Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 2090987b81 MADS: Fixes for handling horizontally flipped frames 2014-03-21 22:47:31 -04:00
Paul Gilbert de09300fdd MADS: Fix initialisation of scene 103 2014-03-21 21:58:53 -04:00
D G Turner 3bcc3a6849 AMIGAOS: Minor change to replace strcpy usage with safer strlcpy. 2014-03-22 01:13:45 +00:00
raziel- 22634d18ba AMIGAOS: Update CAMD midi to use output port environment variable.
If this is not present, it will use the default as previously.
2014-03-22 01:13:45 +00:00
raziel- b7f8c11274 CONFIGURE: Fix AmigaOS4 builds with dynamic plugins.
These previously caused crashes due to missing symbols in the dynamic
symbol table.
2014-03-22 01:13:45 +00:00
raziel- 554a1abae1 CONFIGURE: Modify AmigaOS debug information format to plain stabs.
As the GCC manual notes, "On most systems that use stabs format, -g
enables use of extra debugging information that only GDB can use;
this extra information makes debugging work better in GDB but will
probably make other debuggers crash or refuse to read the program."

-gstabs produces stabs without GDB extensions, and thus the AmigaOS
debugger will work.
2014-03-22 01:13:45 +00:00
Eugene Sandulenko a3575d149b FULLPIPE: Implement sceneHandler29_manJump() 2014-03-22 00:28:46 +02:00
Eugene Sandulenko 8c7c0d4d37 FULLPIPE: Implement sceneHandler29_manBend() 2014-03-22 00:28:45 +02:00
Paul Gilbert 2b141aaba6 MADS: Fixes for screen objects loading and checking 2014-03-21 09:27:22 -04:00
Strangerke e57a54d1c1 TUCKER: Change the type of the return value of handleSpecialObjectSelectionSequence() 2014-03-21 08:11:07 +01:00
Paul Gilbert 79f51c4ebd MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites 2014-03-20 21:59:43 -04:00
Eugene Sandulenko 8a1c472f5b FULLPIPE: More work on scene29 2014-03-20 23:47:28 +02:00
Strangerke 8481ff0e61 BVBS: Use a constant instead of a variable for the snapshot size 2014-03-20 19:31:40 +01:00
Strangerke e324f3e6be BVBS: Fix some uninitialized variables 2014-03-20 19:28:05 +01:00
Gazben bee3fdd87e TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
The save dialog glitched es the F5 event was already processed in
engines/tsage/core.cpp and it caused the to immediately reopen.
2014-03-20 17:51:20 +01:00
Paul Gilbert 8df3da1556 MADS: Added new file for static resources 2014-03-20 08:41:09 -04:00
Paul Gilbert 436949eba2 MADS: Implemented more action logic for highlighting hotspots 2014-03-20 08:34:56 -04:00
Strangerke 3464bc2051 TUCKER: Fix some uninitialized variables 2014-03-20 07:00:13 +01:00
Paul Gilbert 8d252f4f0e MADS: Implemented methods for checking action at mouse position and clicking 2014-03-19 23:33:18 -04:00
Paul Gilbert 4ab73a89ab MADS: Preliminary code to show game cursor 2014-03-19 20:12:32 -04:00
Paul Gilbert db017b746d MADS: Moved ScreenObjects into the Game class 2014-03-19 19:44:51 -04:00
Eugene Sandulenko 5705f7083b FULLPIPE: Furhter work on scene29 2014-03-20 00:46:00 +02:00
Strangerke 66643b3ad6 MADS: Some more work on Scene 202 2014-03-19 23:30:45 +01:00
Strangerke 1a18d1a50e NEVERHOOD: Fix some uninitialized variables 2014-03-19 19:45:51 +01:00
Strangerke c43f834792 MADS: More work on scene 202 2014-03-19 08:45:42 +01:00
Strangerke cfe2257d00 MADS: Use removeFromInventory and addToInventory in Scene 202 2014-03-19 08:13:35 +01:00
Strangerke b04f7c1693 MADS: set public 2 inventory functions, fix signed/unsigned comparison 2014-03-19 08:12:11 +01:00
Strangerke 829a099ad2 MADS: Implement Scene202::actions 2014-03-19 08:04:32 +01:00
Paul Gilbert 7b808b4464 MADS: Added inventory add/remove methods 2014-03-19 00:15:25 -04:00
Paul Gilbert 53eac0d7c0 MADS: Fixes for scene background loading 2014-03-18 23:13:13 -04:00
Paul Gilbert 5b4b7a5ca9 MADS: Finished UISlots::draw method 2014-03-18 22:37:33 -04:00
JenniBee bd0f37fe65 WINTERMUTE: Add md5 for Zilm: A Game of Reflex. 2014-03-19 00:42:36 +00:00
JenniBee 0b3c9b5dbe AGI: Add md5 for fangame Toby's World (Demo). 2014-03-19 00:37:06 +00:00
Paul Gilbert 4875c83f10 MADS: Implemented DirtyArea::setUISlot 2014-03-18 19:56:29 -04:00
Eugene Sandulenko 09435e48dd FULLPIPE: Further work on sceneHandler29() 2014-03-19 01:18:44 +02:00
Matthew Hoops 9630753861 COMMON: Move some QuickTime Track variables into SampleDesc where they belong 2014-03-18 19:12:20 -04:00
D G Turner f4e7b593dc SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"
This was introduced by fd3970aa52:
Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while
saving"

This was not quite correct as if the save fails, the function exits
without unpausing the engine, which resulted in sound and music
remaining muted. This corrects the logic to unpause in all cases.
2014-03-18 22:49:36 +00:00
Strangerke 306ea295ee MADS: Add isInInventory() 2014-03-18 18:49:36 +01:00
Eugene Sandulenko c7d1ca9f65 FULLPIPE: Code formatting 2014-03-18 09:29:29 +02:00
Strangerke 151f14fb92 TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects 2014-03-18 08:11:24 +01:00
Strangerke 26c90afdef MADS: Add scene 201 in createScene() 2014-03-18 07:35:02 +01:00
Strangerke a82a0f2618 MADS: Complete scene 201 2014-03-18 07:26:39 +01:00
Paul Gilbert d494db888e MADS: Beginnings of code for UI inventory item animation 2014-03-17 23:14:54 -04:00
Paul Gilbert 0c8a3a47e2 MADS: Transformed ImageInterEntries to be User Interface UISlots 2014-03-17 21:53:22 -04:00
Eugene Sandulenko 6e380484fa FULLPIPE: Started scene29 implementaion 2014-03-18 00:57:45 +02:00
athrxx e53a2b18e9 KYRA: (LOL) - fix LoLEngine::updateCompass() 2014-03-17 21:32:43 +01:00
athrxx 2e8f2ba822 KYRA: fix static resources in Russian fan translation
(some messed up strings)
2014-03-17 21:32:41 +01:00
Strangerke 27a45d169e VOYEUR: Use a nullptr instead of a 0 in a return value 2014-03-17 21:19:28 +01:00
Strangerke d57d4b876e MADS: Implement some more logic used in scene 201 2014-03-17 08:47:20 +01:00
Paul Gilbert e6b73f4938 MADS: Actions text in the UI now displaying correctly 2014-03-17 00:20:50 -04:00