Marisa-Chan
0efa1bc560
ZVISION: Implement action:rotate_to
2014-11-07 10:25:11 +06:00
Marisa-Chan
7151240345
ZVISION: Now setBackgroundPosition must care about statekey value
2014-11-07 10:23:29 +06:00
Marisa-Chan
3131e3aa5a
ZVISION: Add missing methods definition
2014-11-07 10:21:24 +06:00
Martin Kiewitz
0fd16ef39f
SCI: hopefully Japanese text wrapping is fine now
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also removed duplicate entries in punctuation table
thanks to wjp
2014-11-06 20:45:24 +01:00
Einar Johan Trøan Sømåen
784241c17b
Merge pull request #437 from tobiatesan/wme_subtitles
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WME Subtitles
2014-11-05 20:22:34 +01:00
Tobia Tesan
9787fc5768
WINTERMUTE: Fix formatting in video_subtitler.h
2014-11-05 19:45:39 +01:00
Tobia Tesan
998da18c05
WINTERMUTE: Move var declarations inside loop in loadSubtitles
2014-11-05 19:42:17 +01:00
Tobia Tesan
2f082f6e43
WINTERMUTE: Remove redundant explicit call to Common::String constructor
2014-11-05 19:31:10 +01:00
Tobia Tesan
215ac157e6
WINTERMUTE: Declare vars inside appropriate block in loadSubtitles
2014-11-05 19:28:42 +01:00
Tobia Tesan
0a2c1a809f
WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.h
2014-11-05 19:07:03 +01:00
Martin Kiewitz
eff78c4424
SCI: fix Japanese Space Quest 4 (intro + buttons)
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At least SQ4 uses #j text prefix as signal for the
interpreter to not use the PC9801 hires font, but
to use the internal low res font instead
2014-11-04 22:01:21 +01:00
Martin Kiewitz
ad8dbd3642
SCI: kStrCat does language-splitting for QfG1 too
2014-11-04 19:46:44 +01:00
Einar Johan Trøan Sømåen
ee876b56b2
WINTERMUTE: Add VK-translations for F1-F12 and HOME
2014-11-04 18:34:06 +01:00
Einar Johan Trøan Sømåen
2f868ae5b6
WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)
2014-11-04 18:08:20 +01:00
Einar Johan Trøan Sømåen
f1eb2513f0
WINTERMUTE: Use macros to simplify detection_tables.h
2014-11-04 17:52:37 +01:00
Tobia Tesan
b460323e58
WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6
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This fixes #6647
2014-11-04 17:52:25 +01:00
Tobia Tesan
dfe465e26b
WINTERMUTE: Introduce WMEGameDescription
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I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
2014-11-04 17:52:01 +01:00
Filippos Karapetis
028238ed54
GROOVIE: Handle transparency in Gamepad videos in the 11th Hour
2014-11-04 12:57:58 +02:00
Filippos Karapetis
c9a60233d5
GROOVIE: More bugfixes for V2 puzzle overlay videos
2014-11-04 12:40:08 +02:00
Filippos Karapetis
d8e650b4cb
GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)
2014-11-04 11:52:09 +02:00
Filippos Karapetis
70fe89b92d
GROOVIE: More work on transparency in the puzzle scenes for V2 games
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This fixes most of the transparency issues in the puzzle screens.
They are still not correct, as the relevant videos play completely,
instead of showing a single frame. This also fixes issues with commit
2d42ab8
2014-11-04 11:51:13 +02:00
Marisa-Chan
be8cf97674
ZVISION: Implement settings functions
2014-11-04 10:12:13 +06:00
Marisa-Chan
d40caba5b7
ZVISION: If ZorkAVIAudioTrack got another format call AVIAudioTrack::queueSound
2014-11-04 10:09:27 +06:00
Marisa-Chan
3f21de4694
ZVISION: Make ZorkAVIAudioTrack resetable
2014-11-04 10:08:07 +06:00
Filippos Karapetis
2d42ab88b7
GROOVIE: Fix video transparency in V2 games
2014-11-03 12:41:37 +02:00
Filippos Karapetis
35577ab71e
GROOVIE: Initial implementation of direct game load for the 11th Hour
2014-11-03 11:40:38 +02:00
Filippos Karapetis
5dc03107fd
GROOVIE: Add a stub for opcode 42 in V2 games
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This was o_cellmove in T7G (the Microscope puzzle)
2014-11-03 11:40:38 +02:00
Filippos Karapetis
a82740516c
GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreen
2014-11-03 11:40:38 +02:00
Filippos Karapetis
9d6437c01e
GROOVIE: Add initial full screen functionality for V2 games
2014-11-03 11:40:37 +02:00
Filippos Karapetis
f733498388
GROOVIE: Finish implementation of o_hotspot_outrect
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This is needed by the main menu in the 11th Hour
2014-11-03 11:40:36 +02:00
Matthew Hoops
124ac887fd
VIDEO: Make AVIAudioTrack::resetStream() virtual
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In case a subclass (like Zork) needs to override it
2014-11-02 20:45:38 -05:00
Matthew Hoops
dfc3bcae20
VIDEO: Separate AVI video and audio track reading
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Relying on the videos to have 'initial frames' for audio tracks is not the best way to handle AVI videos. Now videos without initial frames (or broken interleaving) will buffer properly.
2014-11-02 20:15:06 -05:00
Martin Kiewitz
3f7566c7b1
SCI: hoyle 4 workaround properly done (bug #6614 )
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fixes placement of edit control caused by
uninitialized reads
2014-11-02 23:30:06 +01:00
Martin Kiewitz
fa7a6d473e
SCI: GetClosest() bugfix the bugfix thx wjp
2014-11-02 19:37:23 +01:00
Martin Kiewitz
11ba447483
SCI: bugfix in GetLongest() for Japanese SQ4
2014-11-02 19:31:37 +01:00
Martin Kiewitz
8ffd8793ed
SCI: add support for \n and \r in Japanese text
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fixes Police Quest 2 Japanese intro
thx to wjp for helping
2014-11-02 15:44:22 +01:00
Martin Kiewitz
5aae18feb8
SCI: text16 Shift-JIS font switch fixed
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fixes Police Quest 2 Japanese intro and others,
where the internal SCI font was used and not
the Shift-JIS hires font
2014-11-02 13:08:33 +01:00
Martin Kiewitz
9d693b9a79
SCI: fix another bug in text16 / GetLongest()
2014-11-02 02:31:32 +01:00
Martin Kiewitz
c4ca0a7de2
SCI: fix bug in text16 / GetLongest()
2014-11-02 02:16:00 +01:00
Martin Kiewitz
c9e74d6d54
SCI: text16 GetLongest() changes fixes bug #5334
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also fixes bug #5159
also fixes Japanese line wrapping (hopefully)
2014-11-01 23:36:29 +01:00
Kirben
c4e40fc83f
SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm with Buzzy.
2014-11-01 23:10:55 +11:00
Strangerke
14ab55e9ba
HOPKINS: Add a check for another sound related to frames removed in the Polish version. Fix for bug #6591
2014-11-01 12:35:59 +01:00
Martin Kiewitz
9561d5f6f8
SCI: revert r55034, fixes bug #6539
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original bug wasn't solved properly
will reopen the original bug #5334
and figure out that one instead
2014-11-01 00:57:26 +01:00
Martin Kiewitz
5b42fa8196
SCI: script patch for qfg1ega (fixes bug #6407 )
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throwing rocks at bird's nest, running ego gets
stuck
2014-10-31 20:33:00 +01:00
Torbjörn Andersson
6bc36cbdf4
DEBUGGER: Add FIXME comment about file name vs base name
2014-10-31 08:16:33 +01:00
Kirben
0c5fae8652
SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.
2014-10-31 09:37:46 +11:00
Kirben
86a3d50467
SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.
2014-10-31 09:22:12 +11:00
Strangerke
75198ce17c
HOPKINS: Fix a couple of comments
2014-10-29 17:13:16 +01:00
Strangerke
c2951e2594
HOPKINS: Add specific code to handle the butchered Polish version with sync sound
2014-10-29 16:46:33 +01:00
Filippos Karapetis
8f368145ba
Merge pull request #523 from BenCastricum/fixforbug6739
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SCUMM: Fix bug 6739 - Untranslated dialogs
2014-10-29 11:37:34 +02:00