Commit Graph
86814 Commits
Author SHA1 Message Date
Johannes Schickel 1fa74e355c WINTERMUTE: Two minor formatting fixes. 2014-01-22 17:33:04 +01:00
Eugene Sandulenko a4fa8fe216 FULLPIPE: Enable scene38. This completes the scene 2014-01-22 07:27:38 -08:00
Eugene Sandulenko 9a881b8334 FULLPIPE: Finish renames in scene38 2014-01-22 07:27:32 -08:00
Eugene Sandulenko 4cdf4eb4c4 FULLPIPE: Started renames in scene38 2014-01-22 07:27:05 -08:00
uruk 2479a53d65 AVALANCHE: Move kTune and TuneType to Dialogs. 2014-01-22 03:34:45 +01:00
Paul Gilbert 3e12562654 VOYEUR: Renaming of thread data pointers 2014-01-21 21:04:13 -05:00
Johannes Schickel 047df69407 AGOS: Use Common::File instead of SearchMan.
This makes sure the hack from Common::File for filenames with a trailing dot
is used as expected.
2014-01-22 00:53:21 +01:00
Johannes Schickel 1cee8439e7 AGOS: Get rid of ArchiveMan in favor of global SearchMan.
This in fact slightly changes the priority order of added archives. Formerly,
all archives in SearchMan were preferred to the customly added ones in
ArchiveMan. All standard paths (i.e. path and extrapath) will be still be
searched before the custom ones (which are all priority 0 right now) but system
specific paths will be searched after (due to their priority being -1). Since
system specific paths shouldn't contain any game data files this should
hopefully be harmless.

This wasn't tested for games with CAB archives.
2014-01-22 00:30:28 +01:00
Johannes Schickel e560dca6b1 AGOS: Slightly clean up ArchiveMan code.
This removes the (always true) _fallBack flag which determined whether
SearchMan should be searched.
2014-01-22 00:14:26 +01:00
Johannes Schickel 0f36a56b81 OPENGL: Properly query for OpenGL errors.
There might be various error flags and we need to clear all of them to get
precise error results. Thus, we need to call glGetError in a loop to achieve
that.
2014-01-21 23:52:20 +01:00
Johannes Schickel 10a3b3e960 BUILD: Remove now superfluous _taskbar=no in Wii specific configuration. 2014-01-21 23:15:49 +01:00
Johannes Schickel f93ebdc936 Merge pull request #421 from lordhoto/taskbar-cleanup
BUILD: Taskbar Cleanup/Fixes
2014-01-21 14:15:19 -08:00
Eugene Sandulenko 51c0f0e697 FULLPIPE: Complete sceneHandler38_animateAlcoholics() 2014-01-21 13:17:59 -08:00
David Turner b098b74e76 Merge pull request #413 from AReim1982/master
WII: Implement changes needed by DevKitPPC R26 and later
2014-01-21 12:23:56 -08:00
Johannes Schickel db07a1cfac BUILD: Auto detect taskbar support.
Formerly the taskbar support was *always* enabled except when the backend or
user specified that it should be disabled. This causes nasty crashes for
backends which do not have any taskbar support (like DC, Tizen and probably
more which simply did not disable it so far) when defaultErrorHandler was
called for example (Mass Add is also broken for those).
The SDL (and derived backends) worked around missing taskbar support by
simply faking a dummy taskbar implementation (but still claiming in configure
that we feature taskbar integration, ouch).

To avoid all non-SDL backends from manually specifying _taskbar=no I added
some auto detection code which simply only enables taskbar support in case
ScummVM is built on Win32 or libunity is present.
2014-01-21 19:34:32 +01:00
Johannes Schickel 4412e12deb BUILD: Rename libunity support variable to "USE_UNITY" instead of "USE_TASKBAR_UNITY".
This makes it consistent with other library support variables.
2014-01-21 19:01:28 +01:00
Einar Johan Trøan Sømåen 2e93f5aba2 WINTERMUTE: Enable Wintermute by default. 2014-01-21 18:45:23 +01:00
Eugene Sandulenko 711522eeeb FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics() 2014-01-21 07:28:26 -08:00
Eugene Sandulenko 33b6d0878b FULLPIPE: Implement sceneHandler38_propose() 2014-01-21 07:28:25 -08:00
Eugene Sandulenko 5137f609de FULLPIPE: Implement sceneHandler38_point() 2014-01-21 07:28:25 -08:00
Eugene Sandulenko 7d49a97e8c FULLPIPE: Implement sceneHandler38_hammerKick() 2014-01-21 07:28:25 -08:00
AReim1982 eff22cb43d WII: Implement changes needed by DevKitPPC R26 and later
This changes makes ScummVM compilable with newer versions of DevKitPPC. ScummVM can be linked against the original libogc and libfat. That makes some newer WiiMotes work, improves audio-/video-playback and contains various improvements.
2014-01-21 16:03:47 +01:00
D G Turner d1b7fd9b87 QUEEN: Migrate listSaves() function to game target for save naming. 2014-01-21 11:39:28 +00:00
Paul Gilbert b247d8d0a7 VOYEUR: Fix for aborting out of sending someoneo the tape 2014-01-20 22:59:13 -05:00
Einar Johan Trøan Sømåen 2dfbad8074 WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.
copyFrom frees and reallocates the surface for every update, as long
as the dimensions and format stay the same, we can do with just a
memcpy.

This gives a tiny improvement in the update-part of the Theora-player
(on the order of a bit more than 1 second saved total in the 1:28 long
J.U.L.I.A.-intro)
2014-01-21 02:25:18 +01:00
Einar Johan Trøan Sømåen 0b76f66edc WINTERMUTE: Special-case FMV-handling to not fill the screen with background color.
If we have only one thing being drawn, and that is opaque, we can
skip filling the render surface with background color.
This shaves another few wasted cycles of the FMV playback. (Since we
now don’t have to write the entire render surface TWICE).

This reduces the time spent in drawTickets() to ~60% of what it was before.
2014-01-21 01:32:49 +01:00
Einar Johan Trøan Sømåen 4f4599b542 WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from working. 2014-01-21 01:32:40 +01:00
Paul Gilbert 3fc2a80be6 VOYEUR: Fix palette issues in second half of doGossip 2014-01-20 18:31:50 -05:00
Paul Gilbert a662be5369 VOYEUR: Fix palette issues in first half of doGossip 2014-01-20 17:11:23 -05:00
Paul Gilbert 0e68c9ac59 VOYEUR: Fix for SVoy data initialization 2014-01-19 23:00:18 -05:00
Paul Gilbert 758e35e79b VOYEUR: Further savegame loading fixes 2014-01-19 22:46:33 -05:00
Paul Gilbert f49a0e3a06 VOYEUR: Some fixes for savegame loading 2014-01-19 21:58:55 -05:00
D G Turner 7382fe0ba2 QUEEN: Fix missing GUIO_NOSPEECH flag on Demo and Floppy AD entries.
Also, add missing Spanish DOS CD entry in skeleton form.
2014-01-20 01:59:32 +00:00
Max Lingua b69a2c81a7 PS2: scummsys.h (u)int64 is "long" for PS2 2014-01-19 12:53:55 -05:00
Eugene Sandulenko 273974cca2 FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick() 2014-01-19 17:06:38 +04:00
Eugene Sandulenko 055b390bc7 FULLPIPE: Implement sceneHandler38_drink() 2014-01-19 17:02:42 +04:00
Eugene Sandulenko 7e07e3448e FULLPIPE: Implement sceneHandler38() 2014-01-19 16:59:18 +04:00
Eugene Sandulenko 151a13d82d FULLPIPE: Implement scene38_setBottleState() 2014-01-19 16:37:09 +04:00
Eugene Sandulenko a5a60d565e FULLPIPE: Plug scene38 in 2014-01-19 16:28:47 +04:00
Eugene Sandulenko f923425692 FULLPIPE: Initial code for scene38 2014-01-19 16:19:43 +04:00
Max Lingua 90d1e99968 PS2: added missing default engines to Makefile.ps2 2014-01-19 01:45:21 -05:00
Max Lingua 001e3f7658 PS2: modified sword25 loslib.cpp to support PS2 2014-01-19 00:51:02 -05:00
Paul Gilbert 00873d3124 VOYEUR: Fix for phone message playing every time apartment was shown 2014-01-18 23:47:04 -05:00
Paul Gilbert 7f236696c9 VOYEUR: Minor fixes to reviewTape 2014-01-18 17:57:40 -05:00
Paul Gilbert 3f50f14698 VOYEUR: Implemented remainder of reviewTape and dependent methods 2014-01-18 17:32:59 -05:00
Paul Gilbert f084539957 VOYEUR: Converted drawText and textWidth to work on PictureResource 2014-01-18 14:38:33 -05:00
Max Lingua d211d579a2 PS2: do not assume _tvMode and _gfxMode are init 0 2014-01-18 13:50:19 -05:00
Max Lingua 61aaf9bafb PS2: reverted createPixelFormat to _overlayFormat
<1555> alpha is otherwise broken with classic theme
2014-01-18 13:50:09 -05:00
Max Lingua 066c2825a6 PS2: converted malloc(x) -> memalign(64, x) 2014-01-18 13:49:45 -05:00
Max Lingua 27735638c2 PS2: ps2pad.cpp - fixed duplicate switch case 2014-01-18 13:49:30 -05:00