Paul Gilbert
bd010bc79f
COMMON: Converted Common::BitStream to use DisposeAfterUse
2016-09-10 11:16:07 -04:00
Eugene Sandulenko
b7a8242b9b
Merge pull request #818 from dreammaster/xeen
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XEEN: Might & Magic engine
2016-09-10 16:55:29 +02:00
Eugene Sandulenko
a46cc8597c
Merge pull request #817 from WinterGrascph/dm
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DM: New Engine
2016-09-10 16:55:13 +02:00
Paul Gilbert
9c7b9e1667
IMAGE: Compilation fixes for Indeo4 decoder
2016-09-10 10:43:23 -04:00
Paul Gilbert
a6ffef9e26
IMAGE: Remove green lines from Indeo4 decoder
2016-09-10 10:08:24 -04:00
Paul Gilbert
4e9933d3c9
IMAGE: Indeo4 decoder is now working
2016-09-10 10:08:22 -04:00
Paul Gilbert
0910e642a2
IMAGE: Fix decoding tile data in Indeo4 decoder
2016-09-10 10:08:20 -04:00
Paul Gilbert
3a2ee8ea23
IMAGE: Fixes for setup of Indeo4 decoder
2016-09-10 10:08:19 -04:00
Paul Gilbert
400661182e
IMAGE: Indeo4 header now being successfully loaded
2016-09-10 10:08:17 -04:00
Paul Gilbert
c60a03019c
IMAGE: Cleanup and warning fixes for Indeo decoder
2016-09-10 10:08:15 -04:00
Paul Gilbert
9e774af4d9
IMAGE: Further implementation of Indeo image decoding
2016-09-10 10:08:14 -04:00
Paul Gilbert
c165826316
IMAGE: Created Indeo decoder base class for shared Indeo4/5 functionality
2016-09-10 10:08:12 -04:00
Paul Gilbert
5f0962696f
IMAGE: Added Indeo4Decoder decodePictureHeader, and lots of dependencies
2016-09-10 10:08:10 -04:00
Paul Gilbert
73e7903186
IMAGE: Beginning of Indeo 4 decoder, added GetBits class for reading bits
2016-09-10 10:07:53 -04:00
Strangerke
4099814fbe
DM: Finish the renaming in champion.h
2016-09-10 14:53:10 +02:00
Strangerke
d2b0829476
DM: Change constants into enums in champion.h, renaming
2016-09-10 14:31:49 +02:00
Lothar Serra Mari
d3d0819b00
DOC/DE: Update NEUES file
2016-09-10 11:51:46 +02:00
Strangerke
d588e15dad
DM: Rename ChampionSlot enum
2016-09-10 11:47:36 +02:00
Lothar Serra Mari
0ff0fb41d9
DOC/DE: Add gnap, lab, myst to supported games in LIESMICH
2016-09-10 09:27:24 +02:00
Bastien Bouclet
ff217ea033
GUI: Don't show the "Open URL" button if there is no backend support
2016-09-10 07:46:52 +02:00
Thierry Crozat
1f2a50bcd3
CLOUD: Move openUrl to OSystem
2016-09-10 01:12:42 +01:00
Strangerke
33287b7657
DM: Fix regression in 4613e8ffad
2016-09-10 00:12:07 +02:00
Thierry Crozat
dff88b1058
COMMON: Fix indentation inconsistencies
2016-09-09 22:28:48 +01:00
Eugene Sandulenko
92b22b4c8a
FULLPIPE: More debug output to scene27
2016-09-09 19:32:15 +02:00
Eugene Sandulenko
7865308d5e
FULLPIPE: Fix bat knocking in scene27
2016-09-09 18:47:20 +02:00
Eugene Sandulenko
4fc6f02331
FULLPIPE: Make calculation in scene27 more readable
2016-09-09 17:08:08 +02:00
Eugene Sandulenko
96e418743a
FULLPIPE: Further work on scene27 bats knocking logic
2016-09-09 10:59:11 +02:00
Strangerke
93fb0efc0b
DM: More renaming in champion.h
2016-09-09 07:32:32 +02:00
Strangerke
1b482a1e12
DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ChampionStatisticType, ChampionStatisticValue
2016-09-09 07:12:36 +02:00
Strangerke
b365338293
DM: Rename IconIndice enum
2016-09-09 01:09:25 +02:00
Martin Kiewitz
71d20da1e5
SCI32: Fix GK1 day 5 script patch
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The previous patch made ego not getting the drum book anymore.
2016-09-09 00:46:49 +02:00
Martin Kiewitz
858bfdf691
SCI32: Add script patch for fixing game dialogue error on day 5
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Special thanks, credits and kudos to sluicebox on IRC, who did a
ton of research on this and even found this game bug originally.
2016-09-08 21:52:10 +02:00
Eugene Sandulenko
5c07eee841
FULLPIPE: Further corrections to scene27
2016-09-08 18:45:23 +02:00
Torbjörn Andersson
01d99a5ddb
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
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At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-08 17:49:51 +02:00
Torbjörn Andersson
bffc1f87f9
FULLPIPE: Also free the contents of _soundList, along with it
2016-09-08 17:45:17 +02:00
Torbjörn Andersson
7db3902b44
FULLPIPE: Free _soundItems when SoundList is deleted
2016-09-08 17:24:22 +02:00
Torbjörn Andersson
12973f4e90
FULLPIPE: Free _backgroundSurface when the game ends
2016-09-08 17:23:52 +02:00
Eugene Sandulenko
573df106cd
FULLPIPE: Fixed bat fall logic in scene27
2016-09-08 11:31:55 +02:00
Thierry Crozat
aa879ec307
I18N: Regenerate translations data file
2016-09-08 09:14:09 +01:00
Thierry Crozat
f00d8f75c2
I18N: Update Hungarian translation
2016-09-08 09:13:46 +01:00
Strangerke
7654c89d4f
DM: Finish refactoring pass in Timeline
2016-09-08 07:15:12 +02:00
Strangerke
ebc0dbe8b8
DM: Check the style used for the pointers in Timeline, more renaming
2016-09-08 06:47:56 +02:00
Paul Gilbert
307cd0db4a
SHERLOCK: RT: Fix crash using invalid number keys in conversations
2016-09-07 22:35:10 -04:00
Strangerke
f18013db65
DM: Renaming in more functions of Timeline
2016-09-07 23:29:04 +02:00
Strangerke
3d4c73251d
DM: More refactoring in Timeline
2016-09-07 22:58:18 +02:00
jepael
5cc2696deb
AUDIO: Fix CMS chips incorrect pitch.
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The CMS emulation assumes the chips run at 8 MHz clock,
but in PCs they run at 7.15909 MHz, so the emulated pitch
is too high. Adjusting the requested sampling rate higher
by matching amount the pitch is lowered down to normal.
2016-09-07 23:22:18 +03:00
Strangerke
4703c6e799
DM: Remove GOTOs from processTimeline()
2016-09-07 22:21:01 +02:00
Strangerke
6e412c6a8b
DM: more renaming in Timeline
2016-09-07 22:19:10 +02:00
Strangerke
40f57744ef
DM: Remove a GOTO from fixChronology()
2016-09-07 21:46:08 +02:00
Strangerke
7bda512dde
DM: Start refactoring Timeline
2016-09-07 21:43:18 +02:00