Commit Graph
86814 Commits
Author SHA1 Message Date
Gregory Montoir 484edca7a5 use constants instead of plain integers for room numbers
svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir 5c04293c93 fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
svn-id: r11352
2003-11-20 09:38:54 +00:00
Travis Howell 4d4ba9ea55 Ooops
svn-id: r11351
2003-11-20 04:27:46 +00:00
Max Horn b8c0fbf06e new font code (currently disabled by default), which allows using 'arbitrary' BDF fonts (via convbdf)
svn-id: r11350
2003-11-19 23:46:39 +00:00
Torbjörn Andersson 083c328077 Eliminated some more references to g_sword2. I think the only thing that
still uses it are the engine's global variables which, on the other hand,
are used *everywhere*.

I'll have to think some more about those. I guess I should take a closer
look at how the other engines handle them. (That goes for a lot of things
by the way.)

svn-id: r11349
2003-11-19 18:40:53 +00:00
Max Horn 80e335e0c4 oops
svn-id: r11348
2003-11-18 23:49:33 +00:00
Max Horn f40d0433bf return/enter key in the launcher now starts the selected target
svn-id: r11347
2003-11-18 23:47:08 +00:00
Max Horn 7d0fcb71a8 cleanup; fixed return/enter in ListWidget when not in editing mode
svn-id: r11346
2003-11-18 23:44:28 +00:00
Jonathan Gray 151a2dcc44 revert use of GF_DEMO in Humongous games fixing several problems
svn-id: r11345
2003-11-18 10:16:49 +00:00
Travis Howell a35ce0f5ae Add PC game feature flag, to match others.
svn-id: r11344
2003-11-18 09:44:58 +00:00
Torbjörn Andersson 022facfbce Removed unused file.
svn-id: r11343
2003-11-18 08:29:01 +00:00
Torbjörn Andersson 50be85ac42 The readFile() function was only used once, for creating the debugger start
menu, and wasn't even necessary there so I've removed it. That means the
tony_gsdk.cpp file is no longer necessary. Sorry Tony, but at least you
still have your own debugger command! ;-)

svn-id: r11342
2003-11-18 08:17:36 +00:00
Travis Howell c90d4c4e08 Alter old demo check
Stop crash on exit with comi demo

svn-id: r11341
2003-11-18 05:14:18 +00:00
Travis Howell 5589cdc10c Fix object names in dig demo
svn-id: r11340
2003-11-18 04:05:06 +00:00
Travis Howell 5edd70fe3e Add back full throttle pc demo target
svn-id: r11339
2003-11-18 02:20:12 +00:00
Travis Howell 3147d75a4d Missed one check
svn-id: r11338
2003-11-18 02:09:51 +00:00
Paweł Kołodziejski 50506eb7b6 added rest comi demo imuse music states
svn-id: r11337
2003-11-18 02:05:45 +00:00
Travis Howell 3ce3b33c62 COMI demos only have 3 fonts files.
Don't do CD checks for COMI demos

svn-id: r11336
2003-11-18 01:57:00 +00:00
Travis Howell 632e88459b Music correction
svn-id: r11335
2003-11-18 01:33:41 +00:00
Paweł Kołodziejski c743ef9830 added experimental handle for comi demo music
svn-id: r11334
2003-11-18 01:23:17 +00:00
Travis Howell 6c814c4864 Add extra directory checks for Macintosh versions of indy3/loom
svn-id: r11333
2003-11-18 00:55:40 +00:00
Travis Howell 71a658f28d Music correction for dig demo
svn-id: r11332
2003-11-18 00:48:17 +00:00
Paweł Kołodziejski c830c0b21c added music support for dig demo
svn-id: r11331
2003-11-18 00:35:04 +00:00
Paweł Kołodziejski 3ec24507ca added voice support for mac dig demo
svn-id: r11330
2003-11-17 22:52:21 +00:00
Paweł Kołodziejski 5334ce49a8 added voice support in dig demo
svn-id: r11329
2003-11-17 22:21:59 +00:00
Paweł Kołodziejski a79b7af3e1 ft pc demo don't need nut file in smush
svn-id: r11328
2003-11-17 21:43:09 +00:00
Paweł Kołodziejski 798ffd694b fixed 'if' at load nut smush files for comi
svn-id: r11327
2003-11-17 21:33:25 +00:00
Paweł Kołodziejski 185395ca36 replaced demo GIDs wth GF_DEMO
svn-id: r11326
2003-11-17 21:16:43 +00:00
Gregory Montoir 1b77e5c41f fix some demo-related bugs :
- lola disappearing under the shower
- wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source)

the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing

svn-id: r11325
2003-11-17 19:55:17 +00:00
Paweł Kołodziejski 25414d0f2d added comi and dig demo
svn-id: r11324
2003-11-17 19:07:45 +00:00
Paweł Kołodziejski 8272b46b12 added music hacks for cmi demo, please test it
svn-id: r11323
2003-11-17 18:59:26 +00:00
Gregory Montoir eed9a5d9ce restart person animations at the end of a cutaway (this enables Sparky to animate again after giving Joe his file)
svn-id: r11322
2003-11-17 13:31:00 +00:00
Torbjörn Andersson f15f8d29bf Added note about BS2 "pyramid bug".
svn-id: r11321
2003-11-17 10:18:57 +00:00
Gregory Montoir f0f0b0143b fix 'chasing car disappearing for a frame' issue
svn-id: r11320
2003-11-17 09:19:36 +00:00
Max Horn a15a065cba whitespace
svn-id: r11319
2003-11-16 23:53:00 +00:00
Max Horn b5d3add003 fix compilation on big endian systems
svn-id: r11318
2003-11-16 23:35:00 +00:00
Paweł Kołodziejski 20672bd904 codec1 is not bomp codec
svn-id: r11317
2003-11-16 21:53:22 +00:00
Paweł Kołodziejski b19119e89f ops
svn-id: r11316
2003-11-16 21:26:10 +00:00
Paweł Kołodziejski d5eddef057 changed some shift operators to *, /
svn-id: r11315
2003-11-16 20:52:57 +00:00
Gregory Montoir a169876a2f Apparently, my previous fix (joe position when switching room) causes trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code.
svn-id: r11314
2003-11-16 20:31:14 +00:00
Gregory Montoir ba50b42c36 fix 'wrong Joe position when switching from hotel basement to lobby' issue
svn-id: r11313
2003-11-16 19:55:04 +00:00
Paweł Kołodziejski 501c77fc7a replaced constans with names
svn-id: r11312
2003-11-16 18:34:33 +00:00
Paweł Kołodziejski bef4496b7e fixed warning
svn-id: r11311
2003-11-16 17:49:27 +00:00
Paweł Kołodziejski 643b61d729 update
svn-id: r11310
2003-11-16 17:28:26 +00:00
Torbjörn Andersson fa2b8ba8de More cleanup. I've eliminated all the temporary global variables I've added
over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)

svn-id: r11309
2003-11-16 14:18:29 +00:00
Torbjörn Andersson ab066c41e0 Fixed warning
svn-id: r11308
2003-11-16 14:12:53 +00:00
Gregory Montoir 587f2d7177 fix song playafter/playbefore type issue
svn-id: r11307
2003-11-16 11:17:35 +00:00
Gregory Montoir 74d8b6ef28 fix some bugs :
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door

updated handlePinnacleRoom() comment

svn-id: r11306
2003-11-16 10:47:31 +00:00
James Brown aed2a56e0c Patch #842988 (sev) - fix bugs in sdl-config detection
svn-id: r11305
2003-11-16 04:03:31 +00:00
David Eriksson 0a8c06f17e Play correct sound for initial talk second time we talk to someone.
svn-id: r11304
2003-11-15 21:58:44 +00:00