Commit Graph
86814 Commits
Author SHA1 Message Date
uruk 410d548ac0 AVALANCHE: Implement GhostRoom::doBat(). 2014-02-08 15:41:39 +01:00
Eugene Sandulenko a90c5369e1 FULLPIPE: Implement sceneHandler27_sub02() 2014-02-08 12:45:32 +02:00
Paul Gilbert 26f5475136 VOYEUR: Remove redundant code from RL2Decoder class 2014-02-07 20:57:49 -05:00
Paul Gilbert e3b666a27a VOYEUR: Standardised delay amount between frame checks in video playback methods 2014-02-07 20:46:02 -05:00
Paul Gilbert 9d86715e30 VOYEUR: Renaming SVoy fields 2014-02-07 20:40:04 -05:00
Eugene Sandulenko 085c53b0ec FULLPIPE: Implement sceneHandler27_maidSwitchback() 2014-02-08 00:21:17 +02:00
Eugene Sandulenko b39086861e FULLPIPE: Implement sceneHandler27_driverPushButton() 2014-02-08 00:21:17 +02:00
johndoe123 62e7b4bbba BBVS: Fix GCC warning (signed/unsigned comparison) 2014-02-07 17:11:42 +01:00
Marisa-Chan cb2503aa9d ZVISION: Refactor of pushtoggle code, now full functional implementation. 2014-02-07 23:03:02 +07:00
Johannes Schickel 08738ac697 KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)
The bug mentioned is called "EOB1: Monster idle animation broken".
2014-02-07 15:25:05 +01:00
Paul Gilbert f407a292a1 VOYEUR: Fix decoder _curFrame to start at -1 2014-02-07 08:03:49 -05:00
Marisa-Chan 0033740001 ZVISION: Fix lever code; 2014-02-07 16:07:52 +07:00
johndoe123 3471c0c24d BBVS: Fix compilation in MSVC10 as suggested by dreammaster 2014-02-07 09:37:14 +01:00
Eugene Sandulenko 9b8e6f54fc VIDEO: Add additional FourCC appearing in some Zvision engine game versions 2014-02-07 09:42:58 +02:00
Paul Gilbert ab0cdde539 VOYEUR: Fix sound distortions in the second part of the gossip interview 2014-02-06 22:47:34 -05:00
Eugene Sandulenko f5ea651e39 FULLPIPE: Implement BallChain::init() 2014-02-06 23:50:38 +02:00
Eugene Sandulenko 998e86ae4e FULLPIPE: Removed cyrillic constants 2014-02-06 23:50:38 +02:00
Eugene Sandulenko d492457c34 FULLPIPE: Implement sceneHandler27_batLogic() 2014-02-06 23:50:37 +02:00
Eugene Sandulenko 2d2c9929f6 FULLPIPE: Implement sceneHandler27_calcWinArcade() 2014-02-06 23:50:37 +02:00
Strangerke a446968b10 TSAGE: R2R - rename EFFECT_3 2014-02-06 08:19:49 +01:00
Strangerke 4df0a42eea TSAGE: R2R - Get rid of some magic values 2014-02-06 08:10:11 +01:00
Eugene Sandulenko a231d6c7d2 FULLPIPE: Bugfix in scene27 2014-02-05 23:58:44 +02:00
Eugene Sandulenko ff50ea73bf FULLPIPE: Implement sceneHandler27_knockBats() 2014-02-05 23:58:43 +02:00
Eugene Sandulenko 7ece1b1ea6 FULLPIPE: Implement sceneHandler27_batSetColors() 2014-02-05 23:58:43 +02:00
Einar Johan Trøan Sømåen 2ad7625831 WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of width. (Fix bug #6157) 2014-02-05 17:18:46 +01:00
Johannes Schickel cfb0492cbb KYRA: Fix scrolling credits in HoF. 2014-02-05 15:07:40 +01:00
Paul Gilbert f6c6871918 VOYEUR: Fix preloading incriminating videos if the debug _iForceDeath is set 2014-02-05 09:00:43 -05:00
Paul Gilbert d0ca824a62 VOYEUR: Opening sequence video should not be completely skipped 2014-02-05 08:41:33 -05:00
uruk 737e38eff8 AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation. 2014-02-05 13:36:10 +01:00
uruk 1af04e937b AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run(). 2014-02-05 10:51:34 +01:00
uruk acb70b645a AVALANCHE: Implement GhostRoom::wait(). 2014-02-05 10:51:33 +01:00
uruk f26bbefb2d AVALANCHE: Make constants really const. 2014-02-05 10:51:32 +01:00
uruk 2ca5143155 AVALANCHE: Remove unnecessary checks from picture creatings. 2014-02-05 10:51:32 +01:00
uruk 89386900bb AVALANCHE: Add ghostDrawGlerk(). 2014-02-05 10:51:31 +01:00
Paul Gilbert eca87a63e9 VOYEUR: Renamings for the fields of the new StateResource class 2014-02-04 22:38:35 -05:00
Paul Gilbert f075f0336e VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state object 2014-02-04 22:23:15 -05:00
Paul Gilbert 49e3c9bcd2 VOYEUR: Moved RL2Decoder::seek to be seekIntern 2014-02-04 20:35:42 -05:00
Eugene Sandulenko a1a4e809f8 FULLPIPE: Implement sceneHandler27_batFallLogic() 2014-02-05 00:18:49 +02:00
uruk 5a1c9bc717 AVALANCHE: Implement rest of the loading in Ghostroom.
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk 3eb2c05faf AVALANCHE: Rename/move/implement plainGrab(). 2014-02-04 18:51:13 +01:00
uruk 81992bf616 AVALANCHE: Some renaming in Background. 2014-02-04 12:07:05 +01:00
uruk a0e28107d3 AVALANCHE: Some renaming connected to Ghostroom. 2014-02-04 12:06:11 +01:00
uruk 65d4695494 AVALANCHE: Really remove that function. 2014-02-04 10:50:46 +01:00
uruk 671ff32f6f AVALANCHE: Change some variable's type, remove unused function. 2014-02-04 10:48:30 +01:00
uruk 29cd161421 AVALANCHE: Rename/move/implement getMe(). 2014-02-04 10:30:41 +01:00
uruk 08e7b5a8f3 AVALANCHE: Remove references to removed variables. 2014-02-04 09:01:59 +01:00
uruk 9a08e0459c AVALANCHE: Implement loading and drawing of the picture of the ghost. 2014-02-04 08:59:03 +01:00
Paul Gilbert 07f57ac650 VOYEUR: Simplified reference to audio and video tracks in the RL2Decoder 2014-02-04 00:20:24 -05:00
Paul Gilbert bb37927afd VOYEUR: Cleaner implementation of RL2Decoder seek 2014-02-04 00:14:48 -05:00
Paul Gilbert 77d8810b19 VOYEUR: Converted RL2 header getFrameRate to use Common::Rational 2014-02-04 00:05:56 -05:00