Joel Teichroeb
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2ba03249d1
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Changed more const char * to const Common::String &
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2011-05-22 16:40:56 -07:00 |
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Giulio Camuffo
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94885408fc
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GRIM: Implement duration of text objects.
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2011-05-22 19:46:59 +02:00 |
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Pawel Kolodziejski
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0613340425
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GRIM: re-added unpatched game id of english version of grim
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2011-05-22 18:00:49 +02:00 |
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Pawel Kolodziejski
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92351de895
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GRIM: cluean up
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2011-05-22 11:19:47 +02:00 |
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Einar Johan T. Sømåen
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05aeb00034
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Added German patched version detection
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2011-05-22 17:16:28 +08:00 |
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Vincent Pelletier
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c6027194c6
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GRIM: Configure lights when needed only.
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2011-05-22 17:15:49 +08:00 |
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Vincent Pelletier
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5de874d511
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GRIM: Always set all light properties
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2011-05-22 17:15:49 +08:00 |
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Vincent Pelletier
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ad2a24b440
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GRIM: Value 5 means "stop". Fixes #78
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2011-05-22 17:15:49 +08:00 |
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Pawel Kolodziejski
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e2555b038e
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GRIM: fixed warnings
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2011-05-22 11:06:44 +02:00 |
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Vincent Pelletier
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4af41fa553
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GRIM: Try using scene cmap before hardcoded default.
Fixes color of tie rope to DOD's roof.
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2011-05-22 16:56:36 +08:00 |
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Pawel Kolodziejski
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2bbe7fa056
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Merge pull request #155 from vpelletier/simple_fixes
A bunch of small improvements
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2011-05-22 01:12:58 -07:00 |
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Vincent Pelletier
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e1030cce9d
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GRIM: Remove a few diffs with gfx_opengl.
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2011-05-22 09:44:05 +02:00 |
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Vincent Pelletier
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66aa114957
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TINYGL: Don't mask shifted-out bits.
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2011-05-22 09:44:05 +02:00 |
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Vincent Pelletier
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0c1e7ee87c
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GRIM: Return when match is found.
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2011-05-22 09:44:03 +02:00 |
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Vincent Pelletier
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217fd767d0
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Revert "GRIM: Light position is directly usable."
This reverts commit 4f457e919c.
Directional light direction is:
- configured as position
- with opposite coordinates
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2011-05-22 09:23:13 +02:00 |
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Vincent Pelletier
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b7c6d7eb97
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GRIM: Use OpenGL default spot direction.
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2011-05-22 09:23:13 +02:00 |
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Vincent Pelletier
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d058656ccd
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GRIM: Note possible TGL_SPOT_CUTOFF bug.
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2011-05-22 09:23:13 +02:00 |
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Vincent Pelletier
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885f35c1be
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GRIM: Disable ambient light.
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2011-05-22 09:23:13 +02:00 |
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Vincent Pelletier
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1461cde798
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GRIM: Color is RGBA, not RBGA.
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2011-05-22 09:23:12 +02:00 |
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Vincent Pelletier
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1f5647c265
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GRIM: Use C++ string equality operator.
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2011-05-22 09:23:12 +02:00 |
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Joel Teichroeb
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733b34febc
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
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Pawel Kolodziejski
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830e9ca765
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GRIM: enable opengl build for amigaos
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2011-05-21 18:35:58 +02:00 |
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Pawel Kolodziejski
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8d10e73ace
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GRIM: refactor constructing gfx driver
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2011-05-21 18:18:27 +02:00 |
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Pawel Kolodziejski
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22ca4fee56
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GRIM: fixed compilation on amigaos4
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2011-05-21 18:08:12 +02:00 |
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Pawel Kolodziejski
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cb293302b7
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GRIM: fixed syntax bugs
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2011-05-21 17:18:38 +02:00 |
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Pawel Kolodziejski
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7e279b1769
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remove unneded chars
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2011-05-21 16:47:59 +02:00 |
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Joel Teichroeb
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704a421dec
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Forgot one place where the display needed to be saved.
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2011-05-21 03:23:37 +08:00 |
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Pawel Kolodziejski
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07bb4ad790
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GRIM: change image savegame code to be write always in little endian
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2011-05-20 21:02:30 +02:00 |
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Pawel Kolodziejski
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65c7986882
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EMI: reuse L1_MakeCurrentSet and L1_GetCurrentSetup.
Partial implement L2_MakeCurrentSetup
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2011-05-20 11:12:32 +02:00 |
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Pawel Kolodziejski
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6a1bd615e7
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GRIM: fixed warning
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2011-05-20 10:03:07 +02:00 |
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Pawel Kolodziejski
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881832e147
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EMI: stubbed more opcodes
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2011-05-20 10:01:45 +02:00 |
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Joni Vähämäki
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22a5332a76
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GRIM: Formatted code and added an assert that checks that object-pointers and function-pointers are of the same size before casting.
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2011-05-20 03:19:29 +08:00 |
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Joni Vähämäki
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67487b8667
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GRIM: Clean up the code a bit. Remove Win32 specific extension loading code since only the SDL backend is officially supported right now.
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2011-05-20 03:19:20 +08:00 |
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Joni Vähämäki
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0203caa427
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GRIM: Fix compile warning.
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2011-05-20 03:19:10 +08:00 |
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Joni Vähämäki
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83048dd52f
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GRIM: Accelerate drawing of the Z-buffer image using a fragment program if supported.
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2011-05-20 03:18:56 +08:00 |
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Giulio Camuffo
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56463a5b7b
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GRIM: Do not use the setup for the destination just after starting walking.
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2011-05-19 19:31:22 +02:00 |
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Giulio Camuffo
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65b074987e
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GRIM: Better implementation of IsMessageGoing() when no actor is passed.
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2011-05-19 17:56:32 +02:00 |
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Matthieu Milan
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310262066b
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EMI: Add Portuguese version detection
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2011-05-19 16:07:59 +08:00 |
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Matthieu Milan
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9ff59154a5
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EMI: Detection with artAll.m4b now
-> same hash between english and portuguese voiceAll.m4b PC version
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2011-05-19 16:07:58 +08:00 |
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Joel Teichroeb
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7c60243654
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Only store the display when necessary.
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2011-05-19 13:31:41 +08:00 |
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Pawel Kolodziejski
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356c9c8c07
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
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Joni Vähämäki
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634ae21c47
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GRIM: Don't remove sprite from node's list of sprites when destructing. Fixes #117
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2011-05-19 02:10:17 +08:00 |
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Andrea Corna
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b629539626
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Added Spanish and Portuguese patched version detection
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2011-05-19 02:10:07 +08:00 |
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Giulio Camuffo
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4d60329f28
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GRIM: Restore default center justify for GrimEngine::_sayLineDefaults.
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2011-05-18 19:33:17 +02:00 |
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Joni Vähämäki
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c5cfd652ac
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GRIM: Don't add the lipsync file block to the cache if it's cached already.
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2011-05-19 01:31:04 +08:00 |
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Giulio Camuffo
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572a382cd9
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GRIM: Walk only on Walk and Hot sectors. Fixes #122
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2011-05-18 19:11:39 +02:00 |
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Joni Vähämäki
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7ec8f98f37
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GRIM: Fix GetActorNodeLocation() returning the location of wrong node.
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2011-05-19 01:10:55 +08:00 |
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Pawel Kolodziejski
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df6a90e89b
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Merge pull request #126 from Akz-/sectorfixes2
GRIM: Recalculate the path node position in the case where the sector is
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2011-05-18 09:56:03 -07:00 |
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Giulio Camuffo
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b50f57a67b
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Merge pull request #124 from klusark/detection
GRIM: Added support for loading savegames from the launcher.
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2011-05-18 09:40:39 -07:00 |
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Giulio Camuffo
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556efa807e
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GRIM: Set the value of system.lastActorTalking. Fixes #119
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2011-05-18 18:37:15 +02:00 |
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