Matthew Hoops
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b577da29b5
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ANDROID: Delay deleting a local ref until it's no longer used
Should fix bug #6741
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2014-11-15 09:21:36 -05:00 |
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Marisa-Chan
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e6f6687762
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ZVISION: Merge upstream
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2014-11-12 16:38:28 +06:00 |
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Marisa-Chan
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f43326a533
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ZVISION: Clean of useless code
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2014-11-12 16:06:31 +06:00 |
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Marisa-Chan
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e970d121ff
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ZVISION: Lead code of all controls to the same style
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2014-11-12 16:05:48 +06:00 |
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Marisa-Chan
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960bbe53b2
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ZVISION: Fix delays with halveDelay option
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2014-11-12 16:02:35 +06:00 |
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Marisa-Chan
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bb06ecf798
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ZVISION: Make menu bar fully enabled after changelocation called
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2014-11-12 16:01:23 +06:00 |
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Marisa-Chan
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2d7af4bab7
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ZVISION: Add call of inventory cycling for Nemesis
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2014-11-12 16:00:02 +06:00 |
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Marisa-Chan
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418b5f6dd2
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ZVISION: Passive borders check for tilt and panorama for changelocation
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2014-11-12 15:58:35 +06:00 |
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Marisa-Chan
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1f0bf5ecf2
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ZVISION: Implement code for pan from keyboard and mouse
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2014-11-12 15:55:10 +06:00 |
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Marisa-Chan
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e57c358cea
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ZVISION: Implement method for getting panorama reverse flag
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2014-11-12 15:52:20 +06:00 |
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Marisa-Chan
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c4911135c1
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ZVISION: Implement keyboard hotkeys
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2014-11-12 15:50:18 +06:00 |
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Marisa-Chan
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8e112edb1a
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ZVISION: Implement Easter eggs and debug cheats
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2014-11-12 15:47:27 +06:00 |
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Marisa-Chan
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db5e2adc58
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ZVISION: Implement method for visual output of some info
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2014-11-12 15:40:54 +06:00 |
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Marisa-Chan
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f658a5c8e6
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ZVISION: Implement methods for get state of menu items
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2014-11-12 15:34:55 +06:00 |
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Marisa-Chan
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fcbb3d0307
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ZVISION: Use ifQuit for menu bars
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2014-11-12 14:48:32 +06:00 |
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Marisa-Chan
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c79ac80b0c
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ZVISION: Implement quit function with reminder
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2014-11-12 14:47:12 +06:00 |
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Marisa-Chan
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9e9b89071f
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ZVISION: Implement function for convertion of scummvm KeyCode to win vkKey
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2014-11-12 14:43:04 +06:00 |
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Marisa-Chan
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9b88ab15df
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ZVISION: Make strings const in functions declaration
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2014-11-12 14:40:29 +06:00 |
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Marisa-Chan
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f55f4af293
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ZVISION: Fix code style in save_manager.h
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2014-11-12 14:38:29 +06:00 |
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Marisa-Chan
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42bc6c5daf
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ZVISION: Fix incorrect usage of Common::String::format
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2014-11-12 14:37:57 +06:00 |
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Marisa-Chan
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7d92b44e09
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ZVISION: Nemesis and GI has difference in set_partial_screen color mask
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2014-11-12 14:36:30 +06:00 |
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Marisa-Chan
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6f6d5fc24e
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ZVISION: Hide mouse cursor while streamvideo is working
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2014-11-12 14:34:01 +06:00 |
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Marisa-Chan
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54917582eb
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ZVISION: Implement missing action - cursor
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2014-11-12 14:31:48 +06:00 |
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Marisa-Chan
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51a9ec80df
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ZVISION: Implement ZeroPoint for panorama renderer
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2014-11-12 14:30:13 +06:00 |
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Marisa-Chan
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d0f2e20b62
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ZVISION: Fix rlf backward seek and rename class field
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2014-11-12 14:25:39 +06:00 |
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lukaslw
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54a4b2fa86
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PRINCE: Double animation of bird after 'throw a rock' mini-game fix
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2014-11-09 22:20:36 +01:00 |
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Martin Kiewitz
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5594feff2a
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SCI: Phantasmagoria actually outputs 630x450 now
clipping of video output was required
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2014-11-09 17:33:17 +01:00 |
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Martin Kiewitz
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72e6a9eeab
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SCI: some more work on 480x300 mac support
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2014-11-09 12:54:41 +01:00 |
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lukaslw
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3472d95f45
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PRINCE: playSample() - split to sound and speech types to correct volume settings
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2014-11-09 03:05:34 +01:00 |
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lukaslw
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cb01dd36b6
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PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
Also block saving during dialogbox and inventory drawing
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2014-11-09 02:42:48 +01:00 |
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lukaslw
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d5938d2520
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PRINCE: canSaveGameStateCurrently() - check conditions when you can't save the game state
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2014-11-09 02:15:56 +01:00 |
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lukaslw
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ce1e776eee
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PRINCE: Add loading during startup and syncSoundSettings features
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2014-11-09 01:42:54 +01:00 |
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lukaslw
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8ad075a764
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PRINCE: Allow RTL engine feature
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2014-11-09 00:11:34 +01:00 |
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lukaslw
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b5596482f0
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PRINCE: Allow to skip intro animation with LMB
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2014-11-09 00:04:51 +01:00 |
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lukaslw
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e33383b19f
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PRINCE: showLogo() - allow to skip logo animation or quit game during it
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2014-11-08 23:51:56 +01:00 |
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lukaslw
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71eedf9a3e
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PRINCE: Silence last comparison warning in gcc
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2014-11-08 21:00:47 +01:00 |
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lukaslw
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bb145b439d
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PRINCE: Silence signed and unsigned comparison warnings in gcc
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2014-11-08 20:57:37 +01:00 |
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lukaslw
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e228a313e2
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PRINCE: Fix double loading of variaTxt.dat file in init()
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2014-11-08 20:41:00 +01:00 |
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lukaslw
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56af32f2ad
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PRINCE: Reduce pause() and pause2() to one function and rename it to pausePrinceEngine()
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2014-11-08 20:14:33 +01:00 |
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lukaslw
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ccb051f0e3
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PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM
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2014-11-08 19:44:06 +01:00 |
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Marisa-Chan
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be5860b93a
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ZVISION: Change comments of not implemented actions
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2014-11-08 13:08:40 +06:00 |
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Marisa-Chan
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ea8cc34a66
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ZVISION: Implement action:restore_game
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2014-11-08 13:06:48 +06:00 |
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Marisa-Chan
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19e2251a75
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ZVISION: Implement action:preferences
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2014-11-08 13:04:27 +06:00 |
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Marisa-Chan
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44eeb40272
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ZVISION: Implement action:menu_bar_enable
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2014-11-08 13:02:48 +06:00 |
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Marisa-Chan
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66d2cb4698
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ZVISION: Implement action:flush_mouse_events
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2014-11-08 12:59:58 +06:00 |
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Marisa-Chan
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b8ef942f69
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ZVISION: Implement action:dissolve
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2014-11-08 12:58:11 +06:00 |
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Marisa-Chan
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7ddfcfd17e
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ZVISION: Implement action:disable_venus and action:set_venus
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2014-11-08 12:44:00 +06:00 |
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Marisa-Chan
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d0f6b61d7d
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ZVISION: Implement action:delay_render
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2014-11-08 12:26:04 +06:00 |
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Marisa-Chan
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53002dd2d0
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ZVISION: Implement action:animunload
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2014-11-08 12:21:38 +06:00 |
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Filippos Karapetis
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9f2c3d794e
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GROOVIE: Do not play audio in V2 games when only one frame is shown
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2014-11-07 12:11:33 +02:00 |
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