Commit Graph
86814 Commits
Author SHA1 Message Date
D G Turner 27d25f6b76 N64: Add "small" virtual keyboard pack to port packaging. 2014-06-25 19:57:20 +01:00
D G Turner b8cce3a16d WII: Add "small" virtual keyboard pack to port packaging. 2014-06-25 19:55:57 +01:00
D G Turner 834d04b76c MAEMO: Add "small" virtual keyboard pack to port packaging. 2014-06-25 19:53:55 +01:00
D G Turner e07819fb12 README: Remove Keymapper trigger key note, add Vkeybd mouse button note.
As the keymapper is still WIP/unstable, this should be omitted from user
documentation. Added note on mouse button trigger for virtual keyboard
as this was not noted in any user documentation.
2014-06-25 19:45:44 +01:00
Strangerke 00c867f8ea CGE2: Add a safeguard in Sprite::show() 2014-06-25 19:37:25 +02:00
Strangerke 384f1b664b CGE2: Implement snMidi() 2014-06-25 19:36:59 +02:00
Eugene Sandulenko d6ec21d4d0 FULLPIPE: Fix selector in debug scene 2014-06-25 18:55:33 +03:00
lukaslw e453f23f04 PRINCE: leftMouseButton() - code clean up 2014-06-25 16:05:01 +02:00
Kirben 5e78bee2f5 SCUMM: Add UK Windows version of Freddi Fish 3. 2014-06-25 19:10:28 +10:00
Strangerke 2bc35f6f6d CGE2: Add a work around for missing VBM in scene 4 2014-06-24 23:36:37 +02:00
Strangerke 3dd6c9f7aa CGE2: Implement a couple of stubs 2014-06-24 22:14:19 +02:00
lukaslw 9a13423829 PRINCE: LMB outside inventory - give / use item 2014-06-24 05:03:36 +02:00
lukaslw a319f473f6 PRINCE: LMB outside of inventory - update 2014-06-24 03:57:40 +02:00
Eugene Sandulenko 5da1a45307 SWORD25: Fix sprite flipping 2014-06-24 00:48:52 +03:00
Eugene Sandulenko c176a9a534 FULLPIPE: Remove unused variable 2014-06-23 23:04:44 +03:00
Strangerke 840eef8eb1 CGE2: Add a big hack to work around the coordinates issue 2014-06-23 18:10:05 +02:00
Eugene Sandulenko 2a09159c2b FULLPIPE: Give better name to function 2014-06-23 15:54:28 +03:00
Eugene Sandulenko a493355af3 FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments 2014-06-23 15:52:31 +03:00
Eugene Sandulenko 89d789b122 GRAPHICS: Added BE/LE to TS_ macros 2014-06-23 15:39:31 +03:00
uruk 0eece817eb CGE2: Fix releasePocket().
Now the inventory system is working as intended.
2014-06-23 13:11:54 +02:00
uruk 23adc159ef CGE2: Implement busy() and revise connected parts of the engine. 2014-06-23 11:50:49 +02:00
uruk 2226eb0789 CGE2: Implement snSay(), reimplement some parts of the sound code. 2014-06-23 10:20:24 +02:00
uruk 19bc151939 CGE2: Some more formatting fix in FXP. 2014-06-22 23:11:27 +02:00
lukaslw 11d062f2b2 PRINCE: Cursor update, LMB outside inventory crash fix 2014-06-22 20:09:25 +02:00
lukaslw d67690c5f6 PRINCE: Inventory turning on - update 2014-06-22 20:09:24 +02:00
lukaslw a428f324f2 PRINCE: Dialog box loop - drawScreen() update for it 2014-06-22 20:09:23 +02:00
lukaslw 31ea215447 PRINCE: Hero animations fix - frame height calculation 2014-06-22 20:09:22 +02:00
lukaslw 422eeab07a PRINCE: LMB in inventory - use item on item fix 2014-06-22 20:09:22 +02:00
lukaslw fd5ee85e3d PRINCE: PrinceEngine::showTexts() - y position fix 2014-06-22 20:09:21 +02:00
lukaslw c8046f8591 PRINCE: PrinceEngine:: makeInvCursor() 2014-06-22 20:09:20 +02:00
lukaslw 96a1d24a4a PRINCE: LMB in inventory - update 2014-06-22 20:09:20 +02:00
lukaslw 1ca309f50a PRINCE: Voice sample for options Open/Push, Close/Pull in inventory 2014-06-22 20:09:19 +02:00
lukaslw daf91dcf74 PRINCE: Inventory LMB update, VariaTxt::getString fix 2014-06-22 20:09:18 +02:00
lukaslw 25f51bfb82 PRINCE: scanMobEvents() 2014-06-22 20:09:17 +02:00
lukaslw 306c234eb7 PRINCE: moveSet - names change 2014-06-22 20:09:17 +02:00
lukaslw 82bc007819 PRINCE: Dialog box update; LMB outside of inventory beginning 2014-06-22 20:09:16 +02:00
lukaslw 78a2105bbc PRINCE: showTexts(), talkHero() update 2014-06-22 20:09:15 +02:00
lukaslw f00eeeda91 PRINCE: Hero talking - dialog option choosing 2014-06-22 20:09:15 +02:00
lukaslw 1e1d3044be PRINCE: Fix for longer lines in dialog box 2014-06-22 20:09:14 +02:00
lukaslw e51bbc83f3 PRINCE: Dialog box texts drawing and highlighting 2014-06-22 20:09:13 +02:00
lukaslw e18502a02e PRINCE: Dialog frame drawing 2014-06-22 20:09:12 +02:00
lukaslw 85628b2939 PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() update 2014-06-22 20:09:12 +02:00
lukaslw e452e088f4 PRINCE: Beginning of makeInvCursor and dialog functions 2014-06-22 20:09:11 +02:00
lukaslw 2ba814516c PRINCE: Rects constructors - update 2014-06-22 20:09:10 +02:00
lukaslw d9e2fc15d1 PRINCE: RMB - blocked while playing voice. Canceling voice with LMB 2014-06-22 20:09:10 +02:00
lukaslw 7bc4599dad PRINCE: Cursor fix for inventory - check if voice is playing 2014-06-22 20:09:09 +02:00
lukaslw 85108d6fb2 PRINCE: Voices for inventory exam texts 2014-06-22 20:09:08 +02:00
lukaslw e3b5c0eccc PRINCE: Options menu outside of inventory 2014-06-22 20:09:07 +02:00
lukaslw ca7554dae3 PRINCE: checkOptions() implementation 2014-06-22 20:09:07 +02:00
lukaslw cb40b5123b PRINCE: printAt() update for German letters 2014-06-22 20:09:06 +02:00