PEGASUS: Import the CItemList class

This commit is contained in:
Matthew Hoops
2011-06-16 00:54:47 -04:00
parent 2211a4d713
commit e2e224176d
4 changed files with 142 additions and 2 deletions
+2 -2
View File
@@ -27,6 +27,7 @@
#include "common/stream.h"
#include "pegasus/Game_Shell/CItem.h"
#include "pegasus/Game_Shell/CItemList.h"
#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
namespace Pegasus {
@@ -39,8 +40,7 @@ CItem::CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID
fItemOwnerID = kNoActorID;
fItemState = 0;
// TODO: This line would append this item to the list of all items
//gAllItems.Append(this);
gAllItems.push_back(this);
}
CItem::~CItem() {
+79
View File
@@ -0,0 +1,79 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/error.h"
#include "common/stream.h"
#include "engines/pegasus/Game_Shell/CItem.h"
#include "engines/pegasus/Game_Shell/CItemList.h"
namespace Pegasus {
// TODO: Don't use global construction!
CItemList gAllItems;
CItemList::CItemList() {
}
CItemList::~CItemList() {
}
Common::Error CItemList::WriteToStream(Common::WriteStream *stream) {
stream->writeUint32BE(size());
for (CItemIterator it = begin(); it != end(); it++) {
stream->writeUint16BE((*it)->GetObjectID());
(*it)->WriteToStream(stream);
}
if (stream->err())
return Common::kWritingFailed;
return Common::kNoError;
}
Common::Error CItemList::ReadFromStream(Common::ReadStream *stream) {
uint32 itemCount = stream->readUint32BE();
for (uint32 i = 0; i < itemCount; i++) {
tItemID itemID = stream->readUint16BE();
gAllItems.FindItemByID(itemID)->ReadFromStream(stream);
}
if (stream->err())
return Common::kReadingFailed;
return Common::kNoError;
}
CItem *CItemList::FindItemByID(const tItemID id) {
for (CItemIterator it = begin(); it != end(); it++)
if ((*it)->GetObjectID() == id)
return *it;
return 0;
}
} // End of namespace Pegasus
+60
View File
@@ -0,0 +1,60 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_GAMESHELL_CITEMLIST_H
#define PEGASUS_GAMESHELL_CITEMLIST_H
#include "common/list.h"
#include "pegasus/Game_Shell/Headers/Game_Shell_Types.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Pegasus {
class CItem;
class CItemList : public Common::List<CItem *> {
public:
CItemList();
virtual ~CItemList();
virtual Common::Error WriteToStream(Common::WriteStream *stream);
virtual Common::Error ReadFromStream(Common::ReadStream *stream);
CItem *FindItemByID(const tItemID id);
};
typedef CItemList::iterator CItemIterator;
// TODO: Don't use global construction!
extern CItemList gAllItems;
} // End of namespace Pegasus
#endif
+1
View File
@@ -10,6 +10,7 @@ MODULE_OBJS = \
pegasus.o \
video.o \
Game_Shell/CItem.o \
Game_Shell/CItemList.o \
MMShell/Base_Classes/MMFunctionPtr.o \
MMShell/Sounds/MMSound.o \
MMShell/Utilities/MMResourceFile.o \