Commit Graph
86814 Commits
Author SHA1 Message Date
Gregory Montoir 1706fefb6e cleanup
svn-id: r11453
2003-12-01 22:36:39 +00:00
Gregory Montoir 03e70632b2 fix bug in command code, letting a failed command being executed
svn-id: r11452
2003-12-01 22:16:31 +00:00
Max Horn 57efe0438f don't do a global import of namespace GUI
svn-id: r11451
2003-12-01 22:16:29 +00:00
Max Horn e04d8576cb explicitly specify namespace in g_gui helper macro
svn-id: r11450
2003-12-01 21:16:18 +00:00
Gregory Montoir 3befded402 cleanup header includes
svn-id: r11449
2003-12-01 20:48:41 +00:00
Travis Howell 53b2f75215 Revert last change, ScummVM handles it better than original.
svn-id: r11448
2003-12-01 12:18:57 +00:00
Torbjörn Andersson b0037e29e2 Removed semi-colon after REGISTER_PLUGIN() to be consistent with the other
game engines.

svn-id: r11447
2003-12-01 10:24:02 +00:00
Travis Howell b398363060 Simon2 background sfx can be disabled in scripts
svn-id: r11446
2003-12-01 10:23:51 +00:00
Max Horn 72eb8ccb89 Patch #847464: Remove spurious semicolons
svn-id: r11445
2003-12-01 09:58:55 +00:00
Travis Howell 81a5d0e1f3 Add correct values for F1 - F3 text speed keys in simon1
svn-id: r11444
2003-12-01 09:53:03 +00:00
Torbjörn Andersson 7c9d46765b Removed some unnecessary / commented out code, and initialized the debug
console a bit earlier so that error messages about missing files will be
more obvious to the user. (If an error happens that early, some of the
debugger commands will cause ScummVM to crash. I might look into that
later.)

svn-id: r11443
2003-12-01 07:47:54 +00:00
Travis Howell a008022b30 Missed some
svn-id: r11442
2003-12-01 05:47:57 +00:00
Travis Howell 82a6f97047 cleanup
svn-id: r11441
2003-12-01 05:22:04 +00:00
Travis Howell 28f9c34f8c Might as well combine these two.
svn-id: r11440
2003-12-01 00:54:50 +00:00
Max Horn 242efda7fb cleanup
svn-id: r11439
2003-12-01 00:45:16 +00:00
Gregory Montoir 577aad5edd cleanup
svn-id: r11438
2003-11-30 20:41:02 +00:00
Travis Howell 785da90067 Leave it as option
svn-id: r11437
2003-11-30 00:59:09 +00:00
Travis Howell c40c44dd87 Enabled zlib support
svn-id: r11436
2003-11-30 00:52:35 +00:00
Max Horn 5120eddb54 zlib compression works *very* well, factor 3-6 in my test cases. Personally I'd make zlib support the default...
svn-id: r11435
2003-11-30 00:43:01 +00:00
Max Horn 93f58abde7 oops forgot to commit this one, it seems
svn-id: r11434
2003-11-30 00:41:19 +00:00
Max Horn 3612dc54dc cleanup; added (currently commented out) zlib/gzip code
svn-id: r11433
2003-11-30 00:35:12 +00:00
Max Horn 81f210544a cleanup
svn-id: r11432
2003-11-30 00:06:27 +00:00
Max Horn bbc03e144c cleanup
svn-id: r11431
2003-11-29 23:40:21 +00:00
Paweł Kołodziejski f1d0219067 fixed warning
svn-id: r11430
2003-11-29 19:49:49 +00:00
Paweł Kołodziejski a8036ed17b update
svn-id: r11429
2003-11-29 19:48:53 +00:00
Torbjörn Andersson 1cf5c12126 Remove TODO item about BS2 pyramid bug. It should be fixed now.
svn-id: r11428
2003-11-29 17:06:29 +00:00
Torbjörn Andersson 67c75a35c6 Clarified comment about the elevator script bug and added a workaround for
the dreaded Pyramid Bug.

svn-id: r11427
2003-11-29 17:05:30 +00:00
Max Horn 9cca17b3be don't see why we shouldn't just always call Sound::stopAllSounds just before loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports)
svn-id: r11426
2003-11-29 14:37:47 +00:00
Max Horn 747a634796 cleanup
svn-id: r11425
2003-11-29 14:36:55 +00:00
Max Horn 6882f2886a startCDTimer() is already being invoked by pauseSounds(false)
svn-id: r11424
2003-11-29 13:59:33 +00:00
Max Horn eeb3cdebf1 new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
svn-id: r11423
2003-11-29 13:58:17 +00:00
Max Horn e68ac71155 added API to query CD playback status; renamed AudioCDManager methods
svn-id: r11422
2003-11-29 13:56:33 +00:00
Max Horn f00cd05b33 moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future
svn-id: r11421
2003-11-29 12:11:01 +00:00
Max Horn 493d64d91b cleanup / added Engine::getGameDataPath()
svn-id: r11420
2003-11-29 12:10:23 +00:00
Max Horn d98479ee5d cleanup; fix some memory leaks; more memory leaks remaining
svn-id: r11419
2003-11-29 11:56:24 +00:00
Travis Howell d636ee7855 var value were different in simon1dos
svn-id: r11418
2003-11-29 10:12:47 +00:00
Max Horn d099759279 game targets can now have a base filename different from the target name; misc tweaks
svn-id: r11417
2003-11-28 22:29:56 +00:00
Max Horn 3944eb4494 cleanup
svn-id: r11416
2003-11-28 22:08:52 +00:00
Max Horn 54aa33310d reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser remembers the scroll position -> improved user experience
svn-id: r11415
2003-11-28 21:56:14 +00:00
Max Horn 8a6b0e2e18 cleanup
svn-id: r11414
2003-11-28 16:18:43 +00:00
Chris Apers d7e0e4b01a Added font.cpp and font.h to the project
svn-id: r11413
2003-11-28 15:23:13 +00:00
Chris Apers 392af5eab9 Fixed error using NEW_FONT_CODE with PalmOS port
svn-id: r11412
2003-11-28 15:18:14 +00:00
Chris Apers 49aa5e9340 New project file (include : Builder, PNO, Simon)
svn-id: r11411
2003-11-28 10:23:40 +00:00
Chris Apers c4ad4dc556 Stack pref
svn-id: r11410
2003-11-28 10:14:36 +00:00
Chris Apers 651beb46ac Can't do this like that
svn-id: r11409
2003-11-28 10:11:56 +00:00
Chris Apers 7d5551e507 Don't overflow the stack
svn-id: r11408
2003-11-28 10:11:04 +00:00
Chris Apers 9da541f657 This is no more needed
svn-id: r11407
2003-11-28 10:08:36 +00:00
Chris Apers a1d778a18e Cannot add mutiple files with the same name on CodeWarrior :(
svn-id: r11406
2003-11-28 10:07:09 +00:00
Chris Apers defa1feb75 ...
svn-id: r11405
2003-11-28 10:04:23 +00:00
Chris Apers 49b1fc4c85 Fixed localtime function
svn-id: r11404
2003-11-28 10:03:42 +00:00