uruk
ae96463036
CGE2: Rework EventManager::handleEvents().
...
Also add and implement spriteAt() during the process.
2014-06-15 21:11:42 +02:00
Eugene Sandulenko
039249d39b
GRAPHICS: Fix compilation for Amiga
2014-06-15 21:50:10 +03:00
Eugene Sandulenko
1ebb8aa6de
Merge pull request #466 from sev-/transparent-surface
...
COMMON: Move TransparentSurface to common code
2014-06-15 21:15:31 +03:00
Strangerke
c57991ddfa
CGE: Use booleans instead of uint16 in flag structure
2014-06-15 19:47:37 +02:00
Strangerke
8dbfcc37fb
CRUISE: Add a safeguard to avoid a potential null pointer derefenrece
2014-06-15 18:19:11 +02:00
Eugene Sandulenko
5c706dde27
SWORD25: Switch to common TransparentSurface
2014-06-15 15:43:25 +03:00
Eugene Sandulenko
385f8358ab
WINTERMUTE: Switch to use of moved to OSystem TransparentSurface
2014-06-15 15:43:18 +03:00
Eugene Sandulenko
7322d905b3
COMMON: Copy TransparentSurface from Wintermute engine to common code
2014-06-15 15:43:06 +03:00
Strangerke
c82246ee55
CGE2: remove useless code related to boolean values
2014-06-15 11:25:56 +02:00
Strangerke
0f923c7e98
CGE2: Change the Flags structure to make use of booleans
2014-06-15 11:12:13 +02:00
Filippos Karapetis
9c4d086165
DRASCULA: Handle audio files in the "audio" folder (bug #6631 )
...
The music add-on packs we provide have the audio files in an "audio"
folder, but without clear indication that its contents should be
copied inside the game data folder. Since this can lead to confusion
from users, we just add support for this case
2014-06-15 03:54:43 +03:00
Paul Gilbert
c48c585f88
CGE2: Fix loading of fixed-point integer values
2014-06-14 19:34:30 -04:00
uruk
600c32adf9
CGE2: Implement snWalk().
2014-06-14 20:27:26 +02:00
uruk
58c312d9e9
CGE2: Implement snReach() and connected functions.
2014-06-14 20:13:08 +02:00
uruk
3d63184fee
CGE2: Rethink Spare::dispose().
2014-06-14 19:46:18 +02:00
Filippos Karapetis
1ff27b72dc
MADS: Init scene variables for Phantom/Dragon, so they can start again
2014-06-14 17:48:29 +03:00
Marisa-Chan
ace0e5e88f
ZVISION: Fix compilation errors with latest scummvm
2014-06-14 15:18:24 +07:00
Eugene Sandulenko
2ee3b7c11b
FULLPIPE: Fix crash on exit
2014-06-14 09:43:29 +03:00
Paul Gilbert
28717ff056
CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hide
2014-06-13 23:22:44 -04:00
uruk
a2c3a11708
CGE2: Rename setCave() to setScene().
2014-06-13 22:36:32 +02:00
uruk
2b5eec4427
CGE2: Implement snCover and snUncover.
...
Also add and implement expandSprite().
2014-06-13 22:29:39 +02:00
uruk
63c0cb40fe
CGE2: Stub snSay again.
2014-06-13 22:20:19 +02:00
uruk
52fb03fc97
CGE2: Fix Sprite::touch().
...
Not it only takes action if the user actually clicked.
2014-06-13 22:19:41 +02:00
uruk
0bd781a3dc
CGE2: Implement releasePocket().
2014-06-13 19:52:28 +02:00
uruk
95e3f240d6
CGE2: Implement Hero::turn().
2014-06-13 19:41:43 +02:00
uruk
3aae5cfa06
CGE2: Implement Hero::hStep().
2014-06-13 19:39:24 +02:00
uruk
235d0fffbd
CGE2: Reimplement Hero::setCave().
2014-06-13 19:36:36 +02:00
uruk
bad8e7ea26
CGE2: Fix Sprite::ghost and snGhost().
2014-06-13 17:02:17 +02:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
...
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
uruk
2ad2be370e
CGE2: Implement Hero::tick().
2014-06-13 16:31:32 +02:00
uruk
95c844a035
CGE2: Implement snKill().
...
Add and implement Sprite::setCave() during the process.
2014-06-13 16:13:36 +02:00
uruk
6ac5e2cfcf
CGE2: Fix initialization of HeroTab.
2014-06-13 14:07:35 +02:00
Eugene Sandulenko
5c005ad3a3
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
2014-06-13 10:49:54 +03:00
Eugene Sandulenko
e181edd040
FULLPIPE: Implement FullpipeEngine::cleanup()
2014-06-13 10:44:52 +03:00
Eugene Sandulenko
96065c7f87
FULLPIPE: Implement GameLoader::~GameLoader()
2014-06-13 10:32:35 +03:00
Eugene Sandulenko
de01a09141
FULLPIPE: Removed unused code
2014-06-13 10:32:35 +03:00
Paul Gilbert
162c840937
CGE2: Fix FXP initialiation and division operator
2014-06-12 23:49:06 -04:00
Strangerke
dfc94267d5
CGE2: Get somewhat better values
2014-06-12 21:05:19 +02:00
Strangerke
cd31c9e87a
MADS: initialize a couple of variable in DialogLine
2014-06-12 14:18:52 +02:00
anotherguest
17edab101b
Merge branch 'master' of github.com:scummvm/scummvm
2014-06-12 10:01:26 +02:00
anotherguest
c2debe028d
SYMBIAN: Added esock.lib for byteswap.
2014-06-12 10:01:05 +02:00
Eugene Sandulenko
18242b8a29
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
2014-06-12 10:32:45 +03:00
Eugene Sandulenko
0fe605be4b
FULLPIPE: Implement GameVar::~GameVar()
2014-06-12 10:16:53 +03:00
anotherguest
46f30804d8
Merge branch 'master' of github.com:scummvm/scummvm
2014-06-12 08:03:53 +02:00
anotherguest
237bc4cc21
SYMBIAN: Add symbian support for voyeur
2014-06-12 08:02:57 +02:00
Strangerke
207f3c8be2
CGE2: Implement FXP code. Still WIP, loadTab to be fixed
2014-06-12 07:20:55 +02:00
Strangerke
45f8bd755c
CGE2: Fix code computing distance
2014-06-12 01:18:10 +02:00
Eugene Sandulenko
263cc2873b
FULLPIPE: Use safe string copying. CID 1208908
2014-06-11 23:02:58 +03:00
Eugene Sandulenko
1d53333435
FULLPIPE: Copy string safely. CID 1208909
2014-06-11 23:01:22 +03:00
anotherguest
de15b20530
SYMBIAN: Add Fedor to Symbian Credit list in credits.pl
2014-06-11 11:48:51 +02:00