Filippos Karapetis
566eb5d247
SCI: Add some info on kPalVary(9)/kPalVaryUnknown2
2013-01-11 02:24:17 +02:00
Filippos Karapetis
182f342a01
SCI: Add 2 workarounds for script bugs in QFG4
2013-01-11 02:24:17 +02:00
Filippos Karapetis
f2464dc474
SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves)
2013-01-11 02:24:17 +02:00
Filippos Karapetis
13ec242a2c
SCI: Disable modification of object NS rects in SCI32
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This fixes the sliders in QFG4 without introducing any regressions,
as the objects are still drawn on screen using the per-frame adjusted
coordinates
2013-01-11 02:24:17 +02:00
athrxx
14be8d8282
KYRA: (LOL) - fix warning
2013-01-10 15:37:31 +01:00
Matthew Hoops
550a169d8a
SCUMM: Cleanup ScummEngine_v80he::createSound()
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Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove.
Also fixed a potential out-of-bounds write, thanks to LordHoto.
2013-01-09 21:54:47 -05:00
athrxx
f72d36f0ca
KYRA: (LOL) - remove unneeded static data
2013-01-09 21:18:56 +01:00
athrxx
36cc94ab73
KYRA: (LOL/FM-TOWNS) - add keyboard controls
2013-01-09 20:31:25 +01:00
athrxx
0c95f6524e
KYRA: (LOL/FM-TOWNS) - fix sjis text position for button labels
2013-01-09 20:31:23 +01:00
athrxx
ee479f289f
KYRA: (LOL/FM-TOWNS) - adapt text displayer
2013-01-09 20:29:20 +01:00
athrxx
0b38615a43
KYRA: (LOL/FM-TOWNS) - adjust sjis font settings, spacing, etc.
2013-01-09 20:29:19 +01:00
athrxx
da3c385ee3
KYRA: (LOL/FM-TOWNS) some startup code
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(let the FM-Towns version load up and run without errors/crashes)
2013-01-09 20:27:37 +01:00
athrxx
cc465076ee
KYRA: (LOL/FM-TOWNS) - adapt static resources
2013-01-09 20:27:35 +01:00
athrxx
a7c77e8104
KYRA: fix invalid mem access in kyradat tool
2013-01-09 20:22:26 +01:00
athrxx
4eba2a7e54
KYRA: (LOL/FM-TOWNS) - add detection entry
2013-01-09 20:22:25 +01:00
Johannes Schickel
4a7ddc6956
WINTERMUTE: Fix const away cast warning.
2013-01-09 08:18:05 +01:00
Johannes Schickel
0d934df9fc
Merge pull request #297 from clone2727/gl-default-scale-fix
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ENGINES: Honor the default to 1x flag for OpenGL modes
2013-01-08 21:21:34 -08:00
Johannes Schickel
bee175ae50
KYRA: Get rid of some unnecessary overwrites.
2013-01-09 06:10:22 +01:00
Johannes Schickel
8520475153
KYRA: Mark overloaded methods of Sound subclasses as virtual.
2013-01-09 06:09:22 +01:00
Johannes Schickel
8d5b4b75d4
KYRA: Make all hex constants use uppercase letters.
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Done with:
git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2013-01-09 06:01:28 +01:00
Johannes Schickel
ff296175bc
KYRA: Fix voicePlay overwrite in PC98 and Amiga sound outputs.
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This was forgotten to adapt in e016e7dfc2 .
2013-01-09 05:54:16 +01:00
Johannes Schickel
ed53292194
CONFIGURE: Allow amd64 as alias for x86_64.
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Patch from #3599990 "CONFIGURE: Equate amd64 with x86_64".
2013-01-09 05:10:42 +01:00
Filippos Karapetis
796867cd32
TOLTECS: Fix script bug #3599964 - "TOLTECS: Crash when entering cave"
2013-01-08 23:13:38 +02:00
Matthew Hoops
f235ef143c
ENGINES: Honor the default to 1x flag for OpenGL modes
2013-01-08 10:32:08 -05:00
Bastien Bouclet
a7b72d0a9a
BUILD: PS3 packages don't need "finalizing" anymore.
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This is necessary for newer firmware support.
2013-01-08 09:57:53 +01:00
Johannes Schickel
1fc162086d
README: Add EoB 1+2 and LoL to supported games.
2013-01-06 21:33:12 +01:00
Filippos Karapetis
7058daaed1
MT32: Remove the screen drawing code of the MUNT debug messages (bug #3599702 )
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The MUNT debug messages are called from an audio callback, which is not allowed to
update the screen, as per the OSystem documentation in common/system.h:401
2013-01-06 22:24:27 +02:00
Filippos Karapetis
89bbc9c292
DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables
2013-01-06 21:54:40 +02:00
Filippos Karapetis
05bf234b26
MT-32: Only show MUNT debug messages for debug level 4 and above (bug #3599702 )
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This avoids showing warnings in the intro of FOTAQ when using the MT-32 emulator
2013-01-06 21:54:40 +02:00
Johannes Schickel
71304b6e77
GOB: Fix const away cast warning.
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Thanks to DrMcCoy for looking over this.
2013-01-06 20:53:08 +01:00
Johannes Schickel
98cfb57dd3
PARALLACTION: Fix a const cast warning.
2013-01-06 20:34:26 +01:00
Johannes Schickel
988596b347
Merge pull request #299 from tomaz82/IFFDecoder
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New IFFDecoder
2013-01-06 11:20:52 -08:00
Tomas Jakobsson
befa207bfa
GRAPHICS: Delete iff.cpp and iff.h since all ILBM and PBM decoding is handled by IFFDecoder now
2013-01-06 20:04:50 +01:00
Tomas Jakobsson
fe10773ac3
SAGA: Update to new IFFDecoder for PBM images
2013-01-06 20:04:50 +01:00
Tomas Jakobsson
25752922ef
QUEEN: Update to new IFFDecoder for ILBM images
2013-01-06 20:04:45 +01:00
Tomas Jakobsson
548b505b68
PARALLACTION: Update to new IFFDecoder for ILBM images
2013-01-06 20:04:45 +01:00
Tomas Jakobsson
b85d51c4a3
GOB: Update to new IFFDecoder for ILBM images
2013-01-06 20:04:42 +01:00
Tomas Jakobsson
fe2b4b39f7
GRAPHICS: New IFFDecoder that decodes ILBM and PBM images
2013-01-06 20:04:42 +01:00
Tomas Jakobsson
f01d4c5aa8
COMMON: Add PackBitsReadStream to iff_container
2013-01-06 20:04:41 +01:00
Filippos Karapetis
3e025a8c55
TOLTECS: Add detection for the English demo and correct the German one
2013-01-06 20:43:23 +02:00
Filippos Karapetis
00c0986562
DRASCULA: More animation cleanup. Separate subfunction of animation_12_5()
2013-01-04 23:06:19 +02:00
Filippos Karapetis
c1b0c80cce
DRASCULA: Merge some animation functions and document all animations
2013-01-04 19:31:25 +02:00
Torbjörn Andersson
069f1079d8
DRASCULA: Respond quicker to aborting the von Braun song
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This also fixes a palette glitch when trying to interrupt during
a fade. (The old image would flash before the room changed. It's
possible other such glitches still exist here, but if so they're
much less obvious than that one was.)
2013-01-04 14:21:34 +01:00
Filippos Karapetis
92dc12a3b2
DRASCULA: Properly set the game play time when loading a saved game
2013-01-04 13:24:43 +02:00
Filippos Karapetis
fe9228d4bb
Oops, fix save converter message
2013-01-04 13:17:28 +02:00
Filippos Karapetis
560062f2cb
TRANSLATION: Add the new translatable files in the drascula engine
2013-01-04 13:12:52 +02:00
Filippos Karapetis
6dc9ca65fd
NEWS: Mention Drascula save/load changes
2013-01-04 13:12:52 +02:00
Filippos Karapetis
4adfdb17e3
DRASCULA: Add advanced savegame functionality
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This cleans up the save/load code and resolves multiple issues with the
original save/load screen.
Save game timestamps and thumbnails are now implemented, together with
the ability to load a game from the launcher.
F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog
(if the user has selected to use the ScummVM save screen).
2013-01-04 13:12:52 +02:00
Torbjörn Andersson
532dd09b21
TOLTECS: When a new dialog opens, highlight active item (if any)
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We do this by acting as if the mouse just moved to its current
position. I first noticed this on the original save/load dialogs.
2013-01-04 10:58:27 +01:00
Torbjörn Andersson
c9a175a877
TOLTECS: Scroll original save/load dialog to bottom on opening
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This doesn't behave quite like the original - it seems the original
does not take the fake last entry into account when saving? - but I
think it's actually a bit more consistent this way.
2013-01-04 10:50:18 +01:00