Eugene Sandulenko
34bd3aa749
FULLPIPE: Enable scene17. This completes the scene
2014-01-02 00:48:35 +02:00
Eugene Sandulenko
7873f59ad5
FULLPIPE: Implement scene17_updateCursor()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
dd143adbaa
FULLPIPE: Implement scene17_restoreState()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
6212cc64aa
FULLPIPE: More renames in scene17
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
0072cf1ce6
FULLPIPE: Rename vars in scene17
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
17d0be2fd1
FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
4b91d62d64
FULLPIPE: Implement sceneHandler17_fillBottle()
2014-01-02 00:48:34 +02:00
Eugene Sandulenko
e92dc69117
FULLPIPE: Add more code to scene17
2014-01-02 00:48:34 +02:00
Filippos Karapetis
95c17e293e
FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
2014-01-01 23:54:50 +02:00
Eugene Sandulenko
485807a4da
FULLPIPE: Implement sceneHandler17()
2014-01-01 23:47:46 +02:00
Eugene Sandulenko
065118d8b6
FULLPIPE: Plug scene17 in
2014-01-01 23:08:15 +02:00
Eugene Sandulenko
4b507b2878
FULLPIPE: Initial code for scene17.cpp
2014-01-01 23:08:15 +02:00
Torbjörn Andersson
84d4e97d08
VIDEO: Rename variables and remove pointless assertion
...
It's RGB, not BGR apparently. This seems to contradict the
Multimedia Wiki, but not reality.
2014-01-01 19:55:04 +01:00
Torbjörn Andersson
75806cd73c
VIDEO: Fix Smacker palette upscaling to match Multimedia Wiki
...
The Multimedia Wiki suggests using a lookup table, but this should
produce the same result.
2014-01-01 19:48:17 +01:00
Filippos Karapetis
4dc80ffdfe
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
...
Color 255 should be white. Right now, this is a scene-specific
workaround to avoid rechecking all scenes just for a glitch that
happens in a specific scene. Many thanks to eriktorbjorn for figuring
out that this is a palette issue, instead of a resource issue
2014-01-01 20:08:44 +02:00
Strangerke
bade0e45b0
TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
2014-01-01 16:30:02 +01:00
Strangerke
92b8dbf1ad
TSAGE: R2R - Make the demo start
2014-01-01 16:09:17 +01:00
Eugene Sandulenko
ce91844f79
FULLPIPE: Rename remaining vars in scene16. This completes the scene
2014-01-01 16:37:37 +02:00
Eugene Sandulenko
08f3a67840
FULLPIPE: Rename vars in scene16
2014-01-01 16:32:47 +02:00
Eugene Sandulenko
5c9f46b88d
FULLPIPE: Implement sceneHandler16_drink()
2014-01-01 15:27:30 +02:00
Eugene Sandulenko
db98d92325
FULLPIPE: Implement sceneHandler16_putOnWheel()
2014-01-01 15:08:58 +02:00
Eugene Sandulenko
b2933f9c01
FULLPIPE: Implement sceneHandler16_fillMug()
2014-01-01 15:00:13 +02:00
Eugene Sandulenko
ba33bd4aed
FULLPIPE: Implement sceneHandler16_showBearded()
2014-01-01 14:42:03 +02:00
Eugene Sandulenko
eca37854d5
FULLPIPE: Implement sceneHandler16_startLaugh()
2014-01-01 14:38:41 +02:00
Eugene Sandulenko
1fea33cf4b
FULLPIPE: sceneHandler16_mugClick()
2014-01-01 14:31:59 +02:00
Eugene Sandulenko
ec682de1f2
FULLPIPE: Implement sceneHandler16_laughSound()
2014-01-01 14:25:12 +02:00
Eugene Sandulenko
3fccfcdc54
FULLPIPE: Add some code to scene16
2014-01-01 14:23:43 +02:00
Eugene Sandulenko
65b845b522
FULLPIPE: Enable scene16
2014-01-01 14:10:18 +02:00
Eugene Sandulenko
4a191f995c
FULLPIPE: implement sceneHandler16()
2014-01-01 14:09:19 +02:00
Eugene Sandulenko
86081fbc76
FULLPIPE: Implement scene16_updateCursor()
2014-01-01 13:35:09 +02:00
Eugene Sandulenko
e1ed5cbbc6
FULLPIPE: Plug scene16 in
2014-01-01 13:06:49 +02:00
Eugene Sandulenko
ae6efb09b7
JANITORIAL: Update copyright year
2014-01-01 12:44:08 +02:00
Paul Gilbert
86a0d366e4
VOYEUR: Implemented game ending title and credits
2013-12-31 16:36:28 -10:00
Paul Gilbert
5c20b3c331
VOYEUR: Implementing game end methods
2013-12-31 16:08:00 -10:00
Eugene Sandulenko
41382ad1b3
FULLPIPE: Started implementation of scene16
2014-01-01 02:45:34 +02:00
Eugene Sandulenko
1e3509e653
FULLPIPE: Rename remaining vars in scene14. This completes the scene
2014-01-01 02:10:12 +02:00
Eugene Sandulenko
fb4bed0c26
FULLPIPE: More var renames in scene14
2014-01-01 02:01:56 +02:00
Eugene Sandulenko
e412debf2d
FULLPIPE: Rename scene14 variables
2014-01-01 01:51:45 +02:00
Paul Gilbert
3e268ca4e0
VOYEUR: Fix to cardPerform switch cases
2013-12-31 13:43:47 -10:00
Eugene Sandulenko
edc565d0cc
FULLPIPE: Rename rest of functions in scene14
2014-01-01 00:57:06 +02:00
Eugene Sandulenko
d96c7c2d8e
FULLPIPE: Rename subs in scene14
2014-01-01 00:52:24 +02:00
Eugene Sandulenko
e17bd0a554
FULLPIPE: Implement sceneHandler14_sub01()
2014-01-01 00:39:13 +02:00
Eugene Sandulenko
fe8dfa3c68
FULLPIPE: Implement sceneHandler14_sub04()
2014-01-01 00:32:43 +02:00
Eugene Sandulenko
79b8e0078b
FULLPIPE: Implement sceneHandler14_winArcade()
2014-01-01 00:19:32 +02:00
Eugene Sandulenko
05efe75ebe
FULLPIPE: Implement sceneHandler14_sub11()
2014-01-01 00:12:50 +02:00
Eugene Sandulenko
07dfc7993c
FULLPIPE: Implement sceneHandler14_sub10()
2014-01-01 00:04:09 +02:00
Eugene Sandulenko
784d10531c
FULLPIPE: More code to scene14
2014-01-01 00:00:06 +02:00
Eugene Sandulenko
5391fa723a
FULLPIPE: Implement sceneHandler_sub07()
2013-12-31 23:53:32 +02:00
Eugene Sandulenko
d7dac60f15
FULLPIPE: Implement sceneHandler14_sub03()
2013-12-31 23:12:16 +02:00
Paul Gilbert
9f103cb8fb
VOYEUR: Workaround for original intrepreter frame overruns
2014-01-01 08:09:05 +11:00