Paul Gilbert
d5231aa862
VOYEUR: Moved RL2Decoder into Voyeur namespace, and merged with VoyeurRL2Decoder
2014-02-03 23:44:50 -05:00
Paul Gilbert
90b7d10a77
VOYEUR: Fixes to keep credits on-screen during opening sequence
2014-02-03 23:00:59 -05:00
Paul Gilbert
0c1a0a28c2
VOYEUR: Re-enabled and completed implementing title sequence
2014-02-03 22:45:52 -05:00
Paul Gilbert
d3f4156e6a
VOYEUR: Clean up, commenting, and bugfixes for checking for murder
2014-02-03 22:02:28 -05:00
Paul Gilbert
683ef9d50f
VOYEUR: Fix for control data comparisons in parsePlayCommands
2014-02-03 21:27:26 -05:00
Marisa-Chan
4a454ed763
ZVISION: New search manager for handle right handle for ZIX-files.
2014-02-04 08:32:02 +07:00
Paul Gilbert
be296c58dd
VOYEUR: Removed some method declarations that are no longer in the given class
2014-02-03 20:29:11 -05:00
Paul Gilbert
ae9bca6bdf
VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methods
2014-02-03 20:16:13 -05:00
Eugene Sandulenko
a67b7f487c
FULLPIPE: Implement sceneHandler27_batCalcDistance()
2014-02-03 22:58:08 +02:00
Eugene Sandulenko
140f110377
FULLPIPE: Implement sceneHandler27_animateBats()
2014-02-03 22:50:51 +02:00
Eugene Sandulenko
db02b57262
FULLPIPE: Implement sceneHandler27_startBat()
2014-02-03 22:22:24 +02:00
Eugene Sandulenko
b2518bdadf
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
2014-02-03 22:09:21 +02:00
Eugene Sandulenko
2ed9d0da3e
FULLPIPE: Implementated sceneHandler27_showNextBat()
2014-02-03 21:36:36 +02:00
Eugene Sandulenko
a52c6eb5a5
FULLPIPE: Implement sceneHandler27_takeVent()
2014-02-03 21:30:59 +02:00
Eugene Sandulenko
5d99d91fb0
FULLPIPE: Implement sceneHandler27_driverGiveVent()
2014-02-03 21:27:36 +02:00
Eugene Sandulenko
75a6aec6a1
FULLPIPE: Update scene27 callbacks
2014-02-03 21:23:46 +02:00
Eugene Sandulenko
090d971d25
FULLPIPE: Implement sceneHandler27_throwBat()
2014-02-03 21:20:45 +02:00
Eugene Sandulenko
bdd282efe7
FULLPIPE: Implement sceneHandler27_clickBat()
2014-02-03 21:14:24 +02:00
Eugene Sandulenko
b128b8cacb
FULLPIPE: Implement sceneHandler27_startAiming()
2014-02-03 21:04:32 +02:00
Eugene Sandulenko
8225ffd065
FULLPIPE: Enable scene27
2014-02-03 21:00:17 +02:00
Eugene Sandulenko
e34c357b47
FULLPIPE: Implement sceneHandler27_winArcade()
2014-02-03 20:58:41 +02:00
Eugene Sandulenko
f5ffef7b66
FULLPIPE: Implement sceneHandler27_aimDude()
2014-02-03 15:46:39 +02:00
Eugene Sandulenko
a7c0495d70
FULLPIPE: Implement sceneHandler27()
2014-02-03 15:46:39 +02:00
Eugene Sandulenko
8f9bc161f4
FULLPIPE: Plug scene27 in
2014-02-03 15:46:39 +02:00
Paul Gilbert
8385a0ef8e
VOYEUR: Implemented checkForKey
2014-02-03 01:23:27 -05:00
Paul Gilbert
e0a142ed4c
VOYEUR: Fix loading of savegame descriptions
2014-02-03 00:38:10 -05:00
Paul Gilbert
fcaf2af616
VOYEUR: Add a hotspot to the aprtment for the ScummVM GMM
...
The original game doesn't have any savegame support, so this
will provide users with a more obvious hint than knowing to
explicitly show the GMM when in the apartment.
2014-02-03 00:25:58 -05:00
Paul Gilbert
2234724891
VOYEUR: Clean up debug channels
2014-02-03 00:07:29 -05:00
Paul Gilbert
d13b529c47
VOYEUR: Improvements to debugger command for changing time period
2014-02-02 23:59:45 -05:00
Paul Gilbert
4ef57db61a
VOYEUR: General field renaming and comments
2014-02-02 22:38:27 -05:00
Paul Gilbert
f88985dc64
VOYEUR: Added debugger command to show mouse position
2014-02-02 20:28:24 -05:00
Paul Gilbert
ff68d8f89a
VOYEUR: Added some comments
2014-02-02 19:17:15 -05:00
Paul Gilbert
569fa63a3a
VOYEUR: Fix for not highlighting camera on Monday morning after loading savegame
2014-02-02 19:01:01 -05:00
Paul Gilbert
2b69c5d07c
VOYEUR: Fix issue with time not progressing, and renamed associated enum member
2014-02-02 18:42:45 -05:00
Paul Gilbert
9c3216c301
VOYEUR: Graphical fixes for clipped variations within sDrawPic
2014-02-02 18:22:34 -05:00
Paul Gilbert
63a06bc3f7
VOYEUR: Refactored code for showing ending news into separate method
2014-02-02 17:33:42 -05:00
Paul Gilbert
d536c0afb2
VOYEUR: Fix another incorrect rectangle fill when viewing computer text
2014-02-02 15:15:30 -05:00
Paul Gilbert
3fab3ebdcf
VOYEUR: Fix clearing computer screen when viewing a computer event
2014-02-02 15:06:53 -05:00
Paul Gilbert
d545b5cb75
VOYEUR: Fix incorrect loop terminator in room data load loop
2014-02-02 14:41:18 -05:00
Paul Gilbert
a518102b21
VOYEUR: Fix for crash in playAudio
2014-02-02 14:15:59 -05:00
Paul Gilbert
a2b77b665e
VOYEUR: Fix for loading in blocks from file correctly when decompressing data
2014-02-02 12:48:46 -05:00
Paul Gilbert
fb14f656ee
TSAGE: Fix for same voice line getting repeated for some Scan Ops messages
2014-02-02 12:07:41 -05:00
Strangerke
c066724499
HOPKINS: Mention Gore Mode GUI option in the NEWS file
2014-02-02 16:46:54 +01:00
Strangerke
6bcc8dfee6
HOPKINS: Initialize censorship based on per-engine GUI option instead of optional text flag
2014-02-02 16:20:17 +01:00
Strangerke
ea9fee35e8
HOPKINS: Fix censorship issue introduced in a11f579a3f
2014-02-02 16:16:29 +01:00
Eugene Sandulenko
b7ad4c39cd
FULLPIPE: Implement scene27_updateCursor()
2014-02-02 16:51:11 +02:00
Eugene Sandulenko
83d62181f0
FULLPIPE: Initial code for scene27
2014-02-02 16:51:11 +02:00
johndoe123
5c93ecb130
BBVS: Set the best video mode when playing a video instead of a hardcoded one
2014-02-02 12:14:38 +01:00
johndoe123
d0690dfbb1
BBVS: Remove debug output code from GameModule methods
2014-02-02 12:14:05 +01:00
johndoe123
46593461d2
BBVS: Fix detection
...
- Use AD_ENTRY1 macro
- Use the correct game name in bbvsGames
2014-02-02 12:11:14 +01:00