Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke 5cc1bd626d VOYEUR: Remove unused function header 2014-02-11 08:21:07 +01:00
Strangerke 1ed4ed47af VOYEUR: Rename some fields related to fading 2014-02-11 08:00:15 +01:00
Strangerke e688cb5015 VOYEUR: Implement fadeIntFunc() 2014-02-11 07:51:55 +01:00
Eugene Sandulenko 1970bf81e5 FULLPIPE: Finish renames in scene27. This completes the scene 2014-02-10 23:30:36 +02:00
Eugene Sandulenko 39e28d5cf7 FULLPIPE: Finish var renames in scene27 2014-02-10 23:30:35 +02:00
Eugene Sandulenko f3629af0d5 FULLPIPE: Started renames in scene27 2014-02-10 23:30:35 +02:00
David Turner ae16c989ae Merge pull request #407 from digitall/advancedDetector_queen
Migration of Queen Engine to Advanced Detector
2014-02-10 15:05:20 +00:00
D G Turner 1348b82aaa QUEEN: Migrate extra gui options to AdvancedMetaEngine handling. 2014-02-10 15:02:36 +00:00
D G Turner 7d4c625c4e QUEEN: Switch all savegame usage back to "queen.sXX" format.
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).

Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.

Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
2014-02-10 14:59:44 +00:00
dergunov 3a5554f7ba TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
uruk 3f6d71dd25 AVALANCHE: Implement 'winning_pic'. 2014-02-10 10:49:39 +01:00
Strangerke 72d2131263 VOYEUR: Remove a useless variable 2014-02-10 07:57:57 +01:00
Strangerke 9608a52162 VOYEUR: Reduce the scope of a couple of variables 2014-02-10 07:56:35 +01:00
Strangerke a4583ade56 AVALANCHE: Add missing braces 2014-02-10 07:04:49 +01:00
Eugene Sandulenko a12e32983c FULLPIPE: Fix buffer overruns in scene27 2014-02-09 22:02:06 +02:00
Strangerke 2937727018 CINE: Reduce the scope of some variables, optimize a couple of iterator increment 2014-02-09 20:41:08 +01:00
Strangerke 78eff8fea9 GOB: Fascination - Reduce the scope of a couple of variables 2014-02-09 20:26:47 +01:00
Strangerke 7e0bf95a31 MORTEVIELLE: Reduce the scope of some variables 2014-02-09 20:22:59 +01:00
Strangerke 5cc2315b38 AVALANCHE: Initialize a couple of uninitialized variables 2014-02-09 20:11:55 +01:00
Strangerke bd59c19fdf HOPKINS: Remove useless assignation 2014-02-09 20:10:26 +01:00
Strangerke 56664d036f HOPKINS: Reduce the scope of some more variables 2014-02-09 20:06:08 +01:00
Paul Gilbert 4ae6d57a03 TSAGE: Fix smoke transparency effect in the R2R drive room 2014-02-09 10:45:21 -05:00
Paul Gilbert 8c9d7f9343 AVALANCHE: Remove pingo.o from makefile 2014-02-09 10:32:59 -05:00
uruk d0c5911481 AVALANCHE: Repair comment formatting. 2014-02-09 15:35:20 +01:00
uruk 3df5f2ad41 AVALANCHE: Remove Pingo. 2014-02-09 15:25:10 +01:00
uruk da4d459812 AVALANCHE: Add Help's skeleton. 2014-02-09 15:21:24 +01:00
uruk b3e0c98eb2 AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene. 2014-02-09 13:17:56 +01:00
uruk 3e8e91300c AVALANCHE: Optimise the picture loading in GhostRoom. 2014-02-09 12:38:49 +01:00
Strangerke c97ce839fd HOPKINS: Reduce the scope of some variables 2014-02-09 11:44:56 +01:00
Strangerke d7c86f3913 HUGO: Remove a useless variable assignation 2014-02-09 11:39:00 +01:00
Strangerke fd50556d1e HUGO: Reduce the scope of some variables 2014-02-09 11:37:30 +01:00
Strangerke a1ab4cb062 CGE: Reduce the scope of some variables 2014-02-09 11:22:21 +01:00
Strangerke 49be3ba7a8 TSAGE: R2R - Fix previous commit, check was inverted 2014-02-09 11:11:46 +01:00
Strangerke 176e6da64e TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Rim lift, exterior) 2014-02-09 11:10:14 +01:00
Strangerke 9a47b15daf TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze) 2014-02-09 11:06:00 +01:00
Strangerke fd576f1e94 TSAGE: R2R - Fix issue in ScannerDialog 2014-02-09 00:50:41 +01:00
Strangerke b75da52cab TSAGE: R2R - Reduce the scope of some variables 2014-02-09 00:42:35 +01:00
Strangerke 0e6c4de8c6 TSAGE: Ringworld - Remove a redundant check on the previous scene number in scene 9500 2014-02-09 00:36:50 +01:00
Strangerke 2e388b3343 TSAGE: Ringworld - Reduce the scope of a couple of variables 2014-02-09 00:29:52 +01:00
Strangerke 078b738c5b TSAGE: BF - Remove a redundant check on the previous scene number in scene 900 2014-02-09 00:20:39 +01:00
Strangerke fba5484387 TSAGE: BF - Fix a bug in scene 570 (entering password) 2014-02-08 19:20:22 +01:00
Strangerke 3c77b717b3 TSAGE: BF - Remove a redundant check on the previous scene number in scene 360 2014-02-08 19:13:18 +01:00
Strangerke 074c11f7e1 TSAGE: Silent some CppCheck warnings 2014-02-08 19:05:01 +01:00
uruk 1ba4cce14b AVALANCHE: Repair GhostRoom::doBat(). 2014-02-08 18:11:36 +01:00
uruk 5c9029c731 AVALANCHE: Finish GhostRoom's implementation. 2014-02-08 18:07:51 +01:00
uruk bb596a5b1b AVALANCHE: Implement another pair of floating eyeballs.
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk 46a341b4aa AVALANCHE: Implement the ghostroom's animation until Avvy turns back. 2014-02-08 17:16:14 +01:00
uruk b57345e70b AVALANCHE: Add the yelling to the end of the ghost's animation. 2014-02-08 17:03:03 +01:00
uruk 3ebd83d197 AVALANCHE: Repair the ghost's animation.
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00
uruk 2642b0640c AVALANCHE: Implement the animation of the ghost.
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08 16:48:29 +01:00