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scummvm/engines/pegasus/Game_Shell/CItem.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/error.h"
#include "common/stream.h"
#include "pegasus/Game_Shell/CItem.h"
#include "pegasus/Game_Shell/CItemList.h"
#include "pegasus/Game_Shell/Headers/Game_Shell_Constants.h"
namespace Pegasus {
CItem::CItem(const tItemID id, const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) : MMIDObject(id) {
fItemNeighborhood = neighborhood;
fItemRoom = room;
fItemDirection = direction;
fItemWeight = 1;
fItemOwnerID = kNoActorID;
fItemState = 0;
gAllItems.push_back(this);
}
CItem::~CItem() {
}
Common::Error CItem::WriteToStream(Common::WriteStream *stream) {
stream->writeUint16BE(fItemNeighborhood);
stream->writeUint16BE(fItemRoom);
stream->writeByte(fItemDirection);
stream->writeUint16BE(fItemOwnerID);
stream->writeUint16BE(fItemState);
if (stream->err())
return Common::kWritingFailed;
return Common::kNoError;
}
Common::Error CItem::ReadFromStream(Common::ReadStream *stream) {
fItemNeighborhood = stream->readUint16BE();
fItemRoom = stream->readUint16BE();
fItemDirection = stream->readByte();
fItemOwnerID = stream->readUint16BE();
fItemState = stream->readUint16BE();
if (stream->err())
return Common::kReadingFailed;
return Common::kNoError;
}
tActorID CItem::GetItemOwner() const {
return fItemOwnerID;
}
void CItem::SetItemOwner(const tActorID owner) {
fItemOwnerID = owner;
}
tWeightType CItem::GetItemWeight() {
return fItemWeight;
}
tItemState CItem::GetItemState() const {
return fItemState;
}
void CItem::SetItemState(const tItemState state) {
fItemState = state;
}
void CItem::GetItemRoom(tNeighborhoodID &neighborhood, tRoomID &room, tDirectionConstant &direction) const {
neighborhood = fItemNeighborhood;
room = fItemRoom;
direction = fItemDirection;
}
void CItem::SetItemRoom(const tNeighborhoodID neighborhood, const tRoomID room, const tDirectionConstant direction) {
fItemNeighborhood = neighborhood;
fItemRoom = room;
fItemDirection = direction;
}
tNeighborhoodID CItem::GetItemNeighborhood() const {
return fItemNeighborhood;
}
} // End of namespace Pegasus