eugene Sandulenko 4b2cd71956 WINTERMUTE: Fix new detection entries 2013-12-22 11:38:48 +02:00
Einar Johan Trøan Sømåen 56bbc9e796 WINTERMUTE: Fix build issues in previous commit. 2013-12-22 02:24:03 +01:00
Einar Johan Trøan Sømåen 7fe40098d1 Merge pull request #412 from JenniBee/md5s
WINTERMUTE: Adding detection for more games.
2013-12-21 16:05:00 -08:00
JenniBee 9bbe836b12 WINTERMUTE: Adding detection for more games. 2013-12-21 18:50:23 -05:00
Eugene Sandulenko 7f3443c424 FULLPIPE: Implement BigPicture::draw() 2013-12-22 01:44:08 +02:00
Eugene Sandulenko 787868c1db FULLPIPE: Implement scene10_updateCursor() and enable scene10 2013-12-22 01:09:17 +02:00
Eugene Sandulenko 9ef756e8d7 FULLPIPE: Implement sceneHandler08_sitDown() 2013-12-22 00:58:42 +02:00
Eugene Sandulenko bccb4d8f00 FULLPIPE: More code to scene08 2013-12-22 00:58:42 +02:00
Eugene Sandulenko c3ee5b4fed FULLPIPE: Implement sceneHandler08_arcadeNow() 2013-12-22 00:58:42 +02:00