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Removing this old workaround: It no longer works, and causes an infinite loop. Am working on a new workaround/fix
svn-id: r26104
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@@ -621,12 +621,6 @@ void Actor_v3::walkActor() {
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break;
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next_box = _vm->getNextBox(_walkbox, _walkdata.destbox);
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// WORKAROUND: To fully fix bug #774783, we add a special case
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// here, resulting in a different next_box value for Hitler.
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if ((_vm->_game.id == GID_INDY3) && _vm->_roomResource == 46 && _walkbox == 1 && _walkdata.destbox == 0 && _number == 9)
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next_box = 1;
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if (next_box < 0) {
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_moving |= MF_LAST_LEG;
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return;
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