Commit Graph
49220 Commits
Author SHA1 Message Date
Strangerke 50a7da4e14 TSAGE: Blue Force - Gang arrest (scene 410) - Fix dialog color for passenger 2011-10-28 07:58:04 +02:00
Torbjörn Andersson 4fc08b977d TSAGE: Silence GCC warning 2011-10-28 06:43:27 +02:00
Thierry Crozat 6abd63b804 SWORD1: Fix crash when using cutscene subtitles with mac version
It might have been simpler to add a bool to Text::makeTextSprite() to
tell it to not byteswap the frame size when called from the movie
player but I was not sure it was a good idea to have frames with
different endianness stored in Text depending where they came from.
2011-10-27 21:49:33 +01:00
Paul Gilbert 44e4e16819 TSAGE: Implemented walk regions enabling/disabling for Blue Force 2011-10-27 19:32:27 +11:00
Strangerke f4ea6a8435 TSAGE: Remove a debug trace erroneously left in 7d28b1a921 2011-10-27 07:00:15 +02:00
Strangerke 186249f07c RSAGE: BlueForce - Inside car: Rename a couple of variables 2011-10-27 01:34:12 +02:00
Johannes Schickel 7022cdc82b GUI: Slight formatting fix. 2011-10-27 01:02:25 +02:00
Vladimir Menshakov 5b89ef4366 TEENAGENT: Added missing lock in music player, replaced protected with private. 2011-10-27 02:56:32 +04:00
Strangerke f4a938d0f8 TSAGE: Blue Force - Gang arrest: Fix a glitch, add some comments 2011-10-27 00:45:55 +02:00
Strangerke b679f19de3 TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless error() 2011-10-26 23:34:35 +02:00
Strangerke a6b447fb19 TSAGE: Blue Force- Fix bug in previous commit 2011-10-26 22:59:28 +02:00
Strangerke 7d28b1a921 TSAGE: Blue Force - Scene 410 (Gang arrest, day 1): rewrite Action4, fix hang when trying to search the truck before the gang his in the police car 2011-10-26 22:35:11 +02:00
Paul Gilbert 0c751aac5a TSAGE: Bugfix for headless officers in BF Day 2 inspection 2011-10-26 22:02:10 +11:00
Paul Gilbert 0baf8f5467 TSAGE: Some bugfixes and field renaming for R2 scene 100 2011-10-26 20:13:08 +11:00
Paul Gilbert 5be3e43791 TSAGE: Bugfix for R2 to show inventory items in the user interface 2011-10-26 20:13:07 +11:00
Paul Gilbert e93c847df7 TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld 2 as well 2011-10-26 20:13:06 +11:00
Paul Gilbert 9ccb2eea32 TSAGE: Added R2 _shade and _effect fields to scene objects class. 2011-10-26 20:13:05 +11:00
Filippos Karapetis ac559b0212 SCI: Renamed GfxControls to GfxControls16 2011-10-26 01:54:27 +03:00
Alyssa Milburn 764ffff578 ANDROID: Match versions when checking for plugins. 2011-10-25 23:08:29 +02:00
Alyssa Milburn 80e55c5e78 ANDROID: Point the default savepath to external storage.
(If that fails, fall back to a readable app-specific directory.)
2011-10-25 23:04:42 +02:00
Alyssa Milburn 44b7f3aed5 ANDROID: Move from org.inodes.gus to org.scummvm. 2011-10-25 21:18:42 +02:00
Strangerke 2967e2cd91 TSAGE: Blue Force - Fix logic of item1 and item6 in scene 370 (boat, bedroom) 2011-10-25 16:39:30 +02:00
Johannes Schickel 19be349a71 GUI: Fix search clear button when switching themes or resolution.
This only fixes the clear button of the launcher's search. For the other clear
buttons this is would be a bit more work since they are embedded in tabs.
2011-10-25 16:20:40 +02:00
Eugene Sandulenko b2a2f76dd9 LAUNCHER: Fix MIDI override setting 2011-10-25 14:56:05 +01:00
Eugene Sandulenko 724e6cb638 GUI: Show empty savepath as 'Default', not 'None' 2011-10-25 14:56:05 +01:00
Eugene Sandulenko fe4495cac0 LAUNCHER: Turned erase icon white 2011-10-25 14:56:05 +01:00
Eugene Sandulenko 5a68e40054 GUI: Refactor clear buttons 2011-10-25 14:56:05 +01:00
Eugene Sandulenko 2b6c2da831 GUI: Added clear button to paths 2011-10-25 14:56:05 +01:00
Eugene Sandulenko 202cce30b3 LAUNCHER: Improved clear soundfont button 2011-10-25 14:56:05 +01:00
Eugene Sandulenko d99e855606 LAUNCHER: benefit from PicButton being derivative of Button 2011-10-25 14:56:04 +01:00
Eugene Sandulenko b0fe2bbaf9 GUI: Made PicButtonWidget derivative of ButtonWidget 2011-10-25 14:56:04 +01:00
Eugene Sandulenko 25766500c0 LAUNCHER: Do not show clear image in classic theme 2011-10-25 14:56:03 +01:00
Strangerke 4c4e7289be TSAGE: Blue Force - Fix original bug when entering the boat with the gun handy, day 1, with Harrison 2011-10-25 15:46:59 +02:00
Strangerke 4c89891382 TSAGE: Blue Force - Rename a couple of variables in scene 360 2011-10-25 15:36:01 +02:00
Paul Gilbert e3fefd16a0 TSAGE: Bugfix for not being able to walk around in some BF scenes 2011-10-25 20:02:12 +11:00
Jordi Vilalta Prat ca822fbd40 DOCS: Renamed the Spanish QuickStart to use just ANSI chars.
It seems it wasn't handled properly neither by Git nor by some filesystems,
so we prefer playing on the safe side.
2011-10-25 10:55:59 +02:00
Alyssa Milburn 63aa0ef6f3 SCUMM: Initialize Sprite fields in constructor.
This fixes a crash when HE games return from init() early due to the
required color mode not being available.
2011-10-25 10:51:31 +02:00
Paul Gilbert 06e02a196b TSAGE: Bugfix for black areas appearing in the user interface area 2011-10-25 19:46:46 +11:00
Paul Gilbert 44dcb2d140 TSAGE: Bugfix for cursor appearing in user interface in Blue Force 2011-10-25 19:45:48 +11:00
Strangerke f614fbb608 TSAGE: Blue Force - Fix several bugs in scene 360.
Dough bug still present though (he doesn't keep his gun)
2011-10-25 09:08:46 +02:00
Strangerke b29dc073a7 TSAGE: Blue Force - Fix a couple of glitches in scene 340 (marina) 2011-10-25 09:02:32 +02:00
Tarek Soliman 636789441a SCUMM: Fix detection of talkie Monkey Island
Thanks md5 for the idea to fix the null pointer
Thanks clone2727 for feedback on this and other implementations
2011-10-24 16:28:36 -05:00
Thierry Crozat e2e01dcd35 I18N: Regenerate translations data file 2011-10-24 20:59:09 +01:00
Thierry Crozat f318cd68f6 I18N: Update Spanish translation 2011-10-24 20:58:37 +01:00
Thierry Crozat 38bddf012c I18N: Update Polish translation from patch #3427957 2011-10-24 20:58:14 +01:00
Johannes Schickel c087f917dd GUI: Fix missing audio drivers in Edit Game dialog.
This is a regression from 77c65648b1.

Formerly the code used strtok to check for any audio related GUIO flag to be
present in _guioptions. Since strtok tokenizes the string this won't really
work. I changed it to use strpbrk, which searches a string for any character
from a set of characters (in our case flags). The code should now have the
same semantics as of before the above mentioned commit.

This also gets rid of copying the gui options into a char array and a strncpy
call.
2011-10-24 20:43:10 +02:00
Strangerke 97207dcbe3 SCI: Add GUIO_EGAUNDITHER based on Sierra Games Versions
Thanks [md5] for the link
2011-10-24 17:43:29 +02:00
Strangerke 9912d7b856 GUI: Add GUIO EGA Dithering option
This will be used to disable the EGA dithering option
2011-10-24 16:51:18 +02:00
Strangerke 9256652fcf GUI: in order to play it safe, re-enable the aspect checkbox if the gui options don't contain GUIO_NOASPECT.
Thanks lordHoto for pointing it
2011-10-24 13:36:52 +02:00
Strangerke fa1e55181a KYRA: On demand of lordHoto, remove GUIO_NOASPECT as Jap. games are in 640x400 and not 640x480 2011-10-24 12:59:02 +02:00