Commit Graph
86814 Commits
Author SHA1 Message Date
lukaslw eb9a0009bb PRINCE: Small update to hero zooming. 2014-06-22 20:07:50 +02:00
lukaslw 43385406ba PRINCE: Begin of hero zooming 2014-06-22 20:07:49 +02:00
lukaslw 5a8b68676b Merge branch 'master' into prince-lukaslw 2014-06-22 20:00:45 +02:00
lukaslw 770a45390d PRINCE: Fix endlines 2014-06-22 19:56:56 +02:00
uruk c8ed838c05 CGE2: Fix formatting in FXP. 2014-06-22 19:28:55 +02:00
lukaslw 07a4f82c63 PRINCE: Hero animation - beginning of showHero() 2014-06-22 19:24:29 +02:00
lukaslw ebf3625718 PRINCE: Animation classes fix. 2014-06-22 19:24:28 +02:00
Kamil Zbrog 94f5135850 PRINCE: Fixed background music playback 2014-06-22 19:24:14 +02:00
Kamil Zbrog 8e9f08cf43 PRINCE: Fixed 'All' subdirectory handling 2014-06-22 19:22:59 +02:00
Kamil Zbrog 4c7326cfae PRINCE: Compilation fix after merge 2014-06-22 19:21:10 +02:00
uruk 7b628c7ffc CGE2: Fix some formatting in Hero. 2014-06-22 19:06:40 +02:00
uruk 6015eddc41 CGE2: Remove double definition kMaxTry. 2014-06-22 18:44:33 +02:00
Johannes Schickel e80bdfc5b4 PS3: Default to 44kHz sound output. 2014-06-22 18:23:05 +02:00
Johannes Schickel cd306f194c SDL: Default to 44kHz sound output. 2014-06-22 18:22:50 +02:00
Johannes Schickel 2d9d23adde GUI: Reduce spacing in save/load chooser in the classic theme.
This fixes bug #6658 "GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels" for me.
2014-06-22 17:43:06 +02:00
Johannes Schickel 5797182aa2 SCUMM: Do not let music reallocate its own channels in AD player.
This makes it conform to the original.
2014-06-22 16:53:51 +02:00
Johannes Schickel e3aad13cd7 SCUMM: Change channel/slot (re)allocation strategy in AD player.
This makes sure that always the channel/slot with the lowest priority is
reallocated in case none is free. This fixes some music oddities in Indy3.
2014-06-22 16:51:27 +02:00
Johannes Schickel a21c9ef913 SCUMM: Don't allow SFX to reallocate their own channels in AD player. 2014-06-22 14:53:38 +02:00
Johannes Schickel 5be5f36aa9 SCUMM: Clear SFX channel when starting the SFX failed in AD player. 2014-06-22 14:53:38 +02:00
uruk cb3dce698c CGE2: Rework Hero::len(). 2014-06-22 14:10:47 +02:00
Strangerke af646247f3 CGE2: Remove useless variable declarations 2014-06-22 13:48:58 +02:00
uruk 8ae41648f9 CGE2: Implement snSwap(). 2014-06-22 13:38:47 +02:00
uruk f36cfb629c CGE2: Fix mapCross(). 2014-06-22 13:26:55 +02:00
uruk fc5c92b5d0 CGE2: Implement snGive() and snRmNear(). 2014-06-22 13:05:24 +02:00
Kirben ac806a1fde BUILD: Theme files are in Windows executable. 2014-06-22 14:16:01 +10:00
Johannes Schickel 59036a40ce DEVTOOLS: List MSVC 2013 support in create_project's help output. 2014-06-22 02:02:05 +02:00
Johannes Schickel 0fb812fe3b SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)
Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)".
2014-06-22 01:36:13 +02:00
Johannes Schickel d3ed1229ce Merge pull request #469 from klusark/msvc8
ALL: Remove support for MSVC8 and older
2014-06-21 20:50:22 +02:00
Joel Teichroeb c43ce9ecf3 ALL: Remove support for MSVC8 and older
MSVC8 gives various compile error relating to templates that were changed
back in 2008, leading me to belive that no one is using it, and that there
is not point adding work arounds for a 9 year old compiler no one uses.
2014-06-21 11:32:45 -07:00
Strangerke f1b14c6d31 CGE2: Reduce the scope of some variables 2014-06-21 18:45:28 +02:00
Strangerke 7faa95bfdd CGE2: Avoid some signed/unsigned comparisons 2014-06-21 18:33:31 +02:00
Johannes Schickel 8d020ba086 FULLPIPE: Add 16bit/RGB backend support dependancy. 2014-06-21 03:47:28 +02:00
uruk e708c1e5cd CGE2: Implement "quit menu".
Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-21 01:57:18 +02:00
Eugene Sandulenko 9dcae18d27 FULLPIPE: Implement Bitmap::flipVertical() 2014-06-20 12:55:42 +03:00
Einar Johan Trøan Sømåen 6bffa2a824 WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that sound settings are actually applied on launch 2014-06-20 10:57:06 +02:00
Sven Hesse 9d97e61e4d CREDITS: Update to add Fedor to Symbian 2014-06-19 13:47:05 +02:00
uruk fcd387553f CGE2: Implement optionTouch().
Add stubs for called functions.
2014-06-19 12:30:44 +02:00
Einar Johan Trøan Sømåen 3b078b114b TESTBED: Fix a typo in the sound tests: s/smaple/sample 2014-06-19 12:27:29 +02:00
uruk 76846bf4f5 CGE2: Implement Hero::fun(). 2014-06-19 12:23:00 +02:00
uruk ea9b4d0729 CGE2: Implement snMouse(). 2014-06-19 11:50:42 +02:00
uruk ff99cb9658 CGE2: Implement Sprite::works().
Now Anna is also reachable/playable.
2014-06-19 11:43:01 +02:00
uruk 56c7df46d3 CGE2: Implement showing the selected item in the inventory.
Now the selected item's picture is blinking until deselected.
2014-06-19 11:34:25 +02:00
uruk 535b70934e CGE2: Comment out code and add TODO in switchScene(). 2014-06-19 10:44:00 +02:00
David Turner 6ea564d9b8 Merge pull request #468 from zeldin/new_android_sdk
ANDROID: Allow build with newer SDK
2014-06-19 08:36:04 +01:00
Eugene Sandulenko 0a07cf1481 FULLPIPE: Draw transparent surfaces 2014-06-19 10:25:24 +03:00
uruk d7e70eb5fa CGE2: Implement inf(). 2014-06-19 00:09:01 +02:00
uruk 7a549f2693 CGE2: Implement offUse(). 2014-06-18 23:34:26 +02:00
uruk ea5697d5a0 CGE2: Implement snKeep().
Now the inventory system is (at least partially) working.
2014-06-18 22:58:33 +02:00
uruk d85d3229e6 CGE2: Implement functions connected to inventory handling.
Also move closePocket() closer to the others and fix the stub message in busy().
2014-06-18 22:37:54 +02:00
Marcus Comstedt 0e45979634 ANDROID: Allow build with non-ancient SDK 2014-06-18 21:40:13 +02:00