Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis 48b53aa4c6 SCI32: Avoid usage of delegated constructors
Although this feature reduces code duplication, GCC throws the
following: "warning: delegating constructors only available with
-std=c++11 or -std=gnu++11".
2016-03-11 07:30:15 +02:00
Filippos Karapetis ea52dc498c SCI32: More work on remapping
applyRemap() has been implemented now, however the end effect is still
not visible
2016-03-11 07:22:01 +02:00
Filippos Karapetis 6b857299a4 SCI32: Handle the different remap color ranges in SCI2 and SCI21
This fixes an assertion when starting a new game in SQ6
2016-03-11 06:08:27 +02:00
Filippos Karapetis 5ca8b5ff4c SCI32: Fix bug in updateRemap() 2016-03-11 05:21:43 +02:00
Filippos Karapetis 3a770fa0d8 SCI32: Initial implementation of kRemapColors
applyRemap() is still not finished, so nothing is actually visible yet
2016-03-11 05:10:32 +02:00
Colin Snover 22097018bb SCI32: Implement GfxText32::getTextCount 2016-03-10 20:07:36 -06:00
Colin Snover 7105fb23a8 SCI32: Use correct name of kCantBeHere kernel function
Only updating SCI32 names here due to not knowing about the
correctness of the SCI16 code.
2016-03-10 18:31:10 -06:00
Colin Snover 41b3d9ff46 SCI32: Use separate function for SCI32 version of kCantBeHere
Requested by @m-kiewitz.
2016-03-10 18:28:53 -06:00
Colin Snover ac403ac746 SCI32: Clean up debug messages in GfxFrameout
Error messages now contain the name of the failed function and
plane/screen item information that can be used to look up the
plane/screen item in a debugger, if the games ever crash in a
release in this code, per suggestion by @m-kiewitz.

Commented out messages that were used during the rearchitecture of
the main graphics engine are also removed, since that code is stable
now.
2016-03-10 18:28:53 -06:00
Colin Snover 8dea740086 SCI32: Implement kMovePlaneItems 2016-03-10 18:28:53 -06:00
Paul Gilbert 3ffd8dedd2 ACCESS: Revert AGOE Spanish detection entry back to unstable 2016-03-10 18:51:39 -05:00
Paul Gilbert 0fead6fe56 TITANIC: Beginnings of game manager data loading 2016-03-10 18:44:18 -05:00
Colin Snover 695e5db9a7 SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj 2016-03-10 14:16:56 -06:00
Colin Snover 0bb4c32c50 SCI32: Minor cleanup of kernel calls 2016-03-10 14:16:56 -06:00
Colin Snover 4a16ebc970 SCI32: Implement kSetNowSeen 2016-03-10 14:16:56 -06:00
Colin Snover eac416f480 SCI32: Implement kCantBeHere 2016-03-10 10:38:07 -06:00
Eugene Sandulenko 140409204c WAGE: Code formatting 2016-03-10 12:40:12 +01:00
Eugene Sandulenko 24af06b682 WAGE: Disabling bounds calculation code as too buggy ATM. 2016-03-09 23:59:08 +01:00
Eugene Sandulenko 37b5b64179 WAGE: Improved a bit bounds calculation. Still bad 2016-03-09 23:53:07 +01:00
Eugene Sandulenko 1f4af34a40 WAGE: Fix calculation for bitmap bboxes 2016-03-09 23:53:07 +01:00
Willem Jan Palenstijn ecc6a2cac1 SCUMM: Make DOTT/MM patch check less strict
The original check broke if either DOTT or MM had a trailing path
separator in the game path. The new check is too broad, but the risk of
false positives should be minimal.

The one in e11a370fe4 would break if one
of the two had a separator, but not both.
2016-03-09 23:47:11 +01:00
Willem Jan Palenstijn b0cd1d6587 Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"
This reverts commit e11a370fe4.
2016-03-09 23:37:10 +01:00
Johannes Schickel 14c8bdafe5 Merge pull request #702 from ckorn/ftbfs2
SHERLOCK: Add format to fix compile error
2016-03-09 22:42:45 +01:00
Christoph Korn 305e34a718 SHERLOCK: Add format to fix compile error
This patch fixes the compile error:
format not a string literal and no
format arguments [-Werror=format-security]

Just suply "%s" as the standard format.
This way the string is not interpreted as format
which may lead to security issues.
2016-03-09 22:24:55 +01:00
Johannes Schickel 66a74cf3f3 DEVTOOLS: Check configuration and architecture specific directories for MSBuild. 2016-03-09 22:03:47 +01:00
Johannes Schickel 7127fadc96 DEVTOOLS: Use DLL runtime for MSBuild output. 2016-03-09 22:03:47 +01:00
Johannes Schickel 5510fdc7e4 DEVTOOLS: Use libpng16.lib for libpng for MSVC.
Modern libpng releases use this library name as output for their MSVC project files.
2016-03-09 22:03:47 +01:00
Johannes Schickel 46ef80963f DEVTOOLS: Enable Edit&Continue on x64 for MSVC2015+. 2016-03-09 22:03:47 +01:00
Johannes Schickel 1c2dc2f89d DEVTOOLS: Do not ignore libcmt.lib for MSBuild output.
This hints at broken library builds and thus should not be set for us.
2016-03-09 22:03:47 +01:00
Johannes Schickel 24558307c2 DEVTOOLS: Do not hardcode runtime libraries for MSVC2015. 2016-03-09 22:03:47 +01:00
Johannes Schickel d3dba1b086 DEVTOOLS: Do not specify SCUMMVM_LIBS include dir twice for MSBuild. 2016-03-09 22:03:47 +01:00
Johannes Schickel d2f3bc39b4 DEVTOOLS: Fix path separator in MSBuild's global props output. 2016-03-09 22:03:47 +01:00
Johannes Schickel 4ee3623f5d SDL: Fix compilation with SDL2 and MSVC2015. 2016-03-09 22:03:47 +01:00
Eugene Sandulenko df5fabd887 WAGE: Recomputed md5s of rest of the games 2016-03-09 21:28:24 +01:00
Eugene Sandulenko e96800d595 WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 duplicates 2016-03-09 21:28:24 +01:00
Torbjörn Andersson e11a370fe4 SCUMM: Fix detection of Maniac Mansion from within DoTT
It turns out that in some versions of ScummVM, paths end with a
directory separator, while in others they don't. This should handle
both cases, I hope. (It's a bit tricky for me to test.)
2016-03-09 21:24:32 +01:00
Eugene Sandulenko 0f2e7fcdf0 WAGE: Fix gameid for Twisted! 2016-03-09 20:18:47 +01:00
Eugene Sandulenko ee56fb805b WAGE: Skip flood fill in Bitmap when calclating bounds 2016-03-09 20:12:34 +01:00
Eugene Sandulenko ca7720960a WAGE: Attempt to fix bounds calculation 2016-03-09 18:56:42 +01:00
Eugene Sandulenko f5f41d7daa GCW0: Remove hardcoded list of skipped engines.
Now we rely on highres feature of the backends
2016-03-09 16:33:52 +01:00
Eugene Sandulenko 4fdef191b3 CONFIGURE: Fix options for GCW0 2016-03-09 16:33:27 +01:00
Eugene Sandulenko a378e771c8 WAGE: Added alternate versions of Karth of the Jungle 2016-03-09 15:47:22 +01:00
Eugene Sandulenko 2408766f2d WAGE: Precalculate design bounds based on real data 2016-03-09 15:47:22 +01:00
Eugene Sandulenko c47122cb63 WAGE: More detection entries 2016-03-09 15:47:22 +01:00
Eugene Sandulenko c44a7f6020 WAGE: Added Minitorian game detection 2016-03-09 15:47:22 +01:00
Eugene Sandulenko 19c9993db9 WAGE: Added one more game 2016-03-09 15:47:21 +01:00
Eugene Sandulenko 54ec965f89 Merge pull request #699 from criezy/sword25-en-speech
SWORD25: Add engine option to use English speech instead of German
2016-03-09 10:16:54 +01:00
Walter van Niftrik ce3af91ef8 ADL: Disable GMM restore on restart prompt
At the end of the game a restart command is executed
from the global command list. As we assumed that this
would not occur, we disable restoring on the restart
prompt, at least for now.
2016-03-09 10:03:13 +01:00
Walter van Niftrik 349245d9b4 ADL: Fix regression in GMM saving/loading 2016-03-09 10:03:13 +01:00
Walter van Niftrik 9d65f901d0 ADL: Clarify detection entry 2016-03-09 10:03:13 +01:00