Commit Graph
86814 Commits
Author SHA1 Message Date
Max Lingua beee456c68 PS2: support for different gfx modes 2014-01-18 13:49:07 -05:00
Max Lingua ca2f0f0067 PS2: added [PlayStation2] section to scummvm.ini 2014-01-18 13:48:48 -05:00
Max Lingua 1cbb90d8ea PS2: modular IRX drivers loading 2014-01-18 13:48:37 -05:00
Max Lingua fb69d8eddc PS2: enhanced Makefile.ps2 (incl. modules & debug) 2014-01-18 13:48:20 -05:00
Max Lingua a960ec7adf PS2: snprintf hack to fix scumm.plg 2014-01-18 13:48:08 -05:00
Max Lingua 5ba5434688 PS2: removed plugins cksum deps on build time 2014-01-18 13:47:36 -05:00
Max Lingua 263a0972a3 PS2: removed plugins cksum deps on build time 2014-01-18 13:46:50 -05:00
Max Lingua 33b22acc5d PS2: beautified & simplified version on screen 2014-01-18 13:46:17 -05:00
Max Lingua 7dc0a54c5d PS2: beautified & simplified version on screen 2014-01-18 13:42:12 -05:00
Max Lingua a2313aef66 configure: enhanced PS2 support 2014-01-18 13:41:53 -05:00
Max Lingua d687417da5 Makefile.common: added QUIET_CC 2014-01-18 13:41:41 -05:00
Max Lingua 7287448e89 PS2: commented out unused Gs2dScreen::tvMode 2014-01-18 13:41:02 -05:00
Max Lingua 623a0e7d61 PS2: use createPixelFormat for overlay format 2014-01-18 13:40:32 -05:00
Max Lingua 8e009b447b PS2: renamed animThread -> playAnim to avoid shadowing 2014-01-18 13:39:56 -05:00
Max Lingua 00b2e12897 PS2: Ps2Pad::initPad added case STAT_NONE 2014-01-18 13:39:44 -05:00
Max Lingua e73027f2b8 PS2: fixed tabs and alignment 2014-01-18 13:39:35 -05:00
Max Lingua b75c7f6bc4 PS2: added missing casts 2014-01-18 13:39:20 -05:00
Max Lingua 14f3a09c8c PS2: used C++ const_cast<...> where appropriate 2014-01-18 13:38:12 -05:00
Max Lingua 17e8a6f220 PS2: cleaned cast (X*) -> (X *) 2014-01-18 12:40:58 -05:00
Paul Gilbert e387b016c0 VOYEUR: Implemented addSaveRect and clipRect 2014-01-18 10:16:27 -05:00
Strangerke f5748d16eb NEVERHOOD: Add a todo in the readme related to engine data 2014-01-18 14:52:25 +01:00
Strangerke bd90eddd10 MORTEVIELLE: Enable engine by default 2014-01-18 14:50:09 +01:00
Paul Gilbert cbbdf4db47 VOYEUR: Fix sFillBox to work for PictureResource as well 2014-01-18 08:09:38 -05:00
Paul Gilbert 8792e4f97b VOYEUR: Fix anonymous resource in reviewTape to a hotspot list 2014-01-18 07:58:16 -05:00
D G Turner 0af3db72c5 CONFIGURE: Disable taskbar integration for Dreamcast.
This caused an exception if a error() call occurs, rather than a
clean exit. This occurred in the defaultErrorHandler() function of
engines/engine.cpp, probably due to g_system->getTaskbarManager()
returning a null pointer.
2014-01-18 12:56:39 +00:00
Torbjörn Andersson 64a58316aa FULLPIPE: Silence GCC warnings. 2014-01-18 13:19:08 +01:00
Eugene Sandulenko dc7fc44929 FULLPIPE: Renames in scene37. This completes the scene 2014-01-18 13:49:19 +02:00
Eugene Sandulenko ce69278a48 FULLPIPE: Implement sceneHandler37_updateRing() 2014-01-18 13:42:18 +02:00
Eugene Sandulenko 7445f89353 FULLPIPE: Plug scene37 in 2014-01-18 12:07:28 +02:00
Eugene Sandulenko d122b201d6 FULLPIPE: Implement sceneHandler37_setRingsState() 2014-01-18 12:06:05 +02:00
Eugene Sandulenko 8a229f5a66 FULLPIPE: Implement sceneHandler37() 2014-01-18 12:01:06 +02:00
Eugene Sandulenko 9a4d233fc5 FULLPIPE: Implement scene37_updateCursor() 2014-01-18 11:28:57 +02:00
Eugene Sandulenko 9dd3c9d2b7 FULLPIPE: Plug scene37 in 2014-01-18 11:26:51 +02:00
Eugene Sandulenko 66e252bafc FULLPIPE: Initial code for scene37 2014-01-18 11:17:57 +02:00
Paul Gilbert 7ad8dfa0a7 VOYEUR: Fix switching TV watch gossip to reviewing the tape 2014-01-17 23:19:54 -05:00
Paul Gilbert 829de693ef VOYEUR: Fix for video playback when no custom pic list needs to be applied 2014-01-17 23:01:41 -05:00
Paul Gilbert 6b059631ce VOYEUR: Cleanup of doGossip, and better generic video playback code 2014-01-17 21:57:33 -05:00
Johannes Schickel fd312ddfe3 KYRA: Slight formatting fix. 2014-01-18 03:27:57 +01:00
Johannes Schickel 4349ee8b3b SCUMM: Fix some GCC warnings. 2014-01-18 03:27:23 +01:00
Torbjörn Andersson 18ef3ed6b3 KYRA: Make pointers to VQAHeader const
This is just to enforce the idea that VQADecoder owns the VQAHeader
and that the audio/video tracks are only allowed to look at it, not
change it.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson 16d36224e2 KYRA: Restructure the VQA decoder, as suggested by clone2727
Untangled the audio and video track from each other, and the parsing
of the stream from the decoding of its data. Also fixed a memory leak
as it turns out deleting a Surface doesn't free its data. You have to
call free() in it.

I have only checked the intro, not every cutscene, but that seems to
work fine at least.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson 238aa2be2a KYRA: Let the VQA decoder draw directly to the backend
As an alternative to using the Screen class's functions, we can let
the VQA decoder draw directly to the backend. This won't work if the
game uses "hi-res mode", but I don't think that's ever the case for
Malcolm's Revenge. I believe the KyraEngine_MR::playVQA() function
ensures that the screen is properly updated after the movie has
finished.

This almost limits the VQA rewrite to vqa.cpp and vqa.h. Whether it's
better this way than changing the Screen functions to take a 'pitch'
parameter...? I don't know. But it's an alternative.
2014-01-18 03:18:40 +01:00
Torbjörn Andersson 19cb3499f5 KYRA: Rewrite the VQA decoder, using the VideoDecoder classes
There isn't really a lot of benefit to this, but I think it's nicer
if all our video decoders at least try to use the same infrastructure.
2014-01-18 03:18:40 +01:00
Matthew Hoops c9b2c16680 VIDEO: Fix a typo in the include guard 2014-01-17 21:06:13 -05:00
Matthew Hoops d73df0d28c VIDEO: Add MJPEG support 2014-01-17 21:02:11 -05:00
Johannes Schickel 417064e311 Merge pull request #417 from digitall/STACK_fixes
ALL: Fix optimization unstable code on checking for null after new.
2014-01-17 17:48:16 -08:00
Matthew Hoops b23f764028 VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose
This JPEG is separate from the modified JPEG format used in MJPEG
2014-01-17 19:17:29 -05:00
Matthew Hoops c8ea0dcd10 NEWS: Fix order of games/engines 2014-01-17 19:04:27 -05:00
Matthew Hoops 131e83d8aa NEWS: Mention HE save changes 2014-01-17 19:02:41 -05:00
clone2727 9d9ced0734 Merge pull request #366 from clone2727/he-saves-target-name
RFC: Make HE games use the target name in all save files
2014-01-17 15:59:44 -08:00