Commit Graph
86814 Commits
Author SHA1 Message Date
Matthew Hoops b577da29b5 ANDROID: Delay deleting a local ref until it's no longer used
Should fix bug #6741
2014-11-15 09:21:36 -05:00
Marisa-Chan e6f6687762 ZVISION: Merge upstream 2014-11-12 16:38:28 +06:00
Marisa-Chan f43326a533 ZVISION: Clean of useless code 2014-11-12 16:06:31 +06:00
Marisa-Chan e970d121ff ZVISION: Lead code of all controls to the same style 2014-11-12 16:05:48 +06:00
Marisa-Chan 960bbe53b2 ZVISION: Fix delays with halveDelay option 2014-11-12 16:02:35 +06:00
Marisa-Chan bb06ecf798 ZVISION: Make menu bar fully enabled after changelocation called 2014-11-12 16:01:23 +06:00
Marisa-Chan 2d7af4bab7 ZVISION: Add call of inventory cycling for Nemesis 2014-11-12 16:00:02 +06:00
Marisa-Chan 418b5f6dd2 ZVISION: Passive borders check for tilt and panorama for changelocation 2014-11-12 15:58:35 +06:00
Marisa-Chan 1f0bf5ecf2 ZVISION: Implement code for pan from keyboard and mouse 2014-11-12 15:55:10 +06:00
Marisa-Chan e57c358cea ZVISION: Implement method for getting panorama reverse flag 2014-11-12 15:52:20 +06:00
Marisa-Chan c4911135c1 ZVISION: Implement keyboard hotkeys 2014-11-12 15:50:18 +06:00
Marisa-Chan 8e112edb1a ZVISION: Implement Easter eggs and debug cheats 2014-11-12 15:47:27 +06:00
Marisa-Chan db5e2adc58 ZVISION: Implement method for visual output of some info 2014-11-12 15:40:54 +06:00
Marisa-Chan f658a5c8e6 ZVISION: Implement methods for get state of menu items 2014-11-12 15:34:55 +06:00
Marisa-Chan fcbb3d0307 ZVISION: Use ifQuit for menu bars 2014-11-12 14:48:32 +06:00
Marisa-Chan c79ac80b0c ZVISION: Implement quit function with reminder 2014-11-12 14:47:12 +06:00
Marisa-Chan 9e9b89071f ZVISION: Implement function for convertion of scummvm KeyCode to win vkKey 2014-11-12 14:43:04 +06:00
Marisa-Chan 9b88ab15df ZVISION: Make strings const in functions declaration 2014-11-12 14:40:29 +06:00
Marisa-Chan f55f4af293 ZVISION: Fix code style in save_manager.h 2014-11-12 14:38:29 +06:00
Marisa-Chan 42bc6c5daf ZVISION: Fix incorrect usage of Common::String::format 2014-11-12 14:37:57 +06:00
Marisa-Chan 7d92b44e09 ZVISION: Nemesis and GI has difference in set_partial_screen color mask 2014-11-12 14:36:30 +06:00
Marisa-Chan 6f6d5fc24e ZVISION: Hide mouse cursor while streamvideo is working 2014-11-12 14:34:01 +06:00
Marisa-Chan 54917582eb ZVISION: Implement missing action - cursor 2014-11-12 14:31:48 +06:00
Marisa-Chan 51a9ec80df ZVISION: Implement ZeroPoint for panorama renderer 2014-11-12 14:30:13 +06:00
Marisa-Chan d0f2e20b62 ZVISION: Fix rlf backward seek and rename class field 2014-11-12 14:25:39 +06:00
lukaslw 54a4b2fa86 PRINCE: Double animation of bird after 'throw a rock' mini-game fix 2014-11-09 22:20:36 +01:00
Martin Kiewitz 5594feff2a SCI: Phantasmagoria actually outputs 630x450 now
clipping of video output was required
2014-11-09 17:33:17 +01:00
Martin Kiewitz 72e6a9eeab SCI: some more work on 480x300 mac support 2014-11-09 12:54:41 +01:00
lukaslw 3472d95f45 PRINCE: playSample() - split to sound and speech types to correct volume settings 2014-11-09 03:05:34 +01:00
lukaslw cb01dd36b6 PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
Also block saving during dialogbox and inventory drawing
2014-11-09 02:42:48 +01:00
lukaslw d5938d2520 PRINCE: canSaveGameStateCurrently() - check conditions when you can't save the game state 2014-11-09 02:15:56 +01:00
lukaslw ce1e776eee PRINCE: Add loading during startup and syncSoundSettings features 2014-11-09 01:42:54 +01:00
lukaslw 8ad075a764 PRINCE: Allow RTL engine feature 2014-11-09 00:11:34 +01:00
lukaslw b5596482f0 PRINCE: Allow to skip intro animation with LMB 2014-11-09 00:04:51 +01:00
lukaslw e33383b19f PRINCE: showLogo() - allow to skip logo animation or quit game during it 2014-11-08 23:51:56 +01:00
lukaslw 71eedf9a3e PRINCE: Silence last comparison warning in gcc 2014-11-08 21:00:47 +01:00
lukaslw bb145b439d PRINCE: Silence signed and unsigned comparison warnings in gcc 2014-11-08 20:57:37 +01:00
lukaslw e228a313e2 PRINCE: Fix double loading of variaTxt.dat file in init() 2014-11-08 20:41:00 +01:00
lukaslw 56af32f2ad PRINCE: Reduce pause() and pause2() to one function and rename it to pausePrinceEngine() 2014-11-08 20:14:33 +01:00
lukaslw ccb051f0e3 PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM 2014-11-08 19:44:06 +01:00
Marisa-Chan be5860b93a ZVISION: Change comments of not implemented actions 2014-11-08 13:08:40 +06:00
Marisa-Chan ea8cc34a66 ZVISION: Implement action:restore_game 2014-11-08 13:06:48 +06:00
Marisa-Chan 19e2251a75 ZVISION: Implement action:preferences 2014-11-08 13:04:27 +06:00
Marisa-Chan 44eeb40272 ZVISION: Implement action:menu_bar_enable 2014-11-08 13:02:48 +06:00
Marisa-Chan 66d2cb4698 ZVISION: Implement action:flush_mouse_events 2014-11-08 12:59:58 +06:00
Marisa-Chan b8ef942f69 ZVISION: Implement action:dissolve 2014-11-08 12:58:11 +06:00
Marisa-Chan 7ddfcfd17e ZVISION: Implement action:disable_venus and action:set_venus 2014-11-08 12:44:00 +06:00
Marisa-Chan d0f6b61d7d ZVISION: Implement action:delay_render 2014-11-08 12:26:04 +06:00
Marisa-Chan 53002dd2d0 ZVISION: Implement action:animunload 2014-11-08 12:21:38 +06:00
Filippos Karapetis 9f2c3d794e GROOVIE: Do not play audio in V2 games when only one frame is shown 2014-11-07 12:11:33 +02:00