Filippos Karapetis
be58e5bc30
SCI32: More work on remapping
...
Still not working
2016-03-15 21:06:46 +02:00
Johannes Schickel
afe8ea139c
MACOSX: Add comment about track ID search loop.
2016-03-15 14:25:42 +01:00
Johannes Schickel
7725e00e9a
LINUX: Guard Linux audio CD code.
2016-03-15 14:24:23 +01:00
Johannes Schickel
f75bc48141
MACOSX: Guard audio cd code by define check.
2016-03-15 14:24:23 +01:00
Johannes Schickel
ad678cf083
MACOSX: Replace manual uint parsing by strtol.
2016-03-15 14:24:23 +01:00
Johannes Schickel
d61dd0f526
NEWS: Reword Windows MIDI bug fix description.
2016-03-15 13:52:38 +01:00
Johannes Schickel
620e8a049e
NEWS: Engine name consistency fixes.
2016-03-15 13:47:11 +01:00
Johannes Schickel
04f761afa7
NEWS: Improve wording slightly.
2016-03-15 13:45:10 +01:00
Johannes Schickel
3b2b7bc45f
NEWS: Consistency fixes.
2016-03-15 13:41:22 +01:00
Eugene Sandulenko
f5bed7d499
NEWS: Sync 1.8.1 section
2016-03-15 11:42:51 +01:00
Eugene Sandulenko
4f813d2b99
WAGE: Plug the debugger in
2016-03-15 11:27:49 +01:00
Eugene Sandulenko
53806622fc
WAGE: Added engine debugger stub
2016-03-15 11:27:49 +01:00
Eugene Sandulenko
2762e693ff
WAGE: Better menu shortcut parsing. This fixes Jumble!
2016-03-15 11:27:48 +01:00
Eugene Sandulenko
ffeda30367
WAGE: More games to detection
2016-03-15 11:27:48 +01:00
Eugene Sandulenko
fd6241754e
WAGE: More games to detection
2016-03-15 11:27:48 +01:00
Eugene Sandulenko
89eeeddcb6
WAGE: Two more games added to detection
2016-03-15 11:27:48 +01:00
Filippos Karapetis
9b92960691
SCI32: Document kAddLine
2016-03-15 11:30:53 +02:00
Filippos Karapetis
16a7bcb0c3
SCI32: Implement kBitmapSetDisplace
2016-03-15 11:29:24 +02:00
Filippos Karapetis
55390e77b1
SCI: Remove unused _gfxScreen parameter from GfxRemap
2016-03-15 11:28:13 +02:00
Paul Gilbert
3c29a10130
TITANIC: Further graphics setup, beginnings of files manager
2016-03-14 23:09:57 -04:00
Paul Gilbert
c05a09d337
VOYEUR: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:30 -04:00
Paul Gilbert
077250acfb
TSAGE: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:28 -04:00
Paul Gilbert
3da3dda187
SHERLOCK: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:27 -04:00
Paul Gilbert
b4e3d4abc1
MADS: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:26 -04:00
Paul Gilbert
9c7569b74b
ACCESS: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:25 -04:00
Paul Gilbert
433a2daa6a
GRAPHICS: Added ManagedSurface and Screen classes
2016-03-14 20:56:14 -04:00
Colin Snover
3a067f3b79
SCI32: Implement kBitmapDrawColor
2016-03-14 19:49:33 -05:00
Paul Gilbert
041c6475d6
TITANIC: Fleshed out DirectDrawSurface creation
2016-03-14 20:03:32 -04:00
Eugene Sandulenko
8f1c160716
Merge pull request #705 from ottogin/sword25-video-fix
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SWORD25: Fix video loop in intro
2016-03-14 22:05:10 +01:00
Eugene Sandulenko
5c9d3e3c0e
Merge pull request #706 from eriktorbjorn/bbvs-newgame
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BBVS: Move much of engine initialization to newGame()
2016-03-14 07:52:50 +01:00
Eugene Sandulenko
461d8f140a
WAGE: Crash in Strange Disappearance has been resolved
2016-03-14 07:51:37 +01:00
Eugene Sandulenko
aaa858df00
WAGE: Made bounds calulation less restrictive
2016-03-14 07:51:37 +01:00
Torbjörn Andersson
ebad422f2f
BBVS: Move much of engine initialization to newGame()
...
This should fix bug #7057 ("BBVS: No clean-up when restarting").
2016-03-14 06:49:26 +01:00
Colin Snover
3f2469c33e
SCI32: Implement kCelInfo
2016-03-13 23:38:26 -05:00
Colin Snover
e6842022db
SCI32: Fix scaler drawing pixels at the wrong positions
...
In order for scaling ratios to apply equally across objects that
start at different positions on the screen, the pixels that are
read from the source bitmap must all use the same pattern of
division. In other words, cels must follow the same scaling pattern
as if they were drawn starting at an even multiple of the scaling
ratio, even if they were not.
2016-03-13 22:28:39 -05:00
Colin Snover
bfd7e4e784
Revert "SCI32: Fix small inaccuracy in the scaling drawing code"
...
This reverts commit d85eb8ded6 .
This patch did not correctly fix the scaler to follow the same
rules as SSCI and only worked on the y-axis.
2016-03-13 22:28:39 -05:00
ottogin
25c852f1a5
SWORD25: Fix frozen/flickering title menu movie
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Fixes bug #6978 : Unload old movie before loading a new one
2016-03-14 03:29:03 +03:00
Johannes Schickel
6a127df564
WIN32: Cleanup header includes for AudioCD code.
2016-03-14 01:04:11 +01:00
Johannes Schickel
88f8ecde0b
WIN32: Supply required DDK headers for older MSVC.
...
Header file taken from MinGW's w32api 4.0.3.
2016-03-14 01:03:13 +01:00
Paul Gilbert
bc1585ccee
TITANIC: Change some script method return types
2016-03-13 18:21:12 -04:00
Paul Gilbert
75286e8321
TITANIC: Fix loading project data
2016-03-13 18:00:30 -04:00
Thierry Crozat
ea81d21417
NEWS: Add mention of the new option to use English speech in SWORD25
2016-03-13 21:58:28 +00:00
Thierry Crozat
4cb5c81192
BASE: Ignore -psn command line argument on OS X
...
Prior to OS X 10.9, the OS was passing the process serial number
as an additional argument on OS X when starting an application bundle.
For whatever reason, when compiling with SDL 1.2 this gets suppressed
before getting to the place where we handle command line arguments.
But when compiling with SDL2 this additional argument remains so we
need to ignore it to avoid erroring out.
2016-03-13 21:51:49 +00:00
Paul Gilbert
0cc014d06b
TITANIC: Implemented dumping of the project hierarchy
2016-03-13 16:25:25 -04:00
Johannes Schickel
2872c7f9eb
WIN32: Fix compilation with MinGW-w64.
2016-03-13 20:44:04 +01:00
Johannes Schickel
045b583141
WIN32: Guard AudioCD code by WIN32 check.
2016-03-13 20:44:04 +01:00
Johannes Schickel
075bde796e
WIN32: Silence warning in AudioCD code.
2016-03-13 20:44:04 +01:00
Johannes Schickel
b9b3d4557c
WIN32: Fix AudioCD compilation.
2016-03-13 20:44:04 +01:00
Johannes Schickel
edfc84b67a
DEVTOOLS: Use LTCG for Release configurations in MSBuild project files.
...
Silences linker output that LTCG is used anyway because whole program
optimization is enabled for these configurations.
2016-03-13 20:41:40 +01:00
Paul Gilbert
b57805bd4b
TITANIC: Added main game event loop
2016-03-13 15:39:35 -04:00