Commit Graph
86814 Commits
Author SHA1 Message Date
Ben Castricum 5d6944ab52 SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172 2014-10-27 16:33:05 +01:00
Ben Castricum 1351f6505d SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs. 2014-10-27 16:33:05 +01:00
Ben Castricum 7be3bc7004 SCUMM: balloon - There is no spanish version. 2014-10-27 16:33:05 +01:00
Filippos Karapetis 2a6a79b167 SAGA: Remove the buggy actor swapping fixup code for IHNM
This was a hack that was implemented while IHNM was being developed.
That code should no longer be needed. If this issue does occur again,
the actual cause should be investigated, instead of hiding it with
workarounds. The code was buggy anyway, as _currentProtag was not
initialized properly
2014-10-27 12:28:18 +02:00
Filippos Karapetis b5b5417d64 QUEEN: Allow the engine to quit while dialog options are shown 2014-10-27 03:36:52 +02:00
Filippos Karapetis 0db09d334c QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"
Pending mouse clicks and keypresses are now cleared before and after
the game options screen or dialog options are shown
2014-10-27 03:18:41 +02:00
Filippos Karapetis 17d7f3bf28 Merge pull request #503 from BenCastricum/fixforbug6719
GUI: Fix for bug 6719 (last line of help missing)
2014-10-27 01:46:38 +02:00
Eugene Sandulenko 8e3b6df830 GCW0: Switch to HW floats and introduce the platform define 2014-10-26 19:04:34 -04:00
Eugene Sandulenko 238b3e1ac2 GCW0: Hardcoded (for now) GCW0 controls 2014-10-27 00:03:32 +01:00
Eugene Sandulenko 9b8b737fad KEYMAPPER: Fix off-by-one error with keymapper action names 2014-10-26 22:20:57 +01:00
Eugene Sandulenko f16064613b GCW0: Fix default joystick number 2014-10-26 15:57:26 -04:00
Eugene Sandulenko 732f9582fa GCW0: Remove absolute paths 2014-10-26 15:41:30 -04:00
Eugene Sandulenko d1169beed1 CONFIGURE: Create port-specific platform for GCW0 2014-10-26 14:32:47 -04:00
Eugene Sandulenko 6046863fdd BASE: Display virtual keyboard and keymapper in game options 2014-10-26 14:32:47 -04:00
Eugene Sandulenko 293a0d0046 GCW0: Create target with unstripped binaries 2014-10-26 14:32:47 -04:00
Eugene Sandulenko f5e273ded9 GCW0: Create log file at game launch 2014-10-26 14:32:47 -04:00
Matthias Mailänder 5b5a2bc7a4 BUILD: Install the theme-able SVG icon
Add missing hicolor SVG icon to install. Retain older pixmaps xpm icon
for now.
2014-10-26 17:20:37 +00:00
David Turner d5d2b39e08 Merge pull request #524 from AReim1982/WII-1.7.0-Beta-2
WII: missing ASCII codes for some keys
2014-10-26 16:45:05 +00:00
Eugene Sandulenko 0ee20cebc7 GCW0: Enable analog joystick by default 2014-10-26 07:20:11 -04:00
Eugene Sandulenko 2699259638 GCW0: Correct launch options 2014-10-26 07:19:37 -04:00
Eugene Sandulenko d4c687ddc8 GCW0: Further work on the port 2014-10-26 07:00:36 -04:00
Eugene Sandulenko 123e52f441 PRINCE: Fix another variable sign 2014-10-26 09:34:48 +01:00
Eugene Sandulenko 3b9ac0318c PRINCE: Fix variable sign 2014-10-26 09:32:58 +01:00
Eugene Sandulenko 522cd1c970 PRINCE: Fix warning 2014-10-26 09:30:21 +01:00
Torbjörn Andersson 4fdd9bbab3 ZVISION: Fix memory leak (CID 1109659) 2014-10-25 21:11:49 +02:00
Torbjörn Andersson f25e889c13 PRINCE: Fix potential out-of-bounds read (CID 1248502)
Since _opcodes[] has kNumOpcodes elements, kNumOpcodes itself is
not a valid index.
2014-10-25 21:02:03 +02:00
Torbjörn Andersson 0579bf6f18 PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)
Since heroSetTable[] is an array of int, use >= ARRAYSIZE() instead
of > sizeof().
2014-10-25 20:57:52 +02:00
Torbjörn Andersson b6302c6e51 PRINCE: Fix potential out-of-bounds write (CID 1248504)
There are kMaxTexts text slots, so kMaxTexts itself is not valid.
2014-10-25 20:52:14 +02:00
Eugene Sandulenko 9c885719fd GCW0: Initial code for GCW Zero port 2014-10-24 18:20:37 +02:00
Marisa-Chan 8b18ba64ae ZVISION: Add support for doubleFPS feature 2014-10-23 17:13:56 +07:00
Marisa-Chan 19b2e9123d ZVISION: Add distort_node to module.mk for success build 2014-10-23 17:12:25 +07:00
Marisa-Chan 678f47f043 ZVISION: Implement action:distort and distort sidefx node 2014-10-23 17:09:58 +07:00
Alexander Reim e738de70e5 WII: missing ASCII codes for some keys 2014-10-23 09:19:48 +02:00
Paul Gilbert 6fc5092c03 MADS: Remove unused variable 2014-10-22 21:05:47 -04:00
Paul Gilbert c021759ad2 MADS: Add md5 checks for the asound.00* sound drivers
The implementation of the sound driver code relies on the data for each
sound being at specific locations in the files, so this ensures that
if any language version changes the sound files, we'll know about it
2014-10-22 20:43:22 -04:00
Marisa-Chan 8e9d201cc3 ZVISION: Music actions and sidefx now handle midi sounds. 2014-10-22 11:49:24 +07:00
Marisa-Chan 4bc3194410 ZVISION: Implement simple midi support 2014-10-22 11:44:49 +07:00
Marisa-Chan 0b3a20f645 ZVISION: Some push toggles may contain few hotspot zones 2014-10-22 11:43:24 +07:00
Willem Jan Palenstijn 1860c2107a SCI: Add notes 2014-10-19 23:44:45 +02:00
Paul Gilbert 5a6a44f1c6 ACCESS: Wait for keypress in speakText if voice is turned off 2014-10-19 14:49:20 -04:00
Filippos Karapetis d3475fe3b6 GRAPHICS: Silence an MSVC warning 2014-10-19 17:03:14 +03:00
Filippos Karapetis 1d5536da02 SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723)
The code path that is supposed to enable these never gets called when
restoring from the main menu, or from the ScummVM launcher. Since the
logic on when and what to enable is quite complex, the easiest thing
to do is enable these entries manually after a game is loaded.
2014-10-19 16:52:00 +03:00
Paul Gilbert e06327e81a MADS: Minor clean up of sprite set removal 2014-10-18 18:27:07 -04:00
Sven Hesse 7bdf48170a GOB: Remove useless memcpy()
Happened while removing Draw::_vgaSmallPalette in 0f9b1364c.

Fixes Coverity issue #1230309.
2014-10-19 00:08:32 +02:00
Filippos Karapetis 92bf8a5420 SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"
This actually affected all Control+key combinations. A regression from
0f90b8eaad
2014-10-18 22:06:48 +03:00
Filippos Karapetis 879890e021 MADS: Clear scene sprites and objects when showing a game menu
This shows the game menu, albeit with the wrong palette
2014-10-18 20:46:17 +03:00
Filippos Karapetis ad1aedec76 MADS: Implement the Rex Cancel button in the game options dialog
The current options are now saved when the dialog opens, and are
restored to their original values if the user cancels
2014-10-18 20:19:14 +03:00
Filippos Karapetis f0bcacc7b3 MADS: Reset screen clip bounds before copying over a new screen
This is needed for the in-game menu, where a dialog spawns another one
2014-10-18 20:12:42 +03:00
Paul Gilbert dbfe4972e3 MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs 2014-10-18 11:55:30 -04:00
Paul Gilbert a657c39824 MADS: Only show Quotes main menu item after winning the game 2014-10-18 11:42:11 -04:00