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VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
svn-id: r17140
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+1
-1
@@ -400,7 +400,7 @@ void ScummEngine::processKbd(bool smushMode) {
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saveloadkey = VAR(VAR_MAINMENU_KEY);
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if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY) ||
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(VAR(VAR_CUTSCENEEXIT_KEY) == 4 && _lastKeyHit == 27)) {
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((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27)) {
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// Skip cutscene (or active SMUSH video). For the V2 games, which
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// normally use F4 for this, we add in a hack that makes escape work,
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// too (just for convenience).
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