Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko 34bd3aa749 FULLPIPE: Enable scene17. This completes the scene 2014-01-02 00:48:35 +02:00
Eugene Sandulenko 7873f59ad5 FULLPIPE: Implement scene17_updateCursor() 2014-01-02 00:48:34 +02:00
Eugene Sandulenko dd143adbaa FULLPIPE: Implement scene17_restoreState() 2014-01-02 00:48:34 +02:00
Eugene Sandulenko 6212cc64aa FULLPIPE: More renames in scene17 2014-01-02 00:48:34 +02:00
Eugene Sandulenko 0072cf1ce6 FULLPIPE: Rename vars in scene17 2014-01-02 00:48:34 +02:00
Eugene Sandulenko 17d0be2fd1 FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies() 2014-01-02 00:48:34 +02:00
Eugene Sandulenko 4b91d62d64 FULLPIPE: Implement sceneHandler17_fillBottle() 2014-01-02 00:48:34 +02:00
Eugene Sandulenko e92dc69117 FULLPIPE: Add more code to scene17 2014-01-02 00:48:34 +02:00
Filippos Karapetis 95c17e293e FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt()) 2014-01-01 23:54:50 +02:00
Eugene Sandulenko 485807a4da FULLPIPE: Implement sceneHandler17() 2014-01-01 23:47:46 +02:00
Eugene Sandulenko 065118d8b6 FULLPIPE: Plug scene17 in 2014-01-01 23:08:15 +02:00
Eugene Sandulenko 4b507b2878 FULLPIPE: Initial code for scene17.cpp 2014-01-01 23:08:15 +02:00
Torbjörn Andersson 84d4e97d08 VIDEO: Rename variables and remove pointless assertion
It's RGB, not BGR apparently. This seems to contradict the
Multimedia Wiki, but not reality.
2014-01-01 19:55:04 +01:00
Torbjörn Andersson 75806cd73c VIDEO: Fix Smacker palette upscaling to match Multimedia Wiki
The Multimedia Wiki suggests using a lookup table, but this should
produce the same result.
2014-01-01 19:48:17 +01:00
Filippos Karapetis 4dc80ffdfe NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
Color 255 should be white. Right now, this is a scene-specific
workaround to avoid rechecking all scenes just for a glitch that
happens in a specific scene. Many thanks to eriktorbjorn for figuring
out that this is a palette issue, instead of a resource issue
2014-01-01 20:08:44 +02:00
Strangerke bade0e45b0 TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO 2014-01-01 16:30:02 +01:00
Strangerke 92b8dbf1ad TSAGE: R2R - Make the demo start 2014-01-01 16:09:17 +01:00
Eugene Sandulenko ce91844f79 FULLPIPE: Rename remaining vars in scene16. This completes the scene 2014-01-01 16:37:37 +02:00
Eugene Sandulenko 08f3a67840 FULLPIPE: Rename vars in scene16 2014-01-01 16:32:47 +02:00
Eugene Sandulenko 5c9f46b88d FULLPIPE: Implement sceneHandler16_drink() 2014-01-01 15:27:30 +02:00
Eugene Sandulenko db98d92325 FULLPIPE: Implement sceneHandler16_putOnWheel() 2014-01-01 15:08:58 +02:00
Eugene Sandulenko b2933f9c01 FULLPIPE: Implement sceneHandler16_fillMug() 2014-01-01 15:00:13 +02:00
Eugene Sandulenko ba33bd4aed FULLPIPE: Implement sceneHandler16_showBearded() 2014-01-01 14:42:03 +02:00
Eugene Sandulenko eca37854d5 FULLPIPE: Implement sceneHandler16_startLaugh() 2014-01-01 14:38:41 +02:00
Eugene Sandulenko 1fea33cf4b FULLPIPE: sceneHandler16_mugClick() 2014-01-01 14:31:59 +02:00
Eugene Sandulenko ec682de1f2 FULLPIPE: Implement sceneHandler16_laughSound() 2014-01-01 14:25:12 +02:00
Eugene Sandulenko 3fccfcdc54 FULLPIPE: Add some code to scene16 2014-01-01 14:23:43 +02:00
Eugene Sandulenko 65b845b522 FULLPIPE: Enable scene16 2014-01-01 14:10:18 +02:00
Eugene Sandulenko 4a191f995c FULLPIPE: implement sceneHandler16() 2014-01-01 14:09:19 +02:00
Eugene Sandulenko 86081fbc76 FULLPIPE: Implement scene16_updateCursor() 2014-01-01 13:35:09 +02:00
Eugene Sandulenko e1ed5cbbc6 FULLPIPE: Plug scene16 in 2014-01-01 13:06:49 +02:00
Eugene Sandulenko ae6efb09b7 JANITORIAL: Update copyright year 2014-01-01 12:44:08 +02:00
Paul Gilbert 86a0d366e4 VOYEUR: Implemented game ending title and credits 2013-12-31 16:36:28 -10:00
Paul Gilbert 5c20b3c331 VOYEUR: Implementing game end methods 2013-12-31 16:08:00 -10:00
Eugene Sandulenko 41382ad1b3 FULLPIPE: Started implementation of scene16 2014-01-01 02:45:34 +02:00
Eugene Sandulenko 1e3509e653 FULLPIPE: Rename remaining vars in scene14. This completes the scene 2014-01-01 02:10:12 +02:00
Eugene Sandulenko fb4bed0c26 FULLPIPE: More var renames in scene14 2014-01-01 02:01:56 +02:00
Eugene Sandulenko e412debf2d FULLPIPE: Rename scene14 variables 2014-01-01 01:51:45 +02:00
Paul Gilbert 3e268ca4e0 VOYEUR: Fix to cardPerform switch cases 2013-12-31 13:43:47 -10:00
Eugene Sandulenko edc565d0cc FULLPIPE: Rename rest of functions in scene14 2014-01-01 00:57:06 +02:00
Eugene Sandulenko d96c7c2d8e FULLPIPE: Rename subs in scene14 2014-01-01 00:52:24 +02:00
Eugene Sandulenko e17bd0a554 FULLPIPE: Implement sceneHandler14_sub01() 2014-01-01 00:39:13 +02:00
Eugene Sandulenko fe8dfa3c68 FULLPIPE: Implement sceneHandler14_sub04() 2014-01-01 00:32:43 +02:00
Eugene Sandulenko 79b8e0078b FULLPIPE: Implement sceneHandler14_winArcade() 2014-01-01 00:19:32 +02:00
Eugene Sandulenko 05efe75ebe FULLPIPE: Implement sceneHandler14_sub11() 2014-01-01 00:12:50 +02:00
Eugene Sandulenko 07dfc7993c FULLPIPE: Implement sceneHandler14_sub10() 2014-01-01 00:04:09 +02:00
Eugene Sandulenko 784d10531c FULLPIPE: More code to scene14 2014-01-01 00:00:06 +02:00
Eugene Sandulenko 5391fa723a FULLPIPE: Implement sceneHandler_sub07() 2013-12-31 23:53:32 +02:00
Eugene Sandulenko d7dac60f15 FULLPIPE: Implement sceneHandler14_sub03() 2013-12-31 23:12:16 +02:00
Paul Gilbert 9f103cb8fb VOYEUR: Workaround for original intrepreter frame overruns 2014-01-01 08:09:05 +11:00