Commit Graph
2097 Commits
Author SHA1 Message Date
Joel Teichroeb 2ba03249d1 Changed more const char * to const Common::String & 2011-05-22 16:40:56 -07:00
Giulio Camuffo 94885408fc GRIM: Implement duration of text objects. 2011-05-22 19:46:59 +02:00
Pawel Kolodziejski 0613340425 GRIM: re-added unpatched game id of english version of grim 2011-05-22 18:00:49 +02:00
Pawel Kolodziejski 92351de895 GRIM: cluean up 2011-05-22 11:19:47 +02:00
Einar Johan T. Sømåen 05aeb00034 Added German patched version detection 2011-05-22 17:16:28 +08:00
Vincent Pelletier c6027194c6 GRIM: Configure lights when needed only. 2011-05-22 17:15:49 +08:00
Vincent Pelletier 5de874d511 GRIM: Always set all light properties 2011-05-22 17:15:49 +08:00
Vincent Pelletier ad2a24b440 GRIM: Value 5 means "stop". Fixes #78 2011-05-22 17:15:49 +08:00
Pawel Kolodziejski e2555b038e GRIM: fixed warnings 2011-05-22 11:06:44 +02:00
Vincent Pelletier 4af41fa553 GRIM: Try using scene cmap before hardcoded default.
Fixes color of tie rope to DOD's roof.
2011-05-22 16:56:36 +08:00
Pawel Kolodziejski 2bbe7fa056 Merge pull request #155 from vpelletier/simple_fixes
A bunch of small improvements
2011-05-22 01:12:58 -07:00
Vincent Pelletier e1030cce9d GRIM: Remove a few diffs with gfx_opengl. 2011-05-22 09:44:05 +02:00
Vincent Pelletier 66aa114957 TINYGL: Don't mask shifted-out bits. 2011-05-22 09:44:05 +02:00
Vincent Pelletier 0c1e7ee87c GRIM: Return when match is found. 2011-05-22 09:44:03 +02:00
Vincent Pelletier 217fd767d0 Revert "GRIM: Light position is directly usable."
This reverts commit 4f457e919c.
Directional light direction is:
- configured as position
- with opposite coordinates
2011-05-22 09:23:13 +02:00
Vincent Pelletier b7c6d7eb97 GRIM: Use OpenGL default spot direction. 2011-05-22 09:23:13 +02:00
Vincent Pelletier d058656ccd GRIM: Note possible TGL_SPOT_CUTOFF bug. 2011-05-22 09:23:13 +02:00
Vincent Pelletier 885f35c1be GRIM: Disable ambient light. 2011-05-22 09:23:13 +02:00
Vincent Pelletier 1461cde798 GRIM: Color is RGBA, not RBGA. 2011-05-22 09:23:12 +02:00
Vincent Pelletier 1f5647c265 GRIM: Use C++ string equality operator. 2011-05-22 09:23:12 +02:00
Joel Teichroeb 733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski 830e9ca765 GRIM: enable opengl build for amigaos 2011-05-21 18:35:58 +02:00
Pawel Kolodziejski 8d10e73ace GRIM: refactor constructing gfx driver 2011-05-21 18:18:27 +02:00
Pawel Kolodziejski 22ca4fee56 GRIM: fixed compilation on amigaos4 2011-05-21 18:08:12 +02:00
Pawel Kolodziejski cb293302b7 GRIM: fixed syntax bugs 2011-05-21 17:18:38 +02:00
Pawel Kolodziejski 7e279b1769 remove unneded chars 2011-05-21 16:47:59 +02:00
Joel Teichroeb 704a421dec Forgot one place where the display needed to be saved. 2011-05-21 03:23:37 +08:00
Pawel Kolodziejski 07bb4ad790 GRIM: change image savegame code to be write always in little endian 2011-05-20 21:02:30 +02:00
Pawel Kolodziejski 65c7986882 EMI: reuse L1_MakeCurrentSet and L1_GetCurrentSetup.
Partial implement L2_MakeCurrentSetup
2011-05-20 11:12:32 +02:00
Pawel Kolodziejski 6a1bd615e7 GRIM: fixed warning 2011-05-20 10:03:07 +02:00
Pawel Kolodziejski 881832e147 EMI: stubbed more opcodes 2011-05-20 10:01:45 +02:00
Joni Vähämäki 22a5332a76 GRIM: Formatted code and added an assert that checks that object-pointers and function-pointers are of the same size before casting. 2011-05-20 03:19:29 +08:00
Joni Vähämäki 67487b8667 GRIM: Clean up the code a bit. Remove Win32 specific extension loading code since only the SDL backend is officially supported right now. 2011-05-20 03:19:20 +08:00
Joni Vähämäki 0203caa427 GRIM: Fix compile warning. 2011-05-20 03:19:10 +08:00
Joni Vähämäki 83048dd52f GRIM: Accelerate drawing of the Z-buffer image using a fragment program if supported. 2011-05-20 03:18:56 +08:00
Giulio Camuffo 56463a5b7b GRIM: Do not use the setup for the destination just after starting walking. 2011-05-19 19:31:22 +02:00
Giulio Camuffo 65b074987e GRIM: Better implementation of IsMessageGoing() when no actor is passed. 2011-05-19 17:56:32 +02:00
Matthieu Milan 310262066b EMI: Add Portuguese version detection 2011-05-19 16:07:59 +08:00
Matthieu Milan 9ff59154a5 EMI: Detection with artAll.m4b now
-> same hash between english and portuguese voiceAll.m4b PC version
2011-05-19 16:07:58 +08:00
Joel Teichroeb 7c60243654 Only store the display when necessary. 2011-05-19 13:31:41 +08:00
Pawel Kolodziejski 356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Joni Vähämäki 634ae21c47 GRIM: Don't remove sprite from node's list of sprites when destructing. Fixes #117 2011-05-19 02:10:17 +08:00
Andrea Corna b629539626 Added Spanish and Portuguese patched version detection 2011-05-19 02:10:07 +08:00
Giulio Camuffo 4d60329f28 GRIM: Restore default center justify for GrimEngine::_sayLineDefaults. 2011-05-18 19:33:17 +02:00
Joni Vähämäki c5cfd652ac GRIM: Don't add the lipsync file block to the cache if it's cached already. 2011-05-19 01:31:04 +08:00
Giulio Camuffo 572a382cd9 GRIM: Walk only on Walk and Hot sectors. Fixes #122 2011-05-18 19:11:39 +02:00
Joni Vähämäki 7ec8f98f37 GRIM: Fix GetActorNodeLocation() returning the location of wrong node. 2011-05-19 01:10:55 +08:00
Pawel Kolodziejski df6a90e89b Merge pull request #126 from Akz-/sectorfixes2
GRIM: Recalculate the path node position in the case where the sector is
2011-05-18 09:56:03 -07:00
Giulio Camuffo b50f57a67b Merge pull request #124 from klusark/detection
GRIM: Added support for loading savegames from the launcher.
2011-05-18 09:40:39 -07:00
Giulio Camuffo 556efa807e GRIM: Set the value of system.lastActorTalking. Fixes #119 2011-05-18 18:37:15 +02:00