Filippos Karapetis
48b53aa4c6
SCI32: Avoid usage of delegated constructors
...
Although this feature reduces code duplication, GCC throws the
following: "warning: delegating constructors only available with
-std=c++11 or -std=gnu++11".
2016-03-11 07:30:15 +02:00
Filippos Karapetis
ea52dc498c
SCI32: More work on remapping
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applyRemap() has been implemented now, however the end effect is still
not visible
2016-03-11 07:22:01 +02:00
Filippos Karapetis
6b857299a4
SCI32: Handle the different remap color ranges in SCI2 and SCI21
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This fixes an assertion when starting a new game in SQ6
2016-03-11 06:08:27 +02:00
Filippos Karapetis
5ca8b5ff4c
SCI32: Fix bug in updateRemap()
2016-03-11 05:21:43 +02:00
Filippos Karapetis
3a770fa0d8
SCI32: Initial implementation of kRemapColors
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applyRemap() is still not finished, so nothing is actually visible yet
2016-03-11 05:10:32 +02:00
Colin Snover
22097018bb
SCI32: Implement GfxText32::getTextCount
2016-03-10 20:07:36 -06:00
Colin Snover
7105fb23a8
SCI32: Use correct name of kCantBeHere kernel function
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Only updating SCI32 names here due to not knowing about the
correctness of the SCI16 code.
2016-03-10 18:31:10 -06:00
Colin Snover
41b3d9ff46
SCI32: Use separate function for SCI32 version of kCantBeHere
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Requested by @m-kiewitz.
2016-03-10 18:28:53 -06:00
Colin Snover
ac403ac746
SCI32: Clean up debug messages in GfxFrameout
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Error messages now contain the name of the failed function and
plane/screen item information that can be used to look up the
plane/screen item in a debugger, if the games ever crash in a
release in this code, per suggestion by @m-kiewitz.
Commented out messages that were used during the rearchitecture of
the main graphics engine are also removed, since that code is stable
now.
2016-03-10 18:28:53 -06:00
Colin Snover
8dea740086
SCI32: Implement kMovePlaneItems
2016-03-10 18:28:53 -06:00
Paul Gilbert
3ffd8dedd2
ACCESS: Revert AGOE Spanish detection entry back to unstable
2016-03-10 18:51:39 -05:00
Paul Gilbert
0fead6fe56
TITANIC: Beginnings of game manager data loading
2016-03-10 18:44:18 -05:00
Colin Snover
695e5db9a7
SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj
2016-03-10 14:16:56 -06:00
Colin Snover
0bb4c32c50
SCI32: Minor cleanup of kernel calls
2016-03-10 14:16:56 -06:00
Colin Snover
4a16ebc970
SCI32: Implement kSetNowSeen
2016-03-10 14:16:56 -06:00
Colin Snover
eac416f480
SCI32: Implement kCantBeHere
2016-03-10 10:38:07 -06:00
Eugene Sandulenko
140409204c
WAGE: Code formatting
2016-03-10 12:40:12 +01:00
Eugene Sandulenko
24af06b682
WAGE: Disabling bounds calculation code as too buggy ATM.
2016-03-09 23:59:08 +01:00
Eugene Sandulenko
37b5b64179
WAGE: Improved a bit bounds calculation. Still bad
2016-03-09 23:53:07 +01:00
Eugene Sandulenko
1f4af34a40
WAGE: Fix calculation for bitmap bboxes
2016-03-09 23:53:07 +01:00
Willem Jan Palenstijn
ecc6a2cac1
SCUMM: Make DOTT/MM patch check less strict
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The original check broke if either DOTT or MM had a trailing path
separator in the game path. The new check is too broad, but the risk of
false positives should be minimal.
The one in e11a370fe4 would break if one
of the two had a separator, but not both.
2016-03-09 23:47:11 +01:00
Willem Jan Palenstijn
b0cd1d6587
Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"
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This reverts commit e11a370fe4 .
2016-03-09 23:37:10 +01:00
Johannes Schickel
14c8bdafe5
Merge pull request #702 from ckorn/ftbfs2
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SHERLOCK: Add format to fix compile error
2016-03-09 22:42:45 +01:00
Christoph Korn
305e34a718
SHERLOCK: Add format to fix compile error
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This patch fixes the compile error:
format not a string literal and no
format arguments [-Werror=format-security]
Just suply "%s" as the standard format.
This way the string is not interpreted as format
which may lead to security issues.
2016-03-09 22:24:55 +01:00
Johannes Schickel
66a74cf3f3
DEVTOOLS: Check configuration and architecture specific directories for MSBuild.
2016-03-09 22:03:47 +01:00
Johannes Schickel
7127fadc96
DEVTOOLS: Use DLL runtime for MSBuild output.
2016-03-09 22:03:47 +01:00
Johannes Schickel
5510fdc7e4
DEVTOOLS: Use libpng16.lib for libpng for MSVC.
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Modern libpng releases use this library name as output for their MSVC project files.
2016-03-09 22:03:47 +01:00
Johannes Schickel
46ef80963f
DEVTOOLS: Enable Edit&Continue on x64 for MSVC2015+.
2016-03-09 22:03:47 +01:00
Johannes Schickel
1c2dc2f89d
DEVTOOLS: Do not ignore libcmt.lib for MSBuild output.
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This hints at broken library builds and thus should not be set for us.
2016-03-09 22:03:47 +01:00
Johannes Schickel
24558307c2
DEVTOOLS: Do not hardcode runtime libraries for MSVC2015.
2016-03-09 22:03:47 +01:00
Johannes Schickel
d3dba1b086
DEVTOOLS: Do not specify SCUMMVM_LIBS include dir twice for MSBuild.
2016-03-09 22:03:47 +01:00
Johannes Schickel
d2f3bc39b4
DEVTOOLS: Fix path separator in MSBuild's global props output.
2016-03-09 22:03:47 +01:00
Johannes Schickel
4ee3623f5d
SDL: Fix compilation with SDL2 and MSVC2015.
2016-03-09 22:03:47 +01:00
Eugene Sandulenko
df5fabd887
WAGE: Recomputed md5s of rest of the games
2016-03-09 21:28:24 +01:00
Eugene Sandulenko
e96800d595
WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 duplicates
2016-03-09 21:28:24 +01:00
Torbjörn Andersson
e11a370fe4
SCUMM: Fix detection of Maniac Mansion from within DoTT
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It turns out that in some versions of ScummVM, paths end with a
directory separator, while in others they don't. This should handle
both cases, I hope. (It's a bit tricky for me to test.)
2016-03-09 21:24:32 +01:00
Eugene Sandulenko
0f2e7fcdf0
WAGE: Fix gameid for Twisted!
2016-03-09 20:18:47 +01:00
Eugene Sandulenko
ee56fb805b
WAGE: Skip flood fill in Bitmap when calclating bounds
2016-03-09 20:12:34 +01:00
Eugene Sandulenko
ca7720960a
WAGE: Attempt to fix bounds calculation
2016-03-09 18:56:42 +01:00
Eugene Sandulenko
f5f41d7daa
GCW0: Remove hardcoded list of skipped engines.
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Now we rely on highres feature of the backends
2016-03-09 16:33:52 +01:00
Eugene Sandulenko
4fdef191b3
CONFIGURE: Fix options for GCW0
2016-03-09 16:33:27 +01:00
Eugene Sandulenko
a378e771c8
WAGE: Added alternate versions of Karth of the Jungle
2016-03-09 15:47:22 +01:00
Eugene Sandulenko
2408766f2d
WAGE: Precalculate design bounds based on real data
2016-03-09 15:47:22 +01:00
Eugene Sandulenko
c47122cb63
WAGE: More detection entries
2016-03-09 15:47:22 +01:00
Eugene Sandulenko
c44a7f6020
WAGE: Added Minitorian game detection
2016-03-09 15:47:22 +01:00
Eugene Sandulenko
19c9993db9
WAGE: Added one more game
2016-03-09 15:47:21 +01:00
Eugene Sandulenko
54ec965f89
Merge pull request #699 from criezy/sword25-en-speech
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SWORD25: Add engine option to use English speech instead of German
2016-03-09 10:16:54 +01:00
Walter van Niftrik
ce3af91ef8
ADL: Disable GMM restore on restart prompt
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At the end of the game a restart command is executed
from the global command list. As we assumed that this
would not occur, we disable restoring on the restart
prompt, at least for now.
2016-03-09 10:03:13 +01:00
Walter van Niftrik
349245d9b4
ADL: Fix regression in GMM saving/loading
2016-03-09 10:03:13 +01:00
Walter van Niftrik
9d65f901d0
ADL: Clarify detection entry
2016-03-09 10:03:13 +01:00