uruk
410d548ac0
AVALANCHE: Implement GhostRoom::doBat().
2014-02-08 15:41:39 +01:00
Eugene Sandulenko
a90c5369e1
FULLPIPE: Implement sceneHandler27_sub02()
2014-02-08 12:45:32 +02:00
Paul Gilbert
26f5475136
VOYEUR: Remove redundant code from RL2Decoder class
2014-02-07 20:57:49 -05:00
Paul Gilbert
e3b666a27a
VOYEUR: Standardised delay amount between frame checks in video playback methods
2014-02-07 20:46:02 -05:00
Paul Gilbert
9d86715e30
VOYEUR: Renaming SVoy fields
2014-02-07 20:40:04 -05:00
Eugene Sandulenko
085c53b0ec
FULLPIPE: Implement sceneHandler27_maidSwitchback()
2014-02-08 00:21:17 +02:00
Eugene Sandulenko
b39086861e
FULLPIPE: Implement sceneHandler27_driverPushButton()
2014-02-08 00:21:17 +02:00
johndoe123
62e7b4bbba
BBVS: Fix GCC warning (signed/unsigned comparison)
2014-02-07 17:11:42 +01:00
Marisa-Chan
cb2503aa9d
ZVISION: Refactor of pushtoggle code, now full functional implementation.
2014-02-07 23:03:02 +07:00
Johannes Schickel
08738ac697
KYRA: Fix monster idle animation in EoB 1+2. (bug #6523 )
...
The bug mentioned is called "EOB1: Monster idle animation broken".
2014-02-07 15:25:05 +01:00
Paul Gilbert
f407a292a1
VOYEUR: Fix decoder _curFrame to start at -1
2014-02-07 08:03:49 -05:00
Marisa-Chan
0033740001
ZVISION: Fix lever code;
2014-02-07 16:07:52 +07:00
johndoe123
3471c0c24d
BBVS: Fix compilation in MSVC10 as suggested by dreammaster
2014-02-07 09:37:14 +01:00
Eugene Sandulenko
9b8e6f54fc
VIDEO: Add additional FourCC appearing in some Zvision engine game versions
2014-02-07 09:42:58 +02:00
Paul Gilbert
ab0cdde539
VOYEUR: Fix sound distortions in the second part of the gossip interview
2014-02-06 22:47:34 -05:00
Eugene Sandulenko
f5ea651e39
FULLPIPE: Implement BallChain::init()
2014-02-06 23:50:38 +02:00
Eugene Sandulenko
998e86ae4e
FULLPIPE: Removed cyrillic constants
2014-02-06 23:50:38 +02:00
Eugene Sandulenko
d492457c34
FULLPIPE: Implement sceneHandler27_batLogic()
2014-02-06 23:50:37 +02:00
Eugene Sandulenko
2d2c9929f6
FULLPIPE: Implement sceneHandler27_calcWinArcade()
2014-02-06 23:50:37 +02:00
Strangerke
a446968b10
TSAGE: R2R - rename EFFECT_3
2014-02-06 08:19:49 +01:00
Strangerke
4df0a42eea
TSAGE: R2R - Get rid of some magic values
2014-02-06 08:10:11 +01:00
Eugene Sandulenko
a231d6c7d2
FULLPIPE: Bugfix in scene27
2014-02-05 23:58:44 +02:00
Eugene Sandulenko
ff50ea73bf
FULLPIPE: Implement sceneHandler27_knockBats()
2014-02-05 23:58:43 +02:00
Eugene Sandulenko
7ece1b1ea6
FULLPIPE: Implement sceneHandler27_batSetColors()
2014-02-05 23:58:43 +02:00
Einar Johan Trøan Sømåen
2ad7625831
WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of width. (Fix bug #6157 )
2014-02-05 17:18:46 +01:00
Johannes Schickel
cfb0492cbb
KYRA: Fix scrolling credits in HoF.
2014-02-05 15:07:40 +01:00
Paul Gilbert
f6c6871918
VOYEUR: Fix preloading incriminating videos if the debug _iForceDeath is set
2014-02-05 09:00:43 -05:00
Paul Gilbert
d0ca824a62
VOYEUR: Opening sequence video should not be completely skipped
2014-02-05 08:41:33 -05:00
uruk
737e38eff8
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
2014-02-05 13:36:10 +01:00
uruk
1af04e937b
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
2014-02-05 10:51:34 +01:00
uruk
acb70b645a
AVALANCHE: Implement GhostRoom::wait().
2014-02-05 10:51:33 +01:00
uruk
f26bbefb2d
AVALANCHE: Make constants really const.
2014-02-05 10:51:32 +01:00
uruk
2ca5143155
AVALANCHE: Remove unnecessary checks from picture creatings.
2014-02-05 10:51:32 +01:00
uruk
89386900bb
AVALANCHE: Add ghostDrawGlerk().
2014-02-05 10:51:31 +01:00
Paul Gilbert
eca87a63e9
VOYEUR: Renamings for the fields of the new StateResource class
2014-02-04 22:38:35 -05:00
Paul Gilbert
f075f0336e
VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state object
2014-02-04 22:23:15 -05:00
Paul Gilbert
49e3c9bcd2
VOYEUR: Moved RL2Decoder::seek to be seekIntern
2014-02-04 20:35:42 -05:00
Eugene Sandulenko
a1a4e809f8
FULLPIPE: Implement sceneHandler27_batFallLogic()
2014-02-05 00:18:49 +02:00
uruk
5a1c9bc717
AVALANCHE: Implement rest of the loading in Ghostroom.
...
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf
AVALANCHE: Rename/move/implement plainGrab().
2014-02-04 18:51:13 +01:00
uruk
81992bf616
AVALANCHE: Some renaming in Background.
2014-02-04 12:07:05 +01:00
uruk
a0e28107d3
AVALANCHE: Some renaming connected to Ghostroom.
2014-02-04 12:06:11 +01:00
uruk
65d4695494
AVALANCHE: Really remove that function.
2014-02-04 10:50:46 +01:00
uruk
671ff32f6f
AVALANCHE: Change some variable's type, remove unused function.
2014-02-04 10:48:30 +01:00
uruk
29cd161421
AVALANCHE: Rename/move/implement getMe().
2014-02-04 10:30:41 +01:00
uruk
08e7b5a8f3
AVALANCHE: Remove references to removed variables.
2014-02-04 09:01:59 +01:00
uruk
9a08e0459c
AVALANCHE: Implement loading and drawing of the picture of the ghost.
2014-02-04 08:59:03 +01:00
Paul Gilbert
07f57ac650
VOYEUR: Simplified reference to audio and video tracks in the RL2Decoder
2014-02-04 00:20:24 -05:00
Paul Gilbert
bb37927afd
VOYEUR: Cleaner implementation of RL2Decoder seek
2014-02-04 00:14:48 -05:00
Paul Gilbert
77d8810b19
VOYEUR: Converted RL2 header getFrameRate to use Common::Rational
2014-02-04 00:05:56 -05:00