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ADL: Disable GMM restore on restart prompt
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now.
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@@ -946,16 +946,7 @@ void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
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break;
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case IDO_ACT_RESTART: {
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_display->printString(_strings.playAgain);
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// We allow restoring via GMM here
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_canRestoreNow = true;
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Common::String input = inputString();
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_canRestoreNow = false;
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// If the user restored with the GMM, we break off the restart
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if (_isRestoring)
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return;
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if (input.size() == 0 || input[0] != APPLECHAR('N')) {
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_isRestarting = true;
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_display->clear(0x00);
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@@ -1036,18 +1027,11 @@ bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) {
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void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) {
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Commands::const_iterator cmd;
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bool oldIsRestoring = _isRestoring;
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for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
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uint offset = 0;
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if (matchCommand(*cmd, verb, noun, &offset))
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doActions(*cmd, noun, offset);
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// We assume no restarts happen in this command group. This
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// simplifies enabling GMM savegame loading on the restart
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// prompt.
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if (_isRestarting || _isRestoring != oldIsRestoring)
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error("Unexpected restart action encountered");
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}
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}
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