lukaslw
eb9a0009bb
PRINCE: Small update to hero zooming.
2014-06-22 20:07:50 +02:00
lukaslw
43385406ba
PRINCE: Begin of hero zooming
2014-06-22 20:07:49 +02:00
lukaslw
5a8b68676b
Merge branch 'master' into prince-lukaslw
2014-06-22 20:00:45 +02:00
lukaslw
770a45390d
PRINCE: Fix endlines
2014-06-22 19:56:56 +02:00
uruk
c8ed838c05
CGE2: Fix formatting in FXP.
2014-06-22 19:28:55 +02:00
lukaslw
07a4f82c63
PRINCE: Hero animation - beginning of showHero()
2014-06-22 19:24:29 +02:00
lukaslw
ebf3625718
PRINCE: Animation classes fix.
2014-06-22 19:24:28 +02:00
Kamil Zbrog
94f5135850
PRINCE: Fixed background music playback
2014-06-22 19:24:14 +02:00
Kamil Zbrog
8e9f08cf43
PRINCE: Fixed 'All' subdirectory handling
2014-06-22 19:22:59 +02:00
Kamil Zbrog
4c7326cfae
PRINCE: Compilation fix after merge
2014-06-22 19:21:10 +02:00
uruk
7b628c7ffc
CGE2: Fix some formatting in Hero.
2014-06-22 19:06:40 +02:00
uruk
6015eddc41
CGE2: Remove double definition kMaxTry.
2014-06-22 18:44:33 +02:00
Johannes Schickel
e80bdfc5b4
PS3: Default to 44kHz sound output.
2014-06-22 18:23:05 +02:00
Johannes Schickel
cd306f194c
SDL: Default to 44kHz sound output.
2014-06-22 18:22:50 +02:00
Johannes Schickel
2d9d23adde
GUI: Reduce spacing in save/load chooser in the classic theme.
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This fixes bug #6658 "GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels" for me.
2014-06-22 17:43:06 +02:00
Johannes Schickel
5797182aa2
SCUMM: Do not let music reallocate its own channels in AD player.
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This makes it conform to the original.
2014-06-22 16:53:51 +02:00
Johannes Schickel
e3aad13cd7
SCUMM: Change channel/slot (re)allocation strategy in AD player.
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This makes sure that always the channel/slot with the lowest priority is
reallocated in case none is free. This fixes some music oddities in Indy3.
2014-06-22 16:51:27 +02:00
Johannes Schickel
a21c9ef913
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
2014-06-22 14:53:38 +02:00
Johannes Schickel
5be5f36aa9
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
2014-06-22 14:53:38 +02:00
uruk
cb3dce698c
CGE2: Rework Hero::len().
2014-06-22 14:10:47 +02:00
Strangerke
af646247f3
CGE2: Remove useless variable declarations
2014-06-22 13:48:58 +02:00
uruk
8ae41648f9
CGE2: Implement snSwap().
2014-06-22 13:38:47 +02:00
uruk
f36cfb629c
CGE2: Fix mapCross().
2014-06-22 13:26:55 +02:00
uruk
fc5c92b5d0
CGE2: Implement snGive() and snRmNear().
2014-06-22 13:05:24 +02:00
Kirben
ac806a1fde
BUILD: Theme files are in Windows executable.
2014-06-22 14:16:01 +10:00
Johannes Schickel
59036a40ce
DEVTOOLS: List MSVC 2013 support in create_project's help output.
2014-06-22 02:02:05 +02:00
Johannes Schickel
0fb812fe3b
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657 )
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Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)".
2014-06-22 01:36:13 +02:00
Johannes Schickel
d3ed1229ce
Merge pull request #469 from klusark/msvc8
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ALL: Remove support for MSVC8 and older
2014-06-21 20:50:22 +02:00
Joel Teichroeb
c43ce9ecf3
ALL: Remove support for MSVC8 and older
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MSVC8 gives various compile error relating to templates that were changed
back in 2008, leading me to belive that no one is using it, and that there
is not point adding work arounds for a 9 year old compiler no one uses.
2014-06-21 11:32:45 -07:00
Strangerke
f1b14c6d31
CGE2: Reduce the scope of some variables
2014-06-21 18:45:28 +02:00
Strangerke
7faa95bfdd
CGE2: Avoid some signed/unsigned comparisons
2014-06-21 18:33:31 +02:00
Johannes Schickel
8d020ba086
FULLPIPE: Add 16bit/RGB backend support dependancy.
2014-06-21 03:47:28 +02:00
uruk
e708c1e5cd
CGE2: Implement "quit menu".
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Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-21 01:57:18 +02:00
Eugene Sandulenko
9dcae18d27
FULLPIPE: Implement Bitmap::flipVertical()
2014-06-20 12:55:42 +03:00
Einar Johan Trøan Sømåen
6bffa2a824
WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that sound settings are actually applied on launch
2014-06-20 10:57:06 +02:00
Sven Hesse
9d97e61e4d
CREDITS: Update to add Fedor to Symbian
2014-06-19 13:47:05 +02:00
uruk
fcd387553f
CGE2: Implement optionTouch().
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Add stubs for called functions.
2014-06-19 12:30:44 +02:00
Einar Johan Trøan Sømåen
3b078b114b
TESTBED: Fix a typo in the sound tests: s/smaple/sample
2014-06-19 12:27:29 +02:00
uruk
76846bf4f5
CGE2: Implement Hero::fun().
2014-06-19 12:23:00 +02:00
uruk
ea9b4d0729
CGE2: Implement snMouse().
2014-06-19 11:50:42 +02:00
uruk
ff99cb9658
CGE2: Implement Sprite::works().
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Now Anna is also reachable/playable.
2014-06-19 11:43:01 +02:00
uruk
56c7df46d3
CGE2: Implement showing the selected item in the inventory.
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Now the selected item's picture is blinking until deselected.
2014-06-19 11:34:25 +02:00
uruk
535b70934e
CGE2: Comment out code and add TODO in switchScene().
2014-06-19 10:44:00 +02:00
David Turner
6ea564d9b8
Merge pull request #468 from zeldin/new_android_sdk
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ANDROID: Allow build with newer SDK
2014-06-19 08:36:04 +01:00
Eugene Sandulenko
0a07cf1481
FULLPIPE: Draw transparent surfaces
2014-06-19 10:25:24 +03:00
uruk
d7e70eb5fa
CGE2: Implement inf().
2014-06-19 00:09:01 +02:00
uruk
7a549f2693
CGE2: Implement offUse().
2014-06-18 23:34:26 +02:00
uruk
ea5697d5a0
CGE2: Implement snKeep().
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Now the inventory system is (at least partially) working.
2014-06-18 22:58:33 +02:00
uruk
d85d3229e6
CGE2: Implement functions connected to inventory handling.
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Also move closePocket() closer to the others and fix the stub message in busy().
2014-06-18 22:37:54 +02:00
Marcus Comstedt
0e45979634
ANDROID: Allow build with non-ancient SDK
2014-06-18 21:40:13 +02:00