SCI: Fix script patch comment typos

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sluicebox committed 2024-12-02 17:36:41 -08:00
1 parent be6011de2a
commit bdfb26f31a
1 file changed
+3 -3
+3 -3
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@@ -824,7 +824,7 @@ static const uint16 sciPatchTimerRollover[] = {
// Correct: GetTime - ticks > 0
// Optimized: 0 > ticks - GetTime
//
// Applies to: Castle of Dr. Brain, LSL1 PC English, SQ1
// Applies to: Castle of Dr. Brain, LSL5 PC English, SQ1
// Responsible method: Talker:doit
// Fixes bug: #15303
static const uint16 sciSignatureTalkerRollover[] = {
@@ -870,7 +870,7 @@ static const uint16 sciPatchTalkerRollover[] = {
// Responsible method: fawaz::handleEvent
// Fixes bug: #6402
static const uint16 camelotSignaturePeepingTom[] = {
0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code
0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initialization code
0xa1, 0xb9, // sag global[b9h]
SIG_ADDTOOFFSET(+571), // ...
0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
@@ -21193,7 +21193,7 @@ static const uint16 qfg4DeathScreenKeyboardPatch[] = {
// These scripts also prevent the player from throwing their last dagger with a
// message, but they repeat the check after removing the item from inventory
// and make a broken call to gloryMessgaer:say within a handsOff script. This
// redunant check wouldn't have any effect if it weren't for the first bug.
// redundant check wouldn't have any effect if it weren't for the first bug.
//
// We fix this by patching out all of the hero:use calls that consume daggers or
// rocks in the rooms with this bug. There are several forms of these scripts,