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SCI: Fix script patch comment typos
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@@ -824,7 +824,7 @@ static const uint16 sciPatchTimerRollover[] = {
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// Correct: GetTime - ticks > 0
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// Optimized: 0 > ticks - GetTime
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//
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// Applies to: Castle of Dr. Brain, LSL1 PC English, SQ1
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// Applies to: Castle of Dr. Brain, LSL5 PC English, SQ1
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// Responsible method: Talker:doit
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// Fixes bug: #15303
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static const uint16 sciSignatureTalkerRollover[] = {
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@@ -870,7 +870,7 @@ static const uint16 sciPatchTalkerRollover[] = {
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// Responsible method: fawaz::handleEvent
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// Fixes bug: #6402
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static const uint16 camelotSignaturePeepingTom[] = {
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0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code
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0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initialization code
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0xa1, 0xb9, // sag global[b9h]
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SIG_ADDTOOFFSET(+571), // ...
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0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
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@@ -21193,7 +21193,7 @@ static const uint16 qfg4DeathScreenKeyboardPatch[] = {
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// These scripts also prevent the player from throwing their last dagger with a
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// message, but they repeat the check after removing the item from inventory
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// and make a broken call to gloryMessgaer:say within a handsOff script. This
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// redunant check wouldn't have any effect if it weren't for the first bug.
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// redundant check wouldn't have any effect if it weren't for the first bug.
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//
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// We fix this by patching out all of the hero:use calls that consume daggers or
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// rocks in the rooms with this bug. There are several forms of these scripts,
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