Eugene Sandulenko
f7c768552a
FULLPIPE: Implement lift_clickButton()
2014-01-26 16:53:08 +02:00
Filippos Karapetis
06309f616a
AVALANCE: Fix warning about truncated value (from double to float)
2014-01-26 15:19:45 +02:00
D G Turner
b6e5865fce
WII: Add missing dvd interface header for Gamecube build.
2014-01-26 11:19:53 +00:00
Eugene Sandulenko
14526cc5bf
FULLPIPE: Complete FullpipeEngine::openMainMenu()
2014-01-26 12:43:09 +02:00
Paul Gilbert
ee26919e90
VOYEUR: Simply RL2 video decoder, and add proper seeking support
2014-01-25 18:46:26 -05:00
Eugene Sandulenko
7f637d4ebd
FULLPIPE: Fix operator precedence. CID 1157411
2014-01-26 00:38:05 +02:00
D G Turner
08d3b5754a
WII: Another fix for Gamecube build. Corrected Disc Interface object.
2014-01-25 21:32:07 +00:00
Paul Gilbert
0f9cfc373f
VOYEUR: Refactored RL2 decoder to better load audio on the fly
2014-01-25 14:31:06 -05:00
D G Turner
417f755b90
WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface.
2014-01-25 18:50:20 +00:00
Johannes Schickel
c70f7cb1a7
BASE: Small formatting fix.
2014-01-25 19:34:03 +01:00
Eugene Sandulenko
0f99d91131
FULLPIPE: Implement FullpipeEngine::openMainMenu()
2014-01-25 18:10:51 +04:00
D G Turner
d918a503ee
WII: Fix Gamecube build. Compiler prefix change for r26 SDK missed.
...
The previous update to the Wii configure sections including changing
the compiler prefix missed changing the Gamecube section.
2014-01-25 09:49:57 +00:00
Max Lingua
4592e0b586
Merge remote-tracking branch 'local/master'
2014-01-24 19:27:41 -05:00
Eugene Sandulenko
50bb717bcc
FULLPIPE: Complete ModalCredits
2014-01-24 14:29:23 -08:00
Eugene Sandulenko
94b2249f69
FULLPIPE: Started ModalCredits implementation
2014-01-24 14:29:23 -08:00
Strangerke
c691cd82a5
MORTEVIELLE: Initialize some uninitialized variables
2014-01-24 22:44:40 +01:00
Eugene Sandulenko
89640976c4
FULLPIPE: Implement ModalFinal
2014-01-24 07:21:50 -08:00
Johannes Schickel
ce383aca1e
MAEMO: Get rid of superfluous cast.
2014-01-24 03:28:45 +01:00
Johannes Schickel
495fa910d3
WINCE: Attempt to fix WinCE compilation.
2014-01-24 03:28:45 +01:00
Max Lingua
68836e00c9
PS2: Added README.PS2
2014-01-23 19:30:48 -05:00
Max Lingua
c65464a43b
PS2: Added support for latest SDK in configure
2014-01-23 19:05:39 -05:00
Max Lingua
0f264e2d73
PS2: Added compact Makefile.ps2.dev for debug
2014-01-23 18:35:09 -05:00
Max Lingua
5e36716be5
PS2: Made it quieter unless -DLOGORRHEIC is set
2014-01-23 18:34:58 -05:00
Max Lingua
6487c362a1
PS2: Init Ps2Input after USB drivers are loaded
2014-01-23 18:34:51 -05:00
Max Lingua
c16c6653a1
PS2: Improved support for profiling (gprof) build
2014-01-23 18:34:44 -05:00
Max Lingua
ab3a1b5e0c
PS2: commented "offending" free in startIrxModules
...
TODO: investigate stack corruption due to double free
TODO: review modules loader fallback logic
2014-01-23 18:34:37 -05:00
Max Lingua
487e642d00
PS2: Support for latest SDK with -D__NEW_PS2SDK__
2014-01-23 18:34:26 -05:00
Max Lingua
4ccdb3e2a3
Merge branch 'master' of git://github.com/scummvm/scummvm
2014-01-23 18:33:15 -05:00
Johannes Schickel
2fe303ce3f
Merge pull request #409 from lordhoto/rtti
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Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23 15:23:12 -08:00
Johannes Schickel
a7f94591b0
BUILD: Enable RTTI on Android.
...
Thanks to fuzzie for these changes.
2014-01-24 00:22:14 +01:00
Johannes Schickel
29eeb91d4e
Merge pull request #423 from lordhoto/engine-path-setup
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ENGINES: Make game path addition to SearchMan fully configurable
2014-01-23 14:22:29 -08:00
Alyssa Milburn
6927e570bb
ANDROID: Add 32bpp support.
...
We still prefer 16bpp for performance reasons.
2014-01-23 23:00:00 +01:00
Johannes Schickel
aa87af50b2
Merge pull request #422 from lordhoto/agos-archive
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AGOS: Archive code cleanup
2014-01-23 12:56:28 -08:00
Eugene Sandulenko
91ebc07eb9
FULLPIPE: Enable sceneFinal
2014-01-23 12:01:26 -08:00
Eugene Sandulenko
19bf8cf4bf
FULLPIPE: Implement sceneHandlerFinal_startFinal()
2014-01-23 12:01:26 -08:00
Eugene Sandulenko
e9ced0784b
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
c776ec6afa
FULLPIPE: More code to sceneFinal
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
7ce04e0383
FULLPIPE: Implement sceneHandlerFinal()
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
34c2ba5ff3
FULLPIPE: Implement sceneFinal_updateCursor()
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
7277ad7aa1
FULLPIPE: Plug sceneFinal in
2014-01-23 12:01:25 -08:00
Eugene Sandulenko
8154da85ad
FULLPIPE: Initial code for sceneFinal
2014-01-23 12:01:25 -08:00
Willem Jan Palenstijn
22acfe82d4
Merge pull request #424 from wjp/amigaos4-fs
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AMIGAOS4: FSNode fixes
2014-01-23 09:47:48 -08:00
Willem Jan Palenstijn
219a68eeda
AMIGAOS4: Clarify virtual fs root node
2014-01-22 23:18:24 +01:00
Willem Jan Palenstijn
d32816c027
AMIGAOS4: Allow getParent() to work for non-directories
2014-01-22 22:54:14 +01:00
Willem Jan Palenstijn
58aaef33c1
AMIGAOS4: Make isReadable return false for non-existent files
...
This also properly initializes _bIsValid for non-existent files.
For consistency, isWritable() is changed analogously to isReadable(),
even though it should not lead to changes in behaviour.
2014-01-22 22:54:05 +01:00
uruk
3fd28f31a7
AVALANCHE: Implement majorRedraw().
2014-01-22 18:51:48 +01:00
uruk
c53c4ca626
AVALANCHE: Remove/move variables.
2014-01-22 18:09:25 +01:00
Johannes Schickel
65931d74e3
TINSEL: Take advante of Engine::initializePath.
...
This makes sure that the game path is only ever added once for the PSX version
of DW1. Most noticably this will make the warning about the game path being
present in SearchSet disappear on startup.
2014-01-22 18:08:32 +01:00
Johannes Schickel
651e280801
ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
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This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
2014-01-22 18:07:06 +01:00
uruk
681bc68cf6
AVALANCHE: Remove unused code.
2014-01-22 18:00:44 +01:00