Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko f7c768552a FULLPIPE: Implement lift_clickButton() 2014-01-26 16:53:08 +02:00
Filippos Karapetis 06309f616a AVALANCE: Fix warning about truncated value (from double to float) 2014-01-26 15:19:45 +02:00
D G Turner b6e5865fce WII: Add missing dvd interface header for Gamecube build. 2014-01-26 11:19:53 +00:00
Eugene Sandulenko 14526cc5bf FULLPIPE: Complete FullpipeEngine::openMainMenu() 2014-01-26 12:43:09 +02:00
Paul Gilbert ee26919e90 VOYEUR: Simply RL2 video decoder, and add proper seeking support 2014-01-25 18:46:26 -05:00
Eugene Sandulenko 7f637d4ebd FULLPIPE: Fix operator precedence. CID 1157411 2014-01-26 00:38:05 +02:00
D G Turner 08d3b5754a WII: Another fix for Gamecube build. Corrected Disc Interface object. 2014-01-25 21:32:07 +00:00
Paul Gilbert 0f9cfc373f VOYEUR: Refactored RL2 decoder to better load audio on the fly 2014-01-25 14:31:06 -05:00
D G Turner 417f755b90 WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface. 2014-01-25 18:50:20 +00:00
Johannes Schickel c70f7cb1a7 BASE: Small formatting fix. 2014-01-25 19:34:03 +01:00
Eugene Sandulenko 0f99d91131 FULLPIPE: Implement FullpipeEngine::openMainMenu() 2014-01-25 18:10:51 +04:00
D G Turner d918a503ee WII: Fix Gamecube build. Compiler prefix change for r26 SDK missed.
The previous update to the Wii configure sections including changing
the compiler prefix missed changing the Gamecube section.
2014-01-25 09:49:57 +00:00
Max Lingua 4592e0b586 Merge remote-tracking branch 'local/master' 2014-01-24 19:27:41 -05:00
Eugene Sandulenko 50bb717bcc FULLPIPE: Complete ModalCredits 2014-01-24 14:29:23 -08:00
Eugene Sandulenko 94b2249f69 FULLPIPE: Started ModalCredits implementation 2014-01-24 14:29:23 -08:00
Strangerke c691cd82a5 MORTEVIELLE: Initialize some uninitialized variables 2014-01-24 22:44:40 +01:00
Eugene Sandulenko 89640976c4 FULLPIPE: Implement ModalFinal 2014-01-24 07:21:50 -08:00
Johannes Schickel ce383aca1e MAEMO: Get rid of superfluous cast. 2014-01-24 03:28:45 +01:00
Johannes Schickel 495fa910d3 WINCE: Attempt to fix WinCE compilation. 2014-01-24 03:28:45 +01:00
Max Lingua 68836e00c9 PS2: Added README.PS2 2014-01-23 19:30:48 -05:00
Max Lingua c65464a43b PS2: Added support for latest SDK in configure 2014-01-23 19:05:39 -05:00
Max Lingua 0f264e2d73 PS2: Added compact Makefile.ps2.dev for debug 2014-01-23 18:35:09 -05:00
Max Lingua 5e36716be5 PS2: Made it quieter unless -DLOGORRHEIC is set 2014-01-23 18:34:58 -05:00
Max Lingua 6487c362a1 PS2: Init Ps2Input after USB drivers are loaded 2014-01-23 18:34:51 -05:00
Max Lingua c16c6653a1 PS2: Improved support for profiling (gprof) build 2014-01-23 18:34:44 -05:00
Max Lingua ab3a1b5e0c PS2: commented "offending" free in startIrxModules
TODO: investigate stack corruption due to double free
TODO: review modules loader fallback logic
2014-01-23 18:34:37 -05:00
Max Lingua 487e642d00 PS2: Support for latest SDK with -D__NEW_PS2SDK__ 2014-01-23 18:34:26 -05:00
Max Lingua 4ccdb3e2a3 Merge branch 'master' of git://github.com/scummvm/scummvm 2014-01-23 18:33:15 -05:00
Johannes Schickel 2fe303ce3f Merge pull request #409 from lordhoto/rtti
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23 15:23:12 -08:00
Johannes Schickel a7f94591b0 BUILD: Enable RTTI on Android.
Thanks to fuzzie for these changes.
2014-01-24 00:22:14 +01:00
Johannes Schickel 29eeb91d4e Merge pull request #423 from lordhoto/engine-path-setup
ENGINES: Make game path addition to SearchMan fully configurable
2014-01-23 14:22:29 -08:00
Alyssa Milburn 6927e570bb ANDROID: Add 32bpp support.
We still prefer 16bpp for performance reasons.
2014-01-23 23:00:00 +01:00
Johannes Schickel aa87af50b2 Merge pull request #422 from lordhoto/agos-archive
AGOS: Archive code cleanup
2014-01-23 12:56:28 -08:00
Eugene Sandulenko 91ebc07eb9 FULLPIPE: Enable sceneFinal 2014-01-23 12:01:26 -08:00
Eugene Sandulenko 19bf8cf4bf FULLPIPE: Implement sceneHandlerFinal_startFinal() 2014-01-23 12:01:26 -08:00
Eugene Sandulenko e9ced0784b FULLPIPE: Implement sceneHandlerFinal_fallCoin() 2014-01-23 12:01:25 -08:00
Eugene Sandulenko c776ec6afa FULLPIPE: More code to sceneFinal 2014-01-23 12:01:25 -08:00
Eugene Sandulenko 7ce04e0383 FULLPIPE: Implement sceneHandlerFinal() 2014-01-23 12:01:25 -08:00
Eugene Sandulenko 34c2ba5ff3 FULLPIPE: Implement sceneFinal_updateCursor() 2014-01-23 12:01:25 -08:00
Eugene Sandulenko 7277ad7aa1 FULLPIPE: Plug sceneFinal in 2014-01-23 12:01:25 -08:00
Eugene Sandulenko 8154da85ad FULLPIPE: Initial code for sceneFinal 2014-01-23 12:01:25 -08:00
Willem Jan Palenstijn 22acfe82d4 Merge pull request #424 from wjp/amigaos4-fs
AMIGAOS4: FSNode fixes
2014-01-23 09:47:48 -08:00
Willem Jan Palenstijn 219a68eeda AMIGAOS4: Clarify virtual fs root node 2014-01-22 23:18:24 +01:00
Willem Jan Palenstijn d32816c027 AMIGAOS4: Allow getParent() to work for non-directories 2014-01-22 22:54:14 +01:00
Willem Jan Palenstijn 58aaef33c1 AMIGAOS4: Make isReadable return false for non-existent files
This also properly initializes _bIsValid for non-existent files.
For consistency, isWritable() is changed analogously to isReadable(),
even though it should not lead to changes in behaviour.
2014-01-22 22:54:05 +01:00
uruk 3fd28f31a7 AVALANCHE: Implement majorRedraw(). 2014-01-22 18:51:48 +01:00
uruk c53c4ca626 AVALANCHE: Remove/move variables. 2014-01-22 18:09:25 +01:00
Johannes Schickel 65931d74e3 TINSEL: Take advante of Engine::initializePath.
This makes sure that the game path is only ever added once for the PSX version
of DW1. Most noticably this will make the warning about the game path being
present in SearchSet disappear on startup.
2014-01-22 18:08:32 +01:00
Johannes Schickel 651e280801 ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
2014-01-22 18:07:06 +01:00
uruk 681bc68cf6 AVALANCHE: Remove unused code. 2014-01-22 18:00:44 +01:00