Max Horn
8d16a42c93
SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActorCostume() method
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svn-id: r34646
2008-09-25 08:06:18 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell
d8bbcd9211
Fix subtitle regressions in The Dig.
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svn-id: r31788
2008-04-30 12:54:07 +00:00
Travis Howell
21dc872873
Ooops, missed one difference.
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svn-id: r31786
2008-04-30 04:42:53 +00:00
Travis Howell
bad36eaa61
The Dig (Second release) used similar charset code to COMI. This could cause regressions, if there are differences between the two releases of The Dig.
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svn-id: r31784
2008-04-30 04:38:29 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Travis Howell
410a4a974e
Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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svn-id: r30011
2007-12-27 11:40:29 +00:00
Gregory Montoir
a34df6e72d
add Common::Rect::center (handy for ::setFocusRectangle())
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svn-id: r29751
2007-12-07 20:53:06 +00:00
Gregory Montoir
3472e16a73
don't call actorWalkStep if all an actor have to do is turning to a new direction (confirmed against disasm, seems specific to v8). fixes bug #1834814 .
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svn-id: r29688
2007-12-02 02:33:50 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
4cc9d17c34
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
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svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn
0cccbb29d6
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
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svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
39fafdc303
Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after talking with Fingolfin)
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svn-id: r27009
2007-05-29 21:50:32 +00:00
Travis Howell
6d05afa38e
Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.
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svn-id: r26982
2007-05-27 23:28:24 +00:00
Travis Howell
9a93286f42
Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.
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svn-id: r26903
2007-05-21 13:45:38 +00:00
Paweł Kołodziejski
46462e8f5e
fixed warning
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svn-id: r26520
2007-04-15 22:14:06 +00:00
Gregory Montoir
2c9116de3b
simplification (_useTalkAnims is not used in >= V7)
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svn-id: r26517
2007-04-15 20:45:55 +00:00
Gregory Montoir
642fa67da9
Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
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svn-id: r26516
2007-04-15 20:36:44 +00:00
Max Horn
9fcd50650c
Removing this old workaround: It no longer works, and causes an infinite loop. Am working on a new workaround/fix
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svn-id: r26104
2007-03-12 13:28:01 +00:00
Max Horn
b3a14c6357
Fix a discrepancy between our V3 walking code and disasm (besides, using destbox instead of curbox was illogical, too)
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svn-id: r26102
2007-03-12 12:16:41 +00:00
Max Horn
f47670f5a3
Get rid of initActorClass
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svn-id: r26101
2007-03-12 12:11:59 +00:00
Max Horn
b07482b0b2
A long time ago, in a virtual machine far, far away...
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It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662 , #771483 , #959001 ,
#1329457 , #1329498 , #1329529 , #1527672 ,
#1538260 , #1571701 , #1571705 , #1571740 ,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
2007-03-11 15:23:50 +00:00
Max Horn
f3e970f5b7
SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2
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svn-id: r26057
2007-03-10 13:53:11 +00:00
Travis Howell
a0d5795ee1
Add support for the New Kid verb option in Apple II and Commodore 64 verisons of Maniac Mansion.
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svn-id: r25999
2007-03-06 07:09:18 +00:00
Travis Howell
19d2310b71
Add support for using disks images for Apple II version of Maniac Mansion.
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svn-id: r25846
2007-02-25 07:23:52 +00:00
Max Horn
e9f9792f2d
Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)
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svn-id: r25705
2007-02-18 21:07:00 +00:00
Max Horn
dc5ef8425b
Introduced V12_X_SHIFT / V12_Y_SHIFT
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svn-id: r25611
2007-02-15 18:12:29 +00:00
Max Horn
be052be462
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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svn-id: r25370
2007-02-04 01:24:43 +00:00
Max Horn
5395c4a2f4
Removed _actorPos locat vars, and instead use _pos directly
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svn-id: r25344
2007-02-03 01:21:49 +00:00
Max Horn
27432a4dc1
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
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svn-id: r25250
2007-01-28 20:11:31 +00:00
Gregory Montoir
cd79d127fa
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
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svn-id: r25015
2007-01-05 23:33:13 +00:00
Max Horn
ae4ea4d989
Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
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svn-id: r24924
2006-12-25 17:21:54 +00:00
Max Horn
ba991e3b3a
SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
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svn-id: r24923
2006-12-25 15:37:20 +00:00
Max Horn
4ce7b74085
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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svn-id: r24922
2006-12-25 15:03:36 +00:00
Gregory Montoir
cfd4ffb321
fixed bug #1620023 (script calls putActorAtXY with y == -1)
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svn-id: r24910
2006-12-21 15:09:13 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
41b4a34b5b
cleanup
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svn-id: r24565
2006-10-29 13:30:20 +00:00
Max Horn
a0b9f78bd3
SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
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svn-id: r24384
2006-10-19 00:26:55 +00:00
Max Horn
92adf6a65c
SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully somewhat more logical fashion
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svn-id: r24367
2006-10-18 14:01:28 +00:00
Max Horn
dd7e4ff3e7
SCUMM: walbox related cleanup
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svn-id: r24365
2006-10-18 13:33:42 +00:00
Max Horn
d02e4d7f7c
Removed CHECK_HEAP
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svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn
285aa5d0b2
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn
6162626323
cleanup; remove check whether _costume is valid, as that is already done by getResourceAddress
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svn-id: r23884
2006-09-16 12:43:18 +00:00
Travis Howell
100b809836
Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
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svn-id: r23586
2006-07-24 10:52:14 +00:00
Travis Howell
e87c31d35d
Remove out dated comment
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svn-id: r23483
2006-07-11 04:43:14 +00:00
Travis Howell
242edd0e39
Restrict recent walk code changes to to exact SCUMM versions required, to prevent regressions in earlier games
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svn-id: r23476
2006-07-10 11:45:40 +00:00
Travis Howell
76e67fba92
Fix actor glitches in the stomach location of pajama3
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svn-id: r23471
2006-07-10 10:14:10 +00:00