Paul Gilbert
2090987b81
MADS: Fixes for handling horizontally flipped frames
2014-03-21 22:47:31 -04:00
Paul Gilbert
de09300fdd
MADS: Fix initialisation of scene 103
2014-03-21 21:58:53 -04:00
D G Turner
3bcc3a6849
AMIGAOS: Minor change to replace strcpy usage with safer strlcpy.
2014-03-22 01:13:45 +00:00
raziel-
22634d18ba
AMIGAOS: Update CAMD midi to use output port environment variable.
...
If this is not present, it will use the default as previously.
2014-03-22 01:13:45 +00:00
raziel-
b7f8c11274
CONFIGURE: Fix AmigaOS4 builds with dynamic plugins.
...
These previously caused crashes due to missing symbols in the dynamic
symbol table.
2014-03-22 01:13:45 +00:00
raziel-
554a1abae1
CONFIGURE: Modify AmigaOS debug information format to plain stabs.
...
As the GCC manual notes, "On most systems that use stabs format, -g
enables use of extra debugging information that only GDB can use;
this extra information makes debugging work better in GDB but will
probably make other debuggers crash or refuse to read the program."
-gstabs produces stabs without GDB extensions, and thus the AmigaOS
debugger will work.
2014-03-22 01:13:45 +00:00
Eugene Sandulenko
a3575d149b
FULLPIPE: Implement sceneHandler29_manJump()
2014-03-22 00:28:46 +02:00
Eugene Sandulenko
8c7c0d4d37
FULLPIPE: Implement sceneHandler29_manBend()
2014-03-22 00:28:45 +02:00
Paul Gilbert
2b141aaba6
MADS: Fixes for screen objects loading and checking
2014-03-21 09:27:22 -04:00
Strangerke
e57a54d1c1
TUCKER: Change the type of the return value of handleSpecialObjectSelectionSequence()
2014-03-21 08:11:07 +01:00
Paul Gilbert
79f51c4ebd
MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites
2014-03-20 21:59:43 -04:00
Eugene Sandulenko
8a1c472f5b
FULLPIPE: More work on scene29
2014-03-20 23:47:28 +02:00
Strangerke
8481ff0e61
BVBS: Use a constant instead of a variable for the snapshot size
2014-03-20 19:31:40 +01:00
Strangerke
e324f3e6be
BVBS: Fix some uninitialized variables
2014-03-20 19:28:05 +01:00
Gazben
bee3fdd87e
TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
...
The save dialog glitched es the F5 event was already processed in
engines/tsage/core.cpp and it caused the to immediately reopen.
2014-03-20 17:51:20 +01:00
Paul Gilbert
8df3da1556
MADS: Added new file for static resources
2014-03-20 08:41:09 -04:00
Paul Gilbert
436949eba2
MADS: Implemented more action logic for highlighting hotspots
2014-03-20 08:34:56 -04:00
Strangerke
3464bc2051
TUCKER: Fix some uninitialized variables
2014-03-20 07:00:13 +01:00
Paul Gilbert
8d252f4f0e
MADS: Implemented methods for checking action at mouse position and clicking
2014-03-19 23:33:18 -04:00
Paul Gilbert
4ab73a89ab
MADS: Preliminary code to show game cursor
2014-03-19 20:12:32 -04:00
Paul Gilbert
db017b746d
MADS: Moved ScreenObjects into the Game class
2014-03-19 19:44:51 -04:00
Eugene Sandulenko
5705f7083b
FULLPIPE: Furhter work on scene29
2014-03-20 00:46:00 +02:00
Strangerke
66643b3ad6
MADS: Some more work on Scene 202
2014-03-19 23:30:45 +01:00
Strangerke
1a18d1a50e
NEVERHOOD: Fix some uninitialized variables
2014-03-19 19:45:51 +01:00
Strangerke
c43f834792
MADS: More work on scene 202
2014-03-19 08:45:42 +01:00
Strangerke
cfe2257d00
MADS: Use removeFromInventory and addToInventory in Scene 202
2014-03-19 08:13:35 +01:00
Strangerke
b04f7c1693
MADS: set public 2 inventory functions, fix signed/unsigned comparison
2014-03-19 08:12:11 +01:00
Strangerke
829a099ad2
MADS: Implement Scene202::actions
2014-03-19 08:04:32 +01:00
Paul Gilbert
7b808b4464
MADS: Added inventory add/remove methods
2014-03-19 00:15:25 -04:00
Paul Gilbert
53eac0d7c0
MADS: Fixes for scene background loading
2014-03-18 23:13:13 -04:00
Paul Gilbert
5b4b7a5ca9
MADS: Finished UISlots::draw method
2014-03-18 22:37:33 -04:00
JenniBee
bd0f37fe65
WINTERMUTE: Add md5 for Zilm: A Game of Reflex.
2014-03-19 00:42:36 +00:00
JenniBee
0b3c9b5dbe
AGI: Add md5 for fangame Toby's World (Demo).
2014-03-19 00:37:06 +00:00
Paul Gilbert
4875c83f10
MADS: Implemented DirtyArea::setUISlot
2014-03-18 19:56:29 -04:00
Eugene Sandulenko
09435e48dd
FULLPIPE: Further work on sceneHandler29()
2014-03-19 01:18:44 +02:00
Matthew Hoops
9630753861
COMMON: Move some QuickTime Track variables into SampleDesc where they belong
2014-03-18 19:12:20 -04:00
D G Turner
f4e7b593dc
SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"
...
This was introduced by fd3970aa52 :
Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while
saving"
This was not quite correct as if the save fails, the function exits
without unpausing the engine, which resulted in sound and music
remaining muted. This corrects the logic to unpause in all cases.
2014-03-18 22:49:36 +00:00
Strangerke
306ea295ee
MADS: Add isInInventory()
2014-03-18 18:49:36 +01:00
Eugene Sandulenko
c7d1ca9f65
FULLPIPE: Code formatting
2014-03-18 09:29:29 +02:00
Strangerke
151f14fb92
TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects
2014-03-18 08:11:24 +01:00
Strangerke
26c90afdef
MADS: Add scene 201 in createScene()
2014-03-18 07:35:02 +01:00
Strangerke
a82a0f2618
MADS: Complete scene 201
2014-03-18 07:26:39 +01:00
Paul Gilbert
d494db888e
MADS: Beginnings of code for UI inventory item animation
2014-03-17 23:14:54 -04:00
Paul Gilbert
0c8a3a47e2
MADS: Transformed ImageInterEntries to be User Interface UISlots
2014-03-17 21:53:22 -04:00
Eugene Sandulenko
6e380484fa
FULLPIPE: Started scene29 implementaion
2014-03-18 00:57:45 +02:00
athrxx
e53a2b18e9
KYRA: (LOL) - fix LoLEngine::updateCompass()
2014-03-17 21:32:43 +01:00
athrxx
2e8f2ba822
KYRA: fix static resources in Russian fan translation
...
(some messed up strings)
2014-03-17 21:32:41 +01:00
Strangerke
27a45d169e
VOYEUR: Use a nullptr instead of a 0 in a return value
2014-03-17 21:19:28 +01:00
Strangerke
d57d4b876e
MADS: Implement some more logic used in scene 201
2014-03-17 08:47:20 +01:00
Paul Gilbert
e6b73f4938
MADS: Actions text in the UI now displaying correctly
2014-03-17 00:20:50 -04:00