VAR_CUTSCENEEXIT_KEY uses different value in NES maniac

svn-id: r17140
This commit is contained in:
Travis Howell
2005-03-15 01:45:38 +00:00
parent 1a26020fd2
commit a3955f150c
+1 -1
View File
@@ -400,7 +400,7 @@ void ScummEngine::processKbd(bool smushMode) {
saveloadkey = VAR(VAR_MAINMENU_KEY);
if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY) ||
(VAR(VAR_CUTSCENEEXIT_KEY) == 4 && _lastKeyHit == 27)) {
((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27)) {
// Skip cutscene (or active SMUSH video). For the V2 games, which
// normally use F4 for this, we add in a hack that makes escape work,
// too (just for convenience).