Changed more const char * to const Common::String &

This commit is contained in:
Joel Teichroeb
2011-05-22 16:40:56 -07:00
parent 94885408fc
commit 2ba03249d1
11 changed files with 90 additions and 118 deletions
+13 -20
View File
@@ -237,7 +237,7 @@ void Actor::saveState(SaveGame *savedState) const {
// from other scenes. It happens e.g. when Membrillo calls Velasco to tell him
// Naranja is dead.
if (_setName != "") {
Scene *s = g_grim->findScene(_setName.c_str());
Scene *s = g_grim->findScene(_setName);
for (SectorListType::iterator j = shadow.planeList.begin(); j != shadow.planeList.end(); ++j) {
Sector *sec = *j;
for (int k = 0; k < s->getSectorCount(); ++k) {
@@ -305,29 +305,27 @@ bool Actor::restoreState(SaveGame *savedState) {
_talkSoundName = savedState->readString();
if (savedState->readLEUint32()) {
const char *fn = savedState->readCharString();
Common::String fn = savedState->readString();
_lipSync = g_resourceloader->getLipSync(fn);
delete[] fn;
} else {
_lipSync = NULL;
}
int32 size = savedState->readLESint32();
for (int32 i = 0; i < size; ++i) {
const char *fname = savedState->readCharString();
Common::String fname = savedState->readString();
const int depth = savedState->readLEUint32();
Costume *pc = NULL;
if (depth > 0) { //build all the previousCostume hierarchy
const char **names = new const char*[depth];
Common::String *names = new Common::String[depth];
for (int j = 0; j < depth; ++j) {
names[j] = savedState->readCharString();
names[j] = savedState->readString();
}
for (int j = depth - 1; j >= 0; --j) {
pc = findCostume(names[j]);
if (!pc) {
pc = g_resourceloader->loadCostume(names[j], pc);
}
delete[] names[j];
}
delete[] names;
}
@@ -344,18 +342,16 @@ bool Actor::restoreState(SaveGame *savedState) {
_destPos = savedState->readVector3d();
if (savedState->readLEUint32()) {
const char *fname = savedState->readCharString();
Common::String fname = savedState->readString();
_restCostume = findCostume(fname);
delete[] fname;
} else {
_restCostume = NULL;
}
_restChore = savedState->readLESint32();
if (savedState->readLEUint32()) {
const char *fname = savedState->readCharString();
Common::String fname = savedState->readString();
_walkCostume = findCostume(fname);
delete[] fname;
} else {
_walkCostume = NULL;
}
@@ -365,9 +361,8 @@ bool Actor::restoreState(SaveGame *savedState) {
_walkedCur = savedState->readLESint32();
if (savedState->readLEUint32()) {
const char *fname = savedState->readCharString();
Common::String fname = savedState->readString();
_turnCostume = findCostume(fname);
delete[] fname;
} else {
_turnCostume = NULL;
}
@@ -378,9 +373,8 @@ bool Actor::restoreState(SaveGame *savedState) {
for (int i = 0; i < 10; ++i) {
if (savedState->readLEUint32()) {
const char *fname = savedState->readCharString();
Common::String fname = savedState->readString();
_talkCostume[i] = findCostume(fname);
delete[] fname;
} else {
_talkCostume[i] = NULL;
}
@@ -389,9 +383,8 @@ bool Actor::restoreState(SaveGame *savedState) {
_talkAnim = savedState->readLESint32();
if (savedState->readLEUint32()) {
const char *fname = savedState->readCharString();
Common::String fname = savedState->readString();
_mumbleCostume = findCostume(fname);
delete[] fname;
} else {
_mumbleCostume = NULL;
}
@@ -405,7 +398,7 @@ bool Actor::restoreState(SaveGame *savedState) {
size = savedState->readLESint32();
if (_setName != "") {
Scene *scene = g_grim->findScene(_setName.c_str());
Scene *scene = g_grim->findScene(_setName);
shadow.planeList.clear();
for (int j = 0; j < size; ++j) {
int32 id = savedState->readLEUint32();
@@ -882,7 +875,7 @@ void Actor::sayLine(const char *msg, const char *msgId) {
// For example, when reading the work order (a LIP file exists for no reason).
// Also, some lip sync files have no entries
// In these cases, revert to using the mumble chore.
_lipSync = g_resourceloader->getLipSync(soundLip.c_str());
_lipSync = g_resourceloader->getLipSync(soundLip);
// If there's no lip sync file then load the mumble chore if it exists
// (the mumble chore doesn't exist with the cat races announcer)
if (!_lipSync && _mumbleChore != -1)
@@ -1027,7 +1020,7 @@ void Actor::setScale(float scale) {
_scale = scale;
}
Costume *Actor::findCostume(const char *n) {
Costume *Actor::findCostume(const Common::String &n) {
for (Common::List<Costume *>::iterator i = _costumeStack.begin(); i != _costumeStack.end(); ++i) {
if ((*i)->getFilename().compareToIgnoreCase(n) == 0)
return *i;
+1 -1
View File
@@ -120,7 +120,7 @@ public:
else
return _costumeStack.back();
}
Costume *findCostume(const char *name);
Costume *findCostume(const Common::String &name);
int getCostumeStackDepth() const {
return _costumeStack.size();
}
+7 -8
View File
@@ -261,7 +261,7 @@ void SpriteComponent::init() {
sscanf(comma, ",%d,%d,%d,%d,%d", &width, &height, &x, &y, &z);
_sprite = new Sprite;
_sprite->_material = g_resourceloader->loadMaterial(name.c_str(), getCMap());
_sprite->_material = g_resourceloader->loadMaterial(name, getCMap());
_sprite->_width = (float)width / 100.0f;
_sprite->_height = (float)height / 100.0f;
_sprite->_pos.set((float)x / 100.0f, (float)y / 100.0f, (float)z / 100.0f);
@@ -345,7 +345,7 @@ void ModelComponent::init() {
cm = g_resourceloader->getColormap(DEFAULT_COLORMAP);
}
_obj = g_resourceloader->getModel(_filename.c_str(), cm);
_obj = g_resourceloader->getModel(_filename, cm);
_hier = _obj->copyHierarchy();
// Use parent availablity to decide whether to default the
@@ -556,7 +556,7 @@ KeyframeComponent::KeyframeComponent(Costume::Component *p, int parentID, const
const char *comma = strchr(filename, ',');
if (comma) {
Common::String realName(filename, comma);
_keyf = g_resourceloader->getKeyframe(realName.c_str());
_keyf = g_resourceloader->getKeyframe(realName);
sscanf(comma + 1, "%d,%d", &_priority1, &_priority2);
} else
_keyf = g_resourceloader->getKeyframe(filename);
@@ -750,7 +750,7 @@ LuaVarComponent::LuaVarComponent(Costume::Component *p, int parentID, const char
void LuaVarComponent::setKey(int val) {
lua_pushnumber(val);
lua_setglobal(const_cast<char *>(_name.c_str()));
lua_setglobal(_name.c_str());
}
class SoundComponent : public Costume::Component {
@@ -1310,10 +1310,10 @@ void Costume::playChore(int num) {
_chores[num].play();
}
void Costume::setColormap(const char *map) {
void Costume::setColormap(const Common::String &map) {
// Sometimes setColormap is called on a null costume,
// see where raoul is gone in hh.set
if (!map)
if (!map.size())
return;
_cmap = g_resourceloader->getColormap(map);
for (int i = 0; i < _numComponents; i++)
@@ -1590,9 +1590,8 @@ void Costume::saveState(SaveGame *state) const {
bool Costume::restoreState(SaveGame *state) {
if (state->readLEUint32()) {
const char *str = state->readCharString();
Common::String str = state->readString();
setColormap(str);
delete[] str;
}
for (int i = 0; i < _numChores; ++i) {
+1 -1
View File
@@ -57,7 +57,7 @@ public:
void fadeChoreOut(int chore, int msecs);
Model::HierNode *getModelNodes();
Model *getModel();
void setColormap(const char *map);
void setColormap(const Common::String &map);
void stopChores();
int isChoring(const char *name, bool excludeLooping);
int isChoring(int num, bool excludeLooping);
+8 -10
View File
@@ -1134,11 +1134,11 @@ void GrimEngine::savegameWriteUint32(uint32 val) {
void GrimEngine::savegameRestore() {
printf("GrimEngine::savegameRestore() started.\n");
_savegameLoadRequest = false;
char filename[200];
Common::String filename;
if (_savegameFileName.size() == 0) {
strcpy(filename, "grim.sav");
filename = "grim.sav";
} else {
strcpy(filename, _savegameFileName.c_str());
filename = _savegameFileName;
}
_savedState = new SaveGame(filename, false);
if (!_savedState || _savedState->saveVersion() != SaveGame::SAVEGAME_VERSION)
@@ -1332,7 +1332,7 @@ void GrimEngine::restoreBitmaps(SaveGame *state) {
int32 size = state->readLESint32();
for (int32 i = 0; i < size; ++i) {
int32 id = state->readLEUint32();
const char *fname = state->readCharString();
Common::String fname = state->readString();
Bitmap *b = g_resourceloader->loadBitmap(fname);
killBitmap(b);
b->setNumber(state->readLESint32());
@@ -1344,7 +1344,6 @@ void GrimEngine::restoreBitmaps(SaveGame *state) {
}
registerBitmap(b);
delete[] fname;
}
state->endSection();
@@ -1358,7 +1357,7 @@ void GrimEngine::restoreFonts(SaveGame *state) {
int32 size = state->readLESint32();
for (int32 i = 0; i < size; ++i) {
int32 id = state->readLEUint32();
const char *fname = state->readCharString();
Common::String fname = state->readString();
Font *f = g_resourceloader->loadFont(fname);
f->_id = id;
if (id > Object::s_id) {
@@ -1366,7 +1365,6 @@ void GrimEngine::restoreFonts(SaveGame *state) {
}
registerFont(f);
delete[] fname;
}
state->endSection();
@@ -1580,7 +1578,7 @@ void GrimEngine::saveFonts(SaveGame *state) {
state->writeLESint32(_fonts.size());
for (FontListType::iterator i = _fonts.begin(); i != _fonts.end(); ++i) {
state->writeLEUint32(i->_key);
state->writeCharString(i->_value->getFilename().c_str());
state->writeString(i->_value->getFilename());
}
state->endSection();
@@ -1629,7 +1627,7 @@ void GrimEngine::savegameCallback() {
lua_endblock();
}
Scene *GrimEngine::findScene(const char *name) {
Scene *GrimEngine::findScene(const Common::String &name) {
// Find scene object
for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); ++i) {
if (i->_value->getName() == name)
@@ -1664,7 +1662,7 @@ void GrimEngine::setScene(const char *name) {
if (g_grim->getGameType() == GType_MONKEY4) {
filename += "b";
}
Block *b = g_resourceloader->getFileBlock(filename.c_str());
Block *b = g_resourceloader->getFileBlock(filename);
if (!b)
warning("Could not find scene file %s", name);
_currScene = new Scene(name, b->getData(), b->getLen());
+1 -1
View File
@@ -135,7 +135,7 @@ public:
float getControlAxis(int num);
bool getControlState(int num);
Scene *findScene(const char *name);
Scene *findScene(const Common::String &name);
void setSceneLock(const char *name, bool lockStatus);
void setScene(const char *name);
void setScene(Scene *scene);
+39 -39
View File
@@ -109,7 +109,7 @@ ResourceLoader::~ResourceLoader() {
clearList(_lipsyncs);
}
const Lab *ResourceLoader::getLab(const char *filename) const {
const Lab *ResourceLoader::getLab(const Common::String &filename) const {
for (LabList::const_iterator i = _labs.begin(); i != _labs.end(); ++i)
if ((*i)->getFileExists(filename))
return *i;
@@ -121,7 +121,7 @@ static int sortCallback(const void *entry1, const void *entry2) {
return scumm_stricmp(((ResourceLoader::ResourceCache *)entry1)->fname, ((ResourceLoader::ResourceCache *)entry2)->fname);
}
Block *ResourceLoader::getFileFromCache(const char *filename) {
Block *ResourceLoader::getFileFromCache(const Common::String &filename) {
ResourceLoader::ResourceCache *entry = getEntryFromCache(filename);
if (entry)
return entry->resPtr;
@@ -129,7 +129,7 @@ Block *ResourceLoader::getFileFromCache(const char *filename) {
return NULL;
}
ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const char *filename) {
ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const Common::String &filename) {
if (_cache.empty())
return NULL;
@@ -139,16 +139,16 @@ ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const char *fil
}
ResourceCache key;
key.fname = const_cast<char *>(filename);
key.fname = const_cast<char *>(filename.c_str());
return (ResourceLoader::ResourceCache *)bsearch(&key, _cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
}
bool ResourceLoader::getFileExists(const char *filename) const {
bool ResourceLoader::getFileExists(const Common::String &filename) const {
return getLab(filename) != NULL;
}
Block *ResourceLoader::getFileBlock(const char *filename) const {
Block *ResourceLoader::getFileBlock(const Common::String &filename) const {
const Lab *l = getLab(filename);
if (!l)
return NULL;
@@ -159,9 +159,9 @@ Block *ResourceLoader::getFileBlock(const char *filename) const {
Block *ResourceLoader::getBlock(const char *filename) {
Common::String fname = filename;
fname.toLowercase();
Block *b = getFileFromCache(fname.c_str());
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname.c_str());
b = getFileBlock(fname);
if (b) {
putIntoCache(fname, b);
}
@@ -196,7 +196,7 @@ int ResourceLoader::getFileLength(const char *filename) const {
return 0;
}
void ResourceLoader::putIntoCache(Common::String fname, Block *res) {
void ResourceLoader::putIntoCache(const Common::String &fname, Block *res) {
ResourceCache entry;
entry.resPtr = res;
entry.fname = new char[fname.size() + 1];
@@ -206,14 +206,14 @@ void ResourceLoader::putIntoCache(Common::String fname, Block *res) {
_cacheDirty = true;
}
Bitmap *ResourceLoader::loadBitmap(const char *filename) {
Bitmap *ResourceLoader::loadBitmap(const Common::String &filename) {
Common::String fname = filename;
fname.toLowercase();
Block *b = getFileFromCache(fname.c_str());
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname.c_str());
b = getFileBlock(fname);
if (!b) { // Grim sometimes asks for non-existant bitmaps (eg, ha_overhead)
warning("Could not find bitmap %s", filename);
warning("Could not find bitmap %s", filename.c_str());
return NULL;
}
putIntoCache(fname, b);
@@ -226,12 +226,12 @@ Bitmap *ResourceLoader::loadBitmap(const char *filename) {
return result;
}
CMap *ResourceLoader::loadColormap(const char *filename) {
CMap *ResourceLoader::loadColormap(const Common::String &filename) {
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b) {
error("Could not find colormap %s", filename);
error("Could not find colormap %s", filename.c_str());
}
putIntoCache(filename, b);
}
@@ -257,14 +257,14 @@ static Common::String fixFilename(const Common::String filename) {
return fname;
}
Costume *ResourceLoader::loadCostume(const char *filename, Costume *prevCost) {
Costume *ResourceLoader::loadCostume(const Common::String &filename, Costume *prevCost) {
Common::String fname = fixFilename(filename);
fname.toLowercase();
Block *b = getFileFromCache(fname.c_str());
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname.c_str());
b = getFileBlock(fname);
if (!b)
error("Could not find costume \"%s\"", filename);
error("Could not find costume \"%s\"", filename.c_str());
putIntoCache(fname, b);
}
Costume *result = new Costume(filename, b->getData(), b->getLen(), prevCost);
@@ -272,12 +272,12 @@ Costume *ResourceLoader::loadCostume(const char *filename, Costume *prevCost) {
return result;
}
Font *ResourceLoader::loadFont(const char *filename) {
Font *ResourceLoader::loadFont(const Common::String &filename) {
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b)
error("Could not find font file %s", filename);
error("Could not find font file %s", filename.c_str());
putIntoCache(filename, b);
}
@@ -286,12 +286,12 @@ Font *ResourceLoader::loadFont(const char *filename) {
return result;
}
KeyframeAnim *ResourceLoader::loadKeyframe(const char *filename) {
KeyframeAnim *ResourceLoader::loadKeyframe(const Common::String &filename) {
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b)
error("Could not find keyframe file %s", filename);
error("Could not find keyframe file %s", filename.c_str());
putIntoCache(filename, b);
}
@@ -301,7 +301,7 @@ KeyframeAnim *ResourceLoader::loadKeyframe(const char *filename) {
return result;
}
LipSync *ResourceLoader::loadLipSync(const char *filename) {
LipSync *ResourceLoader::loadLipSync(const Common::String &filename) {
LipSync *result;
Block *b = getFileFromCache(filename);
bool cached = true;
@@ -328,30 +328,30 @@ LipSync *ResourceLoader::loadLipSync(const char *filename) {
return result;
}
Material *ResourceLoader::loadMaterial(const char *filename, CMap *c) {
Material *ResourceLoader::loadMaterial(const Common::String &filename, CMap *c) {
Common::String fname = filename;
fname.toLowercase();
Block *b = getFileFromCache(filename);
if (!b) {
b = getFileBlock(filename);
if (!b)
error("Could not find material %s", filename);
error("Could not find material %s", filename.c_str());
putIntoCache(filename, b);
}
Material *result = new Material(fname.c_str(), b->getData(), b->getLen(), c);
Material *result = new Material(fname, b->getData(), b->getLen(), c);
_materials.push_back(result);
return result;
}
Model *ResourceLoader::loadModel(const char *filename, CMap *c) {
Model *ResourceLoader::loadModel(const Common::String &filename, CMap *c) {
Common::String fname = fixFilename(filename);
Block *b = getFileFromCache(fname.c_str());
Block *b = getFileFromCache(fname);
if (!b) {
b = getFileBlock(fname.c_str());
b = getFileBlock(fname);
if (!b)
error("Could not find model %s", filename);
error("Could not find model %s", filename.c_str());
putIntoCache(fname, b);
}
@@ -418,12 +418,12 @@ MaterialPtr ResourceLoader::getMaterial(const char *fname, CMap *c) {
return loadMaterial(fname, c);
}
ModelPtr ResourceLoader::getModel(const char *fname, CMap *c) {
ModelPtr ResourceLoader::getModel(const Common::String &fname, CMap *c) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<Model *>::const_iterator i = _models.begin(); i != _models.end(); ++i) {
Model *m = *i;
if (filename.equals(m->_fname) && *m->_cmap == *c) {
if (filename == m->_fname && *m->_cmap == *c) {
return m;
}
}
@@ -431,7 +431,7 @@ ModelPtr ResourceLoader::getModel(const char *fname, CMap *c) {
return loadModel(fname, c);
}
CMapPtr ResourceLoader::getColormap(const char *fname) {
CMapPtr ResourceLoader::getColormap(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<CMap *>::const_iterator i = _colormaps.begin(); i != _colormaps.end(); ++i) {
@@ -444,7 +444,7 @@ CMapPtr ResourceLoader::getColormap(const char *fname) {
return loadColormap(fname);
}
KeyframeAnimPtr ResourceLoader::getKeyframe(const char *fname) {
KeyframeAnimPtr ResourceLoader::getKeyframe(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<KeyframeAnim *>::const_iterator i = _keyframeAnims.begin(); i != _keyframeAnims.end(); ++i) {
@@ -457,12 +457,12 @@ KeyframeAnimPtr ResourceLoader::getKeyframe(const char *fname) {
return loadKeyframe(fname);
}
FontPtr ResourceLoader::getFont(const char *fname) {
FontPtr ResourceLoader::getFont(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<Font *>::const_iterator i = _fonts.begin(); i != _fonts.end(); ++i) {
Font *f = *i;
if (strcmp(filename.c_str(), f->getFilename().c_str()) == 0) {
if (filename == f->getFilename()) {
return f;
}
}
@@ -473,12 +473,12 @@ FontPtr ResourceLoader::getFont(const char *fname) {
return f;
}
LipSyncPtr ResourceLoader::getLipSync(const char *fname) {
LipSyncPtr ResourceLoader::getLipSync(const Common::String &fname) {
Common::String filename = fname;
filename.toLowercase();
for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
LipSync *l = *i;
if (filename.c_str() == l->getFilename()) {
if (filename == l->getFilename()) {
return l;
}
}
+19 -19
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@@ -57,28 +57,28 @@ public:
ResourceLoader();
~ResourceLoader();
Bitmap *loadBitmap(const char *fname);
CMap *loadColormap(const char *fname);
Costume *loadCostume(const char *fname, Costume *prevCost);
Font *loadFont(const char *fname);
KeyframeAnim *loadKeyframe(const char *fname);
Material *loadMaterial(const char *fname, CMap *c);
Model *loadModel(const char *fname, CMap *c);
LipSync *loadLipSync(const char *fname);
Block *getFileBlock(const char *filename) const;
Bitmap *loadBitmap(const Common::String &fname);
CMap *loadColormap(const Common::String &fname);
Costume *loadCostume(const Common::String &fname, Costume *prevCost);
Font *loadFont(const Common::String &fname);
KeyframeAnim *loadKeyframe(const Common::String &fname);
Material *loadMaterial(const Common::String &fname, CMap *c);
Model *loadModel(const Common::String &fname, CMap *c);
LipSync *loadLipSync(const Common::String &fname);
Block *getFileBlock(const Common::String &filename) const;
Block *getBlock(const char *filename);
Common::File *openNewStreamFile(const char *filename) const;
LuaFile *openNewStreamLuaFile(const char *filename) const;
void uncache(const char *fname);
bool getFileExists(const char *filename) const;
bool getFileExists(const Common::String &filename) const;
int getFileLength(const char *filename) const;
MaterialPtr getMaterial(const char *filename, CMap *c);
ModelPtr getModel(const char *fname, CMap *c);
CMapPtr getColormap(const char *fname);
KeyframeAnimPtr getKeyframe(const char *fname);
FontPtr getFont(const char *fname);
LipSyncPtr getLipSync(const char *fname);
ModelPtr getModel(const Common::String &fname, CMap *c);
CMapPtr getColormap(const Common::String &fname);
KeyframeAnimPtr getKeyframe(const Common::String &fname);
FontPtr getFont(const Common::String &fname);
LipSyncPtr getLipSync(const Common::String &fname);
void uncacheMaterial(Material *m);
void uncacheModel(Model *m);
void uncacheColormap(CMap *c);
@@ -92,10 +92,10 @@ public:
};
private:
const Lab *getLab(const char *filename) const;
Block *getFileFromCache(const char *filename);
ResourceLoader::ResourceCache *getEntryFromCache(const char *filename);
void putIntoCache(Common::String fname, Block *res);
const Lab *getLab(const Common::String &filename) const;
Block *getFileFromCache(const Common::String &filename);
ResourceLoader::ResourceCache *getEntryFromCache(const Common::String &filename);
void putIntoCache(const Common::String &fname, Block *res);
typedef Common::List<Lab *> LabList;
LabList _labs;
-15
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@@ -296,12 +296,6 @@ void SaveGame::writeFloat(float data) {
writeLEUint32(v);
}
void SaveGame::writeCharString(const char *string) {
int32 len = strlen(string);
writeLESint32(len);
write(string, len);
}
void SaveGame::writeString(const Common::String &string) {
int32 len = string.size();
writeLESint32(len);
@@ -342,15 +336,6 @@ float SaveGame::readFloat() {
return f;
}
const char *SaveGame::readCharString() {
int32 len = readLESint32();
char *str = new char[len + 1];
read(str, len);
str[len] = '\0';
return str;
}
Common::String SaveGame::readString() {
int32 len = readLESint32();
Common::String s((const char *)&_sectionBuffer[_sectionPtr], len);
-2
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@@ -56,7 +56,6 @@ public:
void writeLESint32(int32 data);
void writeLEBool(bool data);
void writeByte(byte data);
void writeCharString(const char *string);
void writeString(const Common::String &string);
void writeVector3d(const Graphics::Vector3d &vec);
@@ -65,7 +64,6 @@ public:
Graphics::Vector3d readVector3d();
Grim::Color readColor();
float readFloat();
const char *readCharString();
Common::String readString();
void checkAlloc(int size);
+1 -2
View File
@@ -270,9 +270,8 @@ bool Scene::restoreState(SaveGame *savedState) {
_numCmaps = savedState->readLESint32();
_cmaps = new CMapPtr[_numCmaps];
for (int i = 0; i < _numCmaps; ++i) {
const char *str = savedState->readCharString();
Common::String str = savedState->readString();
_cmaps[i] = g_resourceloader->getColormap(str);
delete[] str;
}
int32 currSetupId = savedState->readLEUint32();