Strangerke
53a8bda124
DM: Finish the renaming and first refactoring pass in TextMan
2016-09-07 21:28:25 +02:00
Strangerke
878ae1a882
DM: More renaming and refactoring
2016-09-07 21:09:35 +02:00
Strangerke
4414995c29
DM: Fix the style of some pointers in projexpl
2016-09-07 19:49:10 +02:00
Eugene Sandulenko
2e643276df
FULLPIPE: Fix bat minigame in scene27
2016-09-07 18:44:17 +02:00
Eugene Sandulenko
3e34c4408a
FULLPIPE: First round of getting rid of BallChain in scene27
2016-09-07 18:38:38 +02:00
Eugene Sandulenko
8f8e94bde6
FULLPIPE: Fix memory leak in scene09
2016-09-07 18:29:23 +02:00
Bendegúz Nagy
b62f4babbe
DM: Fix regression introduced in e4fe372
2016-09-07 17:45:20 +02:00
Eugene Sandulenko
a021b4c7e8
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
2016-09-07 12:12:31 +02:00
Eugene Sandulenko
5dddde199f
FULLPIPE: Further work on the hangers in scene09
2016-09-07 10:36:51 +02:00
Eugene Sandulenko
b4153bef61
FULLPIPE: Fix invalid read
2016-09-07 09:45:18 +02:00
Lothar Serra Mari
38a0bdb263
NEWS: Mention latest bug fixed
2016-09-07 08:26:08 +02:00
Strangerke
6e1a3d6217
DM: Remove the use of GOTO in processEvent25
2016-09-07 08:07:29 +02:00
Strangerke
4a29167fd0
DM: Refactor processEvent25
2016-09-07 08:04:10 +02:00
Strangerke
57d950b46f
DM: Refactor processEvents48To49
2016-09-07 07:45:24 +02:00
Strangerke
8f33b469be
DM: Get rid of a GOTO in projectileGetImpactCount
2016-09-07 07:14:50 +02:00
Paul Gilbert
0a130d8dcf
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
2016-09-06 22:59:16 -04:00
Strangerke
6df9a20b85
DM: Renaming in ProjExpl
2016-09-06 23:45:56 +02:00
Strangerke
78085dcd8d
DM: Take Dreammaster's suggestion into account to make it even more readable
2016-09-06 22:52:58 +02:00
Strangerke
92ca2ae87b
DM: Rework a if statement in hasProjectileImpactOccurred to make it readable
2016-09-06 22:36:59 +02:00
Retro-Junk
a646936fb1
FULLPIPE: Use cp866 for logging on Windows build
2016-09-06 21:44:55 +02:00
Retro-Junk
471c76a9a7
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
2016-09-06 21:44:46 +02:00
Eugene Sandulenko
cec1f1336e
FULLPIPE: Further fixes to scene09. Now balls fly as expected
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
5ccba26383
FULLPIPE: More fixes to scene09
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
20c5713040
FULLPIPE: Start using plain objects insted of Ball in scene09
2016-09-06 21:30:23 +02:00
Eugene Sandulenko
4aabe5626b
FULLPIPE: Added more debug info to scene09
2016-09-06 21:30:23 +02:00
Strangerke
46b41f9b2b
DM: Split redefined variables in hasProjectileImpactOccurred()
2016-09-06 20:39:05 +02:00
Strangerke
a4de5d0dd2
DM: First pass of refactoring in hasProjectileImpactOccurred
2016-09-06 07:23:45 +02:00
Thierry Crozat
fa5a5bf865
CLOUD: Move wwwroot archive to dists and script to devtools
...
Both the data used to generate the archive and the archive itself
were moved to dists/ instead of being in backends/.
The script was also improved to optionally take a path as a command
line argument to indicate where the wwwroot data are instead of
assuming they are in the working directory.
Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive.
with the expected path to
2016-09-06 00:43:25 +01:00
Thierry Crozat
b8948c3326
BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets
2016-09-05 23:40:00 +01:00
Thierry Crozat
02827d0dab
BUILD: Add wwwroot.zip to resource files for Windows builds
...
The file had already been added to scummvm.rc, but not to
scummvm.rc.in. As a result running update-version.pl would
have caused the change to be lost.
2016-09-05 23:39:59 +01:00
Thierry Crozat
77357ff71a
CLOUD: Fix looking for the wwwroot.zip archive
...
If the themepath was defined but the wwwroot.zip file was not in
that path, looking for it failed as it never reached the part of the
code using SearchMan to look for it.
2016-09-05 23:39:59 +01:00
Eugene Sandulenko
817211b2ed
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
2016-09-05 23:38:11 +02:00
Bendegúz Nagy
06ec57e7e3
DM: Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
2016-09-05 23:13:21 +02:00
Bendegúz Nagy
0ae23fa2db
DM: Fix regression introduced in 901ba6f
...
Unable to place items directly into champions' hands
2016-09-05 23:11:25 +02:00
Thierry Crozat
d853240eee
CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp
...
Graphics::TransparentSurface::convertTo() errors out when the destination
format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover
from it. So just print a warning and don't close the application.
2016-09-05 21:59:34 +01:00
Thierry Crozat
bd66e005c2
I18N: Regenerate translations data file
2016-09-05 21:42:09 +01:00
Thierry Crozat
01cb03c4be
I18N: Update French translation
2016-09-05 21:41:51 +01:00
Thierry Crozat
a8cb3c8404
OPENGL: Implement getOSDFormat and copyRectToOSD
2016-09-05 21:40:45 +01:00
Thierry Crozat
65d3c15b01
OPENGL: Add missing USE_OSD defined checks around OSD code
2016-09-05 21:21:32 +01:00
Strangerke
dad8637ae8
DM: Fix pointer style in ObjectMan
2016-09-05 22:12:20 +02:00
Strangerke
b6ab58658f
DM: Finish the renaming in ObjectMan
2016-09-05 22:10:22 +02:00
Strangerke
e4fe372bdb
DM: Start refactoring ObjectMan
2016-09-05 22:02:28 +02:00
Strangerke
70906ba7eb
DM: Better refactoring of sensorIsTriggeredByClickOnWall
2016-09-05 21:16:34 +02:00
Strangerke
17bf26821b
DM: Better refactoring of processThingAdditionOrRemoval
2016-09-05 21:08:06 +02:00
Torbjörn Andersson
ef71f37a9c
MACVENTURE: Implement opcode $cb (Get Current Day)
...
In Deja Vu, Pete's All Nite Gun Palace is closed if you play the
game on a Sunday. I'm guessing that's the only place where this
opcode is used
2016-09-05 19:14:36 +02:00
Torbjörn Andersson
623e4e2fdc
MACVENTURE: Clear the exits window before drawing the buttons
...
This was a regression from adding background patterns.
2016-09-05 19:11:24 +02:00
Bendegúz Nagy
4befd3a232
Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
2016-09-05 19:05:02 +02:00
Strangerke
4663d190c4
DM: Get rid of Gotos in processThingAdditionOrRemoval
2016-09-05 20:53:55 +02:00
Torbjörn Andersson
c4368a7cd2
MACVENTURE: Make opcode $ca return current time, not played time
...
This is used by some games to determine the appropriate greeting,
e.g. "Good evening" if you play the game in the evening.
2016-09-05 18:58:14 +02:00
Eugene Sandulenko
89dd40cd24
FULLPIPE: Further work on scene09
2016-09-05 18:42:58 +02:00