diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index df5e5acba74..62bfa092d86 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -824,7 +824,7 @@ static const uint16 sciPatchTimerRollover[] = { // Correct: GetTime - ticks > 0 // Optimized: 0 > ticks - GetTime // -// Applies to: Castle of Dr. Brain, LSL1 PC English, SQ1 +// Applies to: Castle of Dr. Brain, LSL5 PC English, SQ1 // Responsible method: Talker:doit // Fixes bug: #15303 static const uint16 sciSignatureTalkerRollover[] = { @@ -870,7 +870,7 @@ static const uint16 sciPatchTalkerRollover[] = { // Responsible method: fawaz::handleEvent // Fixes bug: #6402 static const uint16 camelotSignaturePeepingTom[] = { - 0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code + 0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initialization code 0xa1, 0xb9, // sag global[b9h] SIG_ADDTOOFFSET(+571), // ... 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically @@ -21193,7 +21193,7 @@ static const uint16 qfg4DeathScreenKeyboardPatch[] = { // These scripts also prevent the player from throwing their last dagger with a // message, but they repeat the check after removing the item from inventory // and make a broken call to gloryMessgaer:say within a handsOff script. This -// redunant check wouldn't have any effect if it weren't for the first bug. +// redundant check wouldn't have any effect if it weren't for the first bug. // // We fix this by patching out all of the hero:use calls that consume daggers or // rocks in the rooms with this bug. There are several forms of these scripts,