Max Horn
eaff9344a4
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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svn-id: r23449
2006-07-09 09:40:44 +00:00
Travis Howell
6a53fa4cc3
Revert recent change to actorWalkStep(), caused regressions
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svn-id: r23393
2006-07-07 12:47:44 +00:00
Travis Howell
3f4cc015b2
Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust walk code to closer match original code of earlier games
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svn-id: r23381
2006-07-07 07:31:13 +00:00
Travis Howell
4bbdf9daae
Fix 1506002 - PUTTTIME: Weird Mouth Movement
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svn-id: r23374
2006-07-06 11:17:14 +00:00
Travis Howell
4b26f8319e
Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes car failing to turn during smart star challenge in thinker1
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svn-id: r23271
2006-06-24 01:46:54 +00:00
Travis Howell
bc3e089842
Fix the buttons of paintings and safe in Nogroom of spyfox
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svn-id: r23156
2006-06-17 06:27:44 +00:00
Travis Howell
a0d14a0832
Fix Commodore 64 versions
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svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn
aeef84c961
Moved AKOS stuff to class ScummEngine_v6
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svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
d68f95b3be
Move HE specific stuff from class Sound to its new subclass SoundHE
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svn-id: r22115
2006-04-23 18:52:39 +00:00
Travis Howell
4f10a71b98
An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391
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svn-id: r21283
2006-03-14 13:16:11 +00:00
Travis Howell
259e3cf301
Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
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svn-id: r21195
2006-03-10 06:05:49 +00:00
Travis Howell
64ce4d6dd7
C64 maniac uses separate bitmasks for actor settings and misc settings
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svn-id: r21004
2006-03-02 06:06:24 +00:00
Max Horn
6914121f61
Replaced MKID by MID_BE in most places in the SCUMM engine
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svn-id: r20862
2006-02-25 02:12:58 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
10c7835cfc
Moved all he-specific source files to engines/scumm/he/ subdirectory
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svn-id: r20696
2006-02-15 00:57:50 +00:00
Travis Howell
b796860ee8
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
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svn-id: r20689
2006-02-14 10:11:15 +00:00
Travis Howell
b9fec00c25
Only adjusted in SCUMM 5+
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svn-id: r20598
2006-02-12 11:03:16 +00:00
Travis Howell
2873ae8186
Actually that should be before all code
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svn-id: r20595
2006-02-12 07:03:04 +00:00
Travis Howell
86ee0df205
A few corrections from disasm., checked against all versions
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svn-id: r20594
2006-02-12 06:43:42 +00:00
Travis Howell
37bc512d64
This difference only applies to SCUMM7+
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svn-id: r20593
2006-02-12 04:43:27 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00