Removing this old workaround: It no longer works, and causes an infinite loop. Am working on a new workaround/fix

svn-id: r26104
This commit is contained in:
Max Horn
2007-03-12 13:28:01 +00:00
parent 32ebf26b7c
commit 9fcd50650c
-6
View File
@@ -621,12 +621,6 @@ void Actor_v3::walkActor() {
break;
next_box = _vm->getNextBox(_walkbox, _walkdata.destbox);
// WORKAROUND: To fully fix bug #774783, we add a special case
// here, resulting in a different next_box value for Hitler.
if ((_vm->_game.id == GID_INDY3) && _vm->_roomResource == 46 && _walkbox == 1 && _walkdata.destbox == 0 && _number == 9)
next_box = 1;
if (next_box < 0) {
_moving |= MF_LAST_LEG;
return;