Vincent Bénony
7324f87b9a
IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode
2016-01-06 16:17:37 +01:00
Vincent Bénony
c4b8db5589
IOS: Typo
2016-01-06 16:17:37 +01:00
Vincent Bénony
9b51cafc04
IOS: Updates compilation instructions
2016-01-06 16:17:37 +01:00
Vincent Bénony
80afba232a
IOS: Implements scalers
2016-01-06 16:17:37 +01:00
Vincent Bénony
56ca0b9dc2
IOS: Scales the GUI for the iPad Pro
2016-01-06 16:17:37 +01:00
Vincent Bénony
14a0a3d032
IOS: Better resolution handling
2016-01-06 16:17:36 +01:00
Vincent Bénony
dd950fdb22
IOS: Removes a global variable
2016-01-06 16:17:35 +01:00
Vincent Bénony
dad50ae0cc
IOS: Fixes memory leak
2016-01-06 16:17:35 +01:00
Vincent Bénony
c813e5d87e
IOS: Move declarations in the common header file
2016-01-06 16:17:35 +01:00
Vincent Bénony
e9378ccf3e
IOS: Avoid subclassing UIApplication, and handle multitasking
2016-01-06 16:17:35 +01:00
Vincent Bénony
5b15f06b92
IOS: Wrong deallocator called
2016-01-06 16:17:34 +01:00
Vincent Bénony
699c350481
IOS: Renames iOS7 classes to avoid confusion
2016-01-06 16:17:34 +01:00
Vincent Bénony
873e38372b
IOS: Removes new generic syntax to be able to compile with older clang toolchain
2016-01-06 16:17:33 +01:00
Vincent Bénony
67ffd4b2bd
IOS: Updates compilation instructions
2016-01-06 16:17:33 +01:00
Vincent Bénony
638dc113f8
IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
...
The "iphone" backend is the support for the old iPhones.
The "ios7" backend is for the new iPhones.
2016-01-06 16:17:33 +01:00
Vincent Bénony
124d37247b
IOS: Remove extra comma
2016-01-06 16:17:33 +01:00
Vincent Bénony
de6e78eecd
IOS: Fixes a typo
2016-01-06 16:17:32 +01:00
Vincent Bénony
3b5d14b51a
ISO: Updates instructions for command line compilation
2016-01-06 16:17:31 +01:00
Vincent Bénony
4713f76802
IOS: Clean the path of the Savegames directory
2016-01-06 16:17:31 +01:00
Vincent Bénony
e9934b8cc4
IOS: Fixes a crash on startup on iOS 7
2016-01-06 16:17:31 +01:00
Vincent Bénony
c1e664b6d6
IOS: Replaces spaces with tabs
2016-01-06 16:17:31 +01:00
Vincent Bénony
106e3a87bd
IOS: Updates the compilation instructions
2016-01-06 16:17:31 +01:00
Vincent Bénony
5bea2b416d
IOS: Moves the compilation instructions in the platform directory
2016-01-06 16:17:31 +01:00
Vincent Bénony
3f829daa1d
IOS: Fixes tabs
2016-01-06 16:17:30 +01:00
Vincent Bénony
39b98c1cc6
IOS: Fixes rotation and event handling
2016-01-06 15:35:31 +01:00
Vincent Bénony
62606412b1
IOS: Uses the chroot filesystem
2016-01-06 15:35:31 +01:00
Vincent Bénony
452968ec67
IOS: Adds a getter for the touchpad mode
2016-01-06 15:35:31 +01:00
Vincent Bénony
e82a46c2e3
IOS: Fixes the virtual keyboard
2016-01-06 15:35:31 +01:00
Eugene Sandulenko
55100f224a
ALL: Update copyright years
2016-01-01 13:33:39 +01:00
Thierry Crozat
ef62422e59
OSX: Fix menus when using SDL2
...
We remove the menus added by SDL before inserting our own menus,
but the code assumed that there were two SDL generated menus. SDL2
actually adds three menus. So the new code makes no assumptions on
the number of menus so that it works with both SDL1.2 and SDL2.
Also fix an issue on OS X 10.4 and earlier that caused the app menu
to be nameless.
2015-12-16 20:42:11 +00:00
Bastien Bouclet
aa9191c4c4
PS3: Remove the SDL2 mixer manager.
...
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
2015-12-15 20:10:19 +01:00
Bastien Bouclet
b9a1074999
PS3: Make use of an updated SDL2 version
...
This version, available at https://bitbucket.org/bgK/sdl_psl1ght , is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Johannes Schickel
fe2ee9ecf5
OPENGL: Refactor screen refresh handling.
...
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen
function which handles actual screen updating (for example, buffer swapping).
2015-12-12 22:31:35 +01:00
Johannes Schickel
33be7ef5dd
Merge branch 'rpi-sdl2'
...
This is a manual merge of pull request #632 . The history fo the PR has been
cleaned up.
2015-12-08 21:43:34 +01:00
vanfanel
66dbb7f485
SDL/DISPMANX: Remove dispmanx graphics output.
2015-12-08 21:41:40 +01:00
Fedor
84c516d47a
Symbian: cleanup build script
...
Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03 23:43:22 +03:00
Fedor
9cdcce6bc6
Symbian: add Sherlock engine support
2015-12-03 23:31:20 +03:00
Fedor Strizhnev
f6ea588b89
Symbian: fix build issues
...
Add new linker options to remove useless code
Add file not parsed by script
2015-11-22 23:36:47 +03:00
Fedor Strizhnev
296199086a
Symbian: add new engine
2015-11-22 23:22:36 +03:00
Fedor Strizhnev
96b2706b29
Symbian: fix complation issues
2015-11-22 23:20:58 +03:00
Fedor Strizhnev
a155ba6542
Symbian: add new engine to help file
2015-11-22 23:17:54 +03:00
Fedor Strizhnev
c282884276
Symbian: help file build once now
2015-11-22 23:13:32 +03:00
vanfanel
9d831d0c42
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-12 14:03:14 +01:00
vanfanel
99739a13fe
Merge branch 'master' into dispmanx
2015-11-11 17:56:12 +01:00
vanfanel
37e157a11c
SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter
2015-10-20 21:15:26 +02:00
vanfanel
c2c95cc95b
SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI
2015-10-19 12:12:54 +02:00
vanfanel
c362119572
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-18 20:25:53 +02:00
Kirben
8f9245cfce
WIN: Fix mingw64 compilation, by limiting last hack.
2015-10-08 11:02:40 +11:00
Kirben
7e81052150
WIN: Add hack for command line display in Windows versions built with MinGW.
2015-10-08 10:46:05 +11:00
Willem Jan Palenstijn
bf822e7dc0
SYMBIAN: Rename define and rephrase comments
2015-09-14 22:46:19 +02:00