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https://github.com/scummvm/scummvm.git
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PEGASUS: Import the CItemList class
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@@ -27,6 +27,7 @@
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#include "common/stream.h"
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#include "pegasus/Game_Shell/CItem.h"
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#include "pegasus/Game_Shell/CItemList.h"
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#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
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namespace Pegasus {
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@@ -39,8 +40,7 @@ CItem::CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID
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fItemOwnerID = kNoActorID;
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fItemState = 0;
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// TODO: This line would append this item to the list of all items
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//gAllItems.Append(this);
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gAllItems.push_back(this);
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}
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CItem::~CItem() {
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Executable
+79
@@ -0,0 +1,79 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/error.h"
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#include "common/stream.h"
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#include "engines/pegasus/Game_Shell/CItem.h"
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#include "engines/pegasus/Game_Shell/CItemList.h"
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namespace Pegasus {
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// TODO: Don't use global construction!
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CItemList gAllItems;
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CItemList::CItemList() {
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}
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CItemList::~CItemList() {
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}
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Common::Error CItemList::WriteToStream(Common::WriteStream *stream) {
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stream->writeUint32BE(size());
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for (CItemIterator it = begin(); it != end(); it++) {
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stream->writeUint16BE((*it)->GetObjectID());
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(*it)->WriteToStream(stream);
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}
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if (stream->err())
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return Common::kWritingFailed;
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return Common::kNoError;
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}
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Common::Error CItemList::ReadFromStream(Common::ReadStream *stream) {
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uint32 itemCount = stream->readUint32BE();
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for (uint32 i = 0; i < itemCount; i++) {
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tItemID itemID = stream->readUint16BE();
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gAllItems.FindItemByID(itemID)->ReadFromStream(stream);
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}
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if (stream->err())
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return Common::kReadingFailed;
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return Common::kNoError;
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}
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CItem *CItemList::FindItemByID(const tItemID id) {
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for (CItemIterator it = begin(); it != end(); it++)
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if ((*it)->GetObjectID() == id)
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return *it;
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return 0;
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}
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} // End of namespace Pegasus
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Executable
+60
@@ -0,0 +1,60 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_GAMESHELL_CITEMLIST_H
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#define PEGASUS_GAMESHELL_CITEMLIST_H
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#include "common/list.h"
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#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
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namespace Common {
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class ReadStream;
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class WriteStream;
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}
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namespace Pegasus {
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class CItem;
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class CItemList : public Common::List<CItem *> {
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public:
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CItemList();
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virtual ~CItemList();
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virtual Common::Error WriteToStream(Common::WriteStream *stream);
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virtual Common::Error ReadFromStream(Common::ReadStream *stream);
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CItem *FindItemByID(const tItemID id);
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};
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typedef CItemList::iterator CItemIterator;
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// TODO: Don't use global construction!
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extern CItemList gAllItems;
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} // End of namespace Pegasus
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#endif
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@@ -10,6 +10,7 @@ MODULE_OBJS = \
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pegasus.o \
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video.o \
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Game_Shell/CItem.o \
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Game_Shell/CItemList.o \
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MMShell/Base_Classes/MMFunctionPtr.o \
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MMShell/Sounds/MMSound.o \
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MMShell/Utilities/MMResourceFile.o \
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