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TSAGE: Blue Force - Gang arrest (scene 410) - Fix dialog color for passenger
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@@ -371,21 +371,27 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
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switch (action) {
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case CURSOR_USE:
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if (!BF_GLOBALS.getFlag(fCalledBackup)) {
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if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
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if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup))
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scene->setAction(&scene->_action3);
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} else {
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SceneItem::display2(410, 5);
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}
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else
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SceneItem::display(410, 5, SET_WIDTH, 300,
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SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left,
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SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
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SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99,
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SET_EXT_FGCOLOR, 13, LIST_END);
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} else if (!scene->_field1FBA) {
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SceneItem::display2(410, 5);
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SceneItem::display(410, 5, SET_WIDTH, 300,
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SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left,
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SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
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SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99,
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SET_EXT_FGCOLOR, 13, LIST_END);
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} else if (!scene->_field1FBE) {
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scene->_sceneMode = 4121;
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scene->_field1FBE = 1;
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T2_GLOBALS._uiElements.addScore(50);
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scene->signal();
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} else {
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} else
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break;
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}
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return true;
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case CURSOR_TALK:
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scene->setAction(&scene->_action5);
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